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		<id>https://www.velvetroom.wiki/index.php?title=2026-11-05:_To_Versatility&amp;diff=6286</id>
		<title>2026-11-05: To Versatility</title>
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		<updated>2026-11-06T04:37:01Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: To Versatility&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Shinobu Shimizu, Miho Ijuuin *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoba Way - Parabellum Bar, Aoba Ward, Sumaru City *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; November 05, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; February 04, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;With everything going on, Miho&amp;#039;s been very busy and under a lot of stress.  Shinobu, recognizing this, invites her out to decompress; they meet at the bar, and discuss Miho&amp;#039;s recent wedding, Shinobu&amp;#039;s schooling, and sports.&amp;#039;&amp;#039;  ----   (|===========...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: To Versatility&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Shinobu Shimizu]], [[Miho Ijuuin]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba Way - Parabellum Bar, Aoba Ward, Sumaru City&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; November 05, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; February 04, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;With everything going on, Miho&#039;s been very busy and under a lot of stress.  Shinobu, recognizing this, invites her out to decompress; they meet at the bar, and discuss Miho&#039;s recent wedding, Shinobu&#039;s schooling, and sports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|================================= Aoba Way =================================|)&lt;br /&gt;
 -=================================================== Sumaru City/Aoba Ward ====-&lt;br /&gt;
 Ample shopping can be found at the stores that dot Aoba Way, but not just the   &lt;br /&gt;
 normal kind. Aside from a door to the Velvet Room for Persona Users, one can    &lt;br /&gt;
 hear and spread all kinds of rumors at Kuzunoha Detective Agency. At the        &lt;br /&gt;
 internet cafe Double Slash, one can surf on the web to find some of those very  &lt;br /&gt;
 rumors *and* munch on various snacks served at the back bar by an apathetic     &lt;br /&gt;
 teenage boy. The blue carpeting and wall-to-wall aquariums lend the place a     &lt;br /&gt;
 relaxing atmosphere.                                                            &lt;br /&gt;
                                                                                 &lt;br /&gt;
 The bar Parabellum has a more noir vibe, with a mostly wooden interior, brown   &lt;br /&gt;
 leather seats, green glass lamps, and brick pillars along the walls. The elderly&lt;br /&gt;
 barkeeper offers a number of unique mixed drinks, all named after weapons...    &lt;br /&gt;
 which might be a clever cover for the fact that, according to rumor, he sells   &lt;br /&gt;
 *real* weapons. The fashion boutique Rosa Candida offers the latest in trends   &lt;br /&gt;
 and (per rumor) armor, its decor stark yet stylish, with clothes and bags alike &lt;br /&gt;
 on display for customers along the walls and on a central table. A pair of      &lt;br /&gt;
 changing rooms are naturally available; to use them, just get the permission of &lt;br /&gt;
 the saleswoman in red first.                                                    &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Etheria offers spa treatments to the weary among bright lamps, stained glass    &lt;br /&gt;
 windows, off-white decor, and an esthetician with a giant blue crystal crown.   &lt;br /&gt;
 The name of the place fuses &amp;quot;ether&amp;quot; and &amp;quot;materia,&amp;quot; and the treatments are       &lt;br /&gt;
 effective: those who use this spa walk away feeling refreshed in mind and body. &lt;br /&gt;
                                                                                 &lt;br /&gt;
 And, of course, it&#039;s not Sumaru City without a local Satomi Tadashi Pharmacy    &lt;br /&gt;
 branch. This one looks the same as all the others: aisles and walls laden with  &lt;br /&gt;
 medicine of all kinds, overseen from the back counter where magazines are       &lt;br /&gt;
 available by one of seven identical sisters. Satomi Sister #1 runs this one; an &lt;br /&gt;
 English-language piano version of the store&#039;s theme plays here. &amp;quot;Always in the  &lt;br /&gt;
 side of those who fight: our local... drug store~ o/`&amp;quot;                          &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;The bar Parabellum has a refined, classy sort of vibe that makes it a good meeting place for all sorts of occasions. Whether it&#039;s clandestine get togethers, strategy sessions, or just casual drinking, you can always be confident in the quality of the service.&lt;br /&gt;
&lt;br /&gt;
Shinobu is already here. She&#039;s ordered a Double Action for herself, the drink she usually gets while she&#039;s here. And today... she&#039;s expecting someone.&lt;br /&gt;
&lt;br /&gt;
She wasn&#039;t sure if she&#039;d get an answer - Miho seems like she&#039;s pretty busy, usually, especially with everything going on in her personal life right now. But it&#039;s &#039;&#039;because&#039;&#039; she&#039;s so busy that Shinobu thought it would be good to ask. Everyone needs some time to decompress every now and then.&lt;br /&gt;
&lt;br /&gt;
So she sent her a message asking if she&#039;d like to grab a drink sometime - which leads to now, as Shinobu leans back casually and waits.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s a good bar--and not &#039;&#039;that&#039;&#039; far from where Miho Ijuuin lives, for that matter. Though she is very busy most of the time these days, a message from Shinobu is worth stopping to look at. After a little thought... &lt;br /&gt;
&lt;br /&gt;
Miho agrees, and the time is agreed upon. &lt;br /&gt;
&lt;br /&gt;
Miho enters the bar, wearing a purple dress shirt, slightly unbuttoned at the collar, and black slacks, with sensible shoes. It&#039;s a masc sort of look, but not quite mens&#039;; the balance is usual for her. She drops by the bar to pick up an Angel Trigger and... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello,&amp;quot; Miho greets Shinobu. &amp;quot;Thank you for the invitation.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She&#039;ll sit down when prompted.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;It&#039;s easy to spot Miho when she enters the bar. Shinobu sits forward and as she approaches, offers her a nod of greeting.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Ijuuin-san.&amp;quot; Shinobu greets with a casual wave. &amp;quot;No problem. Glad you could make it! Go on, sit wherever you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She assesses her outfit - stylic, masc, but not quite men&#039;s...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You look good.&amp;quot; Shinobu offers. She&#039;s dressed pretty casually herself, as is her style - with a rock band album art t-shirt, jeans, and a pair of sturdy work boots. Her winter coat has been removed and set aside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How&#039;ve you been? Things must be kinda hectic right now...&amp;quot; Shinobu offers sympathetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
As a rule, Miho is easy to spot in most places! &lt;br /&gt;
&lt;br /&gt;
And her response is a nod. &amp;quot;Thank you,&amp;quot; Miho answers. &amp;quot;...As do you. I like the boots.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her coat is on her arm; she already removed it. It goes to her chair. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m well,&amp;quot; Miho says. &amp;quot;It&#039;s been very busy, of course. It&#039;s apparently a notable time fo year for security--with Valentine&#039;s approaching, desperate employees represent security risks.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;...But more importantly, Yua is still in the hospital.&amp;quot; She looks down at her glass, putting both hands around it--and the ring on her left hand clinks against it. A wedding ring! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, and...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m married,&amp;quot; she says. &amp;quot;We&#039;re going to do a more elaborate ceremony later, when Yua can make it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;...It must seem strange, considering what you know.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Still, how are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Thanks.&amp;quot; Shinobu offers with a smile and a nod, accepting the return compliment. She listens as Miho explains that she&#039;s well - and the way work keeps her busy. She nods in understanding with a sympathetic wince.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yyyeah, that tracks. It don&#039;t matter how secure you are if someone just hands the goods over.&amp;quot; She replies.&lt;br /&gt;
&lt;br /&gt;
Yua is still in the hospital...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yeah. So I heard. How&#039;s she doin&#039;? She hanging in there alright?&amp;quot; Shinobu asks. It&#039;s only then that she notices the wedding ring - which Miho explains. She&#039;s married now... and the fact that Yua wasn&#039;t at the initial ceremony means she&#039;s probably not directly involved in &#039;&#039;this&#039;&#039; one. Miho comments that it must seem strange, and...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...A little, yeah, but... I get it. Do what you gotta do, right?&amp;quot; Shinobu replies with a shake of her head. &amp;quot;Congrats, though. Mind if I ask who?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pauses for a moment to add,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And, do you get along alright?&amp;quot; She asks.&lt;br /&gt;
&lt;br /&gt;
She&#039;s seen how Yua&#039;s marriage has affected her, and she knows what kind of man &#039;&#039;her&#039;&#039; husband is. There&#039;s a part of her that&#039;s worried she might be seeing a repeat of that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As for me... I&#039;m doing alright. This time of year keeps me busy, too - a lotta people wanting to make sure their deliveries get to who they&#039;re goin&#039; to in time. Sure not &#039;&#039;complaining&#039;&#039; about the extra work, though.&amp;quot; She replies with a shrug.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Precisely,&amp;quot; Miho says. The goods get handed over a lot. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is improving,&amp;quot; Miho says of Yua next. &amp;quot;She still wishes to be anywhere else, but she&#039;s often getting visitors, at least, and her therapy proceeds well. I hope that they will release her and Hiroki-kun both sooner than later.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It does seem strange, of course. &amp;quot;Mm, yes. I need a husband to adopt.&amp;quot; She glances back and forth, to ensure no one is listening. &amp;quot;...And that is important. Thank you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;His name is Tomoki; he&#039;s an actor.&amp;quot; She pauses. &amp;quot;We get on quite well. Though...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She sighs. &amp;quot;While I would be with him gladly under normal circumstances, it is Yua who is my priority--rendering it not normal circusmtances. ...It&#039;s difficult to balance... but he understands the situation. He also has reasons to need a wife beyond simple romance.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I am glad, though. Busy is always preferable to boredom, I find.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Sounds like she was right on the money, there...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s a relief. Can&#039;t blame her for wantin&#039; to be done with the place... Glad to hear she&#039;s making progress.&amp;quot; Shinobu replies with a sigh. She shakes her head. &amp;quot;I&#039;ll be rootin&#039; for her, and Hiroki-kun too. Here&#039;s to hoping they both get to come home soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adopting... Shinobu nods thoughtfully. So that&#039;s it. She says his name is Tomoki - an actor. She thinks it over to see if she can recall him. Miho says they get on well, though, and Shinobu nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glad to hear it.&amp;quot; She replies. That much is a relief... but despite that, it seems like a complex situation. She nods in understanding.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Sounds rough.&amp;quot; She offers sympathetically. &amp;quot;Seems like you&#039;re both making the best of it, at least... Guess sometimes that&#039;s all you can do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She shrugs - but then she grins, as Miho says she&#039;s glad she&#039;s doing well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right? I mean... I like to take it easy from time to time, but I&#039;ve always been more of a &#039;&#039;doer&#039;&#039;, you know? I&#039;ve gotta be doing &#039;&#039;something&#039;&#039; with myself or I get antsy. So, it works out.&amp;quot; She agrees.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Definitely. ...She has bad experiences, with hospitals.&amp;quot; Miho doesn&#039;t elaborate on that if Shinobu doesn&#039;t know, but it&#039;s good enough for now. Instead, &amp;quot;Thank you. I&#039;ll tell her you said so, if you don&#039;t have the chance beforehand.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tomoki! There&#039;s a Tomoki Hasegawa who&#039;s been in some popular movies Shinobu may have seen. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Miho says. &amp;quot;He is good to Yua, as well--though... as a friend, to be clear.&amp;quot; A &#039;friend&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am. ...To be clear, I am attracted to him; it isn&#039;t... bad. He has been very helpful to me, very supportive in these difficult times.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But, he is not Yua.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then... Doer! Miho brightens about this one. &amp;quot;I feel the same. It is part of why I was drawn to athletics, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;...Yeah. I imagine.&amp;quot; Shinobu murmurs, massaging the back of her neck. She doesn&#039;t know the full story, of course. There&#039;s a lot she &#039;&#039;can&#039;t&#039;&#039; know. But from what she &#039;&#039;does&#039;&#039; know... she can easily see why that would be. She nods, though, offering Miho a smile. &amp;quot;Thanks. I appreciate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She does, after a moment, recall the name Hasegawa - and she finds herself momentarily surprised that Miho&#039;s rubbing shoulders with people like that and then almost immediately not surprised at all when she remembers who exactly she&#039;s talking to.&lt;br /&gt;
&lt;br /&gt;
Of &#039;&#039;course&#039;&#039; she would be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s important. Good to know they get along.&amp;quot; Shinobu replies with a nod, as Miho says that Tomoki is good to Yua. Miho clarifies that she &#039;&#039;is&#039;&#039; attracted to him, it isn&#039;t bad... but he isn&#039;t Yua. &amp;quot;Yeah... Still, I&#039;m glad he&#039;s being supportive, and that things are good between you. Less pressure on both of you, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s probably difficult enough as it is. If they didn&#039;t even have that between each other...&lt;br /&gt;
&lt;br /&gt;
Miho brightens, and Shinobu smiles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah? That&#039;d do it, I bet. Keeps you active and doin&#039; things, training your body, seeing how far you can go, that kinda thing.&amp;quot; She replies. &amp;quot;My old school didn&#039;t have a real athletics program, so I was pretty much figuring things out on my own there. ...Fair&#039;s bein&#039; fair, I&#039;ve always preferred doing my own thing, so maybe it wouldn&#039;t have worked out, anyway. I just keep myself sharp.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The full story would be very complicated to share, to say the least. ...But there&#039;s enough of it to get the message across, for now. &amp;quot;Of course.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho indeed was set up with him by her sister; that&#039;s just the sort of circles she&#039;s in. She&#039;s a rich Olympian, after all. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. ...As well as is possible, at least; I know it&#039;s difficult for her, but she&#039;s made space.&amp;quot; Pause. &amp;quot;...Yes. That&#039;s true. Less pressure. I&#039;d have a harder time otherwise.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, &amp;quot;Yes, precisely. Physicality is important to me.&amp;quot; But her old school... &amp;quot;That&#039;s unfortunate. I think physical education is a vital part of schooling, though some may disagree.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But those who are self-starting like you can often succeed despite that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;At Seven Sisters High, of course, I was in the Fencing Club. ...Probably not much surprise,&amp;quot; she says, with a faint wry tone. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I try to keep up with a variety of exercise. Lifting, swimming, running, and so on.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Yeah, I figure... That&#039;s good, though.&amp;quot; Shinobu offers, and nods.&lt;br /&gt;
&lt;br /&gt;
Physicality is important to her - and she nods again, as Miho expresses that it&#039;s unfortunate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. It really helps. Even if they don&#039;t go on to a field on the, uh, field, it&#039;s just good to get &#039;em used to moving? But... my old school was really more about keeping us out of trouble and out of the public eye than really preparing us for anything, so... That&#039;s what you get, I guess.&amp;quot; She replies with a shrug. Those who are self-starting can often succeed despite that... Shinobu considers that. &amp;quot;You think so?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miho explains that she was in Seven Sister High&#039;s Fencing Club, and Shinobu laughs knowingly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nope, no surprise there.&amp;quot; She agrees. &amp;quot;Were you team captain?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miho says she keeps up with a variety of exercises, though.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh yeah? So you&#039;re a real, uh... multi... thing? ...Think there&#039;s a proper word for that.&amp;quot; Shinobu replies. &amp;quot;Still, that&#039;s pretty cool. Good to broaden your horizons, yeah? I do some lifting, too, helps me out at work. Some running, a bit of parkour...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She chuckles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And a bit of staff-fighting, too. As you saw.&amp;quot; She adds.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Ahh,&amp;quot; Miho answers. &amp;quot;I see. Such schools should all the &#039;&#039;more&#039;&#039; receive focus on those things--excess energy is the biggest contributor to ill discipline, I think. ...Or, put another way, kids get into less trouble when they have healthy outlets.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do think so, as it happens. Because you are driven, you can push past obstacles that would stop those with less force.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was,&amp;quot; Miho confirms, team captain. &lt;br /&gt;
&lt;br /&gt;
Multi thing. &amp;quot;There are many words for it. &#039;Athlete&#039; is sufficient for me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Lifting, running... parkour. &amp;quot;Now, parkour is fascinating,&amp;quot; Miho says. &amp;quot;The grace and adaptability it takes...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh. I did indeed. A fine weapon, too. Very versatile.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Yeah. Having outlets would&#039;ve helped. I think things would&#039;ve been a lot better for us if they thought like you did.&amp;quot; Shinbou replies. &amp;quot;Handling kids is a lot harder than just tellin&#039; them what to do... They probably figured that was enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She listens thoughtfully as Miho explains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Driven, huh...? I like the sound of that.&amp;quot; She considers. She grins as Miho confirms that she was, in fact, team captain. It wasn&#039;t a difficult guess - she has the drive for that, too.&lt;br /&gt;
&lt;br /&gt;
There are many words - but &#039;athlete&#039; is sufficient for Miho. Shinobu nods. She speaks about the grace and adaptability that parkour takes. She never thought of herself as very graceful, but...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. ...I guess it kind of goes hand in hand with what I was saying earlier, how I prefer doing my own thing. Finding my own way. Parkour&#039;s kinda like that - just you, trying to get from A to B with all the skills you&#039;ve got to your name, and it&#039;s up to you how you do it.&amp;quot; She replies with a nod.&lt;br /&gt;
&lt;br /&gt;
Miho compliments her weapon, and Shinobu nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks. Yeah, that&#039;s kinda what I like about it. You can do a lot with it. Attack, defense... works great for mobility, too. Versatile, like you said.&amp;quot; Shinobu replies with a nod.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;...i have strong opinions on that,&amp;quot; Miho settles on saying, rather than getting into &#039;&#039;all&#039;&#039; of them just now--after a few moments&#039; thought, anyway. &amp;quot;Discipline, drive, responsibility... These things a number of those in charge are lacking. How, then, are they to inculate these values further in others? They will not.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Regardless; drive overcomes many things, even if there are some things all the drive in the world cannot accomplish.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And athlete! &amp;quot;Hmm. Yes, I see. There are no roads or walkways in the crush of rooftops and voids of alleys. I respect that pursuit.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Well, in that case...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She lifts her drink. &amp;quot;To versatility, then.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Shinobu is curious just what those strong opinions are - but it seems that for now, she&#039;s only getting the short version.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hear hear.&amp;quot; Shinobu voices her agreement. &amp;quot;Yeah. It won&#039;t get you everywhere... but if you don&#039;t have the drive to try, you aren&#039;t gonna get very far, either. You won&#039;t find out which one it is unless you just go for it, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She nods as Miho makes an observation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, exactly.&amp;quot; She agrees - and then grins, raising her own drink. &amp;quot;To versatility.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Miho_Ijuuin&amp;diff=6285</id>
		<title>Miho Ijuuin</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Miho_Ijuuin&amp;diff=6285"/>
		<updated>2026-11-05T22:11:37Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Notable NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Miho Ijuuin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Miho_Portrait_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Miho Ijuuin (伊集院 美保)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Emperor}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1989|12|08}} (December 8, 1989)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Green&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Brown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 6&#039; /183 cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Aoba Ward, Sumaru City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Sumaru City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Security Consultant&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Nemesis&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 2 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| [[New World Order]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Invasive species are so interesting, aren&#039;t they? &amp;quot;In their own ecosystems, they are part of the harmony... but taken where they don&#039;t belong, they become a problem to everyone.&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Miho Ijuuin is an Olympic gold medalist multiple times over for the Japanese Fencing Team, having won both single and team events.  She&#039;s well-known in the news media for this and her exciting lifestyle.  That lifestyle includes a fancy penthouse, showing up to celebrity parties, and going on the news now and then--both as an athlete and as the woman seeing movie star Tomoki Hasegawa, known for the recent movie &#039;Setting Sun&#039;. Previously a Katou Corporation Executive, she now works freelance as a security consultant, making use of skills she&#039;s built since university and a surprising knack for finding faults.  She is exacting and hardworking, with little patience for fools or laziness, but is noted to volunteer at her fencing hall to teach the youth.  She&#039;s also noted as a patron of the arts.  Her place in a certain conspiracy is not public knowledge--nor is the fact that one day she intends to suborn it to her own ends, to save her secret partner and public best friend, Yua Ijuuin.  Her visions of a True World, however, conflict with her samurai ethos for the world in which she lives now--and to save the woman who should be her wife, she will have to choose which duty she holds higher.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
&lt;br /&gt;
Miho Ijuuin, of the old Ijuuin main family, grew up in Sumaru.  She was always the favored daughter, the youngest, and this was true through her time at Seven Sisters High School, too.  Starting fencing at a young age, she won her first Olympic medals at the age of 18.  But an important person to her went missing--and Miho never gave up on finding her.  A few years of adventures saw her through searching, until she came across the New World Order&#039;s members... and joined, for a chance to find Yua, despite her conflicts with them in the past.&lt;br /&gt;
&lt;br /&gt;
Now an enforcer for the NWO and &#039;supervisor&#039; of a number of Artificial Persona-Users, Miho looks for a way to subvert their masters and push forward her own vision of the True World.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
&lt;br /&gt;
Miho began her journey &#039;handling&#039; artificial Persona-users, and trying to balance service to the Order with the eventual plan to usurp it.  Her belief in the True World remained strong as she guarded and supported Yua, and over time she would meet many more people and interface more with the world--as well as winning more gold medals for Japan at the Olympics.  This would also be when Yua would get engaged to her cousin, a means of legitimizing their relationship... and that Yua would conceive Miho&#039;s child thanks to IVF.  &lt;br /&gt;
&lt;br /&gt;
She would acquire another romantic partner, thanks to the pressure of her family--but Yua remains first in her life in more ways than one.  And there, at the end of the Episode, she sees Tatsuya Sudou finally fall... and with him, the idea of the &#039;True World&#039; being brought about through a grand act of violence.&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
Miho wields the Persona Faust, and she awakened to that Persona--and Nyarlathotep&#039;s Mark with it--when an Order hit squad tried to take her out.  Funny how that works.&lt;br /&gt;
&lt;br /&gt;
Faust was a man who, finding himself dissatisfied with normal life, took to the occult and made a deal with a devil, Mephistopheles.  In return for knowledge and earthly pleasures, he would pledge his soul in death.  But he was saved by the prayers of Gretchen, who loved him.  A Shadowy figure in black, green, and red.  Her heavy coat and plague mask obscure her features, and her sharp boots give her extra height.  She carries a knife in one hand and a book in the other.&lt;br /&gt;
&lt;br /&gt;
Faust is notable for nuclear energy and enhancing Miho&#039;s slashing attacks.&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
Miho is an Olympic sabre fencer, and her sword skills are second to none.  While fighting with real weapons is different from sport fencing, she&#039;s a scary opponent even without her Persona.  She also has various action and stealth skills useful to infiltration and secret enforcer work.&lt;br /&gt;
&lt;br /&gt;
Her Approaches are as follows:&lt;br /&gt;
&lt;br /&gt;
* Sharp Talk - Miho speaks sharply--or threatens, or just happens to talk about swords.&lt;br /&gt;
* Bribe - Miho&#039;s got a lot of money.  Some of it could be a demon&#039;s money.&lt;br /&gt;
* Olympic Prowess - Miho is physically powerful and incredibly athletic.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Social Link&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Social Link&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00d75f; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notable NPCs===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tomoki Ijuuin&#039;&#039;&#039;: Uses his professional name, Tomoki Hasegawa, for acting.  He is an up-and-coming romantic lead and action star, having been in a number of films--and he&#039;s Miho&#039;s husband.  (It&#039;s complicated.)&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:Chibi_Miho.png|300px|Chibi Miho!  She will destroy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:New World Order]]&lt;br /&gt;
[[Category:Nemesis]]&lt;br /&gt;
[[Category:Adults]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6284</id>
		<title>Ichika Kawase</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6284"/>
		<updated>2026-11-05T06:47:01Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ichika Kawase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Ichika_Portrait_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Ichika Kawase (川瀬 苺叶)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Temperance}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1994|05|18}} (May 18, 1994)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Bleached Blonde&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; /171 cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Hirasaka Ward, Sumaru City / Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Kasugayama High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Third Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 5 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I won&#039;t be held down.&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An upstanding(?) student at Kasugayama High School, Ichika Kawase garners respect and deference as the Thorn Boss, one of the gang leaders of the student body.  She&#039;s an unusual figure as Bosses go, being a former Seven Sisters girl--and involved with another Boss, the Spike Boss who&#039;s also in her year.  But that apparently isn&#039;t enough to satisfy her, and she&#039;s been spotted with other boys.  Even her gang has mixed genders.  Ichika can be standoffish but is quick to come to the defense of mistreated girls, and is like a different person if you actually see her relaxed.  What she doesn&#039;t talk about with most is her experience with loss, or the reasons that she&#039;s so protective of the girls and women around her.  But she has also started delving into the world of the supernatural, after an encounter with a particular Shadow, now wears the mask of Rebellion as an ogre seeking purpose in the hidden places of the world. &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Ichika&#039;s background is the subject of a lot of rumors at Kasugayama High School, and only some of them are true.  It&#039;s known that she&#039;s a &#039;rich girl&#039;--she went to Seven Sisters High for her first two years and only came to Cuss High for her third.  It&#039;s known that her family lives in Iwatodai, right by Tatsumi Port Island.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s a little less commonly known why she left Seven Sisters.  Apparently she was kicked out, but only the real rumor heads know the reason.  The suspicion is that it was some kind of ugly breakup.  That would serve a girl like her right.  &lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
Also in progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy woman in a beautiful maple-patterned kimono, with long horns on her head and a fierce, sharp-toothed expression.  Her black hair is long and loose; she has terrible claws on her fingers.  One hand carries a greatclub; the other, a scroll.  Momiji was a demoness of Mount Togakushi, who had once gone to court but was exiled by the wife of her lover.  She brought writing and culture to the village where she settled, but also raided the surrounding areas with her gang.&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
Ichika is a great cook, and is known to sometimes cook for the other girls in her dorm.  She has her driver&#039;s license.  And she can fight.  She can fight really well, actually, weathering a lot of challenges to her authority as the Thorn Boss with sheer force.  More to the point, she&#039;s very fashionable, reasonably gutsy, and has great intuition and understanding of others&#039; feelings.&lt;br /&gt;
&lt;br /&gt;
Her Approaches are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Nature Talk &#039;&#039;&#039; - Ichika discusses the beauty of nature--or uses her practical skills gained from years camping and hiking.  &lt;br /&gt;
* &#039;&#039;&#039;Thorn Boss&#039;&#039;&#039; - Ichika assumes the mantle of the Thorn Boss, approaching a situation with toughness, grit, and beauty.&lt;br /&gt;
* &#039;&#039;&#039;Rein In&#039;&#039;&#039; - Ichika calms things down--one way or another.  It&#039;s an approach of Understanding.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| Soutarou Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Daddy&lt;br /&gt;
| {{Arcana|Hierophant}}&lt;br /&gt;
| Father&lt;br /&gt;
| {{ICAge|1972|05|03}}. Ichika&#039;s father, a doctor at Tatsumi Memorial Hospital and is often busy with work.  Hardoworking and serious, while he has mostly left the childrearing to his wife, he got more involved after Toshiaki&#039;s death.  Angry with the systems that have failed his daughter, he does his best to support Ichika now.  He&#039;s not very emotionally demonstrative, but he has a soft spot for other youths the system hsa failed.  He likes dogs. (&#039;&#039;川瀬 太朗蒼&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Suika Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Mom&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Mother&lt;br /&gt;
| {{ICAge|1972|09|15}}.  Supportive and protective of Ichika; while she may seem permissive, it&#039;s in service of keeping Ichika where she can see and help her.  Loves music, doesn&#039;t really trust the police.  Ichika confides in her a lot. (&#039;&#039;川瀬 水夏&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Toshiaki Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Nii-san&lt;br /&gt;
| {{Arcana|Strength}}&lt;br /&gt;
| Brother&lt;br /&gt;
| Died at 17.  Would be {{ICAge|1993|06|07}}.  Ichika&#039;s older brother,, who died tragically in a &#039;hiking accident&#039;.  In reality, he was killed through a Mental Shutdown, the result of which happened in front of Ichika.  She intends to avenge him. (&#039;&#039;川瀬 俊明&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ririka Kawase]]&lt;br /&gt;
| Ririka-chan&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Sister&lt;br /&gt;
| While Ichika is still inclined to protect Ririka from a lot of things, she&#039;s found that Ririka is growing into someone who can do the protecting of others in her own right.  Ichika&#039;s aware that she&#039;s involved in the supernatural, and in SEES in specific--but she may level with her soon about her own involvement...&lt;br /&gt;
|-&lt;br /&gt;
| Baby Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Will be born soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Thorn Gang==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsubasa Seki]]&lt;br /&gt;
| Tsubasa&lt;br /&gt;
| {{Arcana|Devil}}&lt;br /&gt;
| Partner&lt;br /&gt;
| Ichika has very strong feelings toward Tsubasa, and Tsubasa occupies a central place in her plans for her future.  She didn&#039;t expect it to turn romantic, but it did, and accordingly Ichika has had to ask herself a lot of questions about her own identity and preferences.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hibari Aoki]]&lt;br /&gt;
| Hibari-chan&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Friend / Gangmate / Teammate&lt;br /&gt;
| Hibari always seems to know things.  Ichika knows why these days--she relies on Hibari, and considers her a close friend.  One of the few people Ichika would say is a better cook than she is... because Hibari&#039;s not just going to be a cook but a /chef/.  A Rumormonger!&lt;br /&gt;
|-&lt;br /&gt;
| Shuyo Hayama &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Shuyo-kun&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Ex-Boyfriend / Friend &lt;br /&gt;
| He and Ichika dated very briefly--until he revealed to her that he preferred guys, and she decided she was fine with that.  Great at networking, very playful, and has been Tsubasa&#039;s roommate.  Ichika likes and confides in him, though soon the Gang won&#039;t be as relevant, when they graduate...&lt;br /&gt;
|-&lt;br /&gt;
| Shizuko Kato &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Shizuko-chan&lt;br /&gt;
| {{Arcana|Strength}}&lt;br /&gt;
| Princess / Friend&lt;br /&gt;
| A self-admitted coward who hates being hit, Shizuko welcomes Ichika&#039;s protection--and Ichika is glad to give it.  She does crimes for fun, but has a good family support situation.  She&#039;s still steady with her boyfriend Ikumi Nakai, and may be moving on to places where she needs less protection soon...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Phantom Thieves==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Ann Takamaki]]&lt;br /&gt;
| Ann-chan, Panther&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Ann is the mightiest shopper Ichika knows, and helped Ichika find bright spots when things seemed at their worst.  She likes her!&lt;br /&gt;
|-&lt;br /&gt;
| [[Futaba Sakura]]&lt;br /&gt;
| Sakura-chan, Oracle&lt;br /&gt;
| {{Arcana|Hermit}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| Ichika has a lot of feelings about Futaba&#039;s situation, but doesn&#039;t feel she knows Futaba well enough yet to share all of them.  They have in common the scourge of Black Mask, for one--of seeing a loved one die before their eyes.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Haru Okumura]]&lt;br /&gt;
| Haru-chan, Noir&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Ichika hasn&#039;t forgotten the importance of dreams that Haru helped her remember.  Also, she&#039;s /sick/ with an axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kasumi Yoshizawa]]&lt;br /&gt;
| Yoshizwa-chan, Belle&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| Ichika&#039;s still getting to know her, but she understands having issues about siblings--even siblings who have died, though not a twin.  She admires her energy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Makoto Niijima]]&lt;br /&gt;
| Makoto-chan, Queen&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Younger sister.  She still tries to shelter her from some things, but can rely on her more than she used to for sure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgana]]&lt;br /&gt;
| Morgana-san, Mona&lt;br /&gt;
| {{Arcana|Magician}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| A gentleman.  Ichika is glad he&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ren Amamiya]]&lt;br /&gt;
| Ren-kun, Ren-chan, Joker&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend / Leader / Teammate&lt;br /&gt;
| Ichika considers Ren a good friend, though she was worried she might lose them in the breakup with Ryuji.  As usual, they surpassed her expectations, and proved that their own relationship is strong, too.  Ichika thinks any gender looks good on Ren, but is a little concerned given the state of their probation...&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryuji Sakamoto]]&lt;br /&gt;
| Ryuji-kun, Skull&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend / Ex-Boyfriend&lt;br /&gt;
| Ichika had great chemistry with Ryuji early on, and joined the Phantoms while dating him--but in the end, their different life stages--and the difficulties of him trying to live up to her needs--saw her end the relationship.  Maybe it oculd&#039;ve been different if not for everything coming out in Eiji&#039;s Palace all at once, or maybe one year is too big when it&#039;s /this/ year.  Either way, she&#039;s giving him space, but hopes to remain friends.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Kitagawa]]&lt;br /&gt;
| Yusuke-kun, Fox&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| What &#039;ought to be&#039; instead of what &#039;is&#039;.  This lesson was important to Ichika, and he was instrumental in bringing her into the Phantoms.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Minato Arisato]]&lt;br /&gt;
| Arisato-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend&lt;br /&gt;
| Ichika taught Minato how to make out!  He&#039;s a great guy--but he&#039;s off the menu, now.  Ichika isn&#039;t sure how she feels about SEES, but she likes /him/.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Marlowe]]&lt;br /&gt;
| Marlowe-sensei, Vesper (secretly)&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| Ichika&#039;s counselor.  He&#039;s a good guy.  He seems to really care... But Ichika&#039;s shared some really personal stuff with him, too. As Vesper, he&#039;s been a huge help... but she doesn&#039;t know they&#039;re the same person.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Yukari-chan&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Friend?&lt;br /&gt;
| Ichika thinks she and Yukari understand each other better than she ever expected they would.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eikichi Mishina]]&lt;br /&gt;
| Boss&lt;br /&gt;
| {{Arcana|Death}}&lt;br /&gt;
| Boss (Friend?)&lt;br /&gt;
| Boss of bosses.  Ichika thinks he&#039;s charming--especially his dreams.  And his girlfriend&#039;s nice, too.  Very reliable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maya Amano]]&lt;br /&gt;
| Amano-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Mentor / Friend&lt;br /&gt;
| Ichika relies on Maya for her wisdom and coolness in general, and considers her a mentor not just in journalism but in life.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yua Ijuuin]]&lt;br /&gt;
| Ijuuin-sensei, Sensei&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| A part-time teacher.  Ichika worries about her situation, and has no idea of her secret affiliation.  She&#039;s glad to see she and her baby still living, though.  ...She can be really, really intense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyousuke Suzuki]]&lt;br /&gt;
| Hyousuke-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend&lt;br /&gt;
| A classmate and friend.  Ichika&#039;s really worried about his tendency to take everything onto his own shoulders, but maybe a certain new friend (dog) will help...&lt;br /&gt;
|-&lt;br /&gt;
| [[Goro Akechi]]&lt;br /&gt;
| Akechi-kun&lt;br /&gt;
| {{Arcana|Justice}}&lt;br /&gt;
| ???&lt;br /&gt;
| They&#039;ve reconnected recently, and Ichika thinks it&#039;s cool that he and Ren are dating.  She appreciates Akechi&#039;s help, but can&#039;t go the same route.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jun Kashihara]]&lt;br /&gt;
| Jun-kun&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Classmate / Friend&lt;br /&gt;
| A good guy who has been tutoring Ichika.  They&#039;ve become good friends--and he&#039;s given her confidence she didn&#039;t have.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinobu Shimizu]]&lt;br /&gt;
| Shimizu-san, Big Sis&lt;br /&gt;
| {{Arcana|Hanged}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| A really cool woman who understands supernatural stuff.  Ichika thinks she can rely on her, and in turn, has been able to help a little with fashion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Masao Inaba]]&lt;br /&gt;
| Mark-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Like Ichika and her friends, but an adult!  Great with art.  And apparently really tough???&lt;br /&gt;
|-&lt;br /&gt;
| [[Tatsuya Sudou]]&lt;br /&gt;
| &#039;Hey Asshole&#039;&lt;br /&gt;
| {{Arcana|Sun}}&lt;br /&gt;
| Serial Killer&lt;br /&gt;
| A very bad man.  He&#039;s dead now.&lt;br /&gt;
|-&lt;br /&gt;
| Eiji Kamiya &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| &#039;Eiji&#039;&lt;br /&gt;
| The Sun&lt;br /&gt;
| Ex-Fiance&lt;br /&gt;
| Once very important to Ichika.  Now, she barely recognizes him.  She doesn&#039;t have to deal with him at all anymore.  That&#039;s best.&lt;br /&gt;
|-&lt;br /&gt;
| Yuusei Ogawa &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Sei-kun&lt;br /&gt;
| The Magician&lt;br /&gt;
| Ex-Boyfriend&lt;br /&gt;
| A friend from Iwatodai who bonds with Ichika over fashion.  He really helped her come back out of her shell, and she poses for his art, sometimes.  She&#039;s still waiting for him to return that one top, though...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Bury It&#039;&#039; - Chvrches https://www.youtube.com/watch?v=-Z8qN8mWOws&lt;br /&gt;
* &#039;&#039;Baptism by Fire&#039;&#039; - Sleigh Bells https://www.youtube.com/watch?v=4W4_4pd4mcQ&lt;br /&gt;
* &#039;&#039;Hunter&#039;s Moon&#039;&#039; - Ghost https://www.youtube.com/watch?v=mfjfZrghj4I&lt;br /&gt;
* &#039;&#039;Sharks&#039;&#039; - The Warning https://www.youtube.com/watch?v=fStgK_Zj8M0&lt;br /&gt;
* &#039;&#039;Personal Jesus&#039;&#039; - Depeche Mode https://www.youtube.com/watch?v=pm3sP0n7F-M&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
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| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Kasugayama High School]]&lt;br /&gt;
[[Category:The Phantoms]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6276</id>
		<title>Ichika Kawase</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6276"/>
		<updated>2026-11-03T21:55:05Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ichika Kawase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Ichika_Portrait_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Ichika Kawase (川瀬 苺叶)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Temperance}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1994|05|18}} (May 18, 1994)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Bleached Blonde&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; /171 cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Hirasaka Ward, Sumaru City / Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Kasugayama High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Third Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 5 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I won&#039;t be held down.&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An upstanding(?) student at Kasugayama High School, Ichika Kawase garners respect and deference as the Thorn Boss, one of the gang leaders of the student body.  She&#039;s an unusual figure as Bosses go, being a former Seven Sisters girl--and involved with another Boss, the Spike Boss who&#039;s also in her year.  But that apparently isn&#039;t enough to satisfy her, and she&#039;s been spotted with other boys.  Even her gang has mixed genders.  Ichika can be standoffish but is quick to come to the defense of mistreated girls, and is like a different person if you actually see her relaxed.  What she doesn&#039;t talk about with most is her experience with loss, or the reasons that she&#039;s so protective of the girls and women around her.  But she has also started delving into the world of the supernatural, after an encounter with a particular Shadow, now wears the mask of Rebellion as an ogre seeking purpose in the hidden places of the world. &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Ichika&#039;s background is the subject of a lot of rumors at Kasugayama High School, and only some of them are true.  It&#039;s known that she&#039;s a &#039;rich girl&#039;--she went to Seven Sisters High for her first two years and only came to Cuss High for her third.  It&#039;s known that her family lives in Iwatodai, right by Tatsumi Port Island.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s a little less commonly known why she left Seven Sisters.  Apparently she was kicked out, but only the real rumor heads know the reason.  The suspicion is that it was some kind of ugly breakup.  That would serve a girl like her right.  &lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
Also in progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy woman in a beautiful maple-patterned kimono, with long horns on her head and a fierce, sharp-toothed expression.  Her black hair is long and loose; she has terrible claws on her fingers.  One hand carries a greatclub; the other, a scroll.  Momiji was a demoness of Mount Togakushi, who had once gone to court but was exiled by the wife of her lover.  She brought writing and culture to the village where she settled, but also raided the surrounding areas with her gang.&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
Ichika is a great cook, and is known to sometimes cook for the other girls in her dorm.  She has her driver&#039;s license.  And she can fight.  She can fight really well, actually, weathering a lot of challenges to her authority as the Thorn Boss with sheer force.  More to the point, she&#039;s very fashionable, reasonably gutsy, and has great intuition and understanding of others&#039; feelings.&lt;br /&gt;
&lt;br /&gt;
Her Approaches are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Nature Talk &#039;&#039;&#039; - Ichika discusses the beauty of nature--or uses her practical skills gained from years camping and hiking.  &lt;br /&gt;
* &#039;&#039;&#039;Thorn Boss&#039;&#039;&#039; - Ichika assumes the mantle of the Thorn Boss, approaching a situation with toughness, grit, and beauty.&lt;br /&gt;
* &#039;&#039;&#039;Rein In&#039;&#039;&#039; - Ichika calms things down--one way or another.  It&#039;s an approach of Understanding.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| Soutarou Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Daddy&lt;br /&gt;
| {{Arcana|Hierophant}}&lt;br /&gt;
| Father&lt;br /&gt;
| {{ICAge|1972|05|03}}. Ichika&#039;s father, a doctor at Tatsumi Memorial Hospital and is often busy with work.  Hardoworking and serious, while he has mostly left the childrearing to his wife, he got more involved after Toshiaki&#039;s death.  Angry with the systems that have failed his daughter, he does his best to support Ichika now.  He&#039;s not very emotionally demonstrative, but he has a soft spot for other youths the system hsa failed.  He likes dogs. (&#039;&#039;川瀬 太朗蒼&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Suika Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Mom&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Mother&lt;br /&gt;
| {{ICAge|1972|09|15}}.  Supportive and protective of Ichika; while she may seem permissive, it&#039;s in service of keeping Ichika where she can see and help her.  Loves music, doesn&#039;t really trust the police.  Ichika confides in her a lot. (&#039;&#039;川瀬 水夏&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Toshiaki Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Nii-san&lt;br /&gt;
| {{Arcana|Strength}}&lt;br /&gt;
| Brother&lt;br /&gt;
| Died at 17.  Would be {{ICAge|1993|06|07}}.  Ichika&#039;s older brother,, who died tragically in a &#039;hiking accident&#039;.  In reality, he was killed through a Mental Shutdown, the result of which happened in front of Ichika.  She intends to avenge him. (&#039;&#039;川瀬 俊明&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ririka Kawase]]&lt;br /&gt;
| Ririka-chan&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Sister&lt;br /&gt;
| While Ichika is still inclined to protect Ririka from a lot of things, she&#039;s found that Ririka is growing into someone who can do the protecting of others in her own right.  Ichika&#039;s aware that she&#039;s involved in the supernatural, and in SEES in specific--but she may level with her soon about her own involvement...&lt;br /&gt;
|-&lt;br /&gt;
| Baby Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Will be born soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Thorn Gang==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsubasa Seki]]&lt;br /&gt;
| Tsubasa&lt;br /&gt;
| {{Arcana|Devil}}&lt;br /&gt;
| Partner&lt;br /&gt;
| Ichika has very strong feelings toward Tsubasa, and Tsubasa occupies a central place in her plans for her future.  She didn&#039;t expect it to turn romantic, but it did, and accordingly Ichika has had to ask herself a lot of questions about her own identity and preferences.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hibari Aoki]]&lt;br /&gt;
| Hibari-chan&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Friend / Gangmate / Teammate&lt;br /&gt;
| Hibari always seems to know things.  Ichika knows why these days--she relies on Hibari, and considers her a close friend.  One of the few people Ichika would say is a better cook than she is... because Hibari&#039;s not just going to be a cook but a /chef/.  A Rumormonger!&lt;br /&gt;
|-&lt;br /&gt;
| Shuyo Hayama &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Shuyo-kun&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Ex-Boyfriend / Friend &lt;br /&gt;
| He and Ichika dated very briefly--until he revealed to her that he preferred guys, and she decided she was fine with that.  Great at networking, very playful, and has been Tsubasa&#039;s roommate.  Ichika likes and confides in him, though soon the Gang won&#039;t be as relevant, when they graduate...&lt;br /&gt;
|-&lt;br /&gt;
| Shizuko Kato &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Shizuko-chan&lt;br /&gt;
| {{Arcana|Strength}}&lt;br /&gt;
| Princess / Friend&lt;br /&gt;
| A self-admitted coward who hates being hit, Shizuko welcomes Ichika&#039;s protection--and Ichika is glad to give it.  She does crimes for fun, but has a good family support situation.  She&#039;s still steady with her boyfriend Ikumi Nakai, and may be moving on to places where she needs less protection soon...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Phantom Thieves==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Ann Takamaki]]&lt;br /&gt;
| Ann-chan, Panther&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Ann is the mightiest shopper Ichika knows, and helped Ichika find bright spots when things seemed at their worst.  She likes her!&lt;br /&gt;
|-&lt;br /&gt;
| [[Futaba Sakura]]&lt;br /&gt;
| Sakura-chan, Oracle&lt;br /&gt;
| {{Arcana|Hermit}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| Ichika has a lot of feelings about Futaba&#039;s situation, but doesn&#039;t feel she knows Futaba well enough yet to share all of them.  They have in common the scourge of Black Mask, for one--of seeing a loved one die before their eyes.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Haru Okumura]]&lt;br /&gt;
| Haru-chan, Noir&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Ichika hasn&#039;t forgotten the importance of dreams that Haru helped her remember.  Also, she&#039;s /sick/ with an axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kasumi Yoshizawa]]&lt;br /&gt;
| Yoshizwa-chan, Belle&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| Ichika&#039;s still getting to know her, but she understands having issues about siblings--even siblings who have died, though not a twin.  She admires her energy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Makoto Niijima]]&lt;br /&gt;
| Makoto-chan, Queen&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Younger sister.  She still tries to shelter her from some things, but can rely on her more than she used to for sure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgana]]&lt;br /&gt;
| Morgana-san, Mona&lt;br /&gt;
| {{Arcana|Magician}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| A gentleman.  Ichika is glad he&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ren Amamiya]]&lt;br /&gt;
| Ren-kun, Ren-chan, Joker&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend / Leader / Teammate&lt;br /&gt;
| Ichika considers Ren a good friend, though she was worried she might lose them in the breakup with Ryuji.  As usual, they surpassed her expectations, and proved that their own relationship is strong, too.  Ichika thinks any gender looks good on Ren, but is a little concerned given the state of their probation...&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryuji Sakamoto]]&lt;br /&gt;
| Ryuji-kun, Skull&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend / Ex-Boyfriend&lt;br /&gt;
| Ichika had great chemistry with Ryuji early on, and joined the Phantoms while dating him--but in the end, their different life stages--and the difficulties of him trying to live up to her needs--saw her end the relationship.  Maybe it oculd&#039;ve been different if not for everything coming out in Eiji&#039;s Palace all at once, or maybe one year is too big when it&#039;s /this/ year.  Either way, she&#039;s giving him space, but hopes to remain friends.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Kitagawa]]&lt;br /&gt;
| Yusuke-kun, Fox&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| What &#039;ought to be&#039; instead of what &#039;is&#039;.  This lesson was important to Ichika, and he was instrumental in bringing her into the Phantoms.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Minato Arisato]]&lt;br /&gt;
| Arisato-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend&lt;br /&gt;
| Ichika taught Minato how to make out!  He&#039;s a great guy--but he&#039;s off the menu, now.  Ichika isn&#039;t sure how she feels about SEES, but she likes /him/.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Marlowe]]&lt;br /&gt;
| Marlowe-sensei, Vesper (secretly)&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| Ichika&#039;s counselor.  He&#039;s a good guy.  He seems to really care... But Ichika&#039;s shared some really personal stuff with him, too. As Vesper, he&#039;s been a huge help... but she doesn&#039;t know they&#039;re the same person.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Yukari-chan&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Friend?&lt;br /&gt;
| Ichika thinks she and Yukari understand each other better than she ever expected they would.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eikichi Mishina]]&lt;br /&gt;
| Boss&lt;br /&gt;
| {{Arcana|Death}}&lt;br /&gt;
| Boss (Friend?)&lt;br /&gt;
| Boss of bosses.  Ichika thinks he&#039;s charming--especially his dreams.  And his girlfriend&#039;s nice, too.  Very reliable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maya Amano]]&lt;br /&gt;
| Amano-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Mentor / Friend&lt;br /&gt;
| Ichika relies on Maya for her wisdom and coolness in general, and considers her a mentor not just in journalism but in life.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yua Ooshiro]]&lt;br /&gt;
| Ooshiro-sensei, Sensei&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| A part-time teacher.  Ichika worries about her situation, and has no idea of her secret affiliation.  She&#039;s glad to see she and her baby still living, though.  ...She can be really, really intense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyousuke Suzuki]]&lt;br /&gt;
| Hyousuke-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend&lt;br /&gt;
| A classmate and friend.  Ichika&#039;s really worried about his tendency to take everything onto his own shoulders, but maybe a certain new friend (dog) will help...&lt;br /&gt;
|-&lt;br /&gt;
| [[Goro Akechi]]&lt;br /&gt;
| Akechi-kun&lt;br /&gt;
| {{Arcana|Justice}}&lt;br /&gt;
| ???&lt;br /&gt;
| They&#039;ve reconnected recently, and Ichika thinks it&#039;s cool that he and Ren are dating.  She appreciates Akechi&#039;s help, but can&#039;t go the same route.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jun Kashihara]]&lt;br /&gt;
| Jun-kun&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Classmate / Friend&lt;br /&gt;
| A good guy who has been tutoring Ichika.  They&#039;ve become good friends--and he&#039;s given her confidence she didn&#039;t have.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinobu Shimizu]]&lt;br /&gt;
| Shimizu-san, Big Sis&lt;br /&gt;
| {{Arcana|Hanged}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| A really cool woman who understands supernatural stuff.  Ichika thinks she can rely on her, and in turn, has been able to help a little with fashion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Masao Inaba]]&lt;br /&gt;
| Mark-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Like Ichika and her friends, but an adult!  Great with art.  And apparently really tough???&lt;br /&gt;
|-&lt;br /&gt;
| [[Tatsuya Sudou]]&lt;br /&gt;
| &#039;Hey Asshole&#039;&lt;br /&gt;
| {{Arcana|Sun}}&lt;br /&gt;
| Serial Killer&lt;br /&gt;
| A very bad man.  He&#039;s dead now.&lt;br /&gt;
|-&lt;br /&gt;
| Eiji Kamiya &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| &#039;Eiji&#039;&lt;br /&gt;
| The Sun&lt;br /&gt;
| Ex-Fiance&lt;br /&gt;
| Once very important to Ichika.  Now, she barely recognizes him.  She doesn&#039;t have to deal with him at all anymore.  That&#039;s best.&lt;br /&gt;
|-&lt;br /&gt;
| Yuusei Ogawa &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Sei-kun&lt;br /&gt;
| The Magician&lt;br /&gt;
| Ex-Boyfriend&lt;br /&gt;
| A friend from Iwatodai who bonds with Ichika over fashion.  He really helped her come back out of her shell, and she poses for his art, sometimes.  She&#039;s still waiting for him to return that one top, though...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Bury It&#039;&#039; - Chvrches https://www.youtube.com/watch?v=-Z8qN8mWOws&lt;br /&gt;
* &#039;&#039;Baptism by Fire&#039;&#039; - Sleigh Bells https://www.youtube.com/watch?v=4W4_4pd4mcQ&lt;br /&gt;
* &#039;&#039;Hunter&#039;s Moon&#039;&#039; - Ghost https://www.youtube.com/watch?v=mfjfZrghj4I&lt;br /&gt;
* &#039;&#039;Sharks&#039;&#039; - The Warning https://www.youtube.com/watch?v=fStgK_Zj8M0&lt;br /&gt;
* &#039;&#039;Personal Jesus&#039;&#039; - Depeche Mode https://www.youtube.com/watch?v=pm3sP0n7F-M&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Kasugayama High School]]&lt;br /&gt;
[[Category:The Phantoms]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6275</id>
		<title>Ichika Kawase</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6275"/>
		<updated>2026-11-03T20:55:00Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ichika Kawase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Ichika_Portrait_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Ichika Kawase (川瀬 苺叶)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Temperance}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1994|05|18}} (May 18, 1994)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Bleached Blonde&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; /171 cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Hirasaka Ward, Sumaru City / Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Kasugayama High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Third Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 5 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I won&#039;t be held down.&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An upstanding(?) student at Kasugayama High School, Ichika Kawase garners respect and deference as the Thorn Boss, one of the gang leaders of the student body.  She&#039;s an unusual figure as Bosses go, being a former Seven Sisters girl--and involved with another Boss, the Spike Boss who&#039;s also in her year.  But that apparently isn&#039;t enough to satisfy her, and she&#039;s been spotted with other boys.  Even her gang has mixed genders.  Ichika can be standoffish but is quick to come to the defense of mistreated girls, and is like a different person if you actually see her relaxed.  What she doesn&#039;t talk about with most is her experience with loss, or the reasons that she&#039;s so protective of the girls and women around her.  But she has also started delving into the world of the supernatural, after an encounter with a particular Shadow, now wears the mask of Rebellion as an ogre seeking purpose in the hidden places of the world. &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Ichika&#039;s background is the subject of a lot of rumors at Kasugayama High School, and only some of them are true.  It&#039;s known that she&#039;s a &#039;rich girl&#039;--she went to Seven Sisters High for her first two years and only came to Cuss High for her third.  It&#039;s known that her family lives in Iwatodai, right by Tatsumi Port Island.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s a little less commonly known why she left Seven Sisters.  Apparently she was kicked out, but only the real rumor heads know the reason.  The suspicion is that it was some kind of ugly breakup.  That would serve a girl like her right.  &lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
Also in progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy woman in a beautiful maple-patterned kimono, with long horns on her head and a fierce, sharp-toothed expression.  Her black hair is long and loose; she has terrible claws on her fingers.  One hand carries a greatclub; the other, a scroll.  Momiji was a demoness of Mount Togakushi, who had once gone to court but was exiled by the wife of her lover.  She brought writing and culture to the village where she settled, but also raided the surrounding areas with her gang.&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
Ichika is a great cook, and is known to sometimes cook for the other girls in her dorm.  She has her driver&#039;s license.  And she can fight.  She can fight really well, actually, weathering a lot of challenges to her authority as the Thorn Boss with sheer force.  More to the point, she&#039;s very fashionable, reasonably gutsy, and has great intuition and understanding of others&#039; feelings.&lt;br /&gt;
&lt;br /&gt;
Her Approaches are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Nature Talk &#039;&#039;&#039; - Ichika discusses the beauty of nature--or uses her practical skills gained from years camping and hiking.  &lt;br /&gt;
* &#039;&#039;&#039;Thorn Boss&#039;&#039;&#039; - Ichika assumes the mantle of the Thorn Boss, approaching a situation with toughness, grit, and beauty.&lt;br /&gt;
* &#039;&#039;&#039;Rein In&#039;&#039;&#039; - Ichika calms things down--one way or another.  It&#039;s an approach of Understanding.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| Soutarou Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Daddy&lt;br /&gt;
| {{Arcana|Hierophant}}&lt;br /&gt;
| Father&lt;br /&gt;
| {{ICAge|1972|05|03}}. Ichika&#039;s father, a doctor at Tatsumi Memorial Hospital and is often busy with work.  Hardoworking and serious, while he has mostly left the childrearing to his wife, he got more involved after Toshiaki&#039;s death.  Angry with the systems that have failed his daughter, he does his best to support Ichika now.  He&#039;s not very emotionally demonstrative, but he has a soft spot for other youths the system hsa failed.  He likes dogs. (&#039;&#039;川瀬 太朗蒼&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Suika Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Mom&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Mother&lt;br /&gt;
| {{ICAge|1972|09|15}}.  Supportive and protective of Ichika; while she may seem permissive, it&#039;s in service of keeping Ichika where she can see and help her.  Loves music, doesn&#039;t really trust the police.  Ichika confides in her a lot. (&#039;&#039;川瀬 水夏&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Toshiaki Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Nii-san&lt;br /&gt;
| {{Arcana|Strength}}&lt;br /&gt;
| Brother&lt;br /&gt;
| Died at 17.  Would be {{ICAge|1993|06|07}}.  Ichika&#039;s older brother,, who died tragically in a &#039;hiking accident&#039;.  In reality, he was killed through a Mental Shutdown, the result of which happened in front of Ichika.  She intends to avenge him. (&#039;&#039;川瀬 俊明&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ririka Kawase]]&lt;br /&gt;
| Ririka-chan&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Sister&lt;br /&gt;
| While Ichika is still inclined to protect Ririka from a lot of things, she&#039;s found that Ririka is growing into someone who can do the protecting of others in her own right.  Ichika&#039;s aware that she&#039;s involved in the supernatural, and in SEES in specific--but she may level with her soon about her own involvement...&lt;br /&gt;
|-&lt;br /&gt;
| Baby Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Will be born soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Thorn Gang==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsubasa Seki]]&lt;br /&gt;
| Tsubasa&lt;br /&gt;
| {{Arcana|Devil}}&lt;br /&gt;
| Partner&lt;br /&gt;
| Ichika has very strong feelings toward Tsubasa, and Tsubasa occupies a central place in her plans for her future.  She didn&#039;t expect it to turn romantic, but it did, and accordingly Ichika has had to ask herself a lot of questions about her own identity and preferences.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hibari Aoki]]&lt;br /&gt;
| Hibari-chan&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Friend / Gangmate / Teammate&lt;br /&gt;
| Hibari always seems to know things.  Ichika knows why these days--she relies on Hibari, and considers her a close friend.  One of the few people Ichika would say is a better cook than she is... because Hibari&#039;s not just going to be a cook but a /chef/.  A Rumormonger!&lt;br /&gt;
|-&lt;br /&gt;
| Shuyo Hayama &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Shuyo-kun&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Ex-Boyfriend / Friend &lt;br /&gt;
| He and Ichika dated very briefly--until he revealed to her that he preferred guys, and she decided she was fine with that.  Great at networking, very playful, and has been Tsubasa&#039;s roommate.  Ichika likes and confides in him, though soon the Gang won&#039;t be as relevant, when they graduate...&lt;br /&gt;
|-&lt;br /&gt;
| Shizuko Kato &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Shizuko-chan&lt;br /&gt;
| {{Arcana|Strength}}&lt;br /&gt;
| Princess / Friend&lt;br /&gt;
| A self-admitted coward who hates being hit, Shizuko welcomes Ichika&#039;s protection--and Ichika is glad to give it.  She does crimes for fun, but has a good family support situation.  She&#039;s still steady with her boyfriend Ikumi Nakai, and may be moving on to places where she needs less protection soon...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Phantom Thieves==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Ann Takamaki]]&lt;br /&gt;
| Ann-chan, Panther&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Ann is the mightiest shopper Ichika knows, and helped Ichika find bright spots when things seemed at their worst.  She likes her!&lt;br /&gt;
|-&lt;br /&gt;
| [[Futaba Sakura]]&lt;br /&gt;
| Sakura-chan, Oracle&lt;br /&gt;
| {{Arcana|Hermit}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| Ichika has a lot of feelings about Futaba&#039;s situation, but doesn&#039;t feel she knows Futaba well enough yet to share all of them.  They have in common the scourge of Black Mask, for one--of seeing a loved one die before their eyes.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Haru Okumura]]&lt;br /&gt;
| Haru-chan, Noir&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Ichika hasn&#039;t forgotten the importance of dreams that Haru helped her remember.  Also, she&#039;s /sick/ with an axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kasumi Yoshizawa]]&lt;br /&gt;
| Yoshizwa-chan, Belle&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| Ichika&#039;s still getting to know her, but she understands having issues about siblings--even siblings who have died, though not a twin.  She admires her energy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Makoto Niijima]]&lt;br /&gt;
| Makoto-chan, Queen&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Sister&lt;br /&gt;
| Younger sister.  She still tries to shelter her from some things, but can rely on her more than she used to for sure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgana]]&lt;br /&gt;
| Morgana-san, Mona&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Sister&lt;br /&gt;
| A gentleman.  Ichika is glad he&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ren Amamiya]]&lt;br /&gt;
| Ren-kun, Ren-chan, Joker&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend / Leader / Teammate&lt;br /&gt;
| Ichika considers Ren a good friend, though she was worried she might lose them in the breakup with Ryuji.  As usual, they surpassed her expectations, and proved that their own relationship is strong, too.  Ichika thinks any gender looks good on Ren, but is a little concerned given the state of their probation...&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryuji Sakamoto]]&lt;br /&gt;
| Ryuji-kun, Skull&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend / Ex-Boyfriend&lt;br /&gt;
| Ichika had great chemistry with Ryuji early on, and joined the Phantoms while dating him--but in the end, their different life stages--and the difficulties of him trying to live up to her needs--saw her end the relationship.  Maybe it oculd&#039;ve been different if not for everything coming out in Eiji&#039;s Palace all at once, or maybe one year is too big when it&#039;s /this/ year.  Either way, she&#039;s giving him space, but hopes to remain friends.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Kitagawa]]&lt;br /&gt;
| Yusuke-kun, Fox&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| What &#039;ought to be&#039; instead of what &#039;is&#039;.  This lesson was important to Ichika, and he was instrumental in bringing her into the Phantoms.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Minato Arisato]]&lt;br /&gt;
| Arisato-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend&lt;br /&gt;
| Ichika taught Minato how to make out!  He&#039;s a great guy--but he&#039;s off the menu, now.  Ichika isn&#039;t sure how she feels about SEES, but she likes /him/.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Marlowe]]&lt;br /&gt;
| Marlowe-sensei, Vesper (secretly)&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| Ichika&#039;s counselor.  He&#039;s a good guy.  He seems to really care... But Ichika&#039;s shared some really personal stuff with him, too. As Vesper, he&#039;s been a huge help... but she doesn&#039;t know they&#039;re the same person.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Yukari-chan&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Friend?&lt;br /&gt;
| Ichika thinks she and Yukari understand each other better than she ever expected they would.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eikichi Mishina]]&lt;br /&gt;
| Boss&lt;br /&gt;
| {{Arcana|Death}}&lt;br /&gt;
| Boss (Friend?)&lt;br /&gt;
| Boss of bosses.  Ichika thinks he&#039;s charming--especially his dreams.  And his girlfriend&#039;s nice, too.  Very reliable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maya Amano]]&lt;br /&gt;
| Amano-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Mentor / Friend&lt;br /&gt;
| Ichika relies on Maya for her wisdom and coolness in general, and considers her a mentor not just in journalism but in life.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yua Ooshiro]]&lt;br /&gt;
| Ooshiro-sensei, Sensei&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| A part-time teacher.  Ichika worries about her situation, and has no idea of her secret affiliation.  She&#039;s glad to see she and her baby still living, though.  ...She can be really, really intense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyousuke Suzuki]]&lt;br /&gt;
| Hyousuke-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend&lt;br /&gt;
| A classmate and friend.  Ichika&#039;s really worried about his tendency to take everything onto his own shoulders, but maybe a certain new friend (dog) will help...&lt;br /&gt;
|-&lt;br /&gt;
| [[Goro Akechi]]&lt;br /&gt;
| Akechi-kun&lt;br /&gt;
| {{Arcana|Justice}}&lt;br /&gt;
| ???&lt;br /&gt;
| They&#039;ve reconnected recently, and Ichika thinks it&#039;s cool that he and Ren are dating.  She appreciates Akechi&#039;s help, but can&#039;t go the same route.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jun Kashihara]]&lt;br /&gt;
| Jun-kun&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Classmate / Friend&lt;br /&gt;
| A good guy who has been tutoring Ichika.  They&#039;ve become good friends--and he&#039;s given her confidence she didn&#039;t have.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinobu Shimizu]]&lt;br /&gt;
| Shimizu-san, Big Sis&lt;br /&gt;
| {{Arcana|Hanged}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| A really cool woman who understands supernatural stuff.  Ichika thinks she can rely on her, and in turn, has been able to help a little with fashion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Masao Inaba]]&lt;br /&gt;
| Mark-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Like Ichika and her friends, but an adult!  Great with art.  And apparently really tough???&lt;br /&gt;
|-&lt;br /&gt;
| [[Tatsuya Sudou]]&lt;br /&gt;
| &#039;Hey Asshole&#039;&lt;br /&gt;
| {{Arcana|Sun}}&lt;br /&gt;
| Serial Killer&lt;br /&gt;
| A very bad man.  He&#039;s dead now.&lt;br /&gt;
|-&lt;br /&gt;
| Eiji Kamiya &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| &#039;Eiji&#039;&lt;br /&gt;
| The Sun&lt;br /&gt;
| Ex-Fiance&lt;br /&gt;
| Once very important to Ichika.  Now, she barely recognizes him.  She doesn&#039;t have to deal with him at all anymore.  That&#039;s best.&lt;br /&gt;
|-&lt;br /&gt;
| Yuusei Ogawa &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Sei-kun&lt;br /&gt;
| The Magician&lt;br /&gt;
| Ex-Boyfriend&lt;br /&gt;
| A friend from Iwatodai who bonds with Ichika over fashion.  He really helped her come back out of her shell, and she poses for his art, sometimes.  She&#039;s still waiting for him to return that one top, though...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Bury It&#039;&#039; - Chvrches https://www.youtube.com/watch?v=-Z8qN8mWOws&lt;br /&gt;
* &#039;&#039;Baptism by Fire&#039;&#039; - Sleigh Bells https://www.youtube.com/watch?v=4W4_4pd4mcQ&lt;br /&gt;
* &#039;&#039;Hunter&#039;s Moon&#039;&#039; - Ghost https://www.youtube.com/watch?v=mfjfZrghj4I&lt;br /&gt;
* &#039;&#039;Sharks&#039;&#039; - The Warning https://www.youtube.com/watch?v=fStgK_Zj8M0&lt;br /&gt;
* &#039;&#039;Personal Jesus&#039;&#039; - Depeche Mode https://www.youtube.com/watch?v=pm3sP0n7F-M&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Kasugayama High School]]&lt;br /&gt;
[[Category:The Phantoms]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6274</id>
		<title>Ichika Kawase</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6274"/>
		<updated>2026-11-03T20:40:39Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ichika Kawase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Ichika_Portrait_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Ichika Kawase (川瀬 苺叶)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Temperance}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1994|05|18}} (May 18, 1994)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Bleached Blonde&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; /171 cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Hirasaka Ward, Sumaru City / Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Kasugayama High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Third Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 5 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I won&#039;t be held down.&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An upstanding(?) student at Kasugayama High School, Ichika Kawase garners respect and deference as the Thorn Boss, one of the gang leaders of the student body.  She&#039;s an unusual figure as Bosses go, being a former Seven Sisters girl--and involved with another Boss, the Spike Boss who&#039;s also in her year.  But that apparently isn&#039;t enough to satisfy her, and she&#039;s been spotted with other boys.  Even her gang has mixed genders.  Ichika can be standoffish but is quick to come to the defense of mistreated girls, and is like a different person if you actually see her relaxed.  What she doesn&#039;t talk about with most is her experience with loss, or the reasons that she&#039;s so protective of the girls and women around her.  But she has also started delving into the world of the supernatural, after an encounter with a particular Shadow, now wears the mask of Rebellion as an ogre seeking purpose in the hidden places of the world. &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Ichika&#039;s background is the subject of a lot of rumors at Kasugayama High School, and only some of them are true.  It&#039;s known that she&#039;s a &#039;rich girl&#039;--she went to Seven Sisters High for her first two years and only came to Cuss High for her third.  It&#039;s known that her family lives in Iwatodai, right by Tatsumi Port Island.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s a little less commonly known why she left Seven Sisters.  Apparently she was kicked out, but only the real rumor heads know the reason.  The suspicion is that it was some kind of ugly breakup.  That would serve a girl like her right.  &lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
Also in progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy woman in a beautiful maple-patterned kimono, with long horns on her head and a fierce, sharp-toothed expression.  Her black hair is long and loose; she has terrible claws on her fingers.  One hand carries a greatclub; the other, a scroll.  Momiji was a demoness of Mount Togakushi, who had once gone to court but was exiled by the wife of her lover.  She brought writing and culture to the village where she settled, but also raided the surrounding areas with her gang.&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
Ichika is a great cook, and is known to sometimes cook for the other girls in her dorm.  She has her driver&#039;s license.  And she can fight.  She can fight really well, actually, weathering a lot of challenges to her authority as the Thorn Boss with sheer force.  More to the point, she&#039;s very fashionable, reasonably gutsy, and has great intuition and understanding of others&#039; feelings.&lt;br /&gt;
&lt;br /&gt;
Her Approaches are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Nature Talk &#039;&#039;&#039; - Ichika discusses the beauty of nature--or uses her practical skills gained from years camping and hiking.  &lt;br /&gt;
* &#039;&#039;&#039;Thorn Boss&#039;&#039;&#039; - Ichika assumes the mantle of the Thorn Boss, approaching a situation with toughness, grit, and beauty.&lt;br /&gt;
* &#039;&#039;&#039;Rein In&#039;&#039;&#039; - Ichika calms things down--one way or another.  It&#039;s an approach of Understanding.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
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! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| Soutarou Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Daddy&lt;br /&gt;
| {{Arcana|Hierophant}}&lt;br /&gt;
| Father&lt;br /&gt;
| {{ICAge|1972|05|03}}. Ichika&#039;s father, a doctor at Tatsumi Memorial Hospital and is often busy with work.  Hardoworking and serious, while he has mostly left the childrearing to his wife, he got more involved after Toshiaki&#039;s death.  Angry with the systems that have failed his daughter, he does his best to support Ichika now.  He&#039;s not very emotionally demonstrative, but he has a soft spot for other youths the system hsa failed.  He likes dogs. (&#039;&#039;川瀬 太朗蒼&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Suika Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Mom&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Mother&lt;br /&gt;
| {{ICAge|1972|09|15}}.  Supportive and protective of Ichika; while she may seem permissive, it&#039;s in service of keeping Ichika where she can see and help her.  Loves music, doesn&#039;t really trust the police.  Ichika confides in her a lot. (&#039;&#039;川瀬 水夏&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Toshiaki Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Nii-san&lt;br /&gt;
| {{Arcana|Strength}}&lt;br /&gt;
| Brother&lt;br /&gt;
| Died at 17.  Would be {{ICAge|1993|06|07}}.  Ichika&#039;s older brother,, who died tragically in a &#039;hiking accident&#039;.  In reality, he was killed through a Mental Shutdown, the result of which happened in front of Ichika.  She intends to avenge him. (&#039;&#039;川瀬 俊明&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ririka Kawase]]&lt;br /&gt;
| Ririka-chan&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Sister&lt;br /&gt;
| While Ichika is still inclined to protect Ririka from a lot of things, she&#039;s found that Ririka is growing into someone who can do the protecting of others in her own right.  Ichika&#039;s aware that she&#039;s involved in the supernatural, and in SEES in specific--but she may level with her soon about her own involvement...&lt;br /&gt;
|-&lt;br /&gt;
| Baby Kawase &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| Will be born soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Thorn Gang==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
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! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsubasa Seki]]&lt;br /&gt;
| Tsubasa&lt;br /&gt;
| {{Arcana|Devil}}&lt;br /&gt;
| Partner&lt;br /&gt;
| Ichika has very strong feelings toward Tsubasa, and Tsubasa occupies a central place in her plans for her future.  She didn&#039;t expect it to turn romantic, but it did, and accordingly Ichika has had to ask herself a lot of questions about her own identity and preferences.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hibari Aoki]]&lt;br /&gt;
| Hibari-chan&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Friend / Gangmate / Teammate&lt;br /&gt;
| Hibari always seems to know things.  Ichika knows why these days--she relies on Hibari, and considers her a close friend.  One of the few people Ichika would say is a better cook than she is... because Hibari&#039;s not just going to be a cook but a /chef/.  A Rumormonger!&lt;br /&gt;
|-&lt;br /&gt;
| Shuyo Hayama &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Shuyo-kun&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Ex-Boyfriend / Friend &lt;br /&gt;
| He and Ichika dated very briefly--until he revealed to her that he preferred guys, and she decided she was fine with that.  Great at networking, very playful, and has been Tsubasa&#039;s roommate.  Ichika likes and confides in him, though soon the Gang won&#039;t be as relevant, when they graduate...&lt;br /&gt;
|-&lt;br /&gt;
| Shizuko Kato &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Shizuko-chan&lt;br /&gt;
| {{Arcana|Strength}}&lt;br /&gt;
| Princess / Friend&lt;br /&gt;
| A self-admitted coward who hates being hit, Shizuko welcomes Ichika&#039;s protection--and Ichika is glad to give it.  She does crimes for fun, but has a good family support situation.  She&#039;s still steady with her boyfriend Ikumi Nakai, and may be moving on to places where she needs less protection soon...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Phantom Thieves==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Ann Takamaki]]&lt;br /&gt;
| Ann-chan, Panther&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Ann is the mightiest shopper Ichika knows, and helped Ichika find bright spots when things seemed at their worst.  She likes her!&lt;br /&gt;
|-&lt;br /&gt;
| [[Futaba Sakura]]&lt;br /&gt;
| Sakura-chan, Oracle&lt;br /&gt;
| {{Arcana|Hermit}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| Ichika has a lot of feelings about Futaba&#039;s situation, but doesn&#039;t feel she knows Futaba well enough yet to share all of them.  They have in common the scourge of Black Mask, for one--of seeing a loved one die before their eyes.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Haru Okumura]]&lt;br /&gt;
| Haru-chan, Noir&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| Ichika hasn&#039;t forgotten the importance of dreams that Haru helped her remember.  Also, she&#039;s /sick/ with an axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kasumi Yoshizawa]]&lt;br /&gt;
| Yoshizwa-chan, Belle&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Teammate&lt;br /&gt;
| Ichika&#039;s still getting to know her, but she understands having issues about siblings--even siblings who have died, though not a twin.  She admires her energy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Makoto Niijima]]&lt;br /&gt;
| Makoto-chan, Queen&lt;br /&gt;
| {{Arcana|Priestess}}&lt;br /&gt;
| Sister&lt;br /&gt;
| Younger sister.  She still tries to shelter her from some things, but can rely on her more than she used to for sure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Morgana]]&lt;br /&gt;
| Morgana-san, Mona&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Sister&lt;br /&gt;
| A gentleman.  Ichika is glad he&#039;s back.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ren Amamiya]]&lt;br /&gt;
| Ren-kun, Ren-chan, Joker&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend / Leader / Teammate&lt;br /&gt;
| Ichika considers Ren a good friend, though she was worried she might lose them in the breakup with Ryuji.  As usual, they surpassed her expectations, and proved that their own relationship is strong, too.  Ichika thinks any gender looks good on Ren, but is a little concerned given the state of their probation...&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryuji Sakamoto]]&lt;br /&gt;
| Ryuji-kun, Skull&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend / Ex-Boyfriend&lt;br /&gt;
| Ichika had great chemistry with Ryuji early on, and joined the Phantoms while dating him--but in the end, their different life stages--and the difficulties of him trying to live up to her needs--saw her end the relationship.  Maybe it oculd&#039;ve been different if not for everything coming out in Eiji&#039;s Palace all at once, or maybe one year is too big when it&#039;s /this/ year.  Either way, she&#039;s giving him space, but hopes to remain friends.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Kitagawa]]&lt;br /&gt;
| Yusuke-kun, Fox&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Friend / Teammate&lt;br /&gt;
| What &#039;ought to be&#039; instead of what &#039;is&#039;.  This lesson was important to Ichika, and he was instrumental in bringing her into the Phantoms.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Minato Arisato]]&lt;br /&gt;
| Arisato-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend&lt;br /&gt;
| Ichika taught Minato how to make out!  He&#039;s a great guy--but he&#039;s off the menu, now.  Ichika isn&#039;t sure how she feels about SEES, but she likes /him/.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Marlowe]]&lt;br /&gt;
| Marlowe-sensei, Vesper (secretly)&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| Ichika&#039;s counselor.  He&#039;s a good guy.  He seems to really care... But Ichika&#039;s shared some really personal stuff with him, too. As Vesper, he&#039;s been a huge help... but she doesn&#039;t know they&#039;re the same person.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Yukari-chan&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Friend?&lt;br /&gt;
| Ichika thinks she and Yukari understand each other better than she ever expected they would.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eikichi Mishina]]&lt;br /&gt;
| Boss&lt;br /&gt;
| {{Arcana|Death}}&lt;br /&gt;
| Boss (Friend?)&lt;br /&gt;
| Boss of bosses.  Ichika thinks he&#039;s charming--especially his dreams.  And his girlfriend&#039;s nice, too.  Very reliable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maya Amano]]&lt;br /&gt;
| Amano-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Mentor / Friend&lt;br /&gt;
| Ichika relies on Maya for her wisdom and coolness in general, and considers her a mentor not just in journalism but in life.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yua Ooshiro]]&lt;br /&gt;
| Ooshiro-sensei, Sensei&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| A part-time teacher.  Ichika worries about her situation, and has no idea of her secret affiliation.  She&#039;s glad to see she and her baby still living, though.  ...She can be really, really intense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyousuke Suzuki]]&lt;br /&gt;
| Hyousuke-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend&lt;br /&gt;
| A classmate and friend.  Ichika&#039;s really worried about his tendency to take everything onto his own shoulders, but maybe a certain new friend (dog) will help...&lt;br /&gt;
|-&lt;br /&gt;
| [[Goro Akechi]]&lt;br /&gt;
| Akechi-kun&lt;br /&gt;
| {{Arcana|Justice}}&lt;br /&gt;
| ???&lt;br /&gt;
| They&#039;ve reconnected recently, and Ichika thinks it&#039;s cool that he and Ren are dating.  She appreciates Akechi&#039;s help, but can&#039;t go the same route.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jun Kashihara]]&lt;br /&gt;
| Jun-kun&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Classmate / Friend&lt;br /&gt;
| A good guy who has been tutoring Ichika.  They&#039;ve become good friends--and he&#039;s given her confidence she didn&#039;t have.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinobu Shimizu]]&lt;br /&gt;
| Shimizu-san, Big Sis&lt;br /&gt;
| {{Arcana|Hanged}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| A really cool woman who understands supernatural stuff.  Ichika thinks she can rely on her, and in turn, has been able to help a little with fashion.&lt;br /&gt;
|-&lt;br /&gt;
| [[Masao Inaba]]&lt;br /&gt;
| Mark-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Like Ichika and her friends, but an adult!  Great with art.  And apparently really tough???&lt;br /&gt;
|-&lt;br /&gt;
| [[Tatsuya Sudou]]&lt;br /&gt;
| &#039;Hey Asshole&#039;&lt;br /&gt;
| {{Arcana|Sun}}&lt;br /&gt;
| Serial Killer&lt;br /&gt;
| A very bad man.  He did something to Shinjiro&#039;s loved one.  More to the point, he burned Tsubasa some more.  He&#039;s dead though, so it works out.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tatsuya Sudou]]&lt;br /&gt;
| &#039;Hey Asshole&#039;&lt;br /&gt;
| {{Arcana|Sun}}&lt;br /&gt;
| Serial Killer&lt;br /&gt;
| A very bad man.  He did something to Shinjiro&#039;s loved one.  More to the point, he burned Tsubasa some more.  He&#039;s dead though, so it works out.&lt;br /&gt;
|-&lt;br /&gt;
| Eiji Kamiya &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| &#039;Eiji&#039;&lt;br /&gt;
| The Sun&lt;br /&gt;
| Ex-Fiance&lt;br /&gt;
| Once very important to Ichika.  Now, she barely recognizes him.  She doesn&#039;t have to deal with him at all anymore.  That&#039;s best.&lt;br /&gt;
|-&lt;br /&gt;
| Yuusei Ogawa &#039;&#039;&#039;(NPC)&#039;&#039;&#039;&lt;br /&gt;
| Sei-kun&lt;br /&gt;
| The Magician&lt;br /&gt;
| Ex-Boyfriend&lt;br /&gt;
| A friend from Iwatodai who bonds with Ichika over fashion.  He really helped her come back out of her shell, and she poses for his art, sometimes.  She&#039;s still waiting for him to return that one top, though...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Bury It&#039;&#039; - Chvrches https://www.youtube.com/watch?v=-Z8qN8mWOws&lt;br /&gt;
* &#039;&#039;Baptism by Fire&#039;&#039; - Sleigh Bells https://www.youtube.com/watch?v=4W4_4pd4mcQ&lt;br /&gt;
* &#039;&#039;Hunter&#039;s Moon&#039;&#039; - Ghost https://www.youtube.com/watch?v=mfjfZrghj4I&lt;br /&gt;
* &#039;&#039;Sharks&#039;&#039; - The Warning https://www.youtube.com/watch?v=fStgK_Zj8M0&lt;br /&gt;
* &#039;&#039;Personal Jesus&#039;&#039; - Depeche Mode https://www.youtube.com/watch?v=pm3sP0n7F-M&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Kasugayama High School]]&lt;br /&gt;
[[Category:The Phantoms]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-31:_Vows_Labyrinthine&amp;diff=6263</id>
		<title>2026-10-31: Vows Labyrinthine</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-31:_Vows_Labyrinthine&amp;diff=6263"/>
		<updated>2026-11-01T18:34:02Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Vows Labyrinthine&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Yua Ijuuin, Miho Ijuuin *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoba General Hospital *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 31, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; February 02, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Miho&amp;#039;s marriage happens at the courthouse, first; a wedding of her calibre will take time to prepare, and she is driven to arrange things for Hiroki&amp;#039;s adoption quickly. But despite Yua driving that sense of urgency, she finds herself falling into despair when Miho returns to he...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Vows Labyrinthine&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Yua Ijuuin]], [[Miho Ijuuin]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba General Hospital&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 31, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; February 02, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Miho&#039;s marriage happens at the courthouse, first; a wedding of her calibre will take time to prepare, and she is driven to arrange things for Hiroki&#039;s adoption quickly. But despite Yua driving that sense of urgency, she finds herself falling into despair when Miho returns to her with a gold band around her finger... and Miho must pull her from the edge before she plunges Aoba General into a hell of her own making. The hint of her Mark distresses Hiroki, and his fear and Miho&#039;s aid helps Yua to get a grip on herself... and so, to explore just what happened, when Miho was married in law. They affirm their own love, in the wake of it -- though the hospital continues to stymie them.  Content warning: Sexual themes, implied references to domestic violence, psychological horror.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua has been getting better, over time; she&#039;s been in hospital almost three weeks now, and has in turn seen Hiroki slowly get better at using his senses, which explains why their shared room has the blinds drawn to keep things nice and dark. (He&#039;s easily overstimulated, and frankly, so is she.) Her stability has been slowly trending upwards, though with a few worrying backslides which make the doctors nervous about letting her go without at least a &#039;&#039;few&#039;&#039; more days observation.&lt;br /&gt;
&lt;br /&gt;
    And, of course, they need to fix all the damage they&#039;ve done in &#039;&#039;hospital&#039;&#039; -- which in many ways falls to the physiotherapists. Yua was taken to the rehab gym in a wheelchair, where she did such harrowing things as &#039;&#039;climb stairs&#039;&#039; and &#039;&#039;stand on her poor beleagured tippy toes&#039;&#039; and &#039;&#039;walk down a path with two railings to hold onto.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    ... she was taken &#039;&#039;back&#039;&#039; in a wheelchair, too, because doing all that was exhausting. Even so, she insisted on not going back to bed, and so the physiotherapist is in the process of helping her into the comfy chair beside her bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho has been here as often as she&#039;s able; that&#039;s about to be &#039;again&#039;, because she&#039;s finished something else. More on that shortly. &lt;br /&gt;
&lt;br /&gt;
The late afternoon stretches on as Miho steps through the halls of the hospital, her sensible shoes clacking against the tile floors. She is in one of her usual suits now, with... one addition: a ring on her left hand. &lt;br /&gt;
&lt;br /&gt;
She knocks at the door, because Yua&#039;s privacy is important &#039;&#039;even from her&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yua,&amp;quot; Miho says warmly, because just saying her name is a warm matter for Miho Ijuuin. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;May I come in? They tell me you have completed your physiotherapy for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Mimi! Mimi!&amp;quot; Is Yua&#039;s excited chirp, from behind the door, and Miho is the &#039;&#039;one person&#039;&#039; Yua doesn&#039;t feel compelled to remind about her hands.&lt;br /&gt;
&lt;br /&gt;
    The physiotherapist -- one Touka Hazutani, who&#039;s been working with Yua for a few weeks now -- turns her head to Miho, as she&#039;s swinging Yua&#039;s legs over onto the raised leg rest which keeps her feet off the floor. &amp;quot;We just spent most of an hour at the gym, so Ijuuin-san might be a little tired... but I was happy to hear she wanted to sit up when she got back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She has to speak for Yua, of course, because Yua... is busy looking at Miho&#039;s left hand. Her own left hand curls, tucking between her leg and the chair, hiding the rich mokume-gane wedding ring held there.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... mm,&amp;quot; she hums, when she realises that there&#039;s a silence she was meant to fill. &amp;quot;Staying in bed all day is lazy, right...? I can&#039;t go home and be in bed all day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho obviously cleans her hands at the door, when she enters, before she comes over to see Yua. She smiles once she does, and that smile even sheds its warmth towards the therapist. &amp;quot;That&#039;s very good,&amp;quot; Miho says to the physiotherapist. The ring, as it happens, is a plain gold band; she did not go for anything so ostentatious as Yua and Kimitake&#039;s. ...Perhaps that says something; perhaps it suggests security. Perhaps it suggests something else. &lt;br /&gt;
&lt;br /&gt;
Either way, &amp;quot;Rest is important... But I think sitting up and building your strength is also good,&amp;quot; Miho says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;m glad.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ll wait until you&#039;re finished,&amp;quot; Miho says to the therapist then. &amp;quot;Thank you for your hard work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Now, I want you to remember to call for help if you want to get up, okay?&amp;quot; Touka makes sure to emphasise for Yua, as she hooks her call bell around the chair in easy reach. &amp;quot;We don&#039;t want a repeat of yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Yesterday, when Yua fell back into her chair when she tried to get up, though luckily it was a soft &#039;&#039;landing.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Moouuuuu... but Mimi can help, right?&amp;quot; Yua asks, pouting.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;That&#039;s right,&amp;quot; she assures her, smiling. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Uh-uh,&amp;quot; Yua shakes her head. &amp;quot;I&#039;ll be okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Then I&#039;ll leave you to it,&amp;quot; Touka says, as she takes her leave.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hiroki&#039;s sleeping,&amp;quot; Yua explains, to Miho, when the door closes. &amp;quot;Don&#039;t worry... I checked on him before she put me here! Mm...&amp;quot; Yua hums, again, as she reaches for Miho -- with her right hand, as it happens, the scar over the back of it made plain in this place where she can&#039;t wear her jewellery. &amp;quot;Mimi... how&#039;d it go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Call for help... But indeed--Miho can help. So she won&#039;t have to call very loudly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will,&amp;quot; Miho confirms for Yua and the therapist both. When Yua has no questions, similarly, Miho turns towards Touka and nods at her exit. Then, Yua speaks up as the door closes... &lt;br /&gt;
&lt;br /&gt;
Miho reaches out in turn, takes Yua&#039;s hand gently but firmly as she comes to sit next to her, so that Yua won&#039;t have to stretch to be near her. &lt;br /&gt;
&lt;br /&gt;
She is not afraid of the scar, though she is gentle with it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There were no difficulties,&amp;quot; Miho reports. &amp;quot;The paperwork was in order, and there was no delay.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was good,&amp;quot; she says then. &amp;quot;But...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I confess,&amp;quot; she says, &amp;quot;I still wish it were you, for all that he is a good man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But it isn&#039;t; they have the rings of others. And what they have between themselves... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; Miho says, &amp;quot;Our plans proceed, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua bites her lip, as Miho speaks of it in such businesslike terms. Good... well, she shouldn&#039;t like to think it would be &#039;&#039;bad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    If it were a man who didn&#039;t care for her, it would be a man who would sooner beat her, Yua reminds herself, and so Miho cannot know how &#039;&#039;protective&#039;&#039; her desire to have desire for her cover story is. Yua knows; she knows, and knows how much worse it could be, and knows in turn how dark and wicked her own heart bleeds.&lt;br /&gt;
&lt;br /&gt;
    It could be worse. Tomoki could be a man more invested in being head of his household; a man more invested in his primacy. He could be a man who did not care to share, or a man who allowed it only in the context of his own desires. He could be a man who did not care to save her life. He could be a man who...&lt;br /&gt;
&lt;br /&gt;
    Even so, he is a man.&lt;br /&gt;
&lt;br /&gt;
    A man is who the world would have her marry.&lt;br /&gt;
&lt;br /&gt;
    A man is who Miho would find goodness in marrying.&lt;br /&gt;
&lt;br /&gt;
    And that is why the expression on Yua&#039;s face is so complex, at once reserved in its grief, tense at the edges, and then folding into a smile which can only be described as &#039;&#039;brave.&#039;&#039; &amp;quot;I wish that, too,&amp;quot; she says, softly. &amp;quot;I miss you, Mimi...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Here, in hospital, there is so little they can have together. She is left to keep vigil over their son, in this world which hates her, in this prison which lends such weariness to her eye after nineteen sleepless nights, the medications to put her down when she cannot be sure where she&#039;ll wake only worsening the problem.&lt;br /&gt;
&lt;br /&gt;
    In this place where Miho cannot protect her. How heavy must that weigh on her, that she must &#039;&#039;confirm&#039;&#039; whether Miho can help her, when it has always been Miho&#039;s right above all?&lt;br /&gt;
&lt;br /&gt;
    It is not only jealousy choking Yua&#039;s heart; she is worried, too.&lt;br /&gt;
&lt;br /&gt;
    And she must think of Hiroki. &amp;quot;Soon, he&#039;ll be your son,&amp;quot; Yua promises her, squeezing her hand with her right, her left still hidden in shame. &amp;quot;He&#039;ll be safe. I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ... in this place, perhaps it&#039;s obvious what Hiroki must be protected from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho is aware that Yua has difficulty with the idea, at least. The simple truth is that so does she; it&#039;s a far time from when she had to drink to deal with the contradiction, but it is still sometimes difficult. She is fond of Tomoki; she even loves him. ...But ultimately, he&#039;s not Yua. &lt;br /&gt;
&lt;br /&gt;
However...he is her husband, now. &lt;br /&gt;
&lt;br /&gt;
That complex expression is one that Miho can see; she cannot reach out for now, because her hand is in Yua&#039;s... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I miss you too,&amp;quot; Miho says. &amp;quot;We will be together again. I will see it so.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It does weigh on Miho too, to be unable to protect her from &#039;&#039;this place&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Legally,&amp;quot; Miho confirms. &amp;quot;But in truth, he is already &#039;&#039;our&#039;&#039; son.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...He will be safe.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you, Yua.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Please,&amp;quot; Yua says, softly, when Miho promises to take her home again. In the word is more vulnerability than can be circled by a ring; she is unwell, in this place of healing which cannot heal her.&lt;br /&gt;
&lt;br /&gt;
    Her head dips forward, as she murmurs it; her hair, loose in its long, long braid, falls across her face and shadows her eye.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It hurts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And not just physically.&lt;br /&gt;
&lt;br /&gt;
    In this moment, all Yua wants, her hidden eye aching for it, is a universe with nothing but the two of them, with no one else for Miho to love and no one to come between them. She feels it leaking from the edges of her eyepatch; she feels an unsettled moment of wondering if some miracle has allowed that eye to &#039;&#039;cry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    It&#039;s not her tear ducts, pulsing, in that moment. Perhaps Miho will feel it... in those little patches of black, peeking out from beneath the blinding material. Jealous, averse, hungry, HUNGRY --&lt;br /&gt;
&lt;br /&gt;
    Her hand tightens, around Miho&#039;s.&lt;br /&gt;
&lt;br /&gt;
    Her chest expands, in a deep breath.&lt;br /&gt;
&lt;br /&gt;
    She can&#039;t lose control of herself, not here.&lt;br /&gt;
&lt;br /&gt;
    If she curses this place...&lt;br /&gt;
&lt;br /&gt;
    ... she&#039;ll frighten her son.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I love you,&amp;quot; Yua says, her voice thin and desperate.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... Miimimi...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Mii and yuu; yuu and mii.&lt;br /&gt;
&lt;br /&gt;
    In the possessive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho knows it. She knows that in order to heal Yua&#039;s body, they must continue to wound her spirit. ...And she hates that, too. But for all her power and wealth, she does not have &#039;&#039;enough&#039;&#039; to convert their home into a place Yua&#039;s body could heal, too. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; she says softly. But in that moment... In that moment there is only &#039;&#039;them&#039;&#039;. Hungry... &lt;br /&gt;
&lt;br /&gt;
Miho does not shy away. She looks into the dark, feels that pulse and those patches of black, and she squeezes Yua&#039;s hand, too, staring into her single seeing eye with intent, with focus. &lt;br /&gt;
&lt;br /&gt;
It is not that Yua&#039;s darkness has no effect on her--it is that even if it were a blade, Miho would brave it to stay close to the one she loves most. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you,&amp;quot; she says again, more intently. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Yua.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Breathe,&amp;quot; she advises then. &lt;br /&gt;
&lt;br /&gt;
For some reason she feels tired... She will push through it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    OST: https://www.youtube.com/watch?v=OxZa0Doyh6I Loren Allred - Never Enough&lt;br /&gt;
&lt;br /&gt;
    Would Yua let her shy, if she wanted to?&lt;br /&gt;
&lt;br /&gt;
    No matter which way the lens is pointing, asking that question, the answer is the same: she wants to stay. Now it is not Miho&#039;s bloodied hands which prompt the question... but a sense of deep, quiet unease, as if from a forest path in early morning, before the air is clear. Her eye squeezes shut, as she wars with her own black heart.&lt;br /&gt;
&lt;br /&gt;
    There is danger, lurking there...&lt;br /&gt;
&lt;br /&gt;
    ... a sense that has never quite gone away, though Yua has never summoned a single demon.&lt;br /&gt;
&lt;br /&gt;
    But Miho would face a thousand formless dangers to hold her hand, and as her own pressure finds Yua&#039;s hand, she gasps another breath, and opens her eye, to look into Miho&#039;s with all that unvarnished pain and ugliness, all wrapped around the truth that built the universe:&lt;br /&gt;
&lt;br /&gt;
    She loves her, more than anything.&lt;br /&gt;
&lt;br /&gt;
    Loves her so much she will drown in it.&lt;br /&gt;
&lt;br /&gt;
    Miho&#039;s own possession cracks the pressure in Yua&#039;s own face, and tears spring to her eye; she urges her to breathe, and all at once breathing feels so much &#039;&#039;easier,&#039;&#039; as she draws them into her hungry lungs.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yours,&amp;quot; she promises, then. &amp;quot;I&#039;m yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Only yours.&lt;br /&gt;
&lt;br /&gt;
    But they are not the only ones in their universe, and Hiroki&#039;s cries, unsettled, draw panic over Yua&#039;s own weary face. &amp;quot;Mimi,&amp;quot; she says, then, her voice thin. &amp;quot;Hiro-tan -- I can&#039;t -- what am I -- Mimi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And it is more panicked, the second time, as if waking to a nightmare, lost and afraid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The unease is there--Miho feels it, too. ...She does not, altogether, like it. She is willing to weather through it for Yua, but her own darkness resonates with it, and it is not... clean. &lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter to this: Miho holds onto Yua&#039;s hand, and she sees the &#039;&#039;depth&#039;&#039; of that love for her, for all these years... The love that sustained Yua, that was all she had for so very long. &lt;br /&gt;
&lt;br /&gt;
Breathing. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are,&amp;quot; Miho says. &amp;quot;We...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hiroki cries. Yua panics. Miho immediately thinks to go and try to soothe him and thus soothe Yua--&lt;br /&gt;
&lt;br /&gt;
But Yua is too panicked to let go, and Miho cannot leave her unmoored. &amp;quot;Yua,&amp;quot; she says urgently. &amp;quot;It&#039;s all right. We&#039;ll see to him together. I am with you. You are not alone here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    It isn&#039;t clean, but that uncleanliness is a thing which has always flowed into Yua, consumed through the vortex of her eye. Too much of it could kill her, surely... which is why the medications to &#039;&#039;increase&#039;&#039; her Mark&#039;s power have never seen much use, since Miho rescued her, compared to the ones which suppress her eye&#039;s hunger.&lt;br /&gt;
&lt;br /&gt;
    All she has is in her hands -- and screaming; and in her own panic, Yua&#039;s grip tightens to choking, around Miho&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
    She&#039;s hers. She&#039;s hers. She&#039;s hers, and her son is crying, and she is choking, and the depths are building, and she can&#039;t, she can&#039;t, she can&#039;t --&lt;br /&gt;
&lt;br /&gt;
    Miho&#039;s voice cuts through her panic, tears streaking down one side of her face, as on the other there is nothing but the unnerving sensation that a step further and the black would leak down like unsealed mascara or bled bile.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mimi,&amp;quot; Yua whispers, again, urgently.&lt;br /&gt;
&lt;br /&gt;
    She is choked, as she says: &amp;quot;Help me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Why becomes obvious as she tries to stand -- and soon stumbles; she cannot make it to Hiroki&#039;s crib alone. But perhaps, with Miho&#039;s help, she &#039;&#039;can;&#039;&#039; perhaps she can limp to him, with all those cords and cannulas going to him, and reach out with a hand to offer it to his.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s okay,&amp;quot; she says, still choked by her tears and the weight she carries, still struggling to keep the world from turning on its axis and plunging into something darker than dim. &amp;quot;It&#039;s okay, &#039;&#039;chimbin.&#039;&#039; Mama&#039;s okay. I&#039;m okay, see? Don&#039;t cry... don&#039;t cry, sweetie... mama didn&#039;t mean to scare you again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ... again...&lt;br /&gt;
&lt;br /&gt;
    How heavy is the burden on him, to feel her grief so closely?&lt;br /&gt;
&lt;br /&gt;
    How heavy is it on Yua, who has always struggled to regulate herself, now faced with the desperation of needing to be normal for her son?&lt;br /&gt;
&lt;br /&gt;
    Nevertheless, she needs it, just as much as she needs Miho, and perhaps it is the one thing strong enough to break through her jealous abyss to bring her back to a universe beyond herself and Miho.&lt;br /&gt;
&lt;br /&gt;
    Little by little, the world rights itself, and remembers how to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho has no interest in &#039;power&#039; that comes at the cost of Yua&#039;s life. &lt;br /&gt;
&lt;br /&gt;
Miho&#039;s hands become uncomfortable, gripped so hard. ...Even someone as frail as Yua can cut off circulation with a hard enough grip, and though Miho could break that grip, she does not wish to. She speaks instead--she cuts through--&lt;br /&gt;
&lt;br /&gt;
Yes.... yes, it could leak further there. What would it be like, if it did? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will,&amp;quot; Miho assures Yua, help her. It becomes clear; Yua cannot stand on her own, but Miho can help her stand, can support her with her strong arms (and her legs; mostly her legs, to lift someone&#039;s full weight), and help Yua reach Hiroki. She listens to how she feels that grief, how she still struggles, and a part of her is afraid--both for Yua, and for what she might accidentally do. &lt;br /&gt;
&lt;br /&gt;
...But it is not Yua that she blames, for that burden on Hiroki. &lt;br /&gt;
&lt;br /&gt;
Miho places that responsibility on the &#039;&#039;architects&#039;&#039; of Yua&#039;s grief. They, who made Yua suffer in the first place; they, responsible for what health issues she has and thus the problems Hiroki has had... &lt;br /&gt;
&lt;br /&gt;
Miho keeps it off her face, for now, that pulse of feeling she has, too. She puts it aside. &lt;br /&gt;
&lt;br /&gt;
Hatred is less important to her in the moment than love, and as the world remembers how to breathe, for this period at least Miho does not make it worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Miho could withstand it, surely, that horrific place where peace fears to tread.&lt;br /&gt;
&lt;br /&gt;
    Could Hiroki?&lt;br /&gt;
&lt;br /&gt;
    Yes, there are no demons here... but he&#039;s still so &#039;&#039;little.&#039;&#039; Even now, he&#039;s scared... he&#039;s crying.&lt;br /&gt;
&lt;br /&gt;
    Yua is scared, too. Yua&#039;s crying, too.&lt;br /&gt;
&lt;br /&gt;
    And Yua is less kind to herself than Miho is, for the mirror she has made of him.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Shh, shh... it&#039;s okay, sweetie... it&#039;s okay...&amp;quot; Yua murmurs, tears in her eye still, as she struggles to soothe him. When a nurse comes to see why he&#039;s crying, though, it will have to be &#039;&#039;Miho&#039;&#039; that explains things for her; Yua does not even deign to look her way, so focused is she on her son.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I didn&#039;t mean to,&amp;quot; she says, and says it to him, though perhaps the nurse will hear her too. &amp;quot;I didn&#039;t mean to...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She scarcely even hears the nurse, as she asks them whether they&#039;re all right, once she&#039;s checked Hiroki&#039;s monitors and tiny tiny body, reseating transluscent tubes hooked around his nose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Could Miho protect Hiroki from &#039;&#039;that&#039;&#039;? She does not know that she could. She suspects not. ...And so it&#039;s best, not to test it. Not to try it. He is scared and crying, and while Yua is unkind to herself... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;She became distressed,&amp;quot; Miho explains without giving any details at all. It is not the nurse&#039;s business why, in that moment for Miho. &amp;quot;She is doing her best.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A pause. She didn&#039;t... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please just see that he is well,&amp;quot; Miho says on the matter of them being all right. &amp;quot;That will go a long way towards reassuring her.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And Miho, by now, is slowly rubbing Yua&#039;s arm, still holding her up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Miho says she&#039;s doing her best, and it is a salve over her battered heart; she leans into her, a little more, one hand still extended out and still for Hiroki to hold.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;May I see?&amp;quot; The nurse has to ask, to get her to lift it, to hold onto Miho; she checks him over, when she has a clear view. &amp;quot;... it looks like he&#039;s fine,&amp;quot; she says, then. &amp;quot;Perhaps you just startled him... it&#039;s all right. Please ring if you need anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    When the door closes again, and the nurse is gone, Yua breathes out, sinking her weight against Miho as she looks down into the crib.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm... we must be strong for him... right?&amp;quot; She asks, still fragile. &amp;quot;Sorry... sorry, Mimi...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Miho confirms, as if to help guide Yua. It does look like he&#039;s fine... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We will,&amp;quot; Miho assures the nurse, and then when the door closes... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must,&amp;quot; Miho says. &amp;quot;But one cannot be strong all the time. ..You are doing your best, Yua.&amp;quot; Miho holds onto Yua carefully, gently, with both hands--the one with the ring now, and the one without. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do your best, Yua. That is all that you can do. ...You need never apologize for that to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Miho says it&#039;s okay, and it&#039;s a large part of why &#039;&#039;Yua&#039;&#039; acquieses.&lt;br /&gt;
&lt;br /&gt;
    When the door closes, though, that&#039;s when she can sink against her. &amp;quot;I really couldn&#039;t stand without you,&amp;quot; Yua murmurs, a hand curling into the fabric of her suit-jacket, as her cheek rests against her chest, and Hiroki sees which mother&#039;s supporting the other. (Blurry as the image may be, from his end. ... he&#039;s still developing his senses.) &amp;quot;Now more than ever...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She breathes with her, for a few moments, her eye lulling closed as she listens to Miho&#039;s heartbeat; the top of her head just barely reaches Miho&#039;s shoulder, a foot shorter, as she is. &amp;quot;I love you,&amp;quot; she murmurs, into her, as she regulates herself to Miho&#039;s breathing.&lt;br /&gt;
&lt;br /&gt;
    It&#039;s only once she&#039;s a little calmer that she lifts her hand to Miho&#039;s, where it cradles her. To her left hand -- with the band across it. &amp;quot;... can I see?&amp;quot; She asks, a touch shyly, unsure after her possessive turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho expected that it would be so; this is why she spoke for Yua in this way. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are still injured,&amp;quot; Miho says gently to Yua, her voice calm and quiet as ever. The worry she feels simply injects it with softness, rather than making it brittle. ...And Hiroki will get to see, more or less; maybe he can hear, too. Maybe in time he&#039;ll understand.... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you,&amp;quot; Miho repeats and means. And eventually.... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You may,&amp;quot; Miho says, and presents that hand to her. &amp;quot;Let&#039;s sit, and you can look.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua appreciates Miho speaking for her, when she can&#039;t handle other people. Without guidance, she&#039;s frequently unmoored...&lt;br /&gt;
&lt;br /&gt;
    But Miho&#039;s voice is soft, and gentle, and Yua is gentled in turn. She loves her, and perhaps that&#039;s why Yua is able to look to that hand.&lt;br /&gt;
&lt;br /&gt;
    First, though, she leans down, to Hiroki. &amp;quot;I love you, Hiro-tan,&amp;quot; she repeats -- to him, this time. &amp;quot;You&#039;re okay, &#039;&#039;chimbin.&#039;&#039; It&#039;s okay... mama&#039;s okay... you&#039;re okay...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    He murmurs, having stopped crying; as she leans closer, she&#039;s less of a blur to his eyes. She does not touch him as she looks at him, because &#039;&#039;both&#039;&#039; of them have been educated already on how easily he&#039;s overstimulated. Looking is a task, just as holding and listening are; to focus on one is to struggle with more.&lt;br /&gt;
&lt;br /&gt;
    Yua knows how difficult it is for the world to grow too loud, too. She wonders if he will be sensitive to the spirit world, when he grows up... just like her, and his grandmother, and his great-grandfather too.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Bed?&amp;quot; Yua asks-suggests, when she pulls herself up with Miho&#039;s aid. She goes, and sits on the side of it, and tugs at Miho to urge her up, too. (The nurses scold her for sitting on Yua&#039;s bed, but Yua always insists she should... even though a low bed to save Yua from falls is quite a ways down for &#039;&#039;Miho.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    Once they&#039;re safely seated, Miho doesn&#039;t have to worry quite so much about Yua falling. She reaches, again, for Miho&#039;s left hand, to examine the ring more closely; she trails her dark fingers over it, and across Miho&#039;s palm.&lt;br /&gt;
&lt;br /&gt;
    At length, it is Miho&#039;s palm where she lays her own left hand, with that ring which cost so much in claiming her.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When I see this,&amp;quot; she admits, her gaze casting down, &amp;quot;I&#039;m ashamed... they think I&#039;m someone else&#039;s wife. But it really just means I&#039;m an ornament... just a pretty little thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    With a little shake of her head, she looks up to Miho, again. &amp;quot;Hey, Mimi... why is it like that?&amp;quot; She asks, slowly. &amp;quot;I mean... yours...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
They&#039;re all okay. Miho wants that to be the case. &lt;br /&gt;
&lt;br /&gt;
Miho doesn&#039;t move to crowd Hiroki; she watches Yua with him, and smiles softly. What will he be sensitive to, as he grows? There will only be one way to find out. &lt;br /&gt;
&lt;br /&gt;
Miho though is glad to take Yua&#039;s request, and helps Yua pull herself up. She guides her to the bed--and regardless of future scolding, takes a seat. Yua&#039;s comfort is most important, here. &lt;br /&gt;
&lt;br /&gt;
Miho accepts Yua&#039;s reach; she shows her her left hand, her strong fingers with the ring on one of them. it is a plain gold band, and it contrasts Yua&#039;s, so beautiful and ornate. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yua,&amp;quot; she vocalizes, with heartfelt pain and sympathy. An ornament, she says. Is that how it is? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This...? We chose to keep the rings simple. In part because we&#039;ll both have to remove them often--him for roles, and me for sporting. ...A thing that can be more easily lost is best kept basic.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She reaches up with her other hand, though, and pulls her locket from where it rests under her dress shirt. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Not like these, that have chains to keep them close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua worries, already, that he&#039;s sensitive to her moods... especially when the whitecoats come in, or Kimitake visits...&lt;br /&gt;
&lt;br /&gt;
    ... or when she almost loses control of herself, in her grief.&lt;br /&gt;
&lt;br /&gt;
    She must be stronger for him. She &#039;&#039;must&#039;&#039; be okay, for him. It is a thing she could not do alone -- but with Miho...&lt;br /&gt;
&lt;br /&gt;
    Her fingers trace that plain gold band, practical as anything. For a moment, she&#039;s lost in thought -- in wondering -- before Miho calls her attention back, with that locket. &amp;quot;Ah!&amp;quot; Yua gasps, as she reaches up to cradle it, to open the beautiful mother-of-pearl gold locket and see the photos laid into it. &amp;quot;Mimi, Mimi! It&#039;s still here...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She reaches into her hospital gown to reveal her own golden chain, opening her locket in turn -- to reveal a photo of Miho on one side, and Miho, Yua, and Tyrrha on the other. (It was clipped from that official family photograph they took, a while ago; she&#039;s cropped out the men, tellingly.) &amp;quot;They keep telling me to put it away in hospital,&amp;quot; Yua pouts, &amp;quot;but I don&#039;t wanna. It&#039;s important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho can see it. ...But they must simply do their best. If Miho can help with that... then she will do all that she can. &lt;br /&gt;
&lt;br /&gt;
Miho is willing to let Yua trace the band, though she thought she might take issue with it. ...The &#039;appearance&#039; of a thing is as important as its reality sometimes, in their worlds; they must show a strong relationship in order to be considered for adoptive parents, later. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Miho says, and there are the photos; Yua, and then the three of them, just like hers. ...Soon, Hiroki&#039;s picture can be added, too. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is. I kept it on.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho smiles, to see the locket, scoldworthy as it may be. &amp;quot;I can see why they would say that,&amp;quot; Miho admits. &amp;quot;But I am secretly pleased that you have not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    There are issues Yua takes -- has taken -- with such a thing; but she knows, equally, that blinding herself to it can just make it seem more terrible and terrifying than it is. In this way she works instead to familiarise herself with it, with the place it has on Miho&#039;s hand...&lt;br /&gt;
&lt;br /&gt;
    Surely she can afford him a place, she thinks, so long as it isn&#039;t hers. Even as she put it on, that locket was still there...&lt;br /&gt;
&lt;br /&gt;
    And hearing Miho say that, Yua sighs with relief. &amp;quot;Good,&amp;quot; she smiles, to her.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They said they&#039;re worried it could get lost in hospital, like when I had showers... but I said that if they lost it, they&#039;d lose much, much more!&amp;quot; Yua is generally the sweetest woman alive, but it seems as if she&#039;s learned &#039;&#039;something&#039;&#039; about being outrageously wealthy; even she, it seems, can make threats against people who could not afford the things she values with even three months&#039; worth of paychecks.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Besides... I don&#039;t like when they help me clean,&amp;quot; Yua scowls. &amp;quot;That&#039;s for Mimi... and Mimi&#039;s too thoughtful to forget our locket!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho smiles when Yua sighs. &amp;quot;Yes,&amp;quot; she agrees. The locket was of course still there. &lt;br /&gt;
&lt;br /&gt;
As Yua explains, Miho nods. &amp;quot;That is true,&amp;quot; Miho says. &amp;quot;They would feel much regret in time for losing it.&amp;quot; Yua has indeed learned something, and Miho is definitely not going to be the one to teach her otherwise. It seems pretty darn normal to her. &lt;br /&gt;
&lt;br /&gt;
Instead, &amp;quot;Mm. I wish that I could be the one to help every time,&amp;quot; she admits, for Yua&#039;s comfort but not only for Yua&#039;s comfort. &amp;quot;But you are right. I would not forget.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;They should be a little more careful,&amp;quot; Yua sniffs, and it&#039;s haughtily instead of miserably, which has &#039;&#039;got&#039;&#039; to be an improvement. &amp;quot;You already fired one of them for being mean!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Technically, it wasn&#039;t Miho &#039;&#039;herself&#039;&#039;... but the manager happens to know her brother, in that way that power spreads amongst power.&lt;br /&gt;
&lt;br /&gt;
    (And it worked. Few people have spoken about Yua&#039;s apparent &#039;&#039;drug use&#039;&#039; anywhere they could hear since that nurse disappeared, even though it&#039;s not the last time she needed her suppressants.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It was hard for a while,&amp;quot; Yua sighs, &amp;quot;when I couldn&#039;t get up...&amp;quot; Because the nurses insisted on washing her &#039;&#039;in bed,&#039;&#039; for all the indignity of that, and it was harder to insist Miho could handle it. &amp;quot;But now I can, you&#039;ve been able to help much more! I&#039;m really happy, Mimi!&amp;quot; She reaches over, to slip an arm around her waist, her face nuzzling in against her neck as she lowers her voice. &amp;quot;It&#039;s... the one time you can really touch me, here... it really helps, Mimi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua, who is so sensual at baseline, can&#039;t help but struggle in a place where she&#039;s constantly &#039;&#039;monitored&#039;&#039; and &#039;&#039;watched&#039;&#039; by people who don&#039;t understand who she really belongs with.&lt;br /&gt;
&lt;br /&gt;
    ... there&#039;s still the risk of someone coming to check on them in the shower, of course, but Miho is terrifying enough to deal with &#039;&#039;that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;They should be much more careful with you,&amp;quot; Miho agrees. Technically yes, it was the manager... But Miho did see her gone, and was satisfied with it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Miho says. It would&#039;ve been difficult. Undignified. &amp;quot;I&#039;m happy too,&amp;quot; Miho says to Yua, and wraps an arm around Yua in turn. she holds her there for a few moments. ...Then a few moments more. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;m glad,&amp;quot; she says more softly. &lt;br /&gt;
&lt;br /&gt;
There is always that risk... But Miho will not tolerate much. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soon, we&#039;ll see you out of here. Things can be as they should.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;It&#039;s okay,&amp;quot; Yua smiles, warmly. &amp;quot;Mimi&#039;s taking care of me. You won&#039;t let them do anything bad to your Yua!&amp;quot; Here is her name; she offers it for her to take.&lt;br /&gt;
&lt;br /&gt;
    Miho is happy, though; Miho is glad. And Miho&#039;s arm wraps around Yua, and she hums, happily. With a glance to the door, to make sure none of those wretched whitecoats are &#039;&#039;peeking in,&#039;&#039; she even chances to press her lips to Miho&#039;s neck as she nuzzles her face into her.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;m working hard,&amp;quot; she promises her, voice soft against her ear. &amp;quot;So we can get out really, really soon...!&amp;quot; Miho may well have some perspective on how hard Yua&#039;s working, in fact -- because &#039;&#039;physiotherapy&#039;&#039; is something all athletes get familiar with eventually.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But I&#039;m happy... I&#039;m happy Mimi came back to me,&amp;quot; Yua says, hand curling at her chest, fingers burying into her jacket. &amp;quot;Mimi wouldn&#039;t forget me... Mimi&#039;s doing this for us. For our son...&amp;quot; The affection in her voice is infiltrated with concern, as she presses: &amp;quot;Mimi, you okay...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;I won&#039;t. I will keep my Yua safe. You have my word that I will always come for you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho &#039;&#039;is&#039;&#039;; glad; she can&#039;t see the whitecoats from here, but her glare would stop many of the nurses--even some of the doctors can&#039;t quite manage Miho&#039;s fierce stares, for all the fortitude their job requires. Now, though... Now is smooch. And Yua pressing her lips to Miho&#039;s neck gets a sigh from the taller woman and a stroke of her hair. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can see that,&amp;quot; Miho says. &amp;quot;Keep your pace measured--over-haste is the enemy of success--but soon... at the rate you&#039;re going, we can go home.&amp;quot; She smiles. &lt;br /&gt;
&lt;br /&gt;
Yua is happy, too. &amp;quot;That&#039;s right. I&#039;d never forget you. And I am.&amp;quot; Is she okay...? &lt;br /&gt;
&lt;br /&gt;
Miho tilts her head, thinking about her own feelings. &amp;quot;I feel some guilt for marrying someone besides you,&amp;quot; she admits, looking down at her ring. &amp;quot;And while I know that Tomoki is satisfied with appearances as much as reality, I worry over that, at times.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But overall I believe I am well. Today went well, and I additionally get to see you right now.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And our plans for Hiroki proceed apace. I think... things are as well as they can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Whenever Mimi says that, I feel safer,&amp;quot; Yua says, softly. &amp;quot;Mm... even back when I didn&#039;t have anything... when they showed me you on the television, and you told everyone you&#039;d find me... all I had was Mimi&#039;s promise, but since I had that, I didn&#039;t get lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Since she had that...&lt;br /&gt;
&lt;br /&gt;
    Perhaps it&#039;s no wonder, then, that Yua would face oblivion when reckoning with another man&#039;s ring on Miho&#039;s finger.&lt;br /&gt;
&lt;br /&gt;
    Right now, though, it&#039;s Yua&#039;s lips to her neck. &amp;quot;Mm!&amp;quot; Yua hums, happily, against her, and her head tilts to rest against Miho&#039;s, there at the crook of her neck. Feeling Miho&#039;s fingers through her hair makes everything okay... just like she&#039;s hoping her own affection can do for Miho.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Don&#039;t worry,&amp;quot; she murmurs, &amp;quot;I won&#039;t push myself too hard. When I got tired, I came right back...!&amp;quot; Well, and then she did &#039;&#039;extra&#039;&#039; exercise going to Hiroki, but she &#039;&#039;had&#039;&#039; to do that, he was &#039;&#039;crying.&#039;&#039; &amp;quot;But I really want to go home... I want to make dinner for you and Tykko...! And Hiroki, but Hiroki&#039;s different, right now... mouuu, at least I&#039;m making milk better now, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Yua was troubled for a few weeks, there, as her body struggled to catch up to the fact that she needed milk three months earlier than expected... but she&#039;s producing more &#039;&#039;now.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    But just as Yua related, earlier, Miho never forgot Yua; would never &#039;&#039;forget&#039;&#039; Yua. And Yua strokes at Miho&#039;s shoulder, as she listens to her feelings.&lt;br /&gt;
&lt;br /&gt;
    Whether he would be satisfied... Yua worries about that, too.&lt;br /&gt;
&lt;br /&gt;
    ... it was only after she married that she learned what satisifed Kimitake.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I felt guilty, too,&amp;quot; Yua shares, softly. &amp;quot;When I did it to you. Sharing Kimi-san&#039;s bed that night... even if we were on different sides, it felt like a betrayal. I felt... so alone.&amp;quot; She squeezes Miho&#039;s shoulder, shifting her face to look up to her, though close as she is Miho takes up her full half-range of vision. &amp;quot;Mimi&#039;s not alone, okay? No matter what. Even if things get scary and complicated, Yua will always love you. Nothing will change that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ... why does she underline that with such pressure?&lt;br /&gt;
&lt;br /&gt;
    Surely the appearances are hard on her, as well.&lt;br /&gt;
&lt;br /&gt;
    (Yua has reasons to worry, even if they&#039;re good men...)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But... I&#039;m glad Mimi&#039;s good,&amp;quot; Yua smiles, to her. &amp;quot;Hey, hey... how was it? Today? You wanna talk about it...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Good,&amp;quot; Miho says. She wants Yua to feel safer at her word. That trust is very valuable to her. It makes Miho feel better, too, that affection--earlier was unsettling. Hiroki crying was upsetting. Yua crying was gutting. But... &lt;br /&gt;
&lt;br /&gt;
Now, they are together like this. And Miho will not forget. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good,&amp;quot; Miho says. &amp;quot;So long as you keep yourself paced, like that. And I want that, too--Tyrrha agrees, I think, that the best dinners are with you.&amp;quot; She is making milk better... &amp;quot;Yes,&amp;quot; Miho agrees. &amp;quot;You are.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho recalls that worry. ...And she has her own, too. Tomoki has been good to her... But sometimes, things change. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yes,&amp;quot; Miho says. &amp;quot;I understand.&amp;quot; A betrayal. It&#039;s why at first she had to drink, back then. Now it&#039;s different; now they have agreements. But even so... Scary, and complicated? &lt;br /&gt;
&lt;br /&gt;
Yua must surely be worried because of her own reasons. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Miho says. &amp;quot;I will remember that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Now though... How was it? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmm... If you wish to hear about it, I will speak. I do not feel overly troubled save for that sting of guilt, though. We went to the courthouse, with our witnesses.&amp;quot; Father was among them; Yua would know that. &amp;quot;We did not have to wait overly long, because we had made an appointment. Among what we swore, we did not swear obedience but support--protection, between both of us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will need to return, after visiting hours...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it was important to me, to spend a part of even this day with you. No, especially a day such as this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    It&#039;s hard, when Yua has her turns, labile as she can be. She can grow so out of control, despite Miho&#039;s guiding hand... and that chaos is distressing to &#039;&#039;her,&#039;&#039; too.&lt;br /&gt;
&lt;br /&gt;
    (Yua is, by and large, a woman of laws, though her law may not not always match the law of the land. She wants things orderly; wants things to make sense. That, in the end, is &#039;&#039;why&#039;&#039; she surrenders so much to Miho&#039;s judgement... to save herself from her own lability through her wife&#039;s constancy.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;ll work hard every day,&amp;quot; Yua promises, &amp;quot;even when I don&#039;t wanna!&amp;quot; There are, of course, many days when the pain grows so much that she swears to even sit up; even now, Miho may catch the way her smile twinges, when she shifts wrong, and agitates the wound across her belly. &amp;quot;Don&#039;t worry... I&#039;m already thinking of all the yummy meals I&#039;ll make when I get back! For you, and Tykko, too...!&amp;quot; She giggles, as she adds, on Hiroki&#039;s dinner: &amp;quot;I&#039;m not as bad as I thought!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Tyrrha, as it happens, has been practicing &#039;&#039;too.&#039;&#039; She&#039;s trying to perfect her Sham-and-eggs frying technique while Yumama&#039;s gone... and, of course, it&#039;s Mimama who has to be her test subject.)&lt;br /&gt;
&lt;br /&gt;
    But then... there are things Miho understands, and things Miho cannot understand, and that contradiction, too, might have torn Yua apart, if Miho had not brought her back to a warmer reality. Now, Yua smiles, to her, as she promises to remember. &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Her gaze turns down, to Miho&#039;s arm, as her hand plays up and down it, stroking at her idly as she listens to her story. (Somehow, it always feels like it might just be her last chance.) &amp;quot;Who was that? Father, right? Was Mother there, too? And Tykko? Did his parents come...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And there, her vows... &amp;quot;What were the vows, Mimi?&amp;quot; She asks, with cautious interest. &amp;quot;I&#039;m glad it wasn&#039;t like that, at least... Mimi&#039;s in charge. Mimi shouldn&#039;t have to walk behind anyone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    There is a pit in her stomach -- is always a pit, in her stomach -- as she thinks of Miho sharing someone else&#039;s bed. But she realises, midst the slight strain of her smile, that Miho has at least returned to her &#039;&#039;before&#039;&#039; she went there, and that knowledge salves the burn of &#039;&#039;sharing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    And so she turns her head, to press another kiss to the curve of Miho&#039;s sharp jawline, hearing the importance Miho placed on coming back to her. &amp;quot;Mimi,&amp;quot; she murmurs, &amp;quot;you&#039;ll help me with shower time before you go, right...? I want it to be you,&amp;quot; she offers, to her, sweetly.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;m really happy... you came back to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho will accept that burden--though at times, it must be the other way around, as Miho too sometimes needs an anchor to &#039;this&#039; world--to a shared reality, rather than the one her mind will impose on the world. ...But Miho, too, likes things orderly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; Miho says, proud of Yua&#039;s ethic in this respect. She does catch the way Yua&#039;s smile shifts--but other than the flicker in her eyes to register it, Miho says nothing. Instead she smiles. &amp;quot;Good,&amp;quot; she says. &amp;quot;I&#039;m looking forward to them. Tyrrha is working hard at things to make for you, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Miho... Miho listens. Who was there? &amp;quot;Father was there, and Mother, as well as his mother and father. Tyrrha was also there, as was Tomoki&#039;s sister Fumi-san.&amp;quot; One of his sisters. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The vows... we wrote together. They made some eyebrows lift, of course; I said nothing of obedience, and we said nothing of &#039;only&#039;. I will recite them both to you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;I take you as wife, a partner with whom I will openly share. I promise honor, care, and truth to you; as I know your heart, you will know mine, and as you carve a place in yours, I will protect that heart and keep you in mine. I will stand with and rely on you. As the newest member of your family, I swear loyalty and will faithfully discharge my duties as such from this day forward. I will support and protect you. These things I vow.&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And then mine...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;I take you as my husband, a partner with whom I will openly share. I promise honor, care, and truth to you; you will know my heart, and in that heart you will be kept. In sickness and in health, in tragedy and triumph, I will stand with and rely on you. As you protect my heart, I will safeguard your home. I will support your endeavors, and help in your needs. I accept and welcome you as family, from this day forward. These things I vow.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...In short, we will honor and protect one another, and that includes giving each other the truth, if not everyone else. I will keep a place for him, in my heart and in my home, and he will help steady me in my duties. My name does not change; he has joined the Ijuuin family, instead, though he will still use his old name as his stage name.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho sighs again, at that kiss, and strokes Yua&#039;s wrist. &amp;quot;I will help you,&amp;quot; she says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would be glad to. ...I will swear no oaths that would take away your place for me, Yua. That would stop me from loving and protecting you. You have my word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    In this way, they stop each other from drowning, each harsh in their need and their steep, steep fall.&lt;br /&gt;
&lt;br /&gt;
    But right now... Yua is trying, and feels the spark to try harder, hearing Miho&#039;s pride. &amp;quot;Tykko&#039;s a good girl,&amp;quot; she smiles, fondly. &amp;quot;I wish it wasn&#039;t too risky to bring her here... but if those whitecoats realised she was metal, we&#039;d have a big problem, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua tilts her head, as she listens to the gathering. &amp;quot;Fumi-san... she&#039;s nice,&amp;quot; Yua says, though she&#039;s only really met her the once. &amp;quot;Hey, hey... how was everyone dressed? Did they have nice suits, like you...?&amp;quot; Slowly, she&#039;s building a picture of what it must have been like, in her mind, though she struggles with mental pictures.&lt;br /&gt;
&lt;br /&gt;
    And there... the vows. A paired effort... Yua tilts her head, into the crook of Miho&#039;s neck, as she listens to them both. He&#039;ll protect her heart... and she&#039;ll safeguard his home. It sounds a little strange, to her, that Miho would be framed as a homemaker this way... but of course she&#039;d be protecting it, since that&#039;s where Yua is, too.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He does have a place in our home,&amp;quot; Yua supposes, then. &amp;quot;I prepared a room for him... right? And I guess it is open sharing... since we&#039;re sharing with him, too. Mooou... I&#039;m glad he didn&#039;t call you &#039;my wife&#039;, though. And he knew you were cutting your heart to do it, too... I guess it&#039;s pretty considerate, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Grace is hard for her, sometimes -- she&#039;s &#039;&#039;not&#039;&#039; one given to sharing -- but she is, at least, trying, building a picture of the day and striving to understand how it is &#039;&#039;good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    (Of course she feels entitled to know; she is possessive, too.)&lt;br /&gt;
&lt;br /&gt;
    She hums, happily, into Miho&#039;s neck as she feels her fingers on her wrist. (There is a dressing, there, covering a wound from one of those countless cannulas; it peels, slightly, at the edges, where Yua has scratched at it before.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I know,&amp;quot; Yua says, gently. &amp;quot;You&#039;re first in my heart... and I&#039;m first in yours, right? That&#039;s how it&#039;s always been... it&#039;s how we&#039;ve always been. In this world and the other... no matter how we&#039;re separated...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    OST: https://www.youtube.com/watch?v=vFrjMq4aL-g Darren Korb - Paper Boats&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... you&#039;ll always find me, Mimi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And there is nothing more loving in the world.&lt;br /&gt;
&lt;br /&gt;
    She sighs, softly. &amp;quot;... I&#039;m sorry,&amp;quot; she says, then. &amp;quot;Kimi-san wanted a traditional wedding... so there wasn&#039;t any chance for me to write vows which honoured you. But those vows... they were written for another kind of person entirely. For the &#039;three submissions&#039;... but my submission&#039;s to my &#039;&#039;seishitsu.&#039;&#039; I even went back to the shrine, after, and told the Gods we&#039;d sworn false vows...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed we would,&amp;quot; Miho says of Tyrrha and knowledge of what she&#039;s made of, even without the knowledge of what she truly was. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is,&amp;quot; Miho agrees. &amp;quot;She&#039;s older than he is, did you recall? ...The men wore suits, largely in black. The ties varied, however; Tomoki wore one in green. His sister wore a green dress, as well. The women were in various other colors, some of which their men matched their ties to. The courthouse itself was largely white on the inside. And there was blue carpet.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A paired effort indeed. And, &amp;quot;You did. And it is true; we must be open, he and I, to ready ourselves to take Hiroki. ...But it is still my wish that you stay with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. Wife. &amp;quot;Indeed. I cannot guarantee he will never use the words... but he is aware, accepting, of your primacy. There are things he will ask of me, and I will do them. Just as I ask of him to be an open stability for Hiroki. ...His career looks better with a wife, for instance, to go with him to premieres. He will be expected to do such things, rather than always go with the young women he stars with.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She is cutting her heart--and, well... She can live with that. &lt;br /&gt;
&lt;br /&gt;
Miho feels the scratched-at dressing... perhaps they will have to change it again. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is right,&amp;quot; Miho says. &amp;quot;And I &#039;&#039;always&#039;&#039; will.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But she&#039;s sorry? &amp;quot;That isn&#039;t your fault,&amp;quot; Miho says to Yua, shaking her head gently. &amp;quot;Even with me, it was somewhat difficult to push through; if Tomoki had not been on my side, his family might have taken issue.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yes. Submit only to me, my sokushitsu. And I will always catch you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I will not pretend to subordinate my life to him. There are things I will give him... but not control over what I value.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A pause. &amp;quot;As to my cousin...&amp;quot; She shakes her head. &amp;quot;Tradition is good. I believe in tradition. However, he needs it more than I do. He has more to &#039;prove&#039;, has to demonstrate his worthiness for the position, while for me it is simply assumed by my blood and bearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Oh, like Sister-in-law!&amp;quot; Kimitake&#039;s sister, Ema, that is; the woman who taught him that an eldest &#039;&#039;daughter&#039;&#039; means nothing to the bones of succession.&lt;br /&gt;
&lt;br /&gt;
    Which explains, in turn, why he&#039;s all but abandoned his...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Green...&amp;quot; Yua giggles, as she reaches up, to poke Miho&#039;s hair. &amp;quot;Green!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That explains that, in her mind. She&#039;s satisfied, at least, to see that Miho&#039;s lapels are &#039;&#039;gold.&#039;&#039; But with the colours, Yua can visualise things a little better... at least to identify who &#039;&#039;matched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Which is the important part of appearances, really.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm... he&#039;s staying with &#039;&#039;us,&#039;&#039;&amp;quot; Yua insists, then, with a hint of pettiness. It is at least followed with a more generous, &amp;quot;But he can stay, Mimi. I&#039;ll cook dinner for him, too! Just like I promised!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Just so long as he doesn&#039;t invade &#039;&#039;their room,&#039;&#039; she&#039;s already stipulated. ... she at least extends them the same courtesy; she doesn&#039;t enter &#039;&#039;Tomoki&#039;s&#039;&#039; room, either.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s good he gets that...&amp;quot; Yua sighs, her cheer dimming, &amp;quot;and... Kimi-san&#039;s like that, too,&amp;quot; and perhaps her sadness relates to her own duties. &amp;quot;I hope it&#039;ll be easier for you, Mimi...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ... in her wishes, there is a certain corollary in how hard it is for &#039;&#039;Yua&#039;&#039; which she does not dwell on.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s why I can sleep at all,&amp;quot; Yua admits, her fingers curling into Miho&#039;s, &amp;quot;while I&#039;m here.&amp;quot; Because if they take her, Miho will &#039;&#039;find&#039;&#039; her, just as she did before.&lt;br /&gt;
&lt;br /&gt;
    She still isn&#039;t sleeping well, but at least she&#039;s sleeping at &#039;&#039;all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mou... I&#039;m glad he stood up for it,&amp;quot; Yua says, giving Miho&#039;s hand a little squeeze. And then --&lt;br /&gt;
&lt;br /&gt;
    Then, Yua&#039;s face flushes, a pleased smile breaking through her malaise as she giggles and nuzzles at Miho&#039;s neck. &amp;quot;Ahh, Mimi...! When you say things like that, my heart quickens right up! See?&amp;quot; And there, she clasps the hand Miho isn&#039;t using to hold her, and presses it shamelessly to her breast.&lt;br /&gt;
&lt;br /&gt;
    Thump, thump, she is alive.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;m glad,&amp;quot; she murmurs, then. &amp;quot;Mimi should get to have the first word. I really believe in that... I want to hear what Mimi&#039;s saying, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (They say the first marriage between Izanami and Izanagi spawned terrible monsters because Izanami spoke before her husband... but the monsters Miho brings forth are something Yua embraces, too.)&lt;br /&gt;
&lt;br /&gt;
    Hand to her chest, Miho may well feel the difference in the way her heart is still fast, to turn her attention back to Kimitake; not only tachycardic but with a little intake of breath, stifled in her appearance but plain to touch. Perhaps it&#039;s the tradition that gives her pause. &amp;quot;Kimi-san has a lot to prove,&amp;quot; she says, her voice growing quiet again. &amp;quot;Nn... but I guess I get it... sometimes tradition&#039;s really intimidating,&amp;quot; and here, surely Yua confesses the source of her anxiety. &amp;quot;I know I don&#039;t always do a good job... Mimi&#039;s like a real samurai, but I grew up only really reading about them in books... before I met you, I had no idea people still lived that way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Miho confirms. But green! For Miho&#039;s hair. Of course. &lt;br /&gt;
&lt;br /&gt;
Miho&#039;s lapels are gold indeed, a little bit of ostentatiousness to merit the occasion. But as for staying--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; Miho says. &amp;quot;That&#039;s just how I want it.&amp;quot; A smile then. &amp;quot;Generous. But indeed, you promised; I expect nothing less. ...I&#039;ll make sure he&#039;s appropriately grateful.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho is willing to stay in either; her own room was hers first, of course, but now it is &#039;&#039;theirs&#039;&#039;, and Miho respects that greatly. &lt;br /&gt;
&lt;br /&gt;
But, &amp;quot;He does.&amp;quot; But he&#039;s also like that. &amp;quot;So far it hasn&#039;t been onerous,&amp;quot; Miho says. It&#039;s not like he expects her to &#039;&#039;cook&#039;&#039;, just to go places with him. ...Granted, dressing up for fancy parties &#039;&#039;is&#039;&#039; sometimes an imposition for her, but it&#039;s a trade she&#039;ll gladly make for Hiroki&#039;s security. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; Miho says of Yua&#039;s sleep, gently. &lt;br /&gt;
&lt;br /&gt;
Then--Miho feels it! She lets her fingers focus on that thump thump. &amp;quot;...Then I&#039;ll make sure I say my words to you,&amp;quot; she says, leaning in. &amp;quot;To you, most of all.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho will summon whatever monsters she must, for her family. &lt;br /&gt;
&lt;br /&gt;
Miho does notice, though; a little bit of breath... Hm. Why is that? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It can be,&amp;quot; Miho agrees, because it&#039;s not intimidating to &#039;&#039;her&#039;&#039; but she maintains at least the barest ability to empathize on that front. &amp;quot;Most people don&#039;t know,&amp;quot; Miho says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But you are perfect, for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Miho&#039;s expectations are reassuring, to Yua; they are the structure she builds her life on. She smiles, to her, and it widens a little when she assures her she&#039;ll keep &#039;&#039;him&#039;&#039; in line too. &amp;quot;Yes, my &#039;&#039;seishitsu,&#039;&#039;&amp;quot; she says, acquiescent.&lt;br /&gt;
&lt;br /&gt;
    And of course Miho&#039;s room gets to be &#039;&#039;her&#039;&#039; room, too; she&#039;s &#039;&#039;Miho&#039;s&#039;&#039; first wife. It might well be &#039;&#039;fairer&#039;&#039; if Yua had a room of her own for when Miho wasn&#039;t bringing her into hers... but Yua isn&#039;t terribly &#039;&#039;fair.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    At least Miho hasn&#039;t suffered, the way Yua has, under those &#039;&#039;arrangements.&#039;&#039; &amp;quot;Good,&amp;quot; she smiles, when Miho assures her it isn&#039;t so onerous. And she is glad that Miho understands. And...&lt;br /&gt;
&lt;br /&gt;
    And then Miho leans in, and she can &#039;&#039;feel&#039;&#039; the way Yua shivers, hearing her words at her ear. &amp;quot;Oh... I... I want that more than anything,&amp;quot; she admits, her own voice a touch more hushed. &amp;quot;I can&#039;t wait to get home... with you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Yua wonders -- but only briefly -- whether Miho summoning demons could get them a little privacy here. She has not noticed whether Miho has been looking over her head, at any point during this interlude, to signal eyes at the &#039;&#039;door.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    But then, that breath... and it&#039;s different, to the excitement that quickens her, when Miho leans in. Though... perhaps not different enough for Yua to recall it, as Miho assures her of her perfection. &amp;quot;My King,&amp;quot; she purrs, hearing that. &amp;quot;I&#039;m your Queen, aren&#039;t I...? Ha ha... it&#039;s kind of funny... I never thought I&#039;d be a samurai&#039;s wife, when I was young. I thought I&#039;d be a famous ballerina, performing all over the world... but now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Her cheeks are still flushed, as she pulls back to look to Miho properly. &amp;quot;... you make me feel more adored than the crowd that would fill the Palais Garnier.&amp;quot; The most famous opera house in the world, that is -- now exclusively reserved for ballet. &amp;quot;You make me feel so special... just as high in bearing as you. You&#039;re really amazing, Mimi... even when I first saw you perform, I just had to get closer to you... and I still feel so warm, when I see you. You&#039;re brilliant...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Fairness is for others; that is not their top priority. &lt;br /&gt;
&lt;br /&gt;
But Yua shivers, and Miho smiles, that smile spreading across her face slowly and warmly. She would notice, if anyone were looking at the door... &lt;br /&gt;
&lt;br /&gt;
But she does not summon demons, privacy or not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are,&amp;quot; Miho says. &amp;quot;My Queen. ...Mm... I thought you would be both,&amp;quot; she says. &lt;br /&gt;
&lt;br /&gt;
Miho looks into Yua&#039;s eye. &amp;quot;...But I do adore you. More than any of them every could.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should feel special. You should feel beyond special, the very height of the stars, because that is what you are, Yua.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...If I am brilliant, I would not be half so without you shining with me. Our lights shine together, Yua.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;I&#039;m happy performing for you,&amp;quot; Yua sighs, and the warmth she always feels feels so much moreso seeing that smile on Miho&#039;s face. &amp;quot;Because you adore me most of all... and you deserve the best parts of me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Miho elevates her, and she listens, rapt, wrapped up in her words and her embrace. Her lips part, with the flush of her cheeks, and she almost forgets herself as she leans up --&lt;br /&gt;
&lt;br /&gt;
    -- before an alarm beeps, somewhere in the halls, and she stops herself with a sharp gasp.&lt;br /&gt;
&lt;br /&gt;
    They&#039;re being watched... what if there&#039;s more bugs in the room, now, too...?&lt;br /&gt;
&lt;br /&gt;
    So there is that moment of pause -- before Yua bites her lip. &amp;quot;When you help me shower,&amp;quot; she beseeches her, kept to anticipation, &amp;quot;will you kiss me, Mimi...? I want... those special feelings... oh, even if it isn&#039;t really safe here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Tomorrow, she&#039;s always said. Perhaps she can go home tomorrow.&lt;br /&gt;
&lt;br /&gt;
    But so far, tomorrow&#039;s never come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;I will have them,&amp;quot; Miho assures Yua. &lt;br /&gt;
&lt;br /&gt;
Beep. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will,&amp;quot; Miho tells Yua--though likely only that. ...She can only press back so far at the hospital, but within that range, she will press hard. &lt;br /&gt;
&lt;br /&gt;
Tomorrow... &lt;br /&gt;
&lt;br /&gt;
...No, tomorrow hasn&#039;t come yet. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soon, though. ...Soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Oh, &#039;&#039;Miho...&#039;&#039;&amp;quot; Yua sighs, and in that moment invokes Miho&#039;s name with no decoration to protect it, the way Miho is privileged to use hers; a thing reserved, on Yua&#039;s lips, for these most intimate moments. She&#039;s happy, that way; she &#039;&#039;likes&#039;&#039; giving Miho that power.&lt;br /&gt;
&lt;br /&gt;
    There&#039;s just one small, tragic, horrible little thing about this moment: &#039;&#039;she&#039;s still in the horror place.&#039;&#039; (That&#039;s what Yua calls hospital, in her head.) Even Miho is only so powerful, here...&lt;br /&gt;
&lt;br /&gt;
    ... though Yua clasps Miho&#039;s pale hand to her own heart, still, against that awful hospital gown she&#039;s made to wear.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;ll be waiting,&amp;quot; she promises her, voice hushed. &amp;quot;Miimimi... I&#039;ll wait desperately for your order to make sense of me again. Everything will be so much better... when you can take what&#039;s yours again... when I&#039;m isolated from you, it&#039;s so wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Anxiety wraps itself around her anticipation; she downright &#039;&#039;expects&#039;&#039; to be told off, again, as they have been more than once before.&lt;br /&gt;
&lt;br /&gt;
    But...&lt;br /&gt;
&lt;br /&gt;
    If she can&#039;t even tell Miho what she&#039;s missing...&lt;br /&gt;
&lt;br /&gt;
    ... and it&#039;s not only Yua, who&#039;s missing it.&lt;br /&gt;
&lt;br /&gt;
    She can tell.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Maybe tomorrow,&amp;quot; Yua says, again. &amp;quot;I&#039;ll try really hard... so wait for me too, Mimi... those special demands... save them all for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    It&#039;s different, after all, when Miho is with a man.&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;This&#039;&#039; Miho, at least... this Miho is all for Yua.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Lisa_Silverman&amp;diff=6262</id>
		<title>Lisa Silverman</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Lisa_Silverman&amp;diff=6262"/>
		<updated>2026-10-31T22:02:25Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Soundtrack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt;&#039;&#039;&#039;Lisa Silverman&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:LisaSmilePortrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Lisa Silverman&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| The Lovers&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1995|05|04}} (May 4, 1995)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Blonde&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Rengedari Ward, Sumaru&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Seven Sisters High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Second Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 2 (FC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Lisa&#039;s Cantonese lesson #1! &#039;Lei Ho&#039; means &#039;Hello&#039;. Useful, huh?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular student at Seven Sisters High School and relatively new idol as part of Muses, Lisa Silverman really stands out. On top of her natural blonde hair and blue eyes, she&#039;s an energetic girl with a love of kung fu movies and a penchant for sprinkling Cantonese into her speech. Despite what many might assume from all those things, she&#039;s not actually a foreigner--she was born and raised in Japan by naturalized citizens, and doesn&#039;t speak more than a couple of poorly-pronounced words of English. People&#039;s assumptions can get on her nerves, but she pushes on with her best friends Mami Shibata and Miho Ogishima. The rumors go that she has her eyes set on popular guy Tatsuya Suou... but she&#039;s not actually sure exactly what she feels, looking at him now.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Lisa grew up in Sumaru, the daughter of two naturalized Japanese citizens--they were born in the US, but their hearts, apparently, belonged to Japan.&lt;br /&gt;
&lt;br /&gt;
While they attempted to mold her into the ideal young Japanese woman, time will tell if that was such a good idea; after all, she&#039;s chosen her own path, and ten years ago...&lt;br /&gt;
&lt;br /&gt;
What happened ten years ago?  Nothing in particular.  But not long after her little sister Amy came along.&lt;br /&gt;
&lt;br /&gt;
Since, Lisa has grown up on kung fu and tea ceremony, mixing her ways of life and growing into a formidable girl.&lt;br /&gt;
&lt;br /&gt;
In the spring, she had her debut as one of the Muses, an idol group made up of her and her two best friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
&lt;br /&gt;
An ordinary life, just like &#039;they&#039; agreed.  All except for one...&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
|[[Minako Arisato]]&lt;br /&gt;
|Minako-chan&lt;br /&gt;
| 0. The Fool&lt;br /&gt;
|Friend&lt;br /&gt;
|Super cute.  Lisa likes her free-spirited way of going around--but is kind of curious what&#039;s under the surface.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Yua Ijuuin]]&lt;br /&gt;
|Ijuuin-sensei&lt;br /&gt;
| III. The Empress&lt;br /&gt;
|Dance Teacher&lt;br /&gt;
|She&#039;s great, and apparently has a stylist?  Lisa never thought she&#039;d see a pregnant woman with that many spikes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jun Kashihara]]&lt;br /&gt;
|Jun-san&lt;br /&gt;
| X. The Wheel of Fortune&lt;br /&gt;
|Friend&lt;br /&gt;
|Lisa definitely didn&#039;t talk about gay rights without realizing he&#039;s probably gay.  That definitely didn&#039;t happen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ririka Kawase]]&lt;br /&gt;
|Kawase-san&lt;br /&gt;
| XII. The Hanged Man&lt;br /&gt;
|Acquaintance&lt;br /&gt;
|Pretty nice--and very into music.  But was it really her sister involved with that scary guy?&lt;br /&gt;
|-&lt;br /&gt;
|[[Eikichi Mishina]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Brain-Dyed Boss&amp;lt;/s&amp;gt; Mishina-san&lt;br /&gt;
| XIII. Death&lt;br /&gt;
|Irritant&lt;br /&gt;
|He&#039;s got a good band, and knows how to put on a show.  But what&#039;s with these nicknames!?  Lisa&#039;s trying to be nice but come on!!&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsuya Suou]]&lt;br /&gt;
| Suou-san&lt;br /&gt;
| XIX. The Sun&lt;br /&gt;
|??????&lt;br /&gt;
|Why does her heart ache when she thinks too much about him?&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyousuke Suzuki]]&lt;br /&gt;
| Suzuki-san&lt;br /&gt;
| VII. The Chariot&lt;br /&gt;
|Competitor&lt;br /&gt;
|Hopefully they&#039;ll get to train together again sometime.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yukari Takeba]]&lt;br /&gt;
|Yukari-chan&lt;br /&gt;
| VI. The Lovers&lt;br /&gt;
|Friend&lt;br /&gt;
|She started relying on Yukari pretty quickly.  It&#039;s like they&#039;ve been friends for much longer than they have.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| Steven Silverman&lt;br /&gt;
| Dad&lt;br /&gt;
| The Emperor&lt;br /&gt;
| Father&lt;br /&gt;
| An imports/exports guy.  Loves Japanese culture enough to naturalize and live in a big traditional house.  Drives Lisa a little crazy, but means well.  &lt;br /&gt;
|-&lt;br /&gt;
| Akiko Silverman&lt;br /&gt;
| Mom&lt;br /&gt;
| The Empress&lt;br /&gt;
| Mother&lt;br /&gt;
| Loves Japanese culture enough to choose a new (Japanese) name!  More like Lisa than she lets on, and is living her best life.  &lt;br /&gt;
|-&lt;br /&gt;
| Amy (Eimi) Silverman&lt;br /&gt;
| Ami-chan&lt;br /&gt;
| The Star&lt;br /&gt;
| Sister (Younger)&lt;br /&gt;
| Lisa&#039;s darling little sister!! Her black hair stands out less than Lisa&#039;s blonde, but she still stands out.  Likes gymnastics and loves animals.  She&#039;s part of why Lisa buckles down with her family.&lt;br /&gt;
|-&lt;br /&gt;
| Mami Shibata&lt;br /&gt;
| Sheba&lt;br /&gt;
| Priestess&lt;br /&gt;
| Friend/Groupmate&lt;br /&gt;
| The calm one.  She does kung fu with Lisa!  Very much a big sister type, sensitive to other peoplees&#039; needs.  Blood type AB, birthday 9/2.  &lt;br /&gt;
|-&lt;br /&gt;
| Miho Ogishima&lt;br /&gt;
| Mee-ho&lt;br /&gt;
| Magician&lt;br /&gt;
| Friend/Groupmate&lt;br /&gt;
| The cute one.  Ditzy and cries easily.  Her birthday is 7/22 and her blood type is B!  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
*&#039;Ginko&#039;s Theme&#039; - Persona 2 IS OST https://www.youtube.com/watch?v=U5CmJCLARHU&lt;br /&gt;
*&#039;Flashback&#039; - The Birthday Massacre  https://www.youtube.com/watch?v=aUQIAz2TVLM&lt;br /&gt;
&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Gallery = &lt;br /&gt;
&lt;br /&gt;
[[File:LisaBig.png|350px|Lisa&#039;s portrait from the PSP remake!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Seven Sisters High School]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Lisa_Silverman&amp;diff=6261</id>
		<title>Lisa Silverman</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Lisa_Silverman&amp;diff=6261"/>
		<updated>2026-10-31T22:02:16Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Soundtrack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt;&#039;&#039;&#039;Lisa Silverman&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:LisaSmilePortrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Lisa Silverman&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| The Lovers&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1995|05|04}} (May 4, 1995)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Blonde&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;5&amp;quot; / 165cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Rengedari Ward, Sumaru&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Seven Sisters High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Second Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 2 (FC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Lisa&#039;s Cantonese lesson #1! &#039;Lei Ho&#039; means &#039;Hello&#039;. Useful, huh?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular student at Seven Sisters High School and relatively new idol as part of Muses, Lisa Silverman really stands out. On top of her natural blonde hair and blue eyes, she&#039;s an energetic girl with a love of kung fu movies and a penchant for sprinkling Cantonese into her speech. Despite what many might assume from all those things, she&#039;s not actually a foreigner--she was born and raised in Japan by naturalized citizens, and doesn&#039;t speak more than a couple of poorly-pronounced words of English. People&#039;s assumptions can get on her nerves, but she pushes on with her best friends Mami Shibata and Miho Ogishima. The rumors go that she has her eyes set on popular guy Tatsuya Suou... but she&#039;s not actually sure exactly what she feels, looking at him now.&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Lisa grew up in Sumaru, the daughter of two naturalized Japanese citizens--they were born in the US, but their hearts, apparently, belonged to Japan.&lt;br /&gt;
&lt;br /&gt;
While they attempted to mold her into the ideal young Japanese woman, time will tell if that was such a good idea; after all, she&#039;s chosen her own path, and ten years ago...&lt;br /&gt;
&lt;br /&gt;
What happened ten years ago?  Nothing in particular.  But not long after her little sister Amy came along.&lt;br /&gt;
&lt;br /&gt;
Since, Lisa has grown up on kung fu and tea ceremony, mixing her ways of life and growing into a formidable girl.&lt;br /&gt;
&lt;br /&gt;
In the spring, she had her debut as one of the Muses, an idol group made up of her and her two best friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
&lt;br /&gt;
An ordinary life, just like &#039;they&#039; agreed.  All except for one...&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
|[[Minako Arisato]]&lt;br /&gt;
|Minako-chan&lt;br /&gt;
| 0. The Fool&lt;br /&gt;
|Friend&lt;br /&gt;
|Super cute.  Lisa likes her free-spirited way of going around--but is kind of curious what&#039;s under the surface.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Yua Ijuuin]]&lt;br /&gt;
|Ijuuin-sensei&lt;br /&gt;
| III. The Empress&lt;br /&gt;
|Dance Teacher&lt;br /&gt;
|She&#039;s great, and apparently has a stylist?  Lisa never thought she&#039;d see a pregnant woman with that many spikes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jun Kashihara]]&lt;br /&gt;
|Jun-san&lt;br /&gt;
| X. The Wheel of Fortune&lt;br /&gt;
|Friend&lt;br /&gt;
|Lisa definitely didn&#039;t talk about gay rights without realizing he&#039;s probably gay.  That definitely didn&#039;t happen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ririka Kawase]]&lt;br /&gt;
|Kawase-san&lt;br /&gt;
| XII. The Hanged Man&lt;br /&gt;
|Acquaintance&lt;br /&gt;
|Pretty nice--and very into music.  But was it really her sister involved with that scary guy?&lt;br /&gt;
|-&lt;br /&gt;
|[[Eikichi Mishina]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Brain-Dyed Boss&amp;lt;/s&amp;gt; Mishina-san&lt;br /&gt;
| XIII. Death&lt;br /&gt;
|Irritant&lt;br /&gt;
|He&#039;s got a good band, and knows how to put on a show.  But what&#039;s with these nicknames!?  Lisa&#039;s trying to be nice but come on!!&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsuya Suou]]&lt;br /&gt;
| Suou-san&lt;br /&gt;
| XIX. The Sun&lt;br /&gt;
|??????&lt;br /&gt;
|Why does her heart ache when she thinks too much about him?&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyousuke Suzuki]]&lt;br /&gt;
| Suzuki-san&lt;br /&gt;
| VII. The Chariot&lt;br /&gt;
|Competitor&lt;br /&gt;
|Hopefully they&#039;ll get to train together again sometime.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yukari Takeba]]&lt;br /&gt;
|Yukari-chan&lt;br /&gt;
| VI. The Lovers&lt;br /&gt;
|Friend&lt;br /&gt;
|She started relying on Yukari pretty quickly.  It&#039;s like they&#039;ve been friends for much longer than they have.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#ff6a6a; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#fffacd&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| Steven Silverman&lt;br /&gt;
| Dad&lt;br /&gt;
| The Emperor&lt;br /&gt;
| Father&lt;br /&gt;
| An imports/exports guy.  Loves Japanese culture enough to naturalize and live in a big traditional house.  Drives Lisa a little crazy, but means well.  &lt;br /&gt;
|-&lt;br /&gt;
| Akiko Silverman&lt;br /&gt;
| Mom&lt;br /&gt;
| The Empress&lt;br /&gt;
| Mother&lt;br /&gt;
| Loves Japanese culture enough to choose a new (Japanese) name!  More like Lisa than she lets on, and is living her best life.  &lt;br /&gt;
|-&lt;br /&gt;
| Amy (Eimi) Silverman&lt;br /&gt;
| Ami-chan&lt;br /&gt;
| The Star&lt;br /&gt;
| Sister (Younger)&lt;br /&gt;
| Lisa&#039;s darling little sister!! Her black hair stands out less than Lisa&#039;s blonde, but she still stands out.  Likes gymnastics and loves animals.  She&#039;s part of why Lisa buckles down with her family.&lt;br /&gt;
|-&lt;br /&gt;
| Mami Shibata&lt;br /&gt;
| Sheba&lt;br /&gt;
| Priestess&lt;br /&gt;
| Friend/Groupmate&lt;br /&gt;
| The calm one.  She does kung fu with Lisa!  Very much a big sister type, sensitive to other peoplees&#039; needs.  Blood type AB, birthday 9/2.  &lt;br /&gt;
|-&lt;br /&gt;
| Miho Ogishima&lt;br /&gt;
| Mee-ho&lt;br /&gt;
| Magician&lt;br /&gt;
| Friend/Groupmate&lt;br /&gt;
| The cute one.  Ditzy and cries easily.  Her birthday is 7/22 and her blood type is B!  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
&#039;Ginko&#039;s Theme&#039; - Persona 2 IS OST https://www.youtube.com/watch?v=U5CmJCLARHU&lt;br /&gt;
&#039;Flashback&#039; - The Birthday Massacre  https://www.youtube.com/watch?v=aUQIAz2TVLM&lt;br /&gt;
&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Gallery = &lt;br /&gt;
&lt;br /&gt;
[[File:LisaBig.png|350px|Lisa&#039;s portrait from the PSP remake!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Seven Sisters High School]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Reiya_Aomori&amp;diff=6260</id>
		<title>Reiya Aomori</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Reiya_Aomori&amp;diff=6260"/>
		<updated>2026-10-31T05:00:18Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Season 1, Episode 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;Reiya Aomori&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Reiya_Flor_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Reiya Aomori (青森 黎弥)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Hermit}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Male&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1995|08|07}} (August 7, 1995)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Purple&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; (170cm)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Iwatodai Dorm, Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Gekkoukan High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Second Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 3 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| [[SEES]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Another step closer.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reiya Aomori is a popular second-year student at Gekkoukan High School, whose appeal relies heavily on the &#039;mystery&#039; he presents.  In reality, he&#039;s as awkward as any other teenager--he&#039;s just better at hiding it and tends not to bring up his confusion at the feelings of others.  People know that he lost his father ten years ago and that his mother works for the Kirijo Group as a researcher, but not a lot about what he&#039;s thinking day to day.  Also a member of the Drama Club, Reiya works mostly behind-the-scenes, supporting friends in the spotlight.  But there is another reason he stays out of the limelight: he is heir to a tradition of true ninja, dating back from history into the modern day.  Now, he serves SEES and the Kirijo Group, but keeping secrets from people he lives with and risks his life with is more difficult than he imagined.  &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
&lt;br /&gt;
Reiya joined SEES early in the Episode, and became a memeber in good standing, going on missions for Ikutsuki and for SEES as a whole.  He was there, keeping secrets, up until they went to Yakushima and he revealed much of what he knew--as did his mother.  He adapted to keeping fewer secrets (but still some) and grew closer to SEES.  The most vital mission for him was not the fight against Empress and Emperor but the rescue of his ex-girlfriend, Beniho Igarashi, from the heights of Tartarus.  &lt;br /&gt;
&lt;br /&gt;
He made friends, which he didn&#039;t expect.  But as the Sky Museum burned and the Episode turned...&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy figure in light armor and dark blue clothes, with brown hair and golden eyes.  He half-crouches as if in stealth, and strikes with needles and complex hand gestures.  Hino Kunimitsu was a youth whose father, a high counselor to Emperor Go-Daigo, was declared a traitor and set to be executed.  He tried to visit his father one last time, but was denied by a corrupt monk, and would later take revenge by sneaking into the monk&#039;s home to assassinate him with his own sword.  &lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Takeba-san&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| &amp;quot;Takeba, is it?  We don&#039;t need to be friends.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notable NPCs===&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:SEES]]&lt;br /&gt;
[[Category:Gekkoukan High School]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Logs_and_Cutscenes&amp;diff=6258</id>
		<title>Logs and Cutscenes</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Logs_and_Cutscenes&amp;diff=6258"/>
		<updated>2026-10-31T04:29:44Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Season 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
What follows is a list of logs on the wiki that are appropriately formatted.  To format, use our [[Log Template]] for logs and cutscenes.  For preparing logs for posting, also see [https://pastebin.com/evq2j289 Log Muncher!] &lt;br /&gt;
&lt;br /&gt;
=Episode 1=&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|category       = season 1&lt;br /&gt;
|titleregexp    = ^2025\-0([6-9]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|category       = season 1&lt;br /&gt;
|titleregexp    = ^2025\-1([0-2]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|categorymatch  = Season 1% Episode 1&lt;br /&gt;
|titleregexp    = ^2026\-0([1-6]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Cutscenes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&lt;br /&gt;
|categorymatch  = Season 1% Episode 1&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Cutscenes not found for this season.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|categorymatch  = Season 1% Episode 2&lt;br /&gt;
|titleregexp    = ^2026\-0([1-6]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|categorymatch  = Season 1% Episode 2&lt;br /&gt;
|titleregexp    = ^2026\-0([6-9]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|categorymatch  = Season 1% Episode 2&lt;br /&gt;
|titleregexp    = ^2026\-1([0-2]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cutscenes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&lt;br /&gt;
|categorymatch  = Season 1% Episode 2&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Cutscenes not found for this season.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Logs_and_Cutscenes&amp;diff=6257</id>
		<title>Logs and Cutscenes</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Logs_and_Cutscenes&amp;diff=6257"/>
		<updated>2026-10-30T02:56:20Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Season 1 */  Updated for the next set of logs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
What follows is a list of logs on the wiki that are appropriately formatted.  To format, use our [[Log Template]] for logs and cutscenes.  For preparing logs for posting, also see [https://pastebin.com/evq2j289 Log Muncher!] &lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|category       = season 1&lt;br /&gt;
|titleregexp    = ^2025\-0([6-9]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|category       = season 1&lt;br /&gt;
|titleregexp    = ^2025\-1([0-2]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|category       = season 1&lt;br /&gt;
|titleregexp    = ^2026\-0([1-6]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|category       = season 1&lt;br /&gt;
|titleregexp    = ^2026\-0([6-9]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = logs&lt;br /&gt;
|category       = season 1&lt;br /&gt;
|titleregexp    = ^2026\-1([0-2]+)\-([[:alnum:][:space:][:punct:]]+)$&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| count = 1000&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Logs not found for this season and date range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cutscenes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]], &lt;br /&gt;
        |noresultsheader=Cutscenes not found for this season.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Characters&amp;diff=6256</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Characters&amp;diff=6256"/>
		<updated>2026-10-29T22:46:41Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Inappable */ Futaba sure was appable!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; - A standard protagonist, such as Junpei Iori or Ryuji Sakamoto.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chorus&#039;&#039;&#039; - A noncombatant character or one who does not participate in combat, such as Kenji Tomochika or Daisuke Nagase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis&#039;&#039;&#039; - An antagonist, such as Takaya Sakaki or Tatsuya Sudou.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feature Character (FC)&#039;&#039;&#039; - A character directly from one of our canon sources, such as Yukari Takeba or Morgana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Character (OC)&#039;&#039;&#039; - A character devised by a player for the game.&lt;br /&gt;
&lt;br /&gt;
Our policy is to allow a total of six combatant alts, of which one must be a Feature Character, one a Nemesis, and one assigned to an Original Theme.  In short, you have three &#039;free&#039; slots&#039;, and then three slots that must each satisfy a separate one of the preceding criteria.  There is additional availability for one Chorus slot, which does not count against your alts, but will be made to count if they engage in combat or otherwise join the narrative prominently.  If a character changes roles in a way which would put you in violation of this alt limit, you must rearrange your characters to be within this policy within 30 days, or we will require you to drop any characters in excess of the policy.  One may apply for characters at a maximum frequency of one per week until they hit the limit.&lt;br /&gt;
&lt;br /&gt;
When a Feature Character or theme first opens, there will be a three-day closing period for any approvable applications received for it for six months afterwards to allow people a chance to submit a contesting application. Any contesting apps must be received within that three-day time frame; an app received after the closing period has ended will not be considered. Posts will be made on the MUSH to inform everyone of which FCs are closing and which have become contested. After those six months have passed, FCs will close immediately after an approvable app like any other character.&lt;br /&gt;
&lt;br /&gt;
Our app and request cycle runs from 11:59 PM Eastern Friday (received) to 8 AM Wednesday (responded). In other words, if you get your app in by 11:59 PM EST on Friday, you will receive a response by 8 AM on Wednesday. Wednesday 8 AM is also when passwords are sent out for approved applications, barring any delays due to an app contest and/or closure period. If a closure period takes one past Wednesday, the password will go out as soon as the character closes. If there is an app contest, the password will go out within 24 hours of the character closure to allow time for staff to make a decision on the contest.&lt;br /&gt;
&lt;br /&gt;
==Idle Policy==&lt;br /&gt;
&lt;br /&gt;
In general we expect a scene per month on most characters, and ideally more--if you don&#039;t make the minimum, or if you make only the minimum for an extended period, we may prompt you for activity.  This is more important when the character is needed for an active plot, and will be enforced more strictly at those times.&lt;br /&gt;
&lt;br /&gt;
We reserve the right to judge activity based on context, but will always provide at least two weeks&#039; notice before removing a player from a character for idle reasons.  However, if a Feature Character isn&#039;t logged in for three months, we will consider the character abandoned regardless of warnings.  For an Original Character, this period is extended to six months.&lt;br /&gt;
&lt;br /&gt;
Note that staff will be more lenient towards those who give an advance warning and make a vacation post.&lt;br /&gt;
&lt;br /&gt;
==FCs and Portrayal==&lt;br /&gt;
&lt;br /&gt;
In general, we think players should play their characters as they see fit.  However, if a portrayal is actively disruptive to the cast, we reserve the right to intervene.  This will begin with discussions; only if there is no other solution will a player be removed from an FC for non-&#039;canon&#039; portrayal.  While we obviously cannot tell a player they&#039;re playing their OC in a non-&#039;canon&#039; way, we do reserve the right to remove any character--FC or OC--who is proving disruptive to the game as a whole.  &lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
We encourage the use of NPCs to flesh out your character&#039;s story and the world.  However, we reserve the right to ask players to app particularly prominent NPCs if they&#039;re going to have major effects on the narrative.  If you pose an NPC as often as your own character, you should probably app them then too.  Staff will mostly be permissive in this matter, but there are limits.  Please continue to follow restricted/inappable rules as regards NPCs as well.&lt;br /&gt;
&lt;br /&gt;
Significant use of FC NPCs (such as Koromaru) should be done with permission of staff or the FC to whom they belong, if they do &#039;belong&#039; to anyone.  Yukari is free to pose her mother; Junpei is not free to pose Yukari&#039;s mother.  However, anybody can pose that Tanaka&#039;s on the TV on Sundays.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not sure who an FC NPC &#039;belongs&#039; to, just check with staff before posing them beyond a cameo matching their portrayal.  For instance, you&#039;re free to pose that the Old Couple at the bookstore in Iwatodai are at the shop selling books without staff intervention.  Working part-time at the same bookstore would merit a request, unlike working part-time at one of the many shops that offer part-time work in canon, because the latter is open to anyone and the former is a small shop implied to have no extra staff.&lt;br /&gt;
&lt;br /&gt;
==Inappable/Restricted==&lt;br /&gt;
&lt;br /&gt;
Some characters, meanwhile, are restricted or flatly inappable.  In the former case, we have criteria to judge whether a given app can go through; in the later case, we simply will not accept applications for those characters or concepts.  Restricted concepts include [[Nonhuman Characters]].  See that file for rules on demons, hybrids, and other supernatural entities that can follow our rules.&lt;br /&gt;
&lt;br /&gt;
==Inappable==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptually Inappable:&#039;&#039;&#039;&lt;br /&gt;
* Cyborg Supersoldiers (sorry, Persona 1)&lt;br /&gt;
* Characters of independent, accessible wealth sufficient to solve the plot(s) of the game&lt;br /&gt;
* Actual Demons in Demon form, Demon hybrids, or any supernatural entity that can&#039;t fake being human (or animal) for our purposes&lt;br /&gt;
* Gods and other entities of incredible enough power to solve the plot(s) of the game&lt;br /&gt;
* Any version of a character that is specifically from the Persona 2 Innocent Sin timeline (besides Tatsuya Suou)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appable, But:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This category is for characters that either wield such incredible powers and hold such setting secrets, or are mostly by their very nature mostly NPCs that are partially under control of the staff.  While they can be applied for, know that playing them will be an ongoing conversation with the staff.&#039;&#039;&lt;br /&gt;
* Hisataka Shinjo&lt;br /&gt;
* Tatsuzou Sudou&lt;br /&gt;
* Masayoshi Shido&lt;br /&gt;
* Tatsuya Sudou&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporarily Inappable Due to Plot:&#039;&#039;&#039;&lt;br /&gt;
* Ryoji Mochizuki&lt;br /&gt;
* OC Anti-Shadow Suppression Weapons&lt;br /&gt;
* Toshiro Kasukabe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Hoc Themes Currently Inappable:&#039;&#039;&#039;&lt;br /&gt;
* Persona 4 (this includes all characters active earlier)&lt;br /&gt;
* Persona 4 Arena and Arena Ultimax&lt;br /&gt;
* Persona 4 Dancing All Night&lt;br /&gt;
* Persona 5 Strikers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanently Inappable:&#039;&#039;&#039;&lt;br /&gt;
* Kumi Hirose - &#039;&#039;Persona 1&#039;&#039; - &#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
* Michiko Matsudaira - &#039;&#039;Persona 1&#039;&#039; - &#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
* Yuriko Yamamoto - &#039;&#039;Persona 1&#039;&#039; - &#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
* Tomomi Fujimori - &#039;&#039;Persona 1&#039;&#039; - &#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
* Yamaoka - &#039;&#039;Persona 1&#039;&#039; - &#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
* Randolph Carter/Chandraputra - &#039;&#039;Persona 2: Eternal Punishment&#039;&#039;&lt;br /&gt;
* Igor - &#039;&#039;All versions&#039;&#039;&lt;br /&gt;
* Nameless - &#039;&#039;Persona 2&#039;&#039;&lt;br /&gt;
* Belladonna - &#039;&#039;Persona 2&#039;&#039;&lt;br /&gt;
* Satomi Tadashi - &#039;&#039;Persona 1&#039;&#039;&lt;br /&gt;
* Garcon Soejima - &#039;&#039;Persona 2&#039;&#039;&lt;br /&gt;
* Daisuke Kaneda - &#039;&#039;Persona 2&#039;&#039; - &#039;&#039;&#039;Deceased&#039;&#039;&#039; - Even if he weren&#039;t already dead.  Thank you Sudou. &lt;br /&gt;
* Koromaru - &#039;&#039;Persona 3&#039;&#039;&lt;br /&gt;
* Pharos - &#039;&#039;Persona 3&#039;&#039;&lt;br /&gt;
* Elizabeth - &#039;&#039;Persona 3&#039;&#039;&lt;br /&gt;
* Theodore - &#039;&#039;Persona 3&#039;&#039;&lt;br /&gt;
* Margaret - &#039;&#039;Persona 4&#039;&#039;&lt;br /&gt;
* Caroline and Justine - &#039;&#039;Persona 5&#039;&#039;&lt;br /&gt;
* Lavenza - &#039;&#039;Persona 5&#039;&#039;&lt;br /&gt;
* All FC Anti-Shadow Suppression Weapons (besides Labrys and Aigis)&lt;br /&gt;
* Broadly, all Persona &#039;Self-Insert&#039; characters of each game&#039;s Production Teams. &lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-27:_Questions_And_Preparations&amp;diff=6255</id>
		<title>2026-10-27: Questions And Preparations</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-27:_Questions_And_Preparations&amp;diff=6255"/>
		<updated>2026-10-28T17:04:49Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Questions And Preparations&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Reiya Aomori, Fuuka Yamagishi *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Naganaki Shrine *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 27, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 31, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;After a couple of days away on a mission for Ikutsuki, Reiya returns.  Fuuka happens upon the Naganaki Shrine while he&amp;#039;s there, and they have a conversation--and a hope that they&amp;#039;ll finish their mission before they, too, graduate.  &amp;#039;&amp;#039;  ----   (|=========================...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Questions And Preparations&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Reiya Aomori]], [[Fuuka Yamagishi]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Naganaki Shrine&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 27, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 31, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;After a couple of days away on a mission for Ikutsuki, Reiya returns.  Fuuka happens upon the Naganaki Shrine while he&#039;s there, and they have a conversation--and a hope that they&#039;ll finish their mission before they, too, graduate.  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|============================= Naganaki Shrine ==============================|)&lt;br /&gt;
 -================================================== Iwatodai City/Iwatodai ====-&lt;br /&gt;
 Naganaki Shrine is a piece of tradition in the middle of the city. Long stairs  &lt;br /&gt;
 lead up to a stone-pathed pavilion lined with sacred trees; immediately to one&#039;s&lt;br /&gt;
 left is a children&#039;s playground, with slide, see-saw and a jungle gym. The first&lt;br /&gt;
 part of the shrine proper is the cleansing area, where one washes out one&#039;s     &lt;br /&gt;
 mouth and hands in order to respectfully meet the Gods. This done, one may      &lt;br /&gt;
 approach the shrine.                                                            &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Two lion-dogs fiercely guard the monetary offering booth, where many a student  &lt;br /&gt;
 has come praying for academic success. Off to the side, one may receive a       &lt;br /&gt;
 relationship fortune and tie it off, in hopes of growing closer to a special    &lt;br /&gt;
 someone. To the other side of the shrine are red pillars which lead one to the  &lt;br /&gt;
 /Inari/ Shrine, another place for prayer. One may receive items, here, if items &lt;br /&gt;
 are sacrificed in turn. Beside the Inari Shrine is a great sacred tree,         &lt;br /&gt;
 protected behind a fence and by a series of tags tied about it from a holy rope;&lt;br /&gt;
 a sign beside it describes the history of this place, going into the sacred tree&lt;br /&gt;
 and the Shrine&#039;s deity.                                                         &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiya Aomori has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Soon, they&#039;ll be third-years--Reiya and many others in SEES. Time to start thinking about futures, about entrance exams, about where they&#039;re going... &lt;br /&gt;
&lt;br /&gt;
Though Reiya already knows some of that, of course. School&#039;s out for the day, and he has made his way to Naganaki Shrine, to look out over the area from the edge of the raised platform. The weather is fine, if chilly; Reiya himself is still in unform, and quiet. He&#039;s been missing from the dorms for the past couple of nights, on a mission from Ikutsuki that took up both nights. &lt;br /&gt;
&lt;br /&gt;
But now, he&#039;s here! The playground rests behind him; it&#039;s empty. Indeed, the whole shrine is empty just now.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuuka Yamagishi has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;The future... Fuuka thinks about it from time to time. She&#039;s torn between two possible futures - the future she wants for herself, and the expected path set before her. There&#039;s still time to think about that... but if she waits too long, that time will vanish before she knows it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s difficult. But for now, Fuuka heads back to the dorm - and, as she often does, elects to stop by Naganaki Shrine on her way back. She lacks to come here every now and then to think, or just generally relax.&lt;br /&gt;
&lt;br /&gt;
She heads up the steps... and finds that today, there&#039;s a familiar face here. She looks up at him, briefly shading her eyes from the sunlight. Reiya... She knows he&#039;s been off on a mission.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome back, Aomori-san.&amp;quot; Fuuka greets. She climbs up the stairs to meet him. &amp;quot;When did you return?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiya Aomori has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Time will not wait. &lt;br /&gt;
&lt;br /&gt;
When Fuuka greets him, Reiya turns towards her. It&#039;s even odds he noticed her coming, but Fuuka doesn&#039;t startle him as a rule; she&#039;s a safe presence. ...Of course, it&#039;s likely given their training that she might&#039;ve spotted him before she could see him, too. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, Yamagishi-san.&amp;quot; Pause. he turns towards her, noticing her shielding her eyes against the sun, and walks towards the shade of a tree to talk. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just in time for club activities,&amp;quot; he says. &amp;quot;And to pick up the schoolwork I missed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;How are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuuka Yamagishi has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Their training &#039;&#039;has&#039;&#039; been fruitful. She&#039;s becoming much better at detecting others. She could even do it with her eyes closed... Though she&#039;d prefer not to need to.&lt;br /&gt;
&lt;br /&gt;
She nods as he thanks her, following him as he moves into the shade of a tree.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, that&#039;s good...&amp;quot; Fuuka replies with a nod, as he says he returned in time for club activities and schoolwork. That&#039;s extra important at this time of year.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m doing well, thank you. It&#039;s been busy, but... manageable. And how are you, Aomori-san?&amp;quot; She replies with a polite nod. &amp;quot;We&#039;ve been holding down the fort while you&#039;ve been gone... How did things go?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiya Aomori has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It is important! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see... There is a lot to do,&amp;quot; he agrees. &amp;quot;But I am...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He was going to just generically say &#039;well&#039;, but he ilts his head, looking down at his hand. &amp;quot;I am concerned,&amp;quot; he says. &amp;quot;The number of the Lost seems to be increasing. We were unable to secure the Hierophant Shadow... has the New World Order released it under their control? Or is it a coincidence? ...or is it something different still?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He shakes his head. &amp;quot;I completed my mission, at least. I found a cache of Kirijo technology in the hands of those who shouldn&#039;t hold it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was certain that you could handle matters while I was away, however.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuuka Yamagishi has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;There is...&amp;quot; Fuuka agrees, when he says there&#039;s a lot to do. He starts to say something... but trails off. Something must be on his mind, but she doesn&#039;t have to wait long to hear an answer. The Lost... She nods quietly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes... It&#039;s worrying.&amp;quot; She comments. She listens to the hypotheticals he raises. The Hierophant Shadow... she shakes her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m afraid I haven&#039;t been able to pick up any useful readings. I hate to think they may have found a way to control it, but we have to be prepared for any possibility.&amp;quot; Fuuka replies. This is the first time this has happened. &amp;quot;Will it reappear? Or will it be something else? ...I suppose the only thing we can do for now is continue keeping an eye on the moon in the Dark Hour...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reiya completed his mission, at least - and Fuuka breathes a sigh of relief.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s good... It&#039;s worrying that they were able to get a hold of it, but it&#039;s good that you were able to locate it.&amp;quot; Fuuka replies. That&#039;s &#039;&#039;some&#039;&#039; good news, at least. Kirijo technology in the wrong hands... that seems bad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you.&amp;quot; She replies. &amp;quot;We did our best.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiya Aomori has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Fuuka would know better than most whether the Shadow had shown itself; Reiya is glad that she&#039;s willing to share her insight. &amp;quot;We must be prepared,&amp;quot; he agrees. &amp;quot;You are correct. We&#039;ll be relying on you and Kawase-san especially. ...But I know that you&#039;ll do your best.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm. It&#039;s strange... But Ikutsuki-san has good intelligence.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And they did their best! &amp;quot;...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamagishi-san,&amp;quot; he says. &amp;quot;Have you been making friends, in the dormitory? In our group?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;I apologize if it&#039;s a personal question.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wonder...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Will it changes, with Kirijo-senpai and Sanada-senpai, when they graduate?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuuka Yamagishi has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Reiya agrees with her, and Fuuka nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. If we detect anything at all out of the ordinary, we&#039;ll be sure to let everyone know.&amp;quot; Fuuka assures. Reiya agrees that it&#039;s strange they had Kirijo tech, but Ikutsuki has good intelligence... Fuuka nods. &amp;quot;It seems like he does...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fuuka considers Reiya for a moment - and she&#039;s surprised at what he asks next. Her eyes widen briefly - but when he apologizes, she shakes her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, no, it&#039;s okay...&amp;quot; She assures. &amp;quot;But, um... I&#039;d like to think I have. ...How about you, Aomori-san?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He raises a question. Will it change, with Mitsuru and Akihiko? She goes quiet for a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;m not sure. I hadn&#039;t considered that, but... I wonder what they&#039;ll do. I suppose... it&#039;s inevitable that things would change somehow, but I don&#039;t know what that&#039;ll mean.&amp;quot; She murmurs.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiya Aomori has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Reiya says. He trusts Fuuka on that front. And Ikutsuki? &amp;quot;He&#039;s very reliable, despite his sense of humor.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her surprise is something Reiya more or less expects; but she does answer. &amp;quot;I see... That&#039;s good, I think. I also have, more than I expected. I assumed I would get along reasonably well with the team, but to find friends is.. unexpected.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He pauses. &amp;quot;I don&#039;t know either,&amp;quot; he says. &amp;quot;There are many things I don&#039;t know.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Regardless,&amp;quot; he says, &amp;quot;I wonder... will we have solved this matter, by the time we graduate, too? Will it still be ongoing by then?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I apologize. i&#039;m ruminating.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuuka Yamagishi has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Reiya comments on Ikutsuki&#039;s reliability and his sense of humor, and Fuuka laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, he is.&amp;quot; She agrees. It&#039;s good to have an adult they can rely on.&lt;br /&gt;
&lt;br /&gt;
She nods as Reiya acknowledges her answer - and when he says that he has, too, she smiles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Really? I&#039;m glad to hear that, Aomori-san.&amp;quot; She replies. She gets along well with him, but she does worry sometimes.&lt;br /&gt;
&lt;br /&gt;
There are many things he doesn&#039;t know... She nods. In the end, that might be something only Mitsuru and Akihiko can answer themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I wonder, too. I hope so, but...&amp;quot; She trails off, and when he apologizes, she shakes her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, it&#039;s okay. It&#039;s important to... um, ruminate, sometimes.&amp;quot; Fuuka assures. She looks away, briefly. &amp;quot;It&#039;s... better than being blindsided by something you didn&#039;t expect.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiya Aomori has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s good that Ikutsuki is such a helpful man. Reiya knows him better even than most of them! &lt;br /&gt;
&lt;br /&gt;
But indeed. &amp;quot;...Thank you,&amp;quot; Reiya says, not entirely sure what to do with Fuuka being glad he&#039;s making friends. His stoicism remains somewaht difficult to read. But the things they don&#039;t know... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I also hope that. We can only work towards our goal as diligently as possible.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then... Hmm. &amp;quot;That... is true,&amp;quot; he admits. &amp;quot;We cannot anticipate everything, but we can anticipate some things.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Speaking of,&amp;quot; he says, &amp;quot;I would like to venture into Tartarus again soon. I wwish to test some new abilities. My family has kept records of certain techniques... I have been able to apply them to my Persona.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuuka Yamagishi has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Fuuka smiles as Reiya thanks her - and she can perhaps since his uncertaity, because she doesn&#039;t linger on that for long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For everyone&#039;s sake...&amp;quot; She agrees. Work diligently... and maybe someday, they&#039;ll see the end of it.&lt;br /&gt;
&lt;br /&gt;
She nods, then.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. And the more we prepare ourselves, the better we&#039;ll be able to adapt to what we didn&#039;t anticipate.&amp;quot; She agrees.&lt;br /&gt;
&lt;br /&gt;
And speaking of...! Fuuka listens thoughtfully as she mentions that he&#039;d like to go into Tartarus again soon. New abilities - techniques from his family, applied to his Persona...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow... That&#039;s remarkable. Being able to influence your Persona&#039;s abilities... That&#039;s no small feat.&amp;quot; She comments, impressed. &amp;quot;Of course. We&#039;ll find some time to go. It might be best to ensure we&#039;ve done as much training as we can, if something &#039;&#039;does&#039;&#039; happen soon...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiya Aomori has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Someday. They must. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed. It&#039;s just so.&amp;quot; For preparation. And Fuuka calls it remarkable. Reiya is quietly pleased, giving a small nod. &amp;quot;Gradnmother has been researching the old ways. It would seem that my mother&#039;s theories were correct--that our ancient legends had to do with this power. ...But there&#039;s much we don&#039;t yet know.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, let&#039;s. I&#039;ll suggest it to the Arisatos as well. But if they call...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please ask them to rely on me.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuuka Yamagishi has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Fascinating...&amp;quot; Fuuka remarks with interest. &amp;quot;I didn&#039;t realize the power of Persona went back that far. If it&#039;s something you can talk about with others, I&#039;d like to hear more about them sometime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pauses for a moment to add,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, but I understand if it&#039;s something you need to keep secret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She nods, though, as he agrees, and says he&#039;ll suggest it to the Arisatos as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course, Aomori-san. I will.&amp;quot; She assures with a nod.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Reiya Aomori has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Reiya reflects on it for a moment. &amp;quot;It is of course possible that it&#039;s a different, related phenomena that we were able to adapt,&amp;quot; he says. &amp;quot;...But I believe that it is the same. This suggests to me that there are other such crises in history...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I should not be discussing it,&amp;quot; he admits, &amp;quot;But...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I prefer not to keep all of this secret from SEES. From all of you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I will instead have to hope that you keep my secrets as well.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; he says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Take care, Yamagishi-san. I think... I am going to take more of a walk.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He stands, thoughtful--and the next time Fuuka looks away, he&#039;s gone.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Fuuka Yamagishi has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;A different, related phenomenon... Fuuka nods thoughtfully. That&#039;s certainly a possibility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even if it isn&#039;t the same... If it&#039;s similar enough that you&#039;re able to adapt teachings to your Persona, then it means it&#039;s worth learning more about.&amp;quot; Fuuka considers. &amp;quot;But, yes - record of such powers logically indicates that there was once a need for them. And that they expected later generations may have need of them, as well... I think it&#039;s important to understand what they left for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reiya admits that he shouldn&#039;t be discussing them... but he&#039;d prefer not to keep it a secret from them, and hopes instead they&#039;ll keep his secret. She&#039;s stunned for a moment - and then bows her head politely.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Thank you, Aomori-san, for trusting us. I won&#039;t betray that trust.&amp;quot; She assures.&lt;br /&gt;
&lt;br /&gt;
He bids her to take care, and she nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course, Aomori-san. You take care, too - enjoy your walk.&amp;quot; She replies.&lt;br /&gt;
&lt;br /&gt;
And sure enough - at the first distraction, he&#039;s gone. After how long they&#039;ve worked together, she isn&#039;t even surprised by that.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-26:_Drinks_at_the_Parabellum&amp;diff=6254</id>
		<title>2026-10-26: Drinks at the Parabellum</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-26:_Drinks_at_the_Parabellum&amp;diff=6254"/>
		<updated>2026-10-28T01:07:29Z</updated>

		<summary type="html">&lt;p&gt;Bel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Drinks at the Parabellum&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Remi Ryuuja]], [[Hana Fukami]], Miyako Akimoto (NPC)&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba Way&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 26, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; Wednesday, January 30, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary:&#039;&#039;&#039; &#039;&#039;Hana and Remi arrange to meet for drinks at the Parabellum--and Hana brings Miyako, her... well, that&#039;s complicated. But the three enjoy drinks and getting to know each other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|================================= Aoba Way =================================|)&lt;br /&gt;
 -=================================================== Sumaru City/Aoba Ward ====-&lt;br /&gt;
 Ample shopping can be found at the stores that dot Aoba Way, but not just the   &lt;br /&gt;
 normal kind. Aside from a door to the Velvet Room for Persona Users, one can    &lt;br /&gt;
 hear and spread all kinds of rumors at Kuzunoha Detective Agency. At the        &lt;br /&gt;
 internet cafe Double Slash, one can surf on the web to find some of those very  &lt;br /&gt;
 rumors *and* munch on various snacks served at the back bar by an apathetic     &lt;br /&gt;
 teenage boy. The blue carpeting and wall-to-wall aquariums lend the place a     &lt;br /&gt;
 relaxing atmosphere.                                                            &lt;br /&gt;
                                                                                 &lt;br /&gt;
 The bar Parabellum has a more noir vibe, with a mostly wooden interior, brown   &lt;br /&gt;
 leather seats, green glass lamps, and brick pillars along the walls. The elderly&lt;br /&gt;
 barkeeper offers a number of unique mixed drinks, all named after weapons...    &lt;br /&gt;
 which might be a clever cover for the fact that, according to rumor, he sells   &lt;br /&gt;
 *real* weapons. The fashion boutique Rosa Candida offers the latest in trends   &lt;br /&gt;
 and (per rumor) armor, its decor stark yet stylish, with clothes and bags alike &lt;br /&gt;
 on display for customers along the walls and on a central table. A pair of      &lt;br /&gt;
 changing rooms are naturally available; to use them, just get the permission of &lt;br /&gt;
 the saleswoman in red first.                                                    &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Etheria offers spa treatments to the weary among bright lamps, stained glass    &lt;br /&gt;
 windows, off-white decor, and an esthetician with a giant blue crystal crown.   &lt;br /&gt;
 The name of the place fuses &amp;quot;ether&amp;quot; and &amp;quot;materia,&amp;quot; and the treatments are       &lt;br /&gt;
 effective: those who use this spa walk away feeling refreshed in mind and body. &lt;br /&gt;
                                                                                 &lt;br /&gt;
 And, of course, it&#039;s not Sumaru City without a local Satomi Tadashi Pharmacy    &lt;br /&gt;
 branch. This one looks the same as all the others: aisles and walls laden with  &lt;br /&gt;
 medicine of all kinds, overseen from the back counter where magazines are       &lt;br /&gt;
 available by one of seven identical sisters. Satomi Sister #1 runs this one; an &lt;br /&gt;
 English-language piano version of the store&#039;s theme plays here. &amp;quot;Always in the  &lt;br /&gt;
 side of those who fight: our local... drug store~ o/`&amp;quot;                          &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Remi has been, if she&#039;s being honest, in a bit of a rut. Of course, the circumstances that have led to that are quite understandable, but it doesn&#039;t really change the fact of it. But one of her dearest friends has advised her to get out more, and she recently made a new friend (or perhaps it is more accurate to say, reconnected with an old one), and that, at least, is a place to start!&lt;br /&gt;
&lt;br /&gt;
(Also helping: her efforts to establish herself as a Rumormonger, which finally seems to have caught on, and is at least an entertaining source of novelty, and a good way to keep an ear out for specific kinds of trouble.)&lt;br /&gt;
&lt;br /&gt;
And so Remi is here at the tastefully appointed Parabellum, decked out in green and gold with stained glass lamps. She&#039;s grabed a table, and is dressed in a dark red dress and ankle boots, dark tights, and a black jacket, with her wavy honey blonde hair falling down around her shoulders.&lt;br /&gt;
&lt;br /&gt;
At the moment, she&#039;s checking something on her phone as she waits for her friend.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana, on the other hand, has been doing quite well since the matter of her Kingdom was resolved. It&#039;s been two weeks since she got out of there, and there&#039;s been time to settle into her new apartment that she didn&#039;t have before as well as time to adapt to certain supernatural truths. Things with her partners are good, though not entirely &#039;&#039;settled&#039;&#039; with everything that came out for Hana. And... &lt;br /&gt;
&lt;br /&gt;
She&#039;s reconnected with an old acquaintance who&#039;s quickly become a friend! &lt;br /&gt;
&lt;br /&gt;
It was decided that they&#039;d meet in Sumaru instead of Tokyo for a few reasons--one of which is that Hana wants to take advantage of Parabellum&#039;s &#039;secret&#039; stock later. She has something on order.. &lt;br /&gt;
&lt;br /&gt;
But right now, Hana approaches with another woman. Hana&#039;s in pink, a short backless dress with a halter strap neckline and some lighter patterns, along with some jewelry and other accessories. and a white coat that she&#039;s going to shed at the table. As women go she&#039;s relatively tall at 5&#039;5&amp;quot; before her heels--but her companion is about her same height, 5&#039;4&amp;quot;. in teal with a higher neckline and a plaid coat to go with it. She&#039;s in flats. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remi-chan,&amp;quot; Hana greets warmly when she makes it over, and both of them remove their coats. &amp;quot;It&#039;s lovely tos ee you. This is Miyako Akimoto, my...&amp;quot; She glances around the bar, &amp;quot;Very good friend. Ya-chan, this is Remi Ryuuja.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miyako bows lightly. &amp;quot;It&#039;s nice to meet you,&amp;quot; she says. &lt;br /&gt;
&lt;br /&gt;
They will sit!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Remi had a coat (and scarf, and hat &#039;&#039;and&#039;&#039; gloves--she&#039;s really been bundling up this winter) that has, likewise, also been set aside. Her ankle boots don&#039;t have much of a heel, but she&#039;s 5&#039;6&amp;quot;--though she&#039;s also visibly not fully Japanese, which also explains the hair.&lt;br /&gt;
&lt;br /&gt;
She is, of course, familiar with the special wares dold here... though she&#039;s never partaken.&lt;br /&gt;
&lt;br /&gt;
She smiles warmly and slips her phone away, rising to greet the two new arrivals. &amp;quot;Hana-chan, so wonderful to see you,&amp;quot; she says effusively. And she turns that smile to Miyako next. &amp;quot;Akimoto-san, it&#039;s very nice to meet you, dear.&amp;quot; She&#039;ll return the bow, and then sit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How are the two of you doing tonight?&amp;quot; she asks. &amp;quot;I do hope the traffic wasn&#039;t too bad.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
That means, by virtue of heels, Hana is tied for tallest! ...That&#039;s not super unusual for her among women, anyway. &lt;br /&gt;
&lt;br /&gt;
Hana smiles warmly, and while Miyako is a little less effusive, it&#039;s probably just because she doesn&#039;t know Remi yet. &amp;quot;Thank you,&amp;quot; Miyako says. Once they sit down... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;re good,&amp;quot; Hana says. &amp;quot;The traffic wasn&#039;t too bad or anything. We actually took the train this time.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miyako adds, &amp;quot;Just in case.&amp;quot; A beat, &amp;quot;I heard ahout you from Na-chan, and I admit, i was pretty curious about a friend from her school days...&amp;quot; She smiles. &amp;quot;Your hair&#039;s lovely, by the way. I can tell the care you put into keeping it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How are you?&amp;quot; Hana adds then.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Remi, of course, knows someone even taller than her... but she, too, is used to being a tall outlier.&lt;br /&gt;
&lt;br /&gt;
Remi just tends to be like that naturally, and it&#039;d feel a bit weird to switch so sharply, in any case, when she was being so warm to Hana to start with.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see, I see. Well that&#039;s good then--thank goodness the trains are so reliable, mmm?,&amp;quot; she replies to Hana. And then she smiles to Miyato. &amp;quot;Only good things, I hope?&amp;quot; she says with a playful tone. &amp;quot;Curious? Well, I must say, I am also curious to get to know such a very good friend of Hana-chan&#039;s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She smiles widely at the compliment, reaching up to tuck a strand behind her ear. &amp;quot;Why, &#039;&#039;thank&#039;&#039; you dear, that&#039;s kind of you to say.&amp;quot; She tends to present herself as effusive in general, but her voice grows a little warmer at the compliment.&lt;br /&gt;
&lt;br /&gt;
She doesn&#039;t always get compliments on her hair, considering, so it&#039;s nice when she does.&lt;br /&gt;
&lt;br /&gt;
She leans forward a little. &amp;quot;Your makeup is quite striking, dear... and you have some lovely definition in your arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m doing quite well,&amp;quot; Remi replies to Hana. &amp;quot;Keeping busy, as always. A little hobby of mine seems to have taken off lately, so I&#039;m quite grateful for that. Is there anything new happening with you?&amp;quot; And not to leave out Miyako, Remi directs another question her way. &amp;quot;And I must admit, I am rather curious about you, as well. What do you for a living?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho Ijuuin in many situations is the &#039;&#039;tallest&#039;&#039;. And even when she&#039;s not, she&#039;s up there! &lt;br /&gt;
&lt;br /&gt;
Miyako&#039;s just a little more retiring than hostess Hana or butler(!?) Remi. &amp;quot;Definitely,&amp;quot; Hana agrees about the trains. She was hoping to drink tonight, after all; it wouldn&#039;t do to drive. And Miyako adds, softly, &amp;quot;It&#039;s a long story, her and me. But I am! An old acting friend? That&#039;s got to be interesting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And it is kind, in some ways--it&#039;s a sign prhaps that Miyako for one isn&#039;t going to give Remi trouble for being half-French. ...Well, it dosn&#039;t necessarily mean that, but it&#039;s true. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, thank you--Day to day I don&#039;t do a ton of makeup, so I try to do it really well when I get the chance.&amp;quot; And indeed; she has dark shadow that works with her brown eyes and blue hair, and an almost-perfect dark red lip. But, definition? She grins. &amp;quot;I&#039;m a swimmer,&amp;quot; she explains. &lt;br /&gt;
&lt;br /&gt;
Hana, meanwhile, lifts her drink--she brought it with her to the booth--and smiles at Remi. &amp;quot;Is that so? I&#039;m glad, then.&amp;quot; She&#039;s curious, inviting Remi with her eyes to elaborate on the hobby. &lt;br /&gt;
&lt;br /&gt;
She doesn&#039;t answer the matter of new things immediately; instead, Miyako answers, &amp;quot;I&#039;m a stuntwoman. I work at the station with everyone. It&#039;s fun work--I get to use my athleticism, and be around attractive people.&amp;quot; She laughs a little at her own joke. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; she says, &amp;quot;I&#039;m trying to spend more time with Ya-chan here,&amp;quot; she says, and reaches out to touch Miyako&#039;s hand briefly. Miyako smiles at her, and then they both look back at Remi. &amp;quot;But mostly, life goes on as it is! The show is going well.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Remi is, at times, a butler! But she was also, for a time, something of a socialite, and still possessed of a theatrical flair, so she trends towards being a bit exaggerated. But she&#039;ll tone down the energy a bit so as to make sure that she doesn&#039;t overwhelm Miyako.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I do love me a good tale,&amp;quot; Remi says, but she smiles. I should hope so. I was quite surprised when I ran into Hana again after all these years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remi is certainly grateful not to be hassled over that--she can handle herself, of course, but she trusts Hana not to set up that sort of situation to begin with, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see. That&#039;s understandable, then, to go all-out when you rarely have the chance.&amp;quot; A swimmer! &amp;quot;I see. You must work hard at it, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remi smiles and raises her drink in return. It&#039;s had a few sips, but, she mostly waited for Hana and Miyako to arrive. She chuckles quietly, taking the invitation. &amp;quot;I don&#039;t suppose you know anything of Sumaru&#039;s Rumormongers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remi laughs when Miyako makes her joke. &amp;quot;We should &#039;&#039;all&#039;&#039; be so lucky, hmm? But &#039;&#039;stuntwoman&#039;&#039;, how fascinating. Do you consider it alike at all to acting? I will admit, I am a bit of a fan of stage combat myself, though it has been quite a bit since I&#039;ve gotten the chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see,&amp;quot; she replies to Hana, of what she&#039;s up to. &amp;quot;Then I hope the two of you have an enjoyable evening. And I&#039;m delighted to hear that your show continues to go well.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Hmmm. Somewhere more private I&#039;ll tell you about it,&amp;quot; Miyako decides. &amp;quot;But the short version is that Na-chan and I were friends first--we met through our previous partners. ...It&#039;s a pleasant story, at least.&amp;quot; She smiles though. &amp;quot;Na-chan makes it easy to be happy to see her. I think that&#039;s half her job, right there.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
hana meanwhile, adds, &amp;quot;She does! She&#039;s really quite the athlete.&amp;quot; Miyako replies, &amp;quot;Thanks--it&#039;s important to me to stay in tune with my body. I never really feel as clear-headed as I do when I&#039;m exercising.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As for the makeup--she is pretty happy with that. She does a &#039;&#039;little&#039;&#039; day to day--but not as much as tonight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm... I know Sumaru has a big culture of rumors, but...&amp;quot; Miyako is not. &amp;quot;I&#039;m aware,&amp;quot; Hana says, on the other hand. &amp;quot;You can hear all kinds of really interesting things here. ...Like about how this place likes its guns.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Stunts! Miyako nods. &amp;quot;Definitely--you won&#039;t be showing your facial expressions as much, but your body language has to match the actor&#039;s, at the same time that you&#039;re doing complex physical activity. You&#039;re into it yourself?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana then, &amp;quot;Oh, don&#039;t worry--you&#039;re not a third wheel. Having a friend with us was kind of ideal... It gives a little more atmosphere.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Remi replies to saving the full tale for someplace more private. &amp;quot;I see. I am glad it is a happ tale, at least.&amp;quot; Half the job... &amp;quot;... it&#039;s a wonderful thing, to ahve someone you look forward to seeing,&amp;quot; she says a bit softly.&lt;br /&gt;
&lt;br /&gt;
She&#039;ll try not to think about that too hard, for a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine being in tune with your body must also be a great boon to your stuntwork, as well. Swimming sounds like a lovely idea, though... it has rather been far to cold, as of late...&amp;quot; In more ways than one.&lt;br /&gt;
&lt;br /&gt;
She has to work pretty hard to stay in tune with her own body, as it happens, but for a far different reason.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would, indeed, be one of those many rumors,&amp;quot; Remi confirms. For Miyako, she explains, &amp;quot;There are quite a few individuals who make it their business to gather, know, and trade in rumors and miscellaneous information--we call them Rumormongers. And, well, I can call myself a Rumormonger now, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stunts! Remi looks thoughtful at the explanation, nodding slowly. &amp;quot;I&#039;d never stopped to consider it before, but that does make sense, that you would have to match the actor&#039;s physical performance, in addition to doing the stunt itself. How long have you been in that line of work?&amp;quot; She smiles. &amp;quot;Well, I was rather into a very particular form of it, I suppose. But I grew up on tales of derring do, so perhaps it was inevitable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmm... I &#039;&#039;do&#039;&#039; rather appreciate you saying so, Hana-chan,&amp;quot; says Remi after a moment. &amp;quot;If it is atmosphere you require I shall be glad to give it.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;It is,&amp;quot; Miyako agrees with Remi. &amp;quot;...And sometimes it&#039;s all the better, if you have more than one.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is,&amp;quot; Miyako answers. &amp;quot;Hmm--I know a place with a heated pool in Tokyo, if you&#039;re interested.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Hana caught a rumor! Hooray! she&#039;s very interested to hear that Remi is taking up that particular mantle. &amp;quot;Fascinating,&amp;quot; Hana says. &amp;quot;Well, you&#039;ll have to tell me if you come across anything worth sharing! I might have to find some, too... To trade, of course.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miyako nods along to Remi&#039;s response. &amp;quot;That&#039;s just it. And me? About... five, six years now--since I graduated university.&amp;quot; She&#039;s older than Hana! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Swordplay, then? That&#039;s fun.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana then smiles. &amp;quot;You see,&amp;quot; she says, &amp;quot;We&#039;re more... partners of partners, at the moment. I thought it would be easier to get to know each other more in a group, with a friend...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miyako nods. &amp;quot;And maybe we can be friends, too.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
More than one... &amp;quot;Mmm. I imagine so.&amp;quot; Not that she&#039;s had that type of relationship lately, but back in high school.. well, she doesn&#039;t want to dwell on that now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A heated pool...&amp;quot; Remi pauses to considerthat for a moment. It&#039;s a serious consideration for her, of course--her body runs a lot chillier, and there is the other matter... &amp;quot;You know what? I may take you up on that. It shall be worth trying at least once, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remi chuckles and nods, &amp;quot;Oh, I shall be sure to do so, dear--with a suitable trade, of course.&amp;quot; But Hana&#039;s already on top of that! &amp;quot;That&#039;s the standard trade,&amp;quot; she asides to Miyako. &amp;quot;A rumor for a rumor, though some do it differently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see! You&#039;ve been at it for quite a while, then. What&#039;s the most interesting project you&#039;ve worked on? Or your favorite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Swordplay! &amp;quot;Indeed. I was quite into rapiers, in my school years... on and off the stage, as a matter of fact. Though I will admit, something more involved could be appealing, in the right role...&amp;quot; she muses to herself.&lt;br /&gt;
&lt;br /&gt;
She listens to Hana with interest. &amp;quot;Partners of partners... I think I see. I had no idea the distinctions in such an arrangement could become so precise. Fascinating.&amp;quot;She cnsiders that a moment longer. &amp;quot;Well, as I said, if I can be of service, I am glad of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She smiles to Miyako next. &amp;quot;I think I should like that as well.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miyako doesn&#039;t elaborate on that for now. Instead she says, &amp;quot;Good. Then let me know; I&#039;ll give you my number, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And Hana beams. She knows how it works. Miyako nods along, thoughtful. &amp;quot;These rumors... They can be really strange, can&#039;t they?&amp;quot; she asks. &amp;quot;Like the one about this bar.&amp;quot; A beat, as she says, &amp;quot;I have. Hmmm... What I really like are the complicated martial arts movies,&amp;quot; she says. &amp;quot;They really let you show off your skills.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Rapiers, though... &amp;quot;I see! That&#039;s not a skill I have, but I&#039;ve seen a lot of classic films that employ them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana then nods. &amp;quot;They can. ...we&#039;d like to get to know each other more,&amp;quot; she says, sharing a look with Miyako, &amp;quot;But,&amp;quot; Hana continues, &amp;quot;We&#039;re easing into that a bit, still. So a night like this is good.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miyako adds, &amp;quot;Then maybe that&#039;s what&#039;ll happen. ...Hmm.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we&#039;re going to be here for a bit,&amp;quot; Miyako says, &amp;quot;Let me buy you another drink.&amp;quot; She lifts her own. &amp;quot;I want to have a good time tonight.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Certainly.&amp;quot; She&#039;ll provide hers, as well. &amp;quot;I&#039;m looking forward to it. Thank you for the suggestion and the recommendation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Full marks for Hana! Remi smiles to Miyato. &amp;quot;They can be quite strange indeed... &#039;&#039;including&#039;&#039; the one about this bar. But that&#039;s what makes them so fascinating, don&#039;t you think?&amp;quot; Of course, they can do more than just be strange, but Remi&#039;s not about to spill that tidbit in mixed company.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Martial arts films? How interesting! That&#039;s never been a hobby I&#039;ve picked up myself, but I can appreciate the technical skill of it.&amp;quot; But rapiers, though. &amp;quot;Indeed. They feature prominently in a lot of the French fiction I read as a child, so that&#039;s where I picked up my love of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Easting into things. &amp;quot;That would seem a sensible measure,&amp;quot; Remi agrees. &amp;quot;At least, from my outside perspective.&amp;quot; She lifts her glass for a moment. &amp;quot;Then I&#039;ll toast to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking of toasts, Miyako makes an offer, and Remi smiles. &amp;quot;Why thank you, darling, I do appreciate it. I&#039;d also like to enjoy myself tonight.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re welcome!&amp;quot; says Miyako, whose body language is very friendly with Hana--but not much &#039;&#039;farther&#039;&#039; than friendly, here in this public place. Open way of being, the occasional touch. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;True,&amp;quot; Miyako answers, and Hana nods. &amp;quot;They can be really interesting, yes. Of course, we both have reasons to keep track of rumors... but these are a little more fun than the garden variety.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miyako looks distant for a moment. Then she says instead, &amp;quot;Yes. It&#039;s like me and rapiers,&amp;quot; she says. &amp;quot;Maybe we could learn from each other sometime.&amp;quot; French fiction... &amp;quot;Aaah,&amp;quot; she says. &amp;quot;French! I&#039;m no good at it, but it&#039;s a romantic language.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And Remi&#039;s outside perspective prompts a toast, which lets them all drink--and get refills. Hana smiles. &amp;quot;Indeed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It takes somet ime because...&amp;quot; Miyako trails off a moment and then says, &amp;quot;Well, part of how things started with Na-chan is that I was sleeping with her boyfriend,&amp;quot; Miyako says quietly to Remi, with a touch of mischief and soem obvious fondness. &amp;quot;He really is very dashing--but we were friends who spent extra time together, so to speak. And then Teruo--that&#039;s him--is my girlfriend&#039;s ex-...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well.&amp;quot; Miyako continues, &amp;quot;Does your romantic life have anything exciting to it, lately?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Remi, for her part, is friendly and interested--though of course she has no reason to be anything else. But she is observing the others&#039; body language discretely with some interest.&lt;br /&gt;
&lt;br /&gt;
Sorry, they&#039;ve been talking about their relationship, so now she&#039;s interested. (She&#039;s not leering or anything though.)&lt;br /&gt;
&lt;br /&gt;
Rurmrs! But the less fun kind. Remi nods sympathetically. &amp;quot;Of course, of course. Quite understandable--and I daresay you are quite right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An exchange?&amp;quot; Remi brightens. &amp;quot;That is a lovely idea. I must warn, I may be a bit out of practice, but... I &#039;&#039;should&#039;&#039; still remember a trick or two.&amp;quot; But she smiles, at the mention of French. &amp;quot;It is a &#039;&#039;beautiful&#039;&#039; language, non? I am half-French, and, well... `French is very dear to my heart.`&amp;quot; That last part is, of course, in French.&lt;br /&gt;
&lt;br /&gt;
Dashing! &amp;quot;So I&#039;ve heard,&amp;quot; Remi says with her own touch of mischief. &amp;quot;Though sadly I am given to understand he does not have a brother.&amp;quot; There is an overly dramatic--and entirely unserious--sigh to that. But her eyebrows lift a little. &amp;quot;Oh, I see--that is quite an interesting confluence of circumstances...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remi sighs and shakes her head. &amp;quot;Sadly, not as of late... I am rather embarrassed to admit the last relationship I had was in high school...&amp;quot; She can&#039;t help but grin a little. &amp;quot;... though it was &#039;&#039;very&#039;&#039; exciting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sobers again as she takes a long sip of her drink. &amp;quot;But recently there hasn&#039;t been much... though... I&#039;ve been giving some thought to trying again, but I&#039;m a bit at a loss for where to start. Or even &#039;how&#039;.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Mm.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana smiles to see Miyako and Remi gettinga long, as Miyako sighs about the French. &amp;quot;I see! So your hair is natural, then?&amp;quot; she prompts. But Hana laughs a little at the matter of him not having a brother. &amp;quot;Afraid not,&amp;quot; she confirms. But indeed, those were the circumstances. Miyako continues, &amp;quot;How that came to be is a story for another time, but casual encounters weren&#039;t unusual for us--we just... became rather more than casual, together, as a whole, as we found ourselves more compatible than we imagined.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Remi sighs, and Hana gives her as ympathetic look--and a little laugh about high school. &amp;quot;My.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miyako hmms. &amp;quot;Oh?&amp;quot; she asks. &amp;quot;Well, i happen to know someone who runs mixers every so often in Shinjuku--depending on your tastes, I could set you up with men or women. &#039;Both&#039; is a little taller an order, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana nods along, &amp;quot;I&#039;d be happy to facilitate. That&#039;s pretty much the best way--just to get out there, and start.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Oui,&amp;quot; Remi replies about her hair with a smile, and then nods. &amp;quot;Yes. I &#039;&#039;am&#039;&#039; rather fond of it.. I suppose I could dye it, but... I&#039;ve never felt the desire to. But I am fluent in both Japanese and French... and English, as it happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casual counters that turned into something more. &amp;quot;I see... how interesting. And that you should then find such campatability amongst yourselves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remi smiles at Hana. &amp;quot;I believe you know of whom I&#039;m thinking... though perhaps Akimoto-san might enjoy the tale?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A mixer... yes, I do believe that would be just the thing...&amp;quot; But her tastes? &amp;quot;... as it happens, my tastes are rather... flexible.&amp;quot; Remi there&#039;s a word for that you don&#039;t have to be poetic about &#039;&#039;everything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, Hana-chan, I&#039;d be glad for any assistance either of you would care to offer.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Three languages! You&#039;d get along with Sa-chan.&amp;quot; She doesn&#039;t elaborate on that for now--it can wait for later. Instead... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We just thought...&amp;quot; Miyako looks to Hana, who continues, &amp;quot;It would be nice to know each other as well as each of us do the others.&amp;quot; Miyako watches Hana a few more oments, and then hana says, &amp;quot;I think she might!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I like romance,&amp;quot; Miyako allows after a moment. But she adds, &amp;quot;Then I&#039;ll get you the info for two of them. Now, you&#039;re unlikely to meet the love of your life here, but it should get you back into things. ...I&#039;m the same way,&amp;quot; Miyako says quietly to Remi, &amp;quot;On &#039;flexible&#039;. Maybe one day I can be more out about it, but... Not just yet.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana looks encouragingly at Miyako--and then turns her head back to Remi. &amp;quot;Sure,&amp;quot; she says. &amp;quot;There&#039;s also just going to bars and clubs, of course; I met Teruo at a gay bar. But this is a little more... focused.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana can at least guess who Sa-chan is, as in being a part of the polycule. &amp;quot;Would I now? I&#039;d be delighted to meet them, then.&amp;quot; Later, of course.&lt;br /&gt;
&lt;br /&gt;
She nods, as Hana explains they wanted to get to know each other. &amp;quot;That makes sense, then... I suppose these things take time to develop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remi smiles to Miyako. &amp;quot;I was in Drama Club, you see. And for my last year I wanted to do something memorable, so I pushed for us to perform Romeo and Juliet... And I took the leading role of Romeo.&amp;quot; There is a small, very satisfied smile at the memory. &amp;quot;... and let us just say, I and my Juliet had &#039;&#039;excellent&#039;&#039; chemistry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s fine, I understand. I am not presently looking for some deep, grand commitment... just, perhaps, a bit of companionship.&amp;quot; Remi nods quietly. &amp;quot;I understand. It is a very small numver of people I have admitted it to, myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see... I don&#039;t believe I have been to a club before... and in any case, I wouldn&#039;t know which ones might... cater to those tastes.&amp;quot; She nods. &amp;quot;... focused would be good, I think.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;She&#039;s great,&amp;quot; Miyako says. &amp;quot;You&#039;ll definitely like her.&amp;quot; Hana smiles. And then, Remi hears her explanation, and Hana nods. &amp;quot;I have... a bit of a history with women,&amp;quot;Hana admits, and it&#039;s Miyako&#039;s turn to look sympathetic. &amp;quot;Things can be different now,&amp;quot; she encourages her, placing a hand on her forearm for a few moments. As it happens, Miyako&#039;s nails are shorter than Hana&#039;s. Remi might or might not notice. &lt;br /&gt;
&lt;br /&gt;
But Remi explains! &amp;quot;Ahhh,&amp;quot; Miyako answers. &amp;quot;I think I might have more fun being a Romeo than a Juliet too,&amp;quot; she says. &amp;quot;I usually dress a lot more casually than this.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you look incredible,&amp;quot; Hana points out. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Might be a reason I went for it, tonight,&amp;quot; Miyako answers. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I believe you,&amp;quot; Miyako says. &amp;quot;That sounds like a lot of fun.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And what they&#039;re looking for... &amp;quot;That&#039;s pretty likely then,&amp;quot; Miyako assures Remi. &amp;quot;And... Yes. Na-chan&#039;s out to almost everyone, but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s different for me,&amp;quot; Hana says. Then she considers. &amp;quot;Haven&#039;t been, mm? Well, let&#039;s start you with the mixer, but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miyako chimes in, &amp;quot;I&#039;ll take you sometime. Shinjuku ni-chome has a lot of the places that cater to people like us. ...Which includes hotels that won&#039;t look askance at women couples, if you happen to meet someone you like.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though you &#039;&#039;might&#039;&#039; find romance,&amp;quot; Hana admits. &amp;quot;After all, the reason Teruo and I got together is he insisted on a proper date instead of just another hookup. ...So keep an open mind, hm?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Remi Ryuuja has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Remi smiles, &amp;quot;Then I shall look forward to it, someday.&amp;quot; But Hana has a history... &amp;quot;Oh?&amp;quot; She&#039;s open to hearing more, but she won&#039;t pres--she&#039;s not sure how sensitive this could be.&lt;br /&gt;
&lt;br /&gt;
She does notice, as it happens. Her own nails are also kept short, though for tonight they&#039;re painted a dark green. (They match the flecks of green in her brown eyes.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had &#039;&#039;great&#039;&#039; fun playing Romeo,&amp;quot; Remi admits. &amp;quot;Though for the right Romeo, I wouldn&#039;t mind playing a Juliet, either... Of course, most time the Juliets don&#039;t get to do swordfights...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s different for Hana. &amp;quot;Understandably. I... do not regret dating my Juliet, but we took great pains not to be found out. we both had our families to think about, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m afraid not.&amp;quot; She &#039;&#039;has&#039;&#039; been to a bar though--she&#039;s in one right now! She smiles to Miyako. &amp;quot;Shinjuku ni-chome... I&#039;ll look forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am certainly not opposed to a romance, or even the idea of a proper date or three. But for now, I&#039;d just like to dip my toes back in the water and see where that leads me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But...&amp;quot; Remi lifts her glass once more. &amp;quot;I look forward to... mmm. New beginnings?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-25:_Jealousy&amp;diff=6253</id>
		<title>2026-10-25: Jealousy</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-25:_Jealousy&amp;diff=6253"/>
		<updated>2026-10-28T00:11:40Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Jealousy&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Yua Ijuuin, Ichika Kawase *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoba General Hospital *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 25, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 30, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Ichika finally gets the chance to visit Yua (and HIROKI) in the hospital.  The conversation covers catching up, unusual life choices, and relationships... until it suddenly gets very, very intense.&amp;#039;&amp;#039;  ----    &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed. &amp;lt;poem&amp;gt;     Aoba General has a long-term...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Jealousy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Yua Ijuuin]], [[Ichika Kawase]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba General Hospital&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 25, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 30, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Ichika finally gets the chance to visit Yua (and HIROKI) in the hospital.  The conversation covers catching up, unusual life choices, and relationships... until it suddenly gets very, very intense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Aoba General has a long-term resident in high-dependency care... oh, and a pre-term baby. The baby is asleep right now, though, leaving Yua&#039;s private room quiet, Hiroki&#039;s critical care crib to one side of the room and her bed to the other. There&#039;s a portable DVD player on the table with Destiny DVDs stacked up, a woven basket on the table at the back, and a weighted blanket slung over the bed. There are many cards, and flowers, and little balloons...&lt;br /&gt;
&lt;br /&gt;
    Yua, right now, is sitting up in her chair. Without her makeup on, her single visible eye looks a little gaunt; she hasn&#039;t slept well since she arrived here. She is more ephemeral than she was, and she won&#039;t be dancing any time soon. Her bun has been undone, revealing that the braid which comprised it is frighteningly long -- longer even than Ichika&#039;s hair once was. But... she seems well enough, if wispy, as she weaves at a basket in her hospital gown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Knock, knock. Ichika knocks gently at the door to Yua&#039;s hospital room, having made her way over here after school, because she actually attended school today. She does that almost all the time, lately. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sensei?&amp;quot; she inquires, her voice quiet also. She&#039;s in uniform, with her usual dark makeup and exposed midriff even in the winter months. &lt;br /&gt;
&lt;br /&gt;
When she gets a look at Yua, she&#039;ll smile despite the fact that her sensei is in worse shape--no, maybe because of it, to keep her mood up. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s Kawase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Oh!&amp;quot; Yua exclaims, a touch surprised. &amp;quot;Kawase-kun! Hello! Please come in... just remember to wash your hands!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That never stops being a thing she worries about, or anything.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hiroki-kun is sleeping right now... you can have a look,&amp;quot; she says, when Ichika steps inside. &amp;quot;Just don&#039;t disturb him... he needs sleepytime!&amp;quot; Hiroki&#039;s eyes are closed, pursuant to sleepytime, but there are a few wisps of green hair on his head, and his skin is dark, like Yua&#039;s -- a little darker, even. He&#039;s very small!&lt;br /&gt;
&lt;br /&gt;
    Yua is small, too. (Even before the IV tubing was attached to her, she was five foot nothing.) Still, she has one hand free enough to gesture to one of the visitor&#039;s chairs, once Ichika has seen BABY.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He&#039;s doing well,&amp;quot; she assures her. &amp;quot;He&#039;ll just need to stay here until he&#039;s closer to term... he came three months early!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Of course.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika RESEARCHED preterm babies before she came here. She can do research, too! Not that she thought of it that way; she just &#039;looked up some stuff&#039;. But indeed she washes her hands, her short nails much easier to clean than longer ones would be. &amp;quot;Thanks,&amp;quot; she says, and then turns. Don&#039;t disturb him... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaa,&amp;quot; Ichika says quietly, and Yua may see her heart melt in real time. &amp;quot;He&#039;s so tiny but perfect,&amp;quot; she assures Yua when she comes back over. &amp;quot;Three months early...&amp;quot; Wow. That&#039;s big. &lt;br /&gt;
&lt;br /&gt;
Ichika, on the other hand, is huge. She&#039;s 5&#039;7!&amp;quot; Over 170cm tall! Less obviously so when she sits down though. &amp;quot;I see. That&#039;s hard,&amp;quot; she says. &amp;quot;But it seems like you&#039;re taking good care of him. I&#039;m glad they let him stay in the room with you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But how are you?&amp;quot; she asks. She has a lot to share, herself--but it&#039;s only right to check in, first. And Yua looks... &lt;br /&gt;
&lt;br /&gt;
Not her healthiest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;So perfect!&amp;quot; Yua heart bubbles, hearing Ichika melt.&lt;br /&gt;
&lt;br /&gt;
    It&#039;s okay, Ichika. She does it too.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I need to make sure he&#039;s okay,&amp;quot; she says, of being kept in the same room. (It was &#039;&#039;much&#039;&#039; more of a debate than that makes it seem like -- but the Ijuuin name goes a long way.) &amp;quot;This is too long to stay in a scary hospital...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But speaking of staying a long time, Yua sighs. &amp;quot;Ah, as for me... there were some complications with the birth, and... my condition is still a little unstable. They&#039;ll keep me here for now... but don&#039;t worry, people are checking on me every day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She shakes her head, and smiles. &amp;quot;But what about you, Kawase-kun? You must be excited... you&#039;ve almost graduated!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ichika has to make her heart go down to a normal level. He&#039;s a BABY and he&#039;s so CUTE. Only because Ichika is too tough for heart bubbles does she not show a few off, too. &lt;br /&gt;
&lt;br /&gt;
But... &amp;quot;I&#039;d feel the same, I think,&amp;quot; Ichika reflects. Maybe not to the same &#039;&#039;degree&#039;&#039;, of course--Ichika doesn&#039;t know the Truth--but still... &amp;quot;That&#039;s rough,&amp;quot; the sukeban tells the teacher. &amp;quot;Sorry to hear it. I hope you&#039;re out and dancing soon.&amp;quot; A beat, &amp;quot;But I&#039;m glad to hear it. I wanted to come see you in person and see if there&#039;s anything i should avoid before I sent stuff.&amp;quot; She gestures to the flowers and cards. &lt;br /&gt;
&lt;br /&gt;
But her! Ichika smiles back. &amp;quot;I am,&amp;quot; she says. &amp;quot;I actually made it into a university! PIC, not that far from here. ...It&#039;s because of my friends, mostly. They helped me study so even with my history I could get it done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Me, too,&amp;quot; Yua sighs, thinking of all the dancing she can&#039;t do. &amp;quot;Right now, they won&#039;t even let me get up unless someone&#039;s there with me... they&#039;re worried I&#039;ll fall over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Again???&lt;br /&gt;
&lt;br /&gt;
    She smiles, though, as she says: &amp;quot;I like flowers!&amp;quot; She has SO MANY FLOWERS -- &amp;quot;I want my whole room to be full of flowers!&amp;quot; -- so not enough flowers, then.&lt;br /&gt;
&lt;br /&gt;
    Her hand lifts to her chest, as she gasps, hearing Ichika&#039;s news. &amp;quot;Oh, that&#039;s wonderful! You&#039;ve worked so hard... I knew you could do it!! What are you going to study? Will it be journalism, like your newspaper?&amp;quot; Hey! Yua heard about that...!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Can&#039;t even get up... Ichika frowns. &amp;quot;I see. ...Falls can be pretty bad.&amp;quot; Again means it&#039;s happened before and it was bad. &amp;quot;Must be hard not to have the freedom to get around.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, Yua is smiling. &amp;quot;Then I&#039;ll definitely send you more flowers,&amp;quot; Ichika says. &amp;quot;...My favorite&#039;s roses. You might&#039;ve guessed.&amp;quot; Thorn Boss, and all. &lt;br /&gt;
&lt;br /&gt;
But, a gasp! &amp;quot;Thank you!&amp;quot; Ichika answers, and doesn&#039;t even sound super rude saying it for once. &amp;quot;I worked really hard, that&#039;s true. I&#039;m going into journalism. You heard about that, huh? I&#039;m really hoping they keep it up after I graduate...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But journalism helps people connect to one another. I think it&#039;s important, whether it&#039;s simple articles about what people are up to or like or the hard stuff like politics and world events. They&#039;re both important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;It is a little challenging,&amp;quot; Yua admits.&lt;br /&gt;
&lt;br /&gt;
    Probably more than a little.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I love roses,&amp;quot; she smiles, in turn. &amp;quot;I have my own bushes, at home... oh, those lovely red roses...&amp;quot; She sighs, for a moment, before she remembers that she&#039;d best not say too &#039;&#039;much&#039;&#039; around her &#039;&#039;student.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Like who the roses are for.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;m sure they will,&amp;quot; she assures her. &amp;quot;You&#039;ve put so much work into it! I&#039;m sure you&#039;ll be a great journalist... you know, my old senpai from school writes for &#039;Coolest&#039; these days!&amp;quot; IT COULDN&#039;T BE--???&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s important for people to hear what&#039;s going on,&amp;quot; Yua says. &amp;quot;And being the one to tell that story is a powerful role... I&#039;m sure you&#039;ll treat it seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
A &#039;little&#039;. &lt;br /&gt;
&lt;br /&gt;
But Yua loves roses. &amp;quot;Oh, wow,&amp;quot; Ichika says, because rose bushes at home are really something. &amp;quot;Red are my favorite, too,&amp;quot; she says. &amp;quot;Vibrant, colorful... even passionate, maybe.&amp;quot; In her seat, she looks over some of the other flowers, thinking about it. But then she turns her head back to Yua. &amp;quot;I&#039;m glad you think so--&amp;quot; Pause. &amp;quot;Really?&amp;quot; she asks. &amp;quot;...That wouldn&#039;t be Maya Amano, wouldn&#039;t it?&amp;quot; She&#039;s about the right age... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm. ...It is. Who&#039;s telling the story matters a lot. I haven&#039;t always been the one who gets to tell it... so it&#039;s nice, to be the one now.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Also,&amp;quot; she says, &amp;quot;I&#039;ll be moving in with my partner. Though I asked Mom if she needed help around the house, early on, too--she&#039;s due this month, see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Mm, mm,&amp;quot; Yua smiles. &amp;quot;Red roses for love...!&amp;quot; Yua has a bouquet of them, right beside her bed... did her husband send them?&lt;br /&gt;
&lt;br /&gt;
    (No. He sent over a bouquet of violets, the symbol of love between women. ... and for Yua, another symbol entirely. She&#039;s... pretended she isn&#039;t bothered.)&lt;br /&gt;
&lt;br /&gt;
    Rather than dwell on those, she sparkles, when she hears Maya&#039;s name. &amp;quot;Mm, mm! Yaa-yaa!&amp;quot; She... she calls Maya &#039;Yaa-yaa&#039;...? And she sounds so cute when she does it... &amp;quot;We reconnected just recently! I&#039;m so impressed with where she ended up!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua smiles, folding her hand over her restricted wrist. &amp;quot;Grasp power in both hands,&amp;quot; she advises her, &amp;quot;though men will tell you to leave it to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Speaking of... men...? &amp;quot;Oh... you&#039;re getting serious! Have you chosen a mate?&amp;quot; That might sound weird, coming from anyone else, but Yua delivers it so &#039;&#039;sincerely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Your mama will certainly need help... it&#039;s quite difficult, with a young one. That&#039;s... why I&#039;ll be living with my cousin,&amp;quot; Yua settles on, her smile dimming, a touch. &amp;quot;Unfortunately, Kimi-san&#039;s work keeps him very busy... but the rest of our family will support me, too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Red roses... I see you have them here, too.&amp;quot; Ichika smiles. That&#039;s nice. &amp;quot;So you get a lot of visitors?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But--maya! &amp;quot;Oh!&amp;quot; Yaa-yaa. That&#039;s &#039;&#039;so&#039;&#039; cute, and Ichika smiles gently instead of grinning when she hears it. &amp;quot;That&#039;s how it is?&amp;quot; she asks. &amp;quot;Cool. I hope I can be half as good there when I get there... I mean, even if I might step back from the workforce, it&#039;s... important that I contribute there, somehow. If nothing else, I want to learn how.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Power. Yua says something very serious then, and Ichika looks at her thoughtfully. &amp;quot;...I&#039;ll remember that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And, &amp;quot;Mm! Well, more serious than I used to be, for sure. We haven&#039;t made like... the &#039;&#039;big&#039;&#039; commitments yet, but I am really serious about them. I actually had two partners, but...&amp;quot; She trails off. &amp;quot;Anyway, yeah, we&#039;re really serious. There&#039;s some... logistics, we have to work out. Some things that I can&#039;t just leave to chance.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right. She doesn&#039;t want to ask too much of me, especially given my history, but I want to help. ...Besides, it&#039;s still I&#039;ll need to know how to do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She pauses. Her cousin? And her smile dims at that? &amp;quot;...Hmm. I get it, but... I&#039;d want a guy who can have time for me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s cool that your cousin can help, and the rest of your family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Mm! Mimi visits every day after work!! And Sister comes by often, too! Papa visits whenever he&#039;s able to get time off, and Father comes by once a week to check on me and make sure I&#039;m being treated well... and lots of other people, too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But then -- commitments. &amp;quot;One is best,&amp;quot; she advises her, sagely. &amp;quot;It gets rather too complicated, if one tries to honour too many people at once... will you marry them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    There are things to learn, and...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... I really don&#039;t mind,&amp;quot; Yua says, a shadow falling over her eye as her head tilts. &amp;quot;You know what they say... it takes a village to raise a child!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Mimi visits all the time. Mimi, her cousin, who she&#039;s going to live with. ...While her husband can&#039;t. Hmmm... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, that&#039;s great,&amp;quot; Ichika says. &amp;quot;Seeing your parents is really nice. I&#039;m lucky to get along well with mine, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
One is best, Yua advises, and Ichika hedges a little, unsure. &amp;quot;I didn&#039;t mind having two,&amp;quot; she says, &amp;quot;But... It wasn&#039;t &#039;even&#039;,&amp;quot; she settles on. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But yeah, I might, if we can. It&#039;s not... possible, right now though. They&#039;re.. I mean, they&#039;re not a woman,&amp;quot; she says, &amp;quot;But they&#039;re not a man, either. So it&#039;s complicated. And I can&#039;t, like... I wouldn&#039;t be able to do it like you did it, so...&amp;quot; IVF. &amp;quot;I&#039;m still figuring out what it all looks like,&amp;quot; she says. &amp;quot;...And yeah, most people my age are just thinking about having fun, not about the future. So that&#039;s anothre thing. ...But even though I want to finish university before I do most of that...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want to be thinking ahead, to that time. You don&#039;t want to get there and realize you haven&#039;t prepared, right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Yua doesn&#039;t mind... &amp;quot;Mm. I guess that&#039;s true,&amp;quot; she says. &amp;quot;...But you seem especially happy about one person helping you. And I don&#039;t think it&#039;s the same, exactly, as my situation...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;It&#039;s wonderful to hear you have a good relationship! Both sets of mine are very good to me, too!&amp;quot; Yua chirps. &amp;quot;Oh, I mean... all three!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Huh? &#039;&#039;Three&#039;&#039; sets of parents...?&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, that&#039;s natural,&amp;quot; Yua advises her, then. &amp;quot;Did you know that in the old days, when men had many wives, you referred to the &#039;seishitsu&#039; and the &#039;sokushitsu&#039;? Your wife at court, and your wife in the home... back then, the &#039;&#039;sokushitsu&#039;s&#039;&#039; children would refer to the &#039;&#039;seishitsu&#039;&#039; as their mother, as if she had birthed them herself. So,&amp;quot; she spreads a hand out, &amp;quot;you see... there has always been a heirarchy, and not only in a union between two partners. When someone is courting more than one, those people must arrange their primacy amongst each other, or jealousy will enter your house.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Still... not a man, and not a woman. Her hand rests at her chest -- avoiding falling in her lap -- as she pauses, for a moment, quiet. &amp;quot;They must choose to be men for the world if they&#039;re serious about you,&amp;quot; she decides, at length. &amp;quot;As a woman, it&#039;s very difficult... you&#039;ll both need partners for the world, particularly if you want one of your own.&amp;quot; Babies, one presumes. &amp;quot;Well, if you&#039;re a woman, sometimes you make that decision... and for some families, there are ways around it. Adult adoption can allow you to take a same-sex partner onto your family registry, for instance. But that isn&#039;t always acceptable... and there certainly aren&#039;t the same protections a marriage offers, either. Still, if one is neither a man or a woman, why not declare the most convenient one...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She pauses, looking from left to right. &amp;quot;... though... I would appreciate if you kept advice like this to yourself,&amp;quot; Yua says, her smile growing a touch strained. &amp;quot;Widening your circle of intimacy, in number or in gender... well, I&#039;m sure the education board would rather I not talk about such things. But... the politics of adults rarely keep up with the conversations between your peers, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She pauses, again, a touch longer.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... you&#039;re very perceptive,&amp;quot; she settles on. &amp;quot;Let us say... that old families have many concerns for reputation... so to be adopted by the father of one&#039;s partner is not always a feasible thing, when you wish for children of your own. In a situation like that... you might be introduced to a cousin who&#039;s found himself in need of a wife, and... make your peace with the lies you will tell, to be close to the person you most care for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She looks past Ichika, out through the window. &amp;quot;... something like that could happen,&amp;quot; she says, distantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
All three! Ichika tilts her head at that. But Yua is advising her quickly after, so it doesn&#039;t &#039;&#039;immediately&#039;&#039; get an answer. Instead, she listens to the matter of wives... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see...&amp;quot; She considers. &amp;quot;It&#039;d be nice if there could be equality,&amp;quot; she says. &amp;quot;...But it seems like it would be harder to get.&amp;quot; What her teacher sense makes sense to Ichika, after all. &amp;quot;The boyfriend I had before... I really like him. I hope we can still be friends.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Quiet... &amp;quot;They&#039;re thinking about that,&amp;quot; Ichika confirms without going into detail. But as a woman...? Hmmm. Partners for &#039;the world&#039;. &amp;quot;...I&#039;m not sure they will,&amp;quot; Ichika says, thinking of Tsubasa. &amp;quot;But it might happen that way for me.&amp;quot; She has thought about it, after all. Actually, she&#039;s &#039;&#039;very&#039;&#039; sure Tsubasa won&#039;t need that, but... &lt;br /&gt;
&lt;br /&gt;
Still. &amp;quot;Yeah.&amp;quot; Why not choose that way? It&#039;s part of their logic, too. But Ichika isn&#039;t going to make that decision for them. It&#039;s theirs to make. As to the advice... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Ichika says. &amp;quot;I didn&#039;t hear any of this from you.&amp;quot; She can live with that. &amp;quot;...But that&#039;s about what it amounts to. A man who doesn&#039;t need me all to himself, but wants to stay involved... That&#039;s my ideal, I think. That&#039;d be easiest on the kids.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Yua says she&#039;s perceptive. And Ichika thinks about that. &amp;quot;Hmm...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see,&amp;quot; she says. &amp;quot;So that can happen...&amp;quot; It explains a lot of things, really. The roses; the cousin. How she acted around her husband at the wedding... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She looks down. &amp;quot;It sounds hard,&amp;quot; she says. &amp;quot;Living like that. I guess I shouldn&#039;t say that. It&#039;s rude, to come in here and tell you what you&#039;re saying is difficult.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I wonder how many other people just like us are living in ways like that...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Equality simply isn&#039;t possible,&amp;quot; Yua shakes her head. &amp;quot;I wouldn&#039;t even say it&#039;s desirable. When people don&#039;t know where they stand, they become anxious... where anxiety festers, jealousy follows. There are a dozen angers to manage, in the household... the root of one is fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Why does she speak of that as if it were so inevitably true...?&lt;br /&gt;
&lt;br /&gt;
    She smiles, though, to Ichika. &amp;quot;I am sure you&#039;ll still get along,&amp;quot; she assures her, though of course she knows that&#039;s not always the way of things.&lt;br /&gt;
&lt;br /&gt;
    (She still remembers the frog.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;What happens to one must in turn happen to the other,&amp;quot; Yua cautions Ichika, gravely. &amp;quot;Though you may believe your partner can stand against the demands of society... perhaps even if they thought the same... you will find, one day, they are given the hand of another. They will take that hand,&amp;quot; she says, a blade to her voice, flashing beneath the silk of her presentation. &amp;quot;On that day, jealousy may take its root in you, as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She&#039;s not looking at Ichika, really, so much as past her.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Just as it grasped me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And when her gaze does find hers, it is the greatest &#039;&#039;blessing&#039;&#039; that she only has the one eye -- so intense is her gaze, it might tear her in two, belly to neck. Ichika may realise, in this moment, that Yua is not only beautiful -- she is &#039;&#039;venomous,&#039;&#039; her expression cold and imperious, restraining her anger like a cage.&lt;br /&gt;
&lt;br /&gt;
    What happens when someone is wronged, and... &#039;&#039;adapts?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    When there is no way to fight injustice, what happens to that inner voice which Ichika knew screaming?&lt;br /&gt;
&lt;br /&gt;
    Who do you become?&lt;br /&gt;
&lt;br /&gt;
    What you &#039;&#039;would&#039;&#039; have become --&lt;br /&gt;
&lt;br /&gt;
    Blink, and it&#039;s gone; blink, and she&#039;s put her smile on again. &amp;quot;Perhaps it&#039;s possible,&amp;quot; she says, mildly. &amp;quot;To live in a modern way with a man who wants to be involved, but is happy to share. I won&#039;t say &#039;never&#039;, when tomorrow is yours to make. That would be nice, wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She says the words, but she doesn&#039;t believe them.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well,&amp;quot; she shakes her head, &amp;quot;what is rude is sometimes true, regardless of propiety. That&#039;s why I say it, dear. The way you&#039;d like to live is difficult... someone ought to warn you. And it doesn&#039;t sound convincing from a &#039;standard&#039; sort of person, does it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua takes a breath, and looks out the window, again. &amp;quot;... but it is not as uncommon as you think. Even as regards to your beau -- such a thing isn&#039;t unfamiliar to me. Why, even my nurse was not always a woman... she simply doesn&#039;t mention her past, by and large. And that is the way of things,&amp;quot; Yua smiles, sadly. &amp;quot;On the mainland, you really must fit in... so there are things you say only in private.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Not possible? Ichika tilts her head again at this one, blinking once as Yua explains. It seemed natural to her that it would at least be &#039;&#039;desirable&#039;&#039;. But the way Yua says it... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fear and anger, huh? ...Well, that makes sense. I know he was kind of afraid...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But they&#039;ll still get along, Yua assures her. &amp;quot;Yeah,&amp;quot; she says. &amp;quot;I just... couldn&#039;t go halfway, you know? We were too serious to go back to &#039;just fun&#039;.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika never got a frog in &#039;&#039;her&#039;&#039; things. &lt;br /&gt;
&lt;br /&gt;
Ichika is sure Tsubasa wouldn&#039;t need someone else in the same way--not a &#039;&#039;separate&#039;&#039; person anyway--but suddenly she isn&#039;t thinking only of her own situation, looking at Yua. She sees, feels that blade. Jealousy... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika, were she not possessed of her own intensity, her own tempering through the flames of Rebellion, would surely be unable to meet that gaze. But that venom surprises her all the same, makes her own eyes widen. She is aware, suddenly, that this is not just a hypothetical, that this is not a &#039;&#039;nice&#039;&#039; situation to be compared. &lt;br /&gt;
&lt;br /&gt;
...And then it&#039;s gone. &lt;br /&gt;
&lt;br /&gt;
Never say never, but... Ichika opens her mouth and closes it. &amp;quot;I guess I&#039;ll see,&amp;quot; she settles on, returning to her old politeness from before Kasu High as a defense. &lt;br /&gt;
&lt;br /&gt;
Ichika could&#039;ve ended up like this, indeed. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well...&amp;quot; Ichika nods. &amp;quot;Thanks then,&amp;quot; she says. &amp;quot;I appreciate it.&amp;quot; And maybe she&#039;s right about knowing where you stand. Maybe... &lt;br /&gt;
&lt;br /&gt;
It&#039;s too scary to dismiss out of hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But I&#039;ll protect them, for sure,&amp;quot; she says. &amp;quot;I will.&amp;quot; Ichika says it like she would if she were swearing an oath--and maybe she already has. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Thanks for letting me see him,&amp;quot; she says then. &amp;quot;I remember... when you said you were leaving school, I was worried I&#039;d graduate and not get to see you &#039;&#039;or&#039;&#039; him.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;It&#039;s different to the anger born from scorn,&amp;quot; Yua advises her, quietly. &amp;quot;Different, in turn, is anger born from love, and anger born from righteousness, and anger born from cruelty, and anger born from desire. Anger is the one emotion which cannot exist alone... it is a shadow, cast from a dozen flames, each one painted with the same brush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She smiles, faintly. &amp;quot;It is good to be serious,&amp;quot; she says. &amp;quot;I was serious about love at your age, too.&amp;quot; Should she tell her not to worry about adult things so quickly? Well. Leave that to the Mayas of the world, Yua thinks; she considers it a kindness to appraise Ichika of &#039;&#039;reality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    And this, in turn, may be another thing which informs Yua&#039;s nature... if she&#039;s loved her partner since Ichika&#039;s loved &#039;&#039;hers.&#039;&#039; (How old is she? She has a kid, right?? She&#039;s gotta be SO old????)&lt;br /&gt;
&lt;br /&gt;
    Still, Ichika says she&#039;ll protect them. &amp;quot;Good,&amp;quot; Yua smiles. &amp;quot;You will need a strong protector to survive a world which hates you... and the one protected must in turn ensure that protection does not shatter the protector whole, for weathering those blows will harden anyone&#039;s heart over time. In women, we speak of &#039;butch&#039; and &#039;femme&#039; this way... though perhaps there are other ways to think of it, for those who aren&#039;t women.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    &#039;A world which hates you&#039;...&lt;br /&gt;
&lt;br /&gt;
    Is that... how Yua thinks of the world...?&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;m pleased you came to visit,&amp;quot; and her smile is kinder, now, less sharp at the edges. &amp;quot;I&#039;ll return to work in time, I hope... but by then, you&#039;ll be gone! Of course, if you still want to practice dancing, you&#039;re always welcome to book time in my studio...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s all very complex; Ichika isn&#039;t sure she entirely gets it. But she picks up the last part--that anger is anger for something. ...That it isn&#039;t alone. &lt;br /&gt;
&lt;br /&gt;
But finally, someone &#039;&#039;doesn&#039;t&#039;&#039; tell Ichika to lighten up. That is something she appreciates. &amp;quot;Yes,&amp;quot; Ichika agrees. &amp;quot;...I know what I want, at least part of it. I&#039;m going to go for it.&amp;quot; Pause. But then... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It worked out for you at least some, huh?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But those eyes a minute ago... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm. ...I guess of the two of us, I&#039;m definitely more &#039;femme&#039;. So if it&#039;s like that...&amp;quot; She considers. &amp;quot;Well, we&#039;ll figure it out. I&#039;m still thinking about what I should call myself.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It strikes her, though. A world that hatse them... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I might just,&amp;quot; Ichika says, book time. &amp;quot;And my little sister will get to see you at Gekkoukan, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Maybe I can come back some time, in any case. I&#039;ll definitely send you some flowers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And, Ichika doesn&#039;t say, but is the reality behind the resolution in her eyes as she says it: &lt;br /&gt;
&lt;br /&gt;
She&#039;ll fight this world that Yua is so sure hates her and them. ...She&#039;ll fight it, until it&#039;s better.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-23:_My_Christmas&amp;diff=6252</id>
		<title>2026-10-23: My Christmas</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-23:_My_Christmas&amp;diff=6252"/>
		<updated>2026-10-28T00:08:37Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: My Christmas&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Tsubasa Seki, Ichika Kawase *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Hirasaka - Main (Tsubasa and Shuyo&amp;#039;s Apartment) *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 23, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 29, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Tsubasa cooks dinner with Ichika over, and Ichika of course does a little cleaning.  After, back in Tsubasa&amp;#039;s room, they discuss their relationship, their present, and their future.&amp;#039;&amp;#039;  ----   (|============================= Hirasaka - Main ==============...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: My Christmas&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Tsubasa Seki]], [[Ichika Kawase]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Hirasaka - Main (Tsubasa and Shuyo&#039;s Apartment)&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 23, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 29, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Tsubasa cooks dinner with Ichika over, and Ichika of course does a little cleaning.  After, back in Tsubasa&#039;s room, they discuss their relationship, their present, and their future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|============================= Hirasaka - Main ==============================|)&lt;br /&gt;
 -=============================================== Sumaru City/Hirasaka Ward ====-&lt;br /&gt;
 The westernmost ward of the city, and also the one furthest inland, Hirasaka is &lt;br /&gt;
 considered one of the least desirable places to live in Sumaru. This is in part &lt;br /&gt;
 due to the bad reputation of local Kasugayama High School, nicknamed &amp;quot;Kasu High&amp;quot;&lt;br /&gt;
 by its students and &amp;quot;Cuss High&amp;quot; by its detractors. A school of overwhelmingly   &lt;br /&gt;
 boys but some errant girls, it&#039;s said to be for delinquents, poors, and other   &lt;br /&gt;
 &amp;quot;problem&amp;quot; children. Just down the street is Sumaru Prison, which is not a prison&lt;br /&gt;
 but an underground club with a live stage, and either way the parents of Sevens &lt;br /&gt;
 students hate it.                                                               &lt;br /&gt;
                                                                                 &lt;br /&gt;
 It&#039;s not all bad in Hirasaka, though. The shopping is second to none, with a    &lt;br /&gt;
 huge five-story mall called Smile Hirasaka that offers a wide variety of        &lt;br /&gt;
 businesses and conference meeting rooms; just be sure to go on a day when the   &lt;br /&gt;
 stores aren&#039;t closed. For those who want a more homey atmosphere for their      &lt;br /&gt;
 purchases, there&#039;s Kameya Alley. Plenty of office buildings populate the area,  &lt;br /&gt;
 too.                                                                            &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Ichika&#039;s come over, and Tsubasa, knowing this... cooked dinner!! It&#039;s pretty stock-standard rice and chicken, with some of those little packs of frozen vegetables thrown into the mix and soy sauce to bring it all together, but they at least went to the trouble of adding some pickled vegetables on the side so it isn&#039;t &#039;&#039;just&#039;&#039; rice.&lt;br /&gt;
&lt;br /&gt;
    They are, slowly yet surely, trying to not be such a class A disaster in the home. Even Shuyo didn&#039;t give them as much shit for this one as he did when they tried to stir-fry noodles and ended up flipping the whole damn thing onto the floor. ... to be fair, that &#039;&#039;was&#039;&#039; really funny.&lt;br /&gt;
&lt;br /&gt;
    Now that everyone&#039;s eaten, though -- including Lance, who got a little rice as a treat on top of her usual dog food -- Tsubasa and Ichika have retreated back into Tsubasa&#039;s room, which once again is less of a class A disaster now Ichika&#039;s gotten into it. (She had time while Tsubasa was finishing getting dinner together; it&#039;s cool, she&#039;s allowed to fuck around in here, Ichika specifically is allowed to touch their shit.) &amp;quot;Wait, hang on,&amp;quot; Tsubasa says, as they slide the door open and step inside, &amp;quot;where&#039;s me tomorrow clothes??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Tomorrow clothes were in the less dirty pile of the various vaguely-categorised piles of their floordrobe. Conspicuously, the dirty laundry hamper is significantly more full than it was this morning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s good!! Ichika liked it, and commented as much. She particularly noticed the pickled vegetables positively, because adding something on the side is an important part of a good meal. Ichika today dressed a little more for the chill, a black minidress under a green jacket, with some light shoes. It&#039;s the sort of thing she could run in, if she wanted. And the room... &lt;br /&gt;
&lt;br /&gt;
It indeed is &#039;&#039;clean&#039;&#039; by now, or at least, close enough to for most people. Possibly for Tsubasa??? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over there,&amp;quot; Ichika points out, having draped her jacket...somewhere. She is pointing towards the chair in front of the desk, where she&#039;s draped some clothes after cleaning them. &amp;quot;Clothes you&#039;re going to wear don&#039;t go on the floor.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She&#039;s been a little subdued today--but this, she smiles at.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Yeah, but like... that&#039;s why I throw &#039;em over &#039;&#039;there,&#039;&#039; so I don&#039;t step on &#039;em!&amp;quot; Tsubasa protests, only to hang forward, arms draped in front of them with a deep sigh. &amp;quot;I know, I know... but I at least been dumpin&#039; th&#039; ones I&#039;m &#039;&#039;done&#039;&#039; with in th&#039; box... jus&#039; hard to be arsed &#039;bout it, y&#039;know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    There were a lot of clothes Tsubasa &#039;&#039;should&#039;&#039; have been done wearing that they still considered Clean Enough, but at least there were &#039;&#039;some&#039;&#039; things in the hamper when Ichika started this time...&lt;br /&gt;
&lt;br /&gt;
    They themself are in a tank top, top-wise, which can be easily shed to put &#039;&#039;on&#039;&#039; their shirt and hoodie -- because of course if they go out again they&#039;ll need to put their binder back on, but they pinkie-promised their back-alley chop-shop doctor they&#039;d try and stop wearing it all day, so they&#039;ve been making arrangements to dump it in the house. Their &#039;&#039;bottom&#039;&#039; half is ready to roam out and tag stuff, though, with a nice pair of warm cargo pants which shows more of their hips than any adult would ever deem appropriate. (This, you see, is hip, cool, and anti-authoritarian.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re doing better,&amp;quot; Ichika agrees. &amp;quot;But it&#039;s a good thing I&#039;m around today to look after you. You had a few things that were definitely in the &#039;dirty&#039; category that weren&#039;t int he dirty pile... &lt;br /&gt;
&lt;br /&gt;
Ichika&#039;s gone for soft fabrics today all around. This is probably for the best. She could also run around and tag shit! But right now... &lt;br /&gt;
&lt;br /&gt;
Fwump. &amp;quot;Oh, that sounds nice,&amp;quot; Ichika says, already a few steps closer before she actually thinks about it. &amp;quot;Oh...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
(The floor has other uses!!) &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Before we get to too much thanking,&amp;quot; Ichika says, sitting on the bed and reaching out for Tsubasa&#039;s hand, &amp;quot;There was... something I wanted to talk about, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s kinda been on my mind...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;I don&#039;t get it,&amp;quot; Tsubasa says, a touch haplessly, &amp;quot;you got some kinda... clean-o-vision or some shit. All looks fine t&#039; me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    It&#039;s the dissociation, Tsubasa. Numbing out about everything around you is just another word for ignoring the evidence of your eyes.&lt;br /&gt;
&lt;br /&gt;
    (And here they are insisting they&#039;re not of the Party...)&lt;br /&gt;
&lt;br /&gt;
    At first they grin, as Ichika leans into it; but then she pauses, and they take her hand, instead. &amp;quot;Yeah?&amp;quot; They ask, the tone of their voice shifting to something more serious, in the process. &amp;quot;What&#039;s eatin&#039; ya?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That&#039;s a contextual question, but right &#039;&#039;now&#039;&#039; they&#039;re worried about what&#039;s weighing on her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ichika laughs softly. &amp;quot;Maybe I can teach you. It&#039;s that kind of power.&amp;quot; Ichika notably &#039;&#039;doesn&#039;t&#039;&#039; shame Tsubasa for not seeing it; it&#039;s just a difference between them. But Ichika&#039;s been &#039;&#039;especially&#039;&#039; careful about keeping floors clean with how close her mother is to her due date, and the habit extends to her own dorm and Tsubasa&#039;s apartment, too. &lt;br /&gt;
&lt;br /&gt;
But Ichika is &#039;&#039;really&#039;&#039; tempted to skip talking in favor of having a more fun answer to that question. Tsubasa can probably see the temptation in the tilt of her head--before she decides to be responsible, and places her other hand over the theirs together. &amp;quot;It&#039;s about Ryuji-kun,&amp;quot; she says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We were out at a park yesterday,&amp;quot; she says, which is both true and also a euphemism, &amp;quot;And I got to talking with him... About our relationship. About what we expect of each other?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And I realized...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You and me, we can be serious. We know what we want in life, where we&#039;re going in the next few years. But he&#039;s a second-year. He&#039;s nowhere near prepared to be like this, and it&#039;s... it&#039;s not cool, to make him.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I let him, he&#039;ll just hurt himself trying to be the man I&#039;m looking for, instead of the boy I like. And I think we&#039;ll both resent it when it works out like that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But where&#039;s that leave us?&amp;quot; she says. &amp;quot;I mean, we&#039;re having fun, but... I&#039;m not sure we can un-ring that bell, you know?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just don&#039;t know. So I want to know what you think.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;I dunno, man... did okay wit&#039; dinner, tho&#039;, didn&#039;t I?&amp;quot; They at least look pretty excited to mention &#039;&#039;that,&#039;&#039; because there are some aspects of home support they&#039;re handling much &#039;&#039;better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    When you&#039;re not good at something, you just gotta tackle it one thing at a time...&lt;br /&gt;
&lt;br /&gt;
    What Tsubasa &#039;&#039;is&#039;&#039; good at, though, is helping Ichika get to what she needs even if she might want an easier solution. So they hold her hand, and &#039;&#039;don&#039;t&#039;&#039; pull her in for more than that, and they ask: &amp;quot;Yeah? What &#039;bout &#039;im?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They listen, as she explains it all, with a thoughtful frown which is milder on one side of their face than the other. &amp;quot;... yeah,&amp;quot; they rumble, at length. &amp;quot;He&#039;ll still be in school next year... it&#039;ll be kinda weird. Reckon he&#039;s jus&#039; gon&#039; feel even more like a kid when that happens... might try catchin&#039; up too quick. But it ain&#039;t like you can jus&#039; stick a pick up ya eye an&#039; forget your last couple years neither...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They shake their head. &amp;quot;... shit&#039;s complicated,&amp;quot; they settle on. &amp;quot;My read&#039;s that he&#039;s puttin&#039; off adulthood since his father fucked him up so bad... reckon he&#039;s worried that if he stops fuckin&#039; around, he&#039;ll start fuckin&#039; up, too. But you went th&#039; opposite way wit&#039; it... brought into skippin&#039; ahead, &#039;cause it seemed like you bein&#039; childish was what fucked shit up with ya brother, an&#039; then you got sold a bridge &#039;bout ya maturity by that prick. Maybe there&#039;s a way forward through that, y&#039;know? Thinkin&#039;, like... you both got fucked up, an&#039; that&#039;s what sent ya to opposite poles. But it&#039;s not like... this shit ain&#039;t somethin&#039; you can jus&#039; change &#039;cuz you see how it happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They jerk a thumb back over their shoulder, towards their room. &amp;quot;I can&#039;t exactly go back to livin&#039; with me folks after takin&#039; care of me own ass this long, neither.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;You did great with dinner!&amp;quot; Ichika enthuses. &amp;quot;Keep it up, just like that. It was really good, you know? The chicken was well-cooked, and the pickled veggies were a really nice addition...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
One thing at a time. &lt;br /&gt;
&lt;br /&gt;
Tsubasa&#039;s very good at that; left to her own devices, Ichika would just hop into bed and worry about it later... or never. But she&#039;s gotten better about that, herself. One thing at a time, after all. &lt;br /&gt;
&lt;br /&gt;
But Tsubasa gets what she&#039;s saying, first off. Ichika looks their way, stroking Tsaubas&#039;s thumb to soothe herself as she does. &amp;quot;That&#039;s what I&#039;m worried about,&amp;quot; she says. &amp;quot;He feels like he has to be &#039;the man I need&#039;, all this pressure on himself... but he doesn&#039;t see a path forward to it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yeah, I can&#039;t,&amp;quot; she agrees.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It&#039;s complicated. &amp;quot;Oh...&amp;quot; Ichika tilts her head, thinking about it. She doesn&#039;t have a spare hand to run through her hair, but her eyez focus and unfocus, on something on the wall. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yeah,&amp;quot; she says. &amp;quot;I know... a &#039;normal&#039; girl wouldn&#039;t need to figure all this out right this minute. Somebody who didn&#039;t... have my history.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can&#039;t,&amp;quot; she says. &amp;quot;Mm...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean,&amp;quot; she says, &amp;quot;I don&#039;t know how to go back to that girl. ...And to be honest, I don&#039;t really want to.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But yeah, that&#039;s jsut it. Like... You and me, I feel like we&#039;re solid. And I wouldn&#039;t mind, if Ryuji-kun and I were just having fun. ...But it&#039;s more than that, and I can&#039;t... make it go back to something casual, either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s not fair to either of us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But I don&#039;t think I can keep going with it like this. With him, like this.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Am I wrong though? We are good, aren&#039;t we? You and me?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Yeah, I was like... dinner&#039;s gotta have more shit, right?&amp;quot; Tsubasa, who has made cans of tuna into dinner more times than they&#039;d care to admit, is at least getting a grip on &#039;&#039;that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    One thing at a time, and right now, the grip they&#039;ve got is on Ichika&#039;s hand. They let her play with it as she likes, squeezing at the hand they&#039;re grasping gently.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Pressure&#039;s on both a ya,&amp;quot; they point out, gently, as she looks past the wall to her own history. &amp;quot;Hard to be a carefree teenager when ya went through ya shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They shake their head, as they conclude: &amp;quot;Leaves ya in a rough spot. An&#039; me... it&#039;s hard for me, too. But... found it pre&#039; handy, gettin&#039; reminded not to sweat shit too hard. Been a couple spots where I was lookin&#039; up plane tickets...&amp;quot; You know. The whole &#039;being targeted by a shadowy government conspiracy and trying to figure out where in the world they can flee to where they&#039;ll actually be safe from retribution&#039; thing which keeps being a thing they struggle with. &amp;quot;... got dragged out th&#039; arcade. Got me head on right. Like, it&#039;s hard,&amp;quot; to act their age, &amp;quot;but it&#039;s not like... worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They shake their head, again, and reach over with their other hand to join both of Ichika&#039;s. &amp;quot;Solid,&amp;quot; they assure her, then. &amp;quot;Like... still wish I were born different, woulda been a lot easier, but... I ain&#039;t freaked out thinkin&#039; &#039;bout tomorrow. Uh, I mean, I am, but more jus&#039; -- like -- figurin&#039; out how I&#039;m gon&#039; get another job -- y&#039;know, shit like that? Not your shit. I like your shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Beat.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Uh. Lemme rephrase,&amp;quot; Tsubasa rumbles, a touch awkwardly, as they realise just how they phrased it. &amp;quot;All ya like -- wantin&#039; to do shit together -- I&#039;m good with that, like, I love you, man, y&#039;know? It&#039;s like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Totally,&amp;quot; Ichika says. &amp;quot;You gotta have balance in your food. One thing alone isn&#039;t that balanced as meals go.&amp;quot; She smiles. &lt;br /&gt;
&lt;br /&gt;
But Ichika &#039;&#039;does&#039;&#039; keep playing at Tsubasa&#039;s hand; she&#039;s fidgeting, is what she&#039;s doing, uncomfortable as she tries to work out complicated feelings. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Both of us, yeah?&amp;quot; Ichika thinks about it. &amp;quot;I guess.&amp;quot; But, Tsubasa finds it a roughs pot, and Ichika listens to that too, her bleached hair catching some of the light in the room. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm, yeah. That&#039;s true. It&#039;s fun to... have fun,&amp;quot; she says. &amp;quot;...I&#039;m glad he could help you with that.&amp;quot; She assumes it was him, this time. &amp;quot;But I can&#039;t forget. ...It would be wrong, if I forgot.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...It would be easier,&amp;quot; she admits. &amp;quot;But I wouldn&#039;t want you to be somebody else, either. I get it, though. I&#039;m a little worried about how to get it all done, myself, thinking about it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She squeezes Tsubasa&#039;s hands. &amp;quot;...OK, rephrase helped.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you, too. Just like you are.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika sighs, then, flops to the side until she reaches Tsubasa, to lean on them. &amp;quot;There&#039;s so much I want,&amp;quot; she says. &amp;quot;...And it&#039;s not like I have to have it all &#039;&#039;right now&#039;&#039;. But if I don&#039;t think about how to get it, I&#039;m scared it&#039;ll just... time will pass, and I&#039;ll be in the same position but later.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I think I know what I have to do. I don&#039;t think I can have it &#039;both ways&#039;, and I can&#039;t go back and change how it is. I just wanted to know what you thought, too. How you felt about it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like... The way our relationship can accomodate other people, for the stuff we want, the stuff we... need. It means I don&#039;t want to make big decisions without touching base with you.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Tsubasa appreciates the balance Ichika brings to their life, and, in turn, they&#039;re perfectly happy to let her stim with their hand.&lt;br /&gt;
&lt;br /&gt;
    And, indeed, it was Ryuji who helped Tsubasa out of their own head that day -- because while Ichika carries a &#039;&#039;lot&#039;&#039; of supporting Tsubasa with their paranoia, she&#039;s not carrying that weight &#039;&#039;alone.&#039;&#039; Even just with regards to their friends, they can go to Ren about it, or Hibari, or Mona now he&#039;s forgiven them, or Makoto, or Haru, or Yusuke, or...&lt;br /&gt;
&lt;br /&gt;
    (It&#039;s kind of lucky, really, because those are some &#039;&#039;heavy issues,&#039;&#039; only made heavier by the way they don&#039;t trust the pills their corrupt psychiatrist gives them. Not even Ichika is swole enough to carry them on her own.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yeah,&amp;quot; they agree, quietly. &amp;quot;Can&#039;t jus&#039; forget.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They bite their lip, as they admit: &amp;quot;I don&#039;t wanna ditch Kuzunoha... but I can&#039;t work for real for a couple years, still, an&#039; we don&#039;t pull enough cash to pay me real good. I been thinkin&#039;... ways to pull cash quick... uh, harder when I ain&#039;t thinkin&#039; illegal jobs.&amp;quot; If they get another charge, that&#039;s another five years they&#039;re stuck waiting, after all. &amp;quot;Might be I jus&#039; spend more time in Mementos... jus&#039; gotta figure out how to max out me profit and avoid spendin&#039; it all on medicine when I get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    You know. On account of losing all their cognitive and actual blood.&lt;br /&gt;
&lt;br /&gt;
    (They just take it as a given that Ichika understands they&#039;re talking about how to afford a new place after they graduate without asking their &#039;&#039;father&#039;&#039; for help; this is hardly the first time they&#039;ve spoken about it, after all.)&lt;br /&gt;
&lt;br /&gt;
    They flash a grin, briefly, when Ichika squeezes their hands. &amp;quot;Cool.&amp;quot; They tripped over their words, but it is kinda funny... well, at least it can be funny here, in private, when they don&#039;t have to worry so incessantly about whether their reputation is going to take a hit.&lt;br /&gt;
&lt;br /&gt;
    (They&#039;re constantly preoccupied about &#039;&#039;their rep,&#039;&#039; but they believe Ichika, too, when she says she loves them as they are...)&lt;br /&gt;
&lt;br /&gt;
    They lift a hand from hers to wrap them around her shoulders, when she tilts over into their space, rubbing at her opposite arm. &amp;quot;Jus&#039; waitin&#039;... it&#039;s hard, yeah?&amp;quot; They suppose, gently. &amp;quot;Seems to me like lettin&#039; time pass would remind you &#039;bout that prick leadin&#039; ya &#039;round... I ain&#039;t ever known you to do well bein&#039; passive. It&#039;s cool,&amp;quot; they assure her, gently. &amp;quot;That&#039;s why you&#039;re the Boss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That never stopped being a thing, or anything, even if they&#039;re the one holding her.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yeah... sounds like you know what you gotta do,&amp;quot; they say, slowly, slower to account their &#039;&#039;own&#039;&#039; feelings instead of psychoanalysing their partners. &amp;quot;Me... I prolly need more time &#039;fore I get into anythin&#039; serious with a guy again... an&#039; I didn&#039;t wanna put Ryuji in a weird spot when he was into you, neither. He&#039;s reliable, like... helped me out, too, but... I see why you&#039;re worried &#039;bout him, y&#039;know? So, like... if you reckon you gotta have a serious talk with him... I&#039;m behind ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They take a breath, as they close their eyes. &amp;quot;I think... it&#039;s better we know more &#039;bout that, now. Means we can... let a guy know what he&#039;s in on from th&#039; start, &#039;stead a workin&#039; out th&#039; parachute after we already jumped. Jus&#039;, uh... &#039;bout that, I been thinkin&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They bite at the inside of their cheek, again, quiet for a moment. &amp;quot;... you reckon... it&#039;d be easier if I got me operation an&#039; shit? Like... I ain&#039;t a guy, but... I was thinkin&#039;, me papers are gon&#039; be wrong either way, an&#039;... at least if I had an &#039;M&#039; on &#039;em it wouldn&#039;t be so hard. I--I mean, I know you need -- shit I can&#039;t stitch on -- but -- but like... y&#039;know? Even... even jus&#039; for work, like... if I don&#039;t do nothin&#039;, they&#039;ll expect me to be outta there by Christmas...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Not literally by Christmas. They&#039;re referring to the anxiety of Japanese women to be married before they&#039;re 25.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
That is pretty much what&#039;s happening. ...She can do balance, but she needs sometimes to account for her own, too. &lt;br /&gt;
&lt;br /&gt;
Ichika does her best, but she knows she can&#039;t do all of it. ...However much she might like to. Having good friends they can count on is good for both of them. &amp;quot;Right.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm, yeah...&amp;quot; Ichika thinks about it, too. &amp;quot;Money&#039;s hard. ...He was worried about that, too. He&#039;s got to get his camera stuff in order if he wants to do more of his videos, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yeah. We wanna go legit. If we&#039;re talking illegal shit there&#039;s a ton we could do, but... I don&#039;t want to keep you in that position. You especially.&amp;quot; Ichika has a family to fall back on; Tsubasa really doesn&#039;t have anything to stop them falling through the cracks but Ichika herself. She thinks about it though. &amp;quot;Yeah. Maybe grinding it out on the upper levels is better... or maybe I come with you sometimse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika totally gets it; she understands, anyway. But this is a good time to venture, &amp;quot;But it&#039;ll be cheaper if we... go in together, don&#039;t you think? You and me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &lt;br /&gt;
&lt;br /&gt;
Ichika lans into Tsubasa further, glad to be held for the moment. &amp;quot;It&#039;s really hard,&amp;quot; she agrees. &amp;quot;I&#039;m not saying I want to get pregnant again right now or anything. ...I just... want to have a plan.&amp;quot; Tsubasa has it right, ichika thinks, and zshe closes her eyes at that assurance. &amp;quot;...Do i still get to be the Boss, when we graduate? When I change some?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She does know what &#039;&#039;she&#039;&#039; has to do, she thinks. But that leaves what Tsubasa needs to do and feel. &amp;quot;...That&#039;s fair,&amp;quot; Ichika says. &amp;quot;If you ever wanted to, like--I&#039;m super down if we &#039;&#039;both&#039;&#039; get into someone. ..But for Ryuji-kun, I think you did the right thing. He wasn&#039;t ready either. I&#039;m worried, but... I&#039;m gonna have to trust him.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But it&#039;s better... that they know more now? Ichika lets go of Tsubasa&#039;s hand to set it around their other arm, curling herself up in her partner. She doesn&#039;t respond at first--because Tsubasa is still thinking. &lt;br /&gt;
&lt;br /&gt;
Still talking. &lt;br /&gt;
&lt;br /&gt;
Ichika&#039;s eyes widen as she thinks about it. An &#039;M&#039;... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;d do that?&amp;quot; Ichika wonders, and there is wonder indeed in her voice. &amp;quot;I mean, I never wanted to push--I know you&#039;re not a man &#039;&#039;or&#039;&#039; a woman. ...But... If I think about it...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
For work, they&#039;d expect them out by 25. &amp;quot;Like me, probably,&amp;quot; Ichika admits. She knows full well she wants to prioritize her family; &#039;&#039;if&#039;&#039; she can balance a career with that after 25 great, but... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Tsubasa...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...It would be a lot easier if you had that &#039;M&#039;,&amp;quot; she admits. &amp;quot;And yeah, you wouldn&#039;t have... everything I need, but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the end, that&#039;s up to you. I won&#039;t push either way. ...But I want you in &#039;&#039;my&#039;&#039; Christmas, if that makes sense, no matter what.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you&#039;d have a whole lot of it, Tsubasa.&amp;quot; Ichika&#039;s voice goes quieter, softer. &amp;quot;...I think that is better. Being able to know and go right-off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Tsubasa is &#039;&#039;starkly&#039;&#039; vulnerable -- and only moreso, when one considers the avenues of illegal work opening up to them now they&#039;re taking their hormones. They&#039;d steal things, first, but... well, money problems are money problems.&lt;br /&gt;
&lt;br /&gt;
    Better to avoid it entirely.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Like we been doin&#039;, yeah,&amp;quot; since of course Ichika &#039;&#039;already&#039;&#039; doesn&#039;t like Tsubasa going deep into Mementos alone, particularly after Shiryuu&#039;s assault. &amp;quot;Jus&#039;... feel bad takin&#039; up everyone&#039;s time with that shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But Ichika suggests going in together, and Tsubasa blinks, looking to her. &amp;quot;You cool wit&#039; that? Even tho&#039; I ain&#039;t sure where th&#039; money&#039;s comin&#039; from?&amp;quot; They ask, a touch apprehensive. &amp;quot;Uh, maybe it&#039;d be easier ta grind out Mementos if we was doin&#039; it for rent... ya reckon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That&#039;s distinctly not a &#039;no&#039;!!&lt;br /&gt;
&lt;br /&gt;
    And they understand her need to plan, too.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... you wanna be?&amp;quot; Is how they answer her question, when she asks about being the Boss. &amp;quot;I can&#039;t... get respectable like that, or nothin&#039;, uh... so... but it&#039;s not like all ya power&#039;s concentrated in ya hair dye or nothin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They nod, when Ichika says it comes down to trust. &amp;quot;Yeah. That shit&#039;s hard for me, but... uh... hope it&#039;ll be okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They settle into embracing Ichika a little more fully, as she reaches over them, resting their cheek against her hair and speaking into it. (A thing they can only really do with Ichika at a tilt as she is; she&#039;s taller than they are.) &amp;quot;It jus&#039;... sucks less gettin&#039; called a dude, y&#039;know? Don&#039;t change that I&#039;m a whole lotta nothin&#039;, but... ain&#039;t like I expect to be accepted by th&#039; fuckin&#039; government any time soon. An&#039; even if I wanted to have a baby, it&#039;d prolly jus&#039; end up killin&#039; me... y&#039;know, th&#039; scars an&#039; shit. Uh, or they could cut it out, I guess, but that don&#039;t solve th&#039; problem a gettin&#039; one in there to start wit&#039;... or how I&#039;d prolly end up toppin&#039; meself after three months a goin&#039; to a women&#039;s clinic where everyone tells me I&#039;m gonna be a fuckin&#039; mom, tops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Would they have a baby in the perfect universe which recognised that not all birthing parents are women and people other than women can access IVF and those people need sperm donors because they&#039;re not all partnered up with men? That question is so outside the scope of the society Tsubasa &#039;&#039;actually&#039;&#039; lives in that they don&#039;t even entertain it.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I jus&#039;... gotta figure out some way to live, an&#039;... like, it&#039;s better for us, too, so... I was thinkin&#039; &#039;bout it,&amp;quot; they conclude, softly. &amp;quot;If you reckon it&#039;s good, too... cool. Can start askin&#039; some questions. Still not sure if I might not be fucked with all th&#039; scars an&#039; shit, but... ain&#039;t like I checked yet, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Tsubasa&#039;s been pulled up on their pessimism enough times that they remember they can&#039;t just dismiss a possibility before they&#039;ve even investigated it, at least.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ichika at least can &#039;&#039;see&#039;&#039; that vulnerability. She doesn&#039;t want to shirk from what she can do to alleviate it. Leaving Tsubasa in that position is not an option. &lt;br /&gt;
&lt;br /&gt;
Besides, &amp;quot;Right,&amp;quot; Ichika says about what they&#039;ve been doing, but, &amp;quot;It&#039;s cool. ...I mean, the practice is good for all of us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then--Ichika smiles. That&#039;s not a &#039;no&#039;. &amp;quot;I am,&amp;quot; Ichika says. &amp;quot;I mean... I want to be near you. As much as I can. That&#039;s a good way to stay close, right?&amp;quot; A beat, &amp;quot;And that might be true, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does&#039;&#039; she want to still be the Boss? &amp;quot;I mean... I don&#039;t want to give up and become some shy violet just because I&#039;m not having to rumble all the time.&amp;quot; A beat, &amp;quot;...Guess that&#039;s true, though. And like... I wouldn&#039;t ask you to. And you better believe even if I go all-out on that, I&#039;ll still want to stand with you when I go out. If we look different together, that&#039;s fine with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But trust... &amp;quot;Mm. It&#039;s hard for me sometimes, too. But I think it will be. ...He&#039;s cool like that. I&#039;m not saying it&#039;s &#039;nothing&#039;, but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika sighs against Tsubasa, keeping her eyes closed for now. She&#039;s tilted, and she&#039;s going to find her leg falling asleep if she stays like this indefinitely, but for right now being sprawled about Tsubasa is just where she wants to be. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That makes sense,&amp;quot; she says quietly. &amp;quot;..Yeah. The government&#039;s not gonna change like that soon.&amp;quot; She hears them talk it out; it makes sense to her, what they&#039;re saying, but more importantly it&#039;s what theys eem to feel. &amp;quot;Yeah. Like... Um, they&#039;ve got... science ways? To do it without--you know. But it sounds like you wouldn&#039;t want to anyway. ...I can kinda see that, too.&amp;quot; About the womens&#039;s clinic having such a good effect on Tsubasa. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I &#039;&#039;want&#039;&#039; to. ...I want to have a few, even.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Some way to live... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm, it would be. If you got that M, then... Um...&amp;quot; She bites her lip. &amp;quot;...I&#039;m not gonna ask for more commitment than what we&#039;ve got, yet. ...But I wanna be &#039;&#039;somebody&#039;s&#039;&#039; wife one day, you know...? It... it doesn&#039;t &#039;&#039;have&#039;&#039; to be some man I haven&#039;t even met yet.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She turns her face down, a little away, in slight embarrassment. &amp;quot;But yeah. Worth checking. Let me know what you find, OK? We&#039;ll tackle it together.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika&#039;s happy about the possibility, anyway. &amp;quot;...So um, these hormones are working out for you, huh? ...Do you think you could introduce me to the doc? I--I mean, I don&#039;t want those! But there&#039;s something else I thought about.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Me, too,&amp;quot; Tsubasa rumbles, when Ichika expresses she wants to be close. &amp;quot;... bit scared you&#039;ll be sick of me livin&#039; with me, but... ain&#039;t like you ain&#039;t seen how I live comin&#039; over or nothin&#039;. So... let&#039;s do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They pause, and ask, a touch delicately: &amp;quot;Hey... why you thinkin&#039; of changin&#039;, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But Ryuji is cool. And Ichika sprawls...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Uh... heard &#039;bout freezin&#039; eggs an&#039; shit. If I ain&#039;t fucked &#039;em up yet, maybe I can do that before I rip it all out... give &#039;em to you or whatever.&amp;quot; They&#039;ve looked into it!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I ain&#039;t gon&#039; ask that right now, either,&amp;quot; Tsubasa says. &amp;quot;Reckon, like, raise th&#039; concept &#039;fore I make any big declarations or some shit. But, uh... oughta be possible, if I get me paperwork an&#039; everythin&#039;... y&#039;know. &#039;Least it ain&#039;t impossible like now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They press a kiss into her hair, rather than making her look at them, and say: &amp;quot;Yeah. We&#039;ll check it out.&amp;quot; Together!&lt;br /&gt;
&lt;br /&gt;
    And then -- their doc! They&#039;re pretty protective of who she is, as a rule; she&#039;s &#039;&#039;breaking the law,&#039;&#039; getting hormones to them two years early. But Ichika breaks &#039;&#039;all&#039;&#039; laws, and so: &amp;quot;Sure. She&#039;s got a chop shop down in Yongen-Jaya... I&#039;ll take ya down next time I go see her. She&#039;s shady, but all them doctors are, an&#039; at least she&#039;ll tell ya that shit straight to ya face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Definitely not,&amp;quot; Ichika says of getting sick of it. &amp;quot;Besides, thre&#039;s other benefits to having a girlfriend around full-time...&amp;quot; She smiles, and nudges her head against their cheek. &amp;quot;Those apply for the girlfriend, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm, well... I figure I&#039;ve got different kinds of fights waiting for me at university. Like, if I&#039;m gonna interview people, I need to know how to make them comfortable opening up to me. Some people, the way I look now, that&#039;ll work better--but a lot of people would write me off faster like that. So I figure I gotta figure out how to live in &#039;that&#039; world some again, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Freezing eggs... Ichika thinks about it. &amp;quot;Really?&amp;quot; she asks. &amp;quot;Wow... I&#039;ve heard of it, but having it in front of me is way different. If that&#039;s something you&#039;re interested in, we could totally look into it. I&#039;m going to want to have a big family anyway, so...&amp;quot; Carrying one of Tsubasa&#039;s, if Tsubasa doesn&#039;t find it too weird, is something she&#039;d be willing to consider. &lt;br /&gt;
&lt;br /&gt;
But raising the concept is important. And, &amp;quot;Yeah. It&#039;s... on the table in a way it wasn&#039;t going to be, otherwise. That&#039;s really something.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She smiles at the kiss in her hair, and strokes Tsubasa&#039;s arm. &amp;quot;Mm!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika is glad to be trusted! And she explains. &amp;quot;...I&#039;d want a doctor who could be... discreet, you know? Since...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was thinking... Maybe I should get on birth control? If I&#039;m gonna still look into other guys, try to find somebody that might be our other one day... It&#039;d reassure me a little if I were less worried about--you know. Starting all that earlier than I&#039;m ready.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I always heard it messes with your body, but... if you&#039;re on treatment for guys, a treatment for women might be OK for me, right...?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I don&#039;t want to ask my regular doctor before I can learn more, I&#039;m... kind of embarrassed to be thinking about it.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Heh heh,&amp;quot; Tsubasa chuckles, giving Ichika a bit of a squeeze at her insinuation. &amp;quot;Sure do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But when they hear that Ichika needs to &#039;&#039;not&#039;&#039; be threatening to get her stories, it clicks, in their head. &amp;quot;Oh, huh... so, like... makin&#039; people let their guard down? Hrm...&amp;quot; They frown, thoughtfully. &amp;quot;Guess I have t&#039; think bout that shit, too... but I don&#039;t see how I wouldn&#039;t stick out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    A light pause.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... nah, I do,&amp;quot; they say, their voice quieter. &amp;quot;Before she left, me mom... she was sayin&#039; how they had a plastic surgeon an&#039; shit... wanted to fix me. But... I can&#039;t... not like that.&amp;quot; And how much it would cost to do it themself...&lt;br /&gt;
&lt;br /&gt;
    That&#039;d be a loooong night in Mementos.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yeah,&amp;quot; Tsubasa says. &amp;quot;Costs a bit, but it&#039;s, like... you can do it. Might need to bribe a couple guys to do it this young, tho&#039;...&amp;quot; But so long as the crimes don&#039;t become &#039;&#039;convictions,&#039;&#039; it&#039;s not like Tsubasa has a moral standing against them. It&#039;s not a crime if you don&#039;t get caught, you know.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Really somethin&#039;,&amp;quot; they echo, tenderly.&lt;br /&gt;
&lt;br /&gt;
    And there -- Ichika&#039;s discreet thoughts. &amp;quot;Sounds like a good idea to me,&amp;quot; Tsubasa says. &amp;quot;Ain&#039;t like hormones have made me grow a third tit or some shit. This doc&#039;s pretty unconventional -- you&#039;ll prolly love her style -- so I reckon she&#039;d be on top a it... worth lookin&#039; into.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They squeeze her a bit tighter, nuzzling their face into her hair. &amp;quot;Real responsible,&amp;quot; they affirm, with a warm rumble. &amp;quot;It&#039;s a good idea. Means I don&#039;t gotta worry if you&#039;re a few weeks in when we&#039;re gettin&#039; into it, too...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Ichika might be the Boss, but if the Boss likes getting rowdy at home as well as outside, who is Tsubasa to argue???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ichika grins back. She might be up for what she almost distracted herself with earlier in a bit... but &#039;&#039;after&#039;&#039; sorting out her feelings, instead of &#039;instead of&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah,&amp;quot; Ichika says. &amp;quot;It&#039;s like that. At Kasu, if I don&#039;t rough my look up some I stand out in a bad way--get trouble like I got that day. ...It&#039;s not quite the same, though. Nobody&#039;s gonna try to throw down because I&#039;ve got black hair or you&#039;ve got magenta. ...There&#039;s some people who might give you shit, but if we&#039;re going to PIC, that&#039;s like... international right? They&#039;re used to &#039;different&#039;.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Plastic surgery, though... &amp;quot;Yeah, kinda out of reach...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But! Costs a bit, but doable. Hmm. &amp;quot;Yeah... Well, doesn&#039;t have to be immediate. I&#039;d want to have a couple with my own first too, you know? So by the time we were ready, we might&#039;ve been able to save up.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Crimes! ...Sometimes they&#039;re just necessary. &lt;br /&gt;
&lt;br /&gt;
That tender echo makes Ichika&#039;s cheeks feel warm. But she is emmbarrassed about the next. Her voice goes a little distant accordingly, her feet kicking lightly back and forth. &amp;quot;Yeah?&amp;quot; Ichika asks. &amp;quot;...Yeah.&amp;quot; No third tit. But iince it sounds like a &#039;&#039;good&#039;&#039; idea, &amp;quot;Cool. Then I&#039;ll ask her about it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And Tsubasa calls it responsible! &amp;quot;Yeah! ...I mean, i&#039;m good at remembering to use condoms, but...&amp;quot; There&#039;s a lot of potential &#039;buts&#039; there. But it means &#039;&#039;Tsubasa&#039;&#039; has to worry less, and Ichika smiles at that. &amp;quot;Yeah! Means we don&#039;t have to be as careful if I get late.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She finally lifts her head though, shifting to try to see Tsubasa&#039;s face. &amp;quot;...Thanks, though. And like... as for moving in...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want you to be able to come home to me, you know? ...And I want to go home with you. ...Having fun with somebody else, getting to know somebody else... That&#039;s fine and all.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I want to be with you.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Reiya_Aomori&amp;diff=6249</id>
		<title>Reiya Aomori</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Reiya_Aomori&amp;diff=6249"/>
		<updated>2026-10-27T14:03:54Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Season 1, Episode 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;Reiya Aomori&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Reiya_Flor_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Reiya Aomori (青森 黎弥)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Hermit}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Male&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1995|08|07}} (August 7, 1995)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Purple&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; (170cm)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Iwatodai Dorm, Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Gekkoukan High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Second Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 3 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| [[SEES]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Another step closer.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reiya Aomori is a popular second-year student at Gekkoukan High School, whose appeal relies heavily on the &#039;mystery&#039; he presents.  In reality, he&#039;s as awkward as any other teenager--he&#039;s just better at hiding it and tends not to bring up his confusion at the feelings of others.  People know that he lost his father ten years ago and that his mother works for the Kirijo Group as a researcher, but not a lot about what he&#039;s thinking day to day.  Also a member of the Drama Club, Reiya works mostly behind-the-scenes, supporting friends in the spotlight.  But there is another reason he stays out of the limelight: he is heir to a tradition of true ninja, dating back from history into the modern day.  Now, he serves SEES and the Kirijo Group, but keeping secrets from people he lives with and risks his life with is more difficult than he imagined.  &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy figure in light armor and dark blue clothes, with brown hair and golden eyes.  He half-crouches as if in stealth, and strikes with needles and complex hand gestures.  Hino Kunimitsu was a youth whose father, a high counselor to Emperor Go-Daigo, was declared a traitor and set to be executed.  He tried to visit his father one last time, but was denied by a corrupt monk, and would later take revenge by sneaking into the monk&#039;s home to assassinate him with his own sword.  &lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Takeba-san&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| &amp;quot;Takeba, is it?  We don&#039;t need to be friends.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notable NPCs===&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:SEES]]&lt;br /&gt;
[[Category:Gekkoukan High School]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Reiya_Aomori&amp;diff=6248</id>
		<title>Reiya Aomori</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Reiya_Aomori&amp;diff=6248"/>
		<updated>2026-10-27T06:39:50Z</updated>

		<summary type="html">&lt;p&gt;Bel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;Reiya Aomori&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Reiya_Flor_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Reiya Aomori (青森 黎弥)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Hermit}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Male&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1995|08|07}} (August 7, 1995)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Purple&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; (170cm)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Iwatodai Dorm, Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Gekkoukan High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Second Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#00bfff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#DDDDDD&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 3 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| [[SEES]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Another step closer.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reiya Aomori is a popular second-year student at Gekkoukan High School, whose appeal relies heavily on the &#039;mystery&#039; he presents.  In reality, he&#039;s as awkward as any other teenager--he&#039;s just better at hiding it and tends not to bring up his confusion at the feelings of others.  People know that he lost his father ten years ago and that his mother works for the Kirijo Group as a researcher, but not a lot about what he&#039;s thinking day to day.  Also a member of the Drama Club, Reiya works mostly behind-the-scenes, supporting friends in the spotlight.  But there is another reason he stays out of the limelight: he is heir to a tradition of true ninja, dating back from history into the modern day.  Now, he serves SEES and the Kirijo Group, but keeping secrets from people he lives with and risks his life with is more difficult than he imagined.  &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy figure in light armor and dark blue clothes, with brown hair and golden eyes.  He half-crouches as if in stealth, and strikes with needles and complex hand gestures.  Hino Kunimitsu was a youth whose father, a high counselor to Emperor Go-Daigo, was declared a traitor and set to be executed.  He tried to visit his father one last time, but was denied by a corrupt monk, and would later take revenge by sneaking into the monk&#039;s home to assassinate him with his own sword.  &lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Takeba-san&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| &amp;quot;Takeba, is it?  We don&#039;t need to be friends.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#00bfff; border: 2px #FFFFFF solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#EEEEEE&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notable NPCs===&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
Forthcoming&lt;br /&gt;
&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:SEES]]&lt;br /&gt;
[[Category:Gekkoukan High School]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-26:_Welcome_Back&amp;diff=6246</id>
		<title>2026-10-26: Welcome Back</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-26:_Welcome_Back&amp;diff=6246"/>
		<updated>2026-10-27T00:10:18Z</updated>

		<summary type="html">&lt;p&gt;Bel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Welcome Back&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Lisa Silverman]], [[Minako Arisato]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Yumezaki - Practice Studio&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 26, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 30, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Minako comes to visit Lisa on her way back from her trip out to Sapporo.  She and Lisa discover the resonance of Persona between one another--and catch up a little in more ways than one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|============================= Yumezaki - Main ==============================|)&lt;br /&gt;
 -=============================================== Sumaru City/Yumezaki Ward ====-&lt;br /&gt;
 With a name that means &amp;quot;Dream Peninsula,&amp;quot; it&#039;s no wonder that the glitziest part&lt;br /&gt;
 of the city is Yumezaki. All kinds of fun and exciting business can be found    &lt;br /&gt;
 here, up to and including a game center (or is it a casino?) called Mu          &lt;br /&gt;
 Continent, where rumor has it one can potentially win big at slots, bingo,      &lt;br /&gt;
 poker, or blackjack. Pachinko Silver is right next door if one wants one&#039;s      &lt;br /&gt;
 gambling activities to be a little more subtle.                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Across from Mu Continent, there&#039;s Club Zodiac, a techno dance club where the    &lt;br /&gt;
 boots are always bumping--but rumor has it the back is a maze that will lead you&lt;br /&gt;
 to some very dangerous places... To be specific, supposedly it was bought out by&lt;br /&gt;
 the Taiwanese mafia and is now their hideout. It&#039;s best not to pay too much mind&lt;br /&gt;
 to those kinds of tales, though--or else.                                       &lt;br /&gt;
                                                                                 &lt;br /&gt;
 The ward also includes a robust multi-story music store and an impressive gym.  &lt;br /&gt;
 Oddly, the music store, NOT the gym, is called Giga Macho. The gym, which is    &lt;br /&gt;
 bright, clean, and amply furnished with all kinds of equipment, is called GOLD. &lt;br /&gt;
 Nearby, the shopping street, Yumezaki Center, invites spendthrifts and window   &lt;br /&gt;
 shoppers alike to browse its indoor and outdoor stores.                         &lt;br /&gt;
                                                                                 &lt;br /&gt;
 BGM: Map I - https://www.youtube.com/watch?v=v0B_2vwPcxc                        &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The studio where Lisa and the Muses practice in is Yumezaki. Practice has ended recently, with Sheba going off with Ginji again for her private lessons and Meeho now getting some workshopping of her own of her lyrics. Their new album is out soon, and it&#039;ll have more of Meeho&#039;s songs in it. &lt;br /&gt;
&lt;br /&gt;
Lisa, on the other hand, is just back in her dressing room; she&#039;s doing great, but dosn&#039;t have a lot of &#039;extra&#039; work to be doing compared to the others. How she feels about that is complicated... &lt;br /&gt;
&lt;br /&gt;
But her dressing room is a small room set up with a mirror and lights, and of course, a door--and a very small list of people who are allowed to go into the studio to go bother her at it, complete with someone at the door ensuring that list is followed. &lt;br /&gt;
&lt;br /&gt;
There was an incident with another idol group a while back...&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako Arisato, fortunately, is on the list.&lt;br /&gt;
&lt;br /&gt;
Two weeks ago, she went to Sapporo. It was a trip that was approved by Gekkoukan&#039;s administration; allegedly, it was over a family matter, to visit a relative who needed help. It was actually to investigate a mysterious Shadow sighted up there, on behalf of SEES.&lt;br /&gt;
&lt;br /&gt;
She is on her way back to the dorm. In fact, literally on her way back. There is the rattle of her suitcase&#039;s wheels on the floor as she walks. She stops in front of the dressing room.&lt;br /&gt;
&lt;br /&gt;
Minako knocks once. Then, she opens the door and peeks in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heyyyyyy, Lisa-chan!&amp;quot; she says. &amp;quot;Guess who&#039;s back! I--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks at Lisa and blinks.&lt;br /&gt;
&lt;br /&gt;
Then blinks again.&lt;br /&gt;
&lt;br /&gt;
Something is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
She sure is! &lt;br /&gt;
&lt;br /&gt;
But Lisa heard the cover story for Minako&#039;s trip, and will be happy when she sees her back--which is now! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minako-chan!&amp;quot; Lisa answers, turning and brightening. She&#039;s in white today, still in her workout outfit of a thin-strapped tanktop and soft pants, her hair still up. &amp;quot;It&#039;s great to--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
WoooOOooooOOOo... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;See... you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aiyah!&amp;quot; Lisa says. &amp;quot;What was that???&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The resonance... of Persona.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako&#039;s foot catches the door -- and she closes it. Clearly, &#039;&#039;this&#039;&#039; is a situation that requires privacy. She blinks her eyes once, before she shakes her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was that? She knows.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...did... something happen recently?&amp;quot; she asks. &amp;quot;Like--um. Maybe you... had a personal awakening, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minako wrinkles her nose. This is the sort of thing that Kirijo-senpai or Ikutsuki explain to the newcomers. Minako understands, of course, how Personas work. But explaining it is a different matter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...made a ghost appear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins and shrugs. It&#039;s a slightly apologetic shrug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Lisa is still new to Persona business; there&#039;s things she just doesn&#039;t know by virtue of people not thinking to explain them to her yet, or because she hasn&#039;t seen them. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...?&amp;quot; Lisa tilts her head. A personal awakening? &amp;quot;I mean, Minako-chan, we&#039;re already--&amp;quot; Not that kind of personal awakening, Lisa!! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;OH!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah!!&amp;quot; Lisa answers then. &amp;quot;Persona, right?&amp;quot; she confirms. &amp;quot;I have one. I guess you do, too??&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was... a while ago,&amp;quot; Lisa says, don&#039;t worry about the actual timeline, &amp;quot;My friend Maria-chan turned into a Joker, and...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She gestures. &amp;quot;But yeah! That&#039;s so crazy!&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako blinks, guilelessly, at the mention of them already--&lt;br /&gt;
&lt;br /&gt;
Then, she grins sheepishly. Minako&#039;s eyes turn to the side for a second as she considers it. &amp;quot;Y-Yeah, I do, too. Um, that sense, that&#039;s... when you&#039;re close by to another person with a Persona. It&#039;s not everyone, all the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She tilts her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow,&amp;quot; she says. &amp;quot;I... uh. I&#039;m kinda surprised. I&#039;d had to keep that part of me secret from you, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She shakes her head. &amp;quot;...Now, I don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She says it like a question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s one type of personal awakening! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ohhh,&amp;quot; Lisa says. &amp;quot;I haven&#039;t experienced it before,&amp;quot; she admits. &amp;quot;I guess my Persona didn&#039;t want to come out for people until now. But I don&#039;t get the impression the &#039;other me&#039; is very shy, either...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Minako is surprised and, &amp;quot;Me too! ...is what what you were worried about keeping from me?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She shakes her head. &amp;quot;You don&#039;t. At least, &#039;&#039;I&#039;&#039; don&#039;t know any reason you should have to. I have some friends who helped explain the basics to me, and...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You wouldn&#039;t happen to know people in that &#039;SEES&#039;, would you?&amp;quot; she wonders. &lt;br /&gt;
&lt;br /&gt;
Then she blinks. &amp;quot;Aiyah! I&#039;m making you stand when you just got in from a trip! Come on, sit down, sit down!&amp;quot; Lisa insists, reaching for Minako&#039;s hand to pull her toward the couch.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Probably not,&amp;quot; Minako admits. &amp;quot;It&#039;s a bit hard to imagine you being shy, in any form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitates, then, as Lisa both identifies Minako&#039;s worry &#039;&#039;and&#039;&#039; demolishes it in a single blow. Sometimes, it&#039;s astounding what this girl can do. Of course, given how they started their friendly-but-more arrangement, perhaps she shouldn&#039;t be surprised.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I--um--yeah,&amp;quot; she says. &amp;quot;But, I&#039;m glad I don&#039;t have to. I--oh! SEES! Yeah, actually, I&#039;m--whah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her hand is taken -- and she stumbles, then she sits down on the couch next to Lisa. That makes a laugh bubble up from Minako. &amp;quot;I&#039;m... actually one of the co-leaders of SEES&#039;s combat teams, so~o~o...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A beat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;d say I know people in SEES!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Haha... I guess not, huh?&amp;quot; Lisa answers. &lt;br /&gt;
&lt;br /&gt;
But she does &#039;&#039;not&#039;&#039; wait for answers. Instead, she tugs Minako over and sits down right next to her--very close. &amp;quot;Haime!?&amp;quot; Really? &amp;quot;Waoh, you&#039;re a leader!? That&#039;s so cool! ...Hmmmm, I could see it, too!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Combat teams. &amp;quot;I just know Yukari-chan for sure, though I&#039;ve got guesses about a couple others. That&#039;s great! I&#039;m working on gathering some people up here in Sumaru myself--it&#039;s better not to do this stuff alone, right? A lot of people tell me I should be upset about all this, but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It feels right, somehow. Almost familiar.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But, welcome back!! While I &#039;&#039;totally&#039;&#039; want to see your Persona and stuff--and how you fight--I also want to ask how it went! Did everything go OK? Are you happy to be back?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako tilts her head to the side. A lock of red hair, next to her face, sways with her when she does -- and those crimson eyes of hers blink. &amp;quot;Really?&amp;quot; she asks. &amp;quot;You can?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some days, she wonders if she is all that good at being a leader. But, she doesn&#039;t let those doubts show all that often.&lt;br /&gt;
&lt;br /&gt;
She considers that for a moment -- before she smiles and nods her head. &amp;quot;Yeah. You don&#039;t want to be working alone,&amp;quot; she says. &amp;quot;It&#039;s not safe. And... people are stronger together. So--um--getting a crew together sounds good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A blink, then. &amp;quot;Familiar, huh...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She trails off -- &#039;&#039;but&#039;&#039; Lisa has a lot more questions, and Minako grins. &amp;quot;Y-Yeah! Everything was good. I, uh, I got you some caramels--&amp;quot; She unzips the top compartment of her rolling bag, and pulls out a little round package. &amp;quot;And I was actually on a mission for SEES, but... y&#039;know...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Mm!&amp;quot; Lisa answers in that surprise. &amp;quot;You&#039;re charismatic,&amp;quot; she explains. &amp;quot;The sort of girl people would listen to. ...Maybe I&#039;m biased, but I think it&#039;s true!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Minako agrees with her plan. &amp;quot;Right! Besides, my Persona&#039;s really good at defending other people... i can&#039;t do that if I don&#039;t have anybody to rely on me.&amp;quot; She&#039;s proud of that much. &lt;br /&gt;
&lt;br /&gt;
And, &amp;quot;It&#039;s weird, right? I&#039;ve obviously never done stuff like this before. It&#039;s more like... deja-vu? ...This weird lady at the TV station was trying to get me to &#039;remember&#039; something else, but I didn&#039;t know what she was talking about. ...Familiar or not, I want to protect this life, not... someone else&#039;s idea of what I should be.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A lot more!! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!!&amp;quot; Lisa beams. &amp;quot;Thank you!! I love those!&amp;quot; She accepts them with both hands. &amp;quot;Candy, candy, candy o/~&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then, &amp;quot;Waoh, a secret mission... SEES is pretty cool, huh?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;You &#039;&#039;do&#039;&#039; have a known soft spot for me, Silverman-san,&amp;quot; Minako says with a wink.&lt;br /&gt;
&lt;br /&gt;
But she smiles, still. The compliment is a nice one -- that she&#039;s charismatic and seems like a leader. She looks at her, and her head tilts to the side. &amp;quot;That&#039;s strange -- I&#039;ve never had that. But... I think you&#039;re right. You should live your life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins when Lisa clearly likes the gift -- and Minako sits up, a little straighter. &amp;quot;Mm-hm. We are. But... um.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks ahead. For a second, Minako is quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;m glad I can tell you about SEES and all, now, Lisa-chan,&amp;quot; she says. &amp;quot;I felt guilty. Keeping that from you. Like... I&#039;d make the same mistake I did with Ren-kun.&amp;quot; She hesitates. &amp;quot;I mean--not saying we&#039;re as serious, just--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A beat, and then she laughs. &amp;quot;...You know what I mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Haha,&amp;quot; Lisa laughs, &amp;quot;I do, I do...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you agree,&amp;quot; she says. &amp;quot;I feel like... that matters, for everybody. To live the life you have, not some other life you imagined.&amp;quot; A little Lisa philosophy sees her looking down, subdued. But then--&lt;br /&gt;
&lt;br /&gt;
For a second... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...&amp;quot; She nods. &amp;quot;That would&#039;ve been hard. You knew all these dangerous things you couldn&#039;t tell me--and it&#039;s obviously a big part of your life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, we can&#039;t be...&amp;quot; She looks to hr mirror for a moment, thoughtfully. &amp;quot;I kind of wish I could be serious about somebody,&amp;quot; she admits. &amp;quot;...Not that I&#039;m saying we have to change how we are. I like how we are right now, too. ...But it makes me wonder sometimes, what it&#039;d be like if things were...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There I go, doing the same thing I said we shouldn&#039;t do.&amp;quot; She sets a hand on Minako&#039;s arm. &amp;quot;Things are how they are right now. I totally know what you mean. So you can share whatever you want with me. ...And maybe we can get in some &#039;quality time&#039; soon, now that you&#039;re back, too...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako quiets down and listens. It could be easy to dismiss Lisa as a ditz -- but that would be wrong. The life you have, rather than some life you imagined, is important. She is quiet, but she reaches out and puts a hand over Lisa&#039;s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah,&amp;quot; she says. &amp;quot;I... I mean. I wished I could. But I didn&#039;t want to pull you into it, I didn&#039;t want to make you get into a dangerous situation. So...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks at the mirror, too. &amp;quot;I&#039;m glad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a moment&#039;s hesitation. Lisa wishes she could be serious about someone. And Minako -- Minako isn&#039;t sure if she could do that. Even if...&lt;br /&gt;
&lt;br /&gt;
She smiles, then. It&#039;s a smile that comes easily, as ever. &amp;quot;It&#039;s okay, Lisa-chan. I... yeah. They are how they are right now.&amp;quot; She puts a hand atop the hand Lisa put on her arm. Then, she grins. &amp;quot;I will. And... you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She does that easy smile of hers. &amp;quot;...I do have a little free time~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Lisa gives that impression fairly easily. But Minako doesn&#039;t think of her that way. She knows that. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right,&amp;quot; Lisa answers. &amp;quot;That makes sense to me, too. ...But now, you don&#039;t have to! We can just be on the same page.&amp;quot; A beat, &amp;quot;I use kung fu, myself. The skills I&#039;ve practiced are just as good against demons, wha-pow!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, Lisa doesn&#039;t catch the hesitation right now; she just... wishes it. She smiles back. &amp;quot;Thanks,&amp;quot; she says. &amp;quot;And that&#039;s cool.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then she grins--and leans in to kiss Minako, more of a peck than anything. &lt;br /&gt;
&lt;br /&gt;
She pulls back. &amp;quot;Let me lock the door. We can... catch up!&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-26:_Welcome_Back&amp;diff=6245</id>
		<title>2026-10-26: Welcome Back</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-26:_Welcome_Back&amp;diff=6245"/>
		<updated>2026-10-27T00:09:59Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Welcome Back&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Lisa Silverman, Minako Arisato *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Yumezaki - Main *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 26, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 30, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Minako comes to visit Lisa on her way back from her trip out to Sapporo.  She and Lisa discover the resonance of Persona between one another--and catch up a little in more ways than one.&amp;#039;&amp;#039;  ----   (|============================= Yumezaki - Main ==============================|)  -===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Welcome Back&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Lisa Silverman]], [[Minako Arisato]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Yumezaki - Main&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 26, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 30, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Minako comes to visit Lisa on her way back from her trip out to Sapporo.  She and Lisa discover the resonance of Persona between one another--and catch up a little in more ways than one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|============================= Yumezaki - Main ==============================|)&lt;br /&gt;
 -=============================================== Sumaru City/Yumezaki Ward ====-&lt;br /&gt;
 With a name that means &amp;quot;Dream Peninsula,&amp;quot; it&#039;s no wonder that the glitziest part&lt;br /&gt;
 of the city is Yumezaki. All kinds of fun and exciting business can be found    &lt;br /&gt;
 here, up to and including a game center (or is it a casino?) called Mu          &lt;br /&gt;
 Continent, where rumor has it one can potentially win big at slots, bingo,      &lt;br /&gt;
 poker, or blackjack. Pachinko Silver is right next door if one wants one&#039;s      &lt;br /&gt;
 gambling activities to be a little more subtle.                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Across from Mu Continent, there&#039;s Club Zodiac, a techno dance club where the    &lt;br /&gt;
 boots are always bumping--but rumor has it the back is a maze that will lead you&lt;br /&gt;
 to some very dangerous places... To be specific, supposedly it was bought out by&lt;br /&gt;
 the Taiwanese mafia and is now their hideout. It&#039;s best not to pay too much mind&lt;br /&gt;
 to those kinds of tales, though--or else.                                       &lt;br /&gt;
                                                                                 &lt;br /&gt;
 The ward also includes a robust multi-story music store and an impressive gym.  &lt;br /&gt;
 Oddly, the music store, NOT the gym, is called Giga Macho. The gym, which is    &lt;br /&gt;
 bright, clean, and amply furnished with all kinds of equipment, is called GOLD. &lt;br /&gt;
 Nearby, the shopping street, Yumezaki Center, invites spendthrifts and window   &lt;br /&gt;
 shoppers alike to browse its indoor and outdoor stores.                         &lt;br /&gt;
                                                                                 &lt;br /&gt;
 BGM: Map I - https://www.youtube.com/watch?v=v0B_2vwPcxc                        &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The studio where Lisa and the Muses practice in is Yumezaki. Practice has ended recently, with Sheba going off with Ginji again for her private lessons and Meeho now getting some workshopping of her own of her lyrics. Their new album is out soon, and it&#039;ll have more of Meeho&#039;s songs in it. &lt;br /&gt;
&lt;br /&gt;
Lisa, on the other hand, is just back in her dressing room; she&#039;s doing great, but dosn&#039;t have a lot of &#039;extra&#039; work to be doing compared to the others. How she feels about that is complicated... &lt;br /&gt;
&lt;br /&gt;
But her dressing room is a small room set up with a mirror and lights, and of course, a door--and a very small list of people who are allowed to go into the studio to go bother her at it, complete with someone at the door ensuring that list is followed. &lt;br /&gt;
&lt;br /&gt;
There was an incident with another idol group a while back...&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako Arisato, fortunately, is on the list.&lt;br /&gt;
&lt;br /&gt;
Two weeks ago, she went to Sapporo. It was a trip that was approved by Gekkoukan&#039;s administration; allegedly, it was over a family matter, to visit a relative who needed help. It was actually to investigate a mysterious Shadow sighted up there, on behalf of SEES.&lt;br /&gt;
&lt;br /&gt;
She is on her way back to the dorm. In fact, literally on her way back. There is the rattle of her suitcase&#039;s wheels on the floor as she walks. She stops in front of the dressing room.&lt;br /&gt;
&lt;br /&gt;
Minako knocks once. Then, she opens the door and peeks in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heyyyyyy, Lisa-chan!&amp;quot; she says. &amp;quot;Guess who&#039;s back! I--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks at Lisa and blinks.&lt;br /&gt;
&lt;br /&gt;
Then blinks again.&lt;br /&gt;
&lt;br /&gt;
Something is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
She sure is! &lt;br /&gt;
&lt;br /&gt;
But Lisa heard the cover story for Minako&#039;s trip, and will be happy when she sees her back--which is now! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minako-chan!&amp;quot; Lisa answers, turning and brightening. She&#039;s in white today, still in her workout outfit of a thin-strapped tanktop and soft pants, her hair still up. &amp;quot;It&#039;s great to--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
WoooOOooooOOOo... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;See... you?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aiyah!&amp;quot; Lisa says. &amp;quot;What was that???&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The resonance... of Persona.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako&#039;s foot catches the door -- and she closes it. Clearly, &#039;&#039;this&#039;&#039; is a situation that requires privacy. She blinks her eyes once, before she shakes her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What was that? She knows.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...did... something happen recently?&amp;quot; she asks. &amp;quot;Like--um. Maybe you... had a personal awakening, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minako wrinkles her nose. This is the sort of thing that Kirijo-senpai or Ikutsuki explain to the newcomers. Minako understands, of course, how Personas work. But explaining it is a different matter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...made a ghost appear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins and shrugs. It&#039;s a slightly apologetic shrug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Lisa is still new to Persona business; there&#039;s things she just doesn&#039;t know by virtue of people not thinking to explain them to her yet, or because she hasn&#039;t seen them. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...?&amp;quot; Lisa tilts her head. A personal awakening? &amp;quot;I mean, Minako-chan, we&#039;re already--&amp;quot; Not that kind of personal awakening, Lisa!! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;OH!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah!!&amp;quot; Lisa answers then. &amp;quot;Persona, right?&amp;quot; she confirms. &amp;quot;I have one. I guess you do, too??&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was... a while ago,&amp;quot; Lisa says, don&#039;t worry about the actual timeline, &amp;quot;My friend Maria-chan turned into a Joker, and...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She gestures. &amp;quot;But yeah! That&#039;s so crazy!&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako blinks, guilelessly, at the mention of them already--&lt;br /&gt;
&lt;br /&gt;
Then, she grins sheepishly. Minako&#039;s eyes turn to the side for a second as she considers it. &amp;quot;Y-Yeah, I do, too. Um, that sense, that&#039;s... when you&#039;re close by to another person with a Persona. It&#039;s not everyone, all the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She tilts her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow,&amp;quot; she says. &amp;quot;I... uh. I&#039;m kinda surprised. I&#039;d had to keep that part of me secret from you, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She shakes her head. &amp;quot;...Now, I don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She says it like a question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s one type of personal awakening! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ohhh,&amp;quot; Lisa says. &amp;quot;I haven&#039;t experienced it before,&amp;quot; she admits. &amp;quot;I guess my Persona didn&#039;t want to come out for people until now. But I don&#039;t get the impression the &#039;other me&#039; is very shy, either...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Minako is surprised and, &amp;quot;Me too! ...is what what you were worried about keeping from me?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She shakes her head. &amp;quot;You don&#039;t. At least, &#039;&#039;I&#039;&#039; don&#039;t know any reason you should have to. I have some friends who helped explain the basics to me, and...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You wouldn&#039;t happen to know people in that &#039;SEES&#039;, would you?&amp;quot; she wonders. &lt;br /&gt;
&lt;br /&gt;
Then she blinks. &amp;quot;Aiyah! I&#039;m making you stand when you just got in from a trip! Come on, sit down, sit down!&amp;quot; Lisa insists, reaching for Minako&#039;s hand to pull her toward the couch.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Probably not,&amp;quot; Minako admits. &amp;quot;It&#039;s a bit hard to imagine you being shy, in any form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitates, then, as Lisa both identifies Minako&#039;s worry &#039;&#039;and&#039;&#039; demolishes it in a single blow. Sometimes, it&#039;s astounding what this girl can do. Of course, given how they started their friendly-but-more arrangement, perhaps she shouldn&#039;t be surprised.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I--um--yeah,&amp;quot; she says. &amp;quot;But, I&#039;m glad I don&#039;t have to. I--oh! SEES! Yeah, actually, I&#039;m--whah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her hand is taken -- and she stumbles, then she sits down on the couch next to Lisa. That makes a laugh bubble up from Minako. &amp;quot;I&#039;m... actually one of the co-leaders of SEES&#039;s combat teams, so~o~o...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A beat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;d say I know people in SEES!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Haha... I guess not, huh?&amp;quot; Lisa answers. &lt;br /&gt;
&lt;br /&gt;
But she does &#039;&#039;not&#039;&#039; wait for answers. Instead, she tugs Minako over and sits down right next to her--very close. &amp;quot;Haime!?&amp;quot; Really? &amp;quot;Waoh, you&#039;re a leader!? That&#039;s so cool! ...Hmmmm, I could see it, too!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Combat teams. &amp;quot;I just know Yukari-chan for sure, though I&#039;ve got guesses about a couple others. That&#039;s great! I&#039;m working on gathering some people up here in Sumaru myself--it&#039;s better not to do this stuff alone, right? A lot of people tell me I should be upset about all this, but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It feels right, somehow. Almost familiar.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But, welcome back!! While I &#039;&#039;totally&#039;&#039; want to see your Persona and stuff--and how you fight--I also want to ask how it went! Did everything go OK? Are you happy to be back?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako tilts her head to the side. A lock of red hair, next to her face, sways with her when she does -- and those crimson eyes of hers blink. &amp;quot;Really?&amp;quot; she asks. &amp;quot;You can?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some days, she wonders if she is all that good at being a leader. But, she doesn&#039;t let those doubts show all that often.&lt;br /&gt;
&lt;br /&gt;
She considers that for a moment -- before she smiles and nods her head. &amp;quot;Yeah. You don&#039;t want to be working alone,&amp;quot; she says. &amp;quot;It&#039;s not safe. And... people are stronger together. So--um--getting a crew together sounds good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A blink, then. &amp;quot;Familiar, huh...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She trails off -- &#039;&#039;but&#039;&#039; Lisa has a lot more questions, and Minako grins. &amp;quot;Y-Yeah! Everything was good. I, uh, I got you some caramels--&amp;quot; She unzips the top compartment of her rolling bag, and pulls out a little round package. &amp;quot;And I was actually on a mission for SEES, but... y&#039;know...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Mm!&amp;quot; Lisa answers in that surprise. &amp;quot;You&#039;re charismatic,&amp;quot; she explains. &amp;quot;The sort of girl people would listen to. ...Maybe I&#039;m biased, but I think it&#039;s true!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Minako agrees with her plan. &amp;quot;Right! Besides, my Persona&#039;s really good at defending other people... i can&#039;t do that if I don&#039;t have anybody to rely on me.&amp;quot; She&#039;s proud of that much. &lt;br /&gt;
&lt;br /&gt;
And, &amp;quot;It&#039;s weird, right? I&#039;ve obviously never done stuff like this before. It&#039;s more like... deja-vu? ...This weird lady at the TV station was trying to get me to &#039;remember&#039; something else, but I didn&#039;t know what she was talking about. ...Familiar or not, I want to protect this life, not... someone else&#039;s idea of what I should be.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A lot more!! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!!&amp;quot; Lisa beams. &amp;quot;Thank you!! I love those!&amp;quot; She accepts them with both hands. &amp;quot;Candy, candy, candy o/~&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then, &amp;quot;Waoh, a secret mission... SEES is pretty cool, huh?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;You &#039;&#039;do&#039;&#039; have a known soft spot for me, Silverman-san,&amp;quot; Minako says with a wink.&lt;br /&gt;
&lt;br /&gt;
But she smiles, still. The compliment is a nice one -- that she&#039;s charismatic and seems like a leader. She looks at her, and her head tilts to the side. &amp;quot;That&#039;s strange -- I&#039;ve never had that. But... I think you&#039;re right. You should live your life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins when Lisa clearly likes the gift -- and Minako sits up, a little straighter. &amp;quot;Mm-hm. We are. But... um.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks ahead. For a second, Minako is quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;m glad I can tell you about SEES and all, now, Lisa-chan,&amp;quot; she says. &amp;quot;I felt guilty. Keeping that from you. Like... I&#039;d make the same mistake I did with Ren-kun.&amp;quot; She hesitates. &amp;quot;I mean--not saying we&#039;re as serious, just--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A beat, and then she laughs. &amp;quot;...You know what I mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Haha,&amp;quot; Lisa laughs, &amp;quot;I do, I do...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you agree,&amp;quot; she says. &amp;quot;I feel like... that matters, for everybody. To live the life you have, not some other life you imagined.&amp;quot; A little Lisa philosophy sees her looking down, subdued. But then--&lt;br /&gt;
&lt;br /&gt;
For a second... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...&amp;quot; She nods. &amp;quot;That would&#039;ve been hard. You knew all these dangerous things you couldn&#039;t tell me--and it&#039;s obviously a big part of your life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, we can&#039;t be...&amp;quot; She looks to hr mirror for a moment, thoughtfully. &amp;quot;I kind of wish I could be serious about somebody,&amp;quot; she admits. &amp;quot;...Not that I&#039;m saying we have to change how we are. I like how we are right now, too. ...But it makes me wonder sometimes, what it&#039;d be like if things were...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There I go, doing the same thing I said we shouldn&#039;t do.&amp;quot; She sets a hand on Minako&#039;s arm. &amp;quot;Things are how they are right now. I totally know what you mean. So you can share whatever you want with me. ...And maybe we can get in some &#039;quality time&#039; soon, now that you&#039;re back, too...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Minako Arisato has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Minako quiets down and listens. It could be easy to dismiss Lisa as a ditz -- but that would be wrong. The life you have, rather than some life you imagined, is important. She is quiet, but she reaches out and puts a hand over Lisa&#039;s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah,&amp;quot; she says. &amp;quot;I... I mean. I wished I could. But I didn&#039;t want to pull you into it, I didn&#039;t want to make you get into a dangerous situation. So...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks at the mirror, too. &amp;quot;I&#039;m glad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a moment&#039;s hesitation. Lisa wishes she could be serious about someone. And Minako -- Minako isn&#039;t sure if she could do that. Even if...&lt;br /&gt;
&lt;br /&gt;
She smiles, then. It&#039;s a smile that comes easily, as ever. &amp;quot;It&#039;s okay, Lisa-chan. I... yeah. They are how they are right now.&amp;quot; She puts a hand atop the hand Lisa put on her arm. Then, she grins. &amp;quot;I will. And... you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She does that easy smile of hers. &amp;quot;...I do have a little free time~.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Lisa Silverman has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Lisa gives that impression fairly easily. But Minako doesn&#039;t think of her that way. She knows that. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right,&amp;quot; Lisa answers. &amp;quot;That makes sense to me, too. ...But now, you don&#039;t have to! We can just be on the same page.&amp;quot; A beat, &amp;quot;I use kung fu, myself. The skills I&#039;ve practiced are just as good against demons, wha-pow!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, Lisa doesn&#039;t catch the hesitation right now; she just... wishes it. She smiles back. &amp;quot;Thanks,&amp;quot; she says. &amp;quot;And that&#039;s cool.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then she grins--and leans in to kiss Minako, more of a peck than anything. &lt;br /&gt;
&lt;br /&gt;
She pulls back. &amp;quot;Let me lock the door. We can... catch up!&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6244</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6244"/>
		<updated>2026-10-26T04:49:01Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Ailments */ Sick is better than advertised btw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Reduces damage less than Avoid or Block, but gives damage back as backlash.  Adds half Attack to backlash.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has five possible states:  Critical Success, Great Success, Success, Failure, and Critical Failure.  They offer progressively less damage reduction for each step.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +2 Agility. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +2 Vitality. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +1 Strength/Magic. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Luck. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.  Add full Attack to Counter backlash. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  +5 Attack.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered.  +5 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. +5 Defense.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. +5 Attack. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. +5 Attack. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 4 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 6 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 8 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 13 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 12 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 21 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
Note that Theurgies are stronger than damaging or healing Fierce attacks; their damage receives an invisible bonus to PL roughly equivalent to an auto-crit.  They can also crit if the base attack would be able to crit.&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance significantly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6243</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6243"/>
		<updated>2026-10-26T00:47:12Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Theurgy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Reduces damage less than Avoid or Block, but gives damage back as backlash.  Adds half Attack to backlash.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has five possible states:  Critical Success, Great Success, Success, Failure, and Critical Failure.  They offer progressively less damage reduction for each step.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +2 Agility. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +2 Vitality. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +1 Strength/Magic. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Luck. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.  Add full Attack to Counter backlash. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  +5 Attack.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered.  +5 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. +5 Defense.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. +5 Attack. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. +5 Attack. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 4 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 6 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 8 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 13 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 12 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 21 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
Note that Theurgies are stronger than damaging or healing Fierce attacks; their damage receives an invisible bonus to PL roughly equivalent to an auto-crit.  They can also crit if the base attack would be able to crit.&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-16:_Bian_Solidarity&amp;diff=6240</id>
		<title>2026-10-16: Bian Solidarity</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-16:_Bian_Solidarity&amp;diff=6240"/>
		<updated>2026-10-25T05:26:02Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Bian Solidarity&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Yua Ijuuin, Miho Ijuuin, Shinobu Shimizu *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoba General Hospital *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 16, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 25, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Shinobu comes to visit Yua while Miho is brushing Yua&amp;#039;s hair.  They talk about their history, some secrets, and the matter of their common quality.&amp;#039;&amp;#039;  ----    &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed. &amp;lt;poem&amp;gt;     It&amp;#039;s Friday, which means...      ... Yua&amp;#039;s been in ho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Bian Solidarity&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Yua Ijuuin]], [[Miho Ijuuin]], [[Shinobu Shimizu]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba General Hospital&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 16, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 25, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Shinobu comes to visit Yua while Miho is brushing Yua&#039;s hair.  They talk about their history, some secrets, and the matter of their common quality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    It&#039;s Friday, which means...&lt;br /&gt;
&lt;br /&gt;
    ... Yua&#039;s been in hospital for almost 2 weeks...&lt;br /&gt;
    ... and Hiroki would have been 30 weeks if he were still unborn...&lt;br /&gt;
    ... and the last time she had a serious medical crash was a week ago.&lt;br /&gt;
&lt;br /&gt;
    There have been a few near-misses, though -- a few places where Yua &#039;&#039;would&#039;&#039; have crashed, except that the medical staff are learning more about what to look for and what to monitor. Part of &#039;&#039;that,&#039;&#039; sadly, involves a nurse coming in every few hours and &#039;&#039;pricking her finger&#039;&#039; and putting her blood on a little strip to tell them how sweet she is!&lt;br /&gt;
&lt;br /&gt;
    (The number is low a lot, and apparently that&#039;s bad. They show her the number and expect her to know why that&#039;s bad. Yua knows it&#039;s bad, but it&#039;s bad because it&#039;s medicine, and medicine is bad. The particulars are really over her head.)&lt;br /&gt;
&lt;br /&gt;
    Both women are upright for once; Miho&#039;s just helped her with pumping, and now it&#039;s time to &#039;&#039;brush her hair,&#039;&#039; which is an entire &#039;&#039;process&#039;&#039; because Yua&#039;s hair falls down to her &#039;&#039;thighs.&#039;&#039; (Hiroki is in his cot busily eating, speaking of; he still needs to be fed through a tube while he figures the coordination out. They&#039;ll hold him after...!)&lt;br /&gt;
&lt;br /&gt;
    Yua, sadly, is stuck in the comfy chair (they made her GET UP OUT OF BED) as they prick her finger in the middle of all that. &amp;quot;Owwww!&amp;quot; She whines, looking up to Miho with that big, wibbly eye. &amp;quot;Mimi, he stabbed meeee...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;You&#039;re at 3.5,&amp;quot; the nurse says. &amp;quot;It&#039;s a little low... please have some juice, and I&#039;ll check again shortly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Uuuuu... you already stabbed me! I don&#039;t want second stab!!&amp;quot; Yua pouts, mightily... but still reaches over to get her little tub of juice from the table.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Stupid cuppy juice,&amp;quot; she pouts, as she pulls back the lid and sips at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Friday! &lt;br /&gt;
&lt;br /&gt;
...Miho, just this moment, is brushing Yua&#039;s hair. Her hands are big and strong, but she performs the work delicately, holding gently onto Yua&#039;s hair in one hand and moving the brush through it with the other. Hiroki can be held after he eats, yes--&lt;br /&gt;
&lt;br /&gt;
But Miho is behind Yua to do her hair, at the moment. nd that big wibbly eye--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; she says. She frowns. There has to be a better way to monitor that... &lt;br /&gt;
&lt;br /&gt;
Well, maybe not. She&#039;s more inclined to trust the doctors than Yua is. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It will be all right,&amp;quot; MIho says, and gently works her hands through Yua&#039;s voluminous hair. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Just focus on me, for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;It&#039;s Friday! Shinobu, of course, has an inconsistent work schedule(and an inconsistent place of employment, but that comes with the territory). Today, though, she&#039;s off work earlier than usual... and, conveniently, found herself on the job in Aoba. Which means there&#039;s plenty of time to swing by the hospital. And so, as Miho tends to Yua... there&#039;s a knock on the door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Yua-chan, it&#039;s Shinobu. Are you in the mood for visitors?&amp;quot; Shinobu asks. It&#039;s polite to check instead of just barging in. She can hear Miho in there... but Miho is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua likes when Miho brushes her hair... brushie, brushie!&lt;br /&gt;
&lt;br /&gt;
    But stabs? Stabs she does &#039;&#039;not&#039;&#039; like.&lt;br /&gt;
&lt;br /&gt;
    (There&#039;s a continuous monitor for this sort of thing, but the doctors don&#039;t think this level of fragiltiy will be &#039;&#039;permanent&#039;&#039;... well, they hope.)&lt;br /&gt;
&lt;br /&gt;
    Miho, though, &#039;&#039;is&#039;&#039; different, and Yua hums, reaching back to grasp her pant-leg as she brushes. (It would be her shirt, but, well... she&#039;s &#039;&#039;really&#039;&#039; tall.) &amp;quot;Mimiiiii...&amp;quot; Yua whines, and hopefully doesn&#039;t get any dots of blood on Miho&#039;s nice suit as she grasps at her.&lt;br /&gt;
&lt;br /&gt;
    Not that it would be the first time, or even necessarily the last time &#039;&#039;today.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    But then, what&#039;s that, on the horizon?! At Yua&#039;s darkest hour, a distraction--!!!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Nobumizu!&amp;quot; Yua chirps, when she realises it is not a &#039;&#039;hated nurse&#039;&#039; but her theatre buddy at the door. &amp;quot;Mm, mm! Come in, come i-- oh, hands!!&amp;quot; She was so eager to have a nicer visitor, she almost forgot...&lt;br /&gt;
&lt;br /&gt;
    (Even if &#039;&#039;Shinobu&#039;&#039; wouldn&#039;t.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Moouuu... you&#039;re off work, right? Did you have a lot to do today? Did you go all the way to Shibuya? Did you have to hit anyone with a big stick?&amp;quot; Yua leans forward in her chair -- Mihos adjust -- as her hands come forward to press their heels into the edge of the seat. &amp;quot;They keep hitting me with a little stick,&amp;quot; she pouts. &amp;quot;They stab me all the time! And they tell me I&#039;m not sweet enough! That&#039;s SO not fair, I&#039;m the MOST sweet! Mimi, tell her!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho only likes inflicting stabs. And even then, with the sabre, a slash is usually better. But no one is being stabbed by Miho today, least of all Shinobu! &lt;br /&gt;
&lt;br /&gt;
Miho will accept a little blood if it&#039;s necessary. Dry cleaning works. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shimizu-san,&amp;quot; Miho greets. It&#039;s warmer than it might sound; she&#039;s glad to see her. &amp;quot;I&#039;m pleased that you came.&amp;quot; And she doesn&#039;t even have work for her today! &lt;br /&gt;
&lt;br /&gt;
Hands, though... &lt;br /&gt;
&lt;br /&gt;
Miho lets Yua handle all the questions. Miho &#039;&#039;does&#039;&#039; adjust, much like a healer might, and begins stroking down Yua&#039;s hair further. Her muscled arms show in the light; she took off her own jacket already. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re the sweetest,&amp;quot; Miho says to Yua, in a sure tone of voice. &amp;quot;The very most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Yua greets her and welcomes her in - and, fortunately, Shinobu is already on the way to tend to her hands first thing. Even if she forgot in her excitement, things would have been fine!&lt;br /&gt;
&lt;br /&gt;
Miho greets her as she approaches them and Shinobu nods back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Ijuuin-san. Good to see you again. And, thanks. How&#039;ve you been?&amp;quot; Shinobu asks. She looks back toward Yua, then, who has a barrage of questions for her. Shinobu chuckles good-naturedly, weathering the storm.&lt;br /&gt;
&lt;br /&gt;
Yua complains that she&#039;s the sweetest, and Miho confirms. They&#039;re testing for... It takes a second for it to click for Shinobu what she means by that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure you are... but I don&#039;t think that&#039;s &#039;&#039;quite&#039;&#039; what they&#039;re looking for.&amp;quot; Shinobu suggests.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But yeah, I just got off work a little bit ago. A job right here in Aoba, in fact. Didn&#039;t have to hit anyone this time, no,&amp;quot; &#039;&#039;This&#039;&#039; time. &amp;quot;But they &#039;&#039;did&#039;&#039; need an extra pair of hands to move some heavy stuff around, so I can sympathise with bein&#039; sore.&amp;quot; She offers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Mimi&#039;s really happy!&amp;quot; Yua translates for Shinobu, cheerfully, hearing the warmth in her voice. It might be difficult to imagine Miho being cheerful enough to emit daisies in her portrait, though...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm... is it okay?&amp;quot; She&#039;s distracted from Shinobu&#039;s glories, for a moment, to glance back at Miho and ask. Her long (long, long) hair gets tangled so easily in hospital, even keeping it in a braid all the time... but Yua hasn&#039;t felt the pull of any knots, even if there &#039;&#039;were&#039;&#039; any.&lt;br /&gt;
&lt;br /&gt;
    She sparkles even brighter, when Miho assures her of her ultimate sweetness. &amp;quot;Mmhm, mmhm!!&amp;quot; She nods, with a little flush to her cheeks. &amp;quot;Mimi would know! Hauuu,&amp;quot; she pouts, looking to Shinobu, &amp;quot;but I guess it&#039;s some kinda medicine thing... they said it&#039;s why I passed out sometimes.&amp;quot; Not all the time???&lt;br /&gt;
&lt;br /&gt;
    (There are a lot of ways for someone to pass out; Yua has tried most of them.)&lt;br /&gt;
&lt;br /&gt;
    This time!! Yua giggles, at that. (And wonders, aside, how &#039;&#039;Shinobu&#039;&#039; gets her dry-cleaning done...) Moving heavy stuff, though --&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh!&amp;quot; Yua realises, putting two and two together. &amp;quot;Oh, right! Like moving house! Nobuuumizu, sit down! Sit, sit! There&#039;s chairs somewhere...&amp;quot; Both of them have &#039;&#039;things&#039;&#039; on them -- though one is only occupied by Miho&#039;s jacket. Yua gestures at the other visitor&#039;s chair, with some towels stacked on it, and says: &amp;quot;Just put those on my bed, it&#039;s fine!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Miho gets to help with showers, too. Yua &#039;&#039;definitely&#039;&#039; doesn&#039;t want some weirdo medicine guy seeing her &#039;&#039;naked.&#039;&#039; It&#039;s bad enough with the boobies!!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Mimi&#039;s really happy. Miho inclines her head once more. &amp;quot;I am,&amp;quot; she confirms, though she still doesn&#039;t &#039;&#039;sound&#039;&#039; all that happy. she doesn&#039;t sound unhappy either, at least. &amp;quot;I&#039;ve been well. I am worried for Yua of course,&amp;quot; she says, &amp;quot;But being able to come and see her is a great comfort to me. ...Her hair is lovely, isn&#039;t it?&amp;quot; she asks. &lt;br /&gt;
&lt;br /&gt;
Shinobu is right, of course. Yua&#039;s &#039;&#039;blood&#039;&#039; could be sweeter. But Miho isn&#039;t talking about blood today. &amp;quot;I would,&amp;quot; she confirms, know. &amp;quot;It&#039;s good. Hitting people tends to invite liability. Better to avoid it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then, &amp;quot;Ah, yes. My hands are full, or I&#039;d clear them for you.&amp;quot; Of hair! She has to be very careful so that Yua doesn&#039;t feel any tangles or kinks. &lt;br /&gt;
&lt;br /&gt;
Well, those kinds of kinks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There&#039;s something meditative about hard work, isn&#039;t there?&amp;quot; she asks, speaking of lifting heavy things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Yua translates for her, and Miho confirms it. It&#039;s nice to know she&#039;s in a good mood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m touched.&amp;quot; Shinbou replies with a smile, and nods as Miho says she&#039;s been well. &amp;quot;Glad to hear it. But, yeah, must be a real tough time for you... I&#039;m glad you&#039;re able to visit her, though. For both of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miho compliments Yua&#039;s hair, and Shinobu takes a look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, it&#039;s really pretty, Yua-chan. It looks nice.&amp;quot; Shinobu compliments. &amp;quot;Looks like you&#039;re doing a good job with it, too, Ijuuin-san.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She doesn&#039;t doubt that Miho would know. Yua does allow that it&#039;s a medicine thing - and that it&#039;s why she&#039;s passed out sometimes. ...She doesn&#039;t ask for elaboration there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, it&#039;s pretty important...&amp;quot; Shinobu comments with a nod. Yua&#039;s giggling get a smile out of her, though, and she chuckles at Miho&#039;s comment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, things like that.&amp;quot; Shinobu confirms - but Yua invites her to sit down. She looks toward the chairs, and then to her bed. &amp;quot;Is that alright? Sure, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She relocates the towels to the bed and pulls up one of the chairs, settling in. Once she does, she nods toward Miho.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is, yeah.&amp;quot; She agrees. &amp;quot;I like work that keeps me up and active more than somethin&#039; that makes me sit down for long periods of time. I&#039;ve gotta be &#039;&#039;doing&#039;&#039; something, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Mm, mm, for Yua-chan too!&amp;quot; Yua chirps, when Miho expresses what a comfort it is to see her. Shinobu sees it, too, and Yua nods brightly to her. &amp;quot;Yup yup!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ... HEY! You can&#039;t just -chan yourself in the third person, Yua!!!&lt;br /&gt;
&lt;br /&gt;
    (oh, worse people have done it.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mimi is being so brave,&amp;quot; Yua adds, with a wide eye, &amp;quot;... and Yua-chan, too! Mouuuuuu, did you know I&#039;ll have been in hospital &#039;&#039;two weeks&#039;&#039; tomorrow?! It&#039;s `two weeks` because that&#039;s `too many weeks!`&amp;quot; She slips into English to make her pouty little joke, proving in the process that her English is actually surprisingly &#039;&#039;good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    (Maybe not that surprising, if you know where all the American bases were banished to...)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Aaa, thank you!&amp;quot; Yua brings her little fists up to her cheeks when Shinobu compliments her hair. &amp;quot;I&#039;ve been growing it ever since me and Mimi got serious! So that&#039;s for,&amp;quot; she tries not to make it blatantly obvious she&#039;s counting on her hands, &amp;quot;... nine years now!! It&#039;s important to me...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Which explains why it survived &#039;&#039;five&#039;&#039; of those years.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mimi&#039;s making sure it doesn&#039;t get messed up in hospital,&amp;quot; she adds, with a sparkle. &amp;quot;Mimi&#039;s the best at doing my hair! Her brushie brushie doesn&#039;t hurt at all!&amp;quot; Is -- is it legal to just call something brushie brushie out loud like that? Surely there&#039;s a law?! Quick, someone call Kimitake --&lt;br /&gt;
&lt;br /&gt;
    wait, no, don&#039;t do that, Yua&#039;s happy right now.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... Mimi,&amp;quot; Yua asks, looking back to her for a moment in a true test of the healer&#039;s capacity to adjust, &amp;quot;why would someone think you were saying bad things when you hit someone?&amp;quot; Yua... mixed up &#039;liability&#039; and &#039;libel&#039;...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;When you do something,&amp;quot; she decides, looking back to Shinobu, &amp;quot;you can see it happen! It&#039;s good! Like in dancing... you can&#039;t just imagine a dance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Yes.&amp;quot; For both of them. But Yua is happy, and Yua is -channing herself again, and all is well for at least a few moments. &lt;br /&gt;
&lt;br /&gt;
Miho focuses on Yua&#039;s hair, of course, rather than on the length of time Yua is in the hospital and is likely to remain in the hospital. There&#039;s nothing she can do about that one, but soothingly brushing her hair is something she &#039;&#039;can&#039;&#039; do to help Yua&#039;s feelings. &amp;quot;Too many,&amp;quot; she agrees, also in English. &lt;br /&gt;
&lt;br /&gt;
And it&#039;s for a long time. This also of course reveals that Yua and Miho have been together as long as they have. &amp;quot;It&#039;s important to me as well,&amp;quot; Miho confirms. Brushie brushie. One would imagine Miho wouldn&#039;t appreciate being called something so cute, but she just smoothly, calmly continues on. This, too, is meditative. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s fine,&amp;quot; Miho assures Shinobu--and then she laughs softly. &amp;quot;It&#039;s only libel if it&#039;s written,&amp;quot; she assures Yua. &lt;br /&gt;
&lt;br /&gt;
But dancing and lifting and--&amp;quot;I feel the same,&amp;quot; Miho says. &amp;quot;Even at a desk job I&#039;d prefer something that gives me something to &#039;&#039;show&#039;&#039; for it afterwards--like writing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But I prefer to be active. It&#039;s good that we can agree about that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This, for instance,&amp;quot; she says, &amp;quot;Requires careful handling. Anyone&#039;s hair can become tangled over the course of a long day; if you pull too hard, you&#039;ll break and damage it. Patience is required...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Just like she thought, it&#039;s comforting for both of them. Shinobu nods. This is exactly the sort of time when they&#039;d need each other the most.&lt;br /&gt;
&lt;br /&gt;
Yua says Miho is being brave, and so is she. It takes a second for her to translate her joke in her head, but when she gets it, she offers a sympathetic laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Two weeks, huh... Here&#039;s hoping you get good news.&amp;quot; She says. It must be difficult.&lt;br /&gt;
&lt;br /&gt;
Yua thanks her for the compliment and Shinobu nods, listening as she explains. Surprise crosses her face when Yua says how long they&#039;ve been serious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow. Nine whole years, huh? That&#039;s a pretty long time.&amp;quot; Shinobu replies. &amp;quot;Pretty impressive, though. I&#039;m happy for both of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miho&#039;s making sure her hair doesn&#039;t get messed up in the hospital, Yua explains, and Shinobu nods in understanding - with &#039;brushie brushie&#039; getting a slight smile.&lt;br /&gt;
&lt;br /&gt;
Miho clarifies Yua&#039;s misunderstanding, and then agrees with her. Yua points out how it&#039;s good when you can see the work happen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, exactly.&amp;quot; Shinobu agrees. &amp;quot;You&#039;ve gotta get up and move. You can feel it, see it happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miho gets a nod, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, I get that, too. Never been much of a desk work kinda gal,&amp;quot; That&#039;s putting it lightly. &amp;quot;But it&#039;d be a lot easier to put up with if I could see the results.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Miho demonstrates what she means, in the care she&#039;s taking with Yua&#039;s hair. Care, and patience. Shinobu nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah... It&#039;s a lot of work. I mean, I keep mine short,&amp;quot; Shinobu runs a hand through her hair demonstratively. &amp;quot;But I&#039;ve got a lot of respect for people who can keep long hair looking nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;They said I wasn&#039;t leaving tomorrow, either,&amp;quot; Yua sighs, to Shinobu, though her pouting doesn&#039;t last long under present circumstance. Miho&#039;s attention to Yua&#039;s hair &#039;&#039;is&#039;&#039; soothing, in fact! Brushie, brushie... it might be strange to describe something Miho does so cutely, but Yua somehow manages to pull it off. Look at her, she&#039;s so happy...!&lt;br /&gt;
&lt;br /&gt;
    Why, she&#039;s happy enough to even &#039;&#039;talk about herself.&#039;&#039; &amp;quot;I moved to Sumaru and met Mimi in 2005! Before that, we moved around a lot...&amp;quot; Which might explain some more about why Yua&#039;s teaching, and not performing in a troupe &#039;&#039;herself,&#039;&#039; with a little reading between the lines. Moving between studios is hard! &amp;quot;But when we decided what we were doing, I thought it would be fun to grow my hair out! And then more and more...! They call it &#039;high femme&#039;, but isn&#039;t that funny? I&#039;m not high! Mimi&#039;s high! Oh, but maybe I&#039;m a high femme because Mimi picks me up...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua is rich enough to have a private room, so she feels bold enough to talk about such unforgivable things when it&#039;s difficult to listen it, at least now Miho has cleared out all the listening bugs again. ... she really doesn&#039;t know &#039;&#039;that&#039;&#039; many other women who like women, when most of the housewives are either happy with their husbands or would &#039;&#039;be&#039;&#039; happy if their business arrangement was a little more considerate of her feelings.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Ohhhh,&amp;quot; Yua says, as Miho explains the difference with libel. &amp;quot;I get it!&amp;quot; ... does she really get it...? ... WAIT A MINUTE IS &#039;&#039;SHE&#039;&#039; WHERE TYRRHA GETS THAT FROM?! &lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I don&#039;t like desks,&amp;quot; Yua says, with just as much confidence. &amp;quot;Desks is &#039;&#039;paperwork&#039;&#039; and paperwork makes my &#039;&#039;head hurt.&#039;&#039; Metrics, metrics, blaaaah!!! Stupid management people care too much about making lines go up and not enough about making it matter! A lot of my kids are really stressed out by exams and stuff, you know? That&#039;s why they don&#039;t come to school! If I start testing them, they won&#039;t like my class any more, either--!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua&#039;s a fake teacher, but she still takes it pretty seriously, huh....?&lt;br /&gt;
&lt;br /&gt;
    She smiles, though, glancing back to Miho. &amp;quot;Mimi&#039;s really good, though,&amp;quot; she says, looking back to Shinobu. &amp;quot;She doesn&#039;t pull at all! And she has so many tricks, like the little spray bottle! She&#039;s so patient...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua giggles, as she adds: &amp;quot;I think Mimi brushing my hair was half the reason I decided no more cutting! I can do it myself, but I love Mimi doing it much, much more...! She gets so focused, and she&#039;s so careful! I bet it wouldn&#039;t look half as good if I didn&#039;t have help...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She gestures up, a touch blindly, to the vague place where Miho&#039;s short hair is. (Somewhere up there. Up, up, up there...) &amp;quot;Short hair is very good, too! I love butch hair! It&#039;s the best! I like doing Mimi&#039;s hair, too... hee hee, but it takes much less time to dry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Dear gods, how much do they spend each month on electricity for their hairdryer &#039;&#039;alone?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Probably not the next day, either. Don&#039;t tell Yua! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;indeed,&amp;quot; Miho says of their hope for good news. She smiles, though--it is small, but it is there, as she continues to work and occasionally spray and brush--and nods. &amp;quot;Thank you,&amp;quot; she says to Shinobu. &lt;br /&gt;
&lt;br /&gt;
Yua explains it, and explains a little further. Miho gives the barest look of amusement at the matter of &#039;high femme&#039;. &amp;quot;I would like to pick you up again,&amp;quot; she comments. &amp;quot;But they do call it that. I think it&#039;s more of an elevated &#039;&#039;status&#039;&#039; than an elevated physicality...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She gets it. She probably gets it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some students don&#039;t learn as well in the traditional way,&amp;quot; Miho reflects. &amp;quot;It&#039;s a difficulty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; Miho says. &amp;quot;I can imagine; you are too active and dynamic to be held down that way.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Demonstrating...! &amp;quot;It wouldn&#039;t,&amp;quot; Miho assures Yua. &amp;quot;Your beauty is a thing of effort, not only inclination... though you&#039;re very pretty even when you don&#039;t try. You work hard, though. I apprecaite taht about you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As for her hair, &amp;quot;I used to keep mine long--but I find it&#039;s more pleasant to help Yua with hers than to worry about doing my own. It is a little longer than it used to be...&amp;quot; But not by that much. &lt;br /&gt;
&lt;br /&gt;
Somewhere! Waaaay up there. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Respect! &amp;quot;...I was telling Yua the other day how you helped inspire my career change,&amp;quot; she comments then to Shinobu. &amp;quot;And I find I have a lot more interesting things to do than sending reports to people who will make them into more reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Sucks.&amp;quot; Shinobu offers with a wince of sympathy when Yua says she isn&#039;t leaving tomorrow. She doesn&#039;t doubt it won&#039;t be the next day, either - but she nods, when Miho thanks her for the well wishes.&lt;br /&gt;
&lt;br /&gt;
Yua talks about herself! Shinobu listens with interest, nodding thoughtfully.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh yeah? That&#039;s cool...&amp;quot; She comments thoughtfully. 2005... She tries to think about where she would&#039;ve been, then. But Yua continues. That&#039;s when she thought it would be fun... &amp;quot;I think it&#039;s worked out for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins, though, at her comment about high femme. She nods toward Miho.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, it&#039;s like that.&amp;quot; Her grin becomes more of a smirk. &amp;quot;...Though, I&#039;m sure a lot of &#039;em wouldn&#039;t &#039;&#039;object&#039;&#039; if that were the case too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The desire to be lifted by a Tall Woman is almost universal.&lt;br /&gt;
&lt;br /&gt;
Yua doesn&#039;t like desks, and Shinobu nods as she complains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right?&amp;quot; She agrees, in full understanding. She talks about her students, too, and so does Miho - and Shinobu&#039;s expression softens. &amp;quot;...You really care about &#039;em, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Active and dynamic... That&#039;s a good description, she figures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s pretty much it.&amp;quot; Shinobu agrees.&lt;br /&gt;
&lt;br /&gt;
Yua compliments Miho&#039;s haircare technique, and Miho replies - and Shinobu can&#039;t help but smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...That&#039;s really sweet.&amp;quot; She observes. &amp;quot;I guess doin&#039; it for someone else makes the difference. It stops being a chore you have to keep up with and becomes something you can do to help make their day better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She chuckles, though, as Yua expresses her appreciation for short hair, too. ...She can definitely imagine the kind of electricity bill they get for that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh yeah? So you went through with it?&amp;quot; Shinobu replies, looking toward Miho as she says she helped inspire her. &amp;quot;Glad I could help you out, then. Yeah, that&#039;s just &#039;&#039;draining&#039;&#039;. You&#039;ve got better things you can do with your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;It &#039;&#039;so&#039;&#039; sucks.&amp;quot; Yua asks if she&#039;s going home tomorrow every day, and every day she says, &#039;&#039;mouuuuuuuuuu...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    (Hiroki joins in, when he&#039;s in her arms, with a sad little uuuuuuuuuuu... though luckily, they&#039;re too far away from him for him to be all that worried about them right now. His room is supposed to be pretty small, he still needs to learn about situational awareness!)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm! Later! Up later!&amp;quot; Yua sighs, beleagured, as she says: &amp;quot;Doctors are so mean! They said I can&#039;t have up until my stitches heal better... sooo rude! And you&#039;re right, you know,&amp;quot; she adds, grinning to Shinobu. &amp;quot;I bet any cat would be thrilled with Mimi ups! Hee hee, but they&#039;re just for me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Dr. Matsuhashi probably had to be the one to explain that Yua needed to be careful with her stitches in &#039;&#039;that&#039;&#039; way. ... the doctors who work here full-time probably don&#039;t even realise it&#039;s at &#039;&#039;issue.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But I&#039;m very high status,&amp;quot; Yua boasts, hand to her chest, and it might sound obnoxious except that she says it in &#039;&#039;such a cute way.&#039;&#039; &amp;quot;After all, I&#039;m with Mimi...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And of her students, she nods, firmly. &amp;quot;They told me to get them back in school! So I did! They shouldn&#039;t fuss so hard about how I did it!&amp;quot; ... and they should fuss a little more about &#039;&#039;why&#039;&#039; she did it, in some cases. Yua wouldn&#039;t shed too many tears if the Order&#039;s influence in the education system came to light...&lt;br /&gt;
&lt;br /&gt;
    ... sadly, she can&#039;t tell Shinobu &#039;&#039;that&#039;&#039; part. (The &#039;&#039;last&#039;&#039; thing she needs is another visit from the Black Mask...) So instead, she just sighs, smiling to Shinobu with a touch more defeat in her eye for some mysterious reason. &amp;quot;I always wanted to teach them how to dance,&amp;quot; she says. &amp;quot;I was a strange child, but when I learned to dance, I learned how to people, too! A lot of confusing things made sense to me when I realised it was performing! I thought... if there&#039;s kids who are struggling, I can show them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Wait, is that why Yua&#039;s always hamming it up? Is she constantly putting on a production???)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We love dynamic! Mm, mm! You&#039;re &#039;&#039;dyna-mighty!&#039;&#039;&amp;quot; Yua says it with a bit of a lilt, so it sounds a lot like &#039;dynamite-y&#039;...&lt;br /&gt;
&lt;br /&gt;
    is she wrong tho&lt;br /&gt;
&lt;br /&gt;
    Yua -- who, in hospital, has &#039;&#039;no makeup&#039;&#039; and &#039;&#039;no cute fake nails&#039;&#039; and &#039;&#039;not even perfume&#039;&#039; in an effort to make Hiroki comfortable -- is immensely relieved to hear she&#039;s &#039;&#039;still cute.&#039;&#039; &amp;quot;Yeah!&amp;quot; She chirps, happily. &amp;quot;Yua-chan works real hard! Oh, but Mimi works hard, too! All those hairdresser appointments...!&amp;quot; Yua needs to go in for occasional trim maintenance -- as much as she&#039;s resolved never to cut her hair, sometimes split ends &#039;&#039;do&#039;&#039; happen, even careful as they are -- but &#039;&#039;Miho&#039;&#039; has a constant battle to keep her hair short but not too short.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And then Mimi works hard with my hair, too,&amp;quot; Yua sighs, pressing a palm to her cheek, and for a moment she&#039;s just lovestruck out in the open as if she&#039;s not ten miles deep in the closet. Her day is &#039;&#039;definitely&#039;&#039; better with brushie brushie.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yeah! Mimi&#039;s a &#039;&#039;security consultant&#039;&#039; now!&amp;quot; Yua chirps, brightly. &amp;quot;She gets to pick her own hours, and her own jobs...! She&#039;s home for dinner much earlier much more often these days! And she doesn&#039;t have nearly as many stories about awful men who don&#039;t respect her!&amp;quot; That is not, technically speaking, &#039;&#039;no&#039;&#039; stories. ... her co-workers still include men of the conspiracy, after all. But Yua&#039;s noticed that it&#039;s definitely gotten better now she&#039;s out of the office--!!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Ahhhh,&amp;quot; Yua adds, kicking her little feet, but not too much because there&#039;s still a hole in her gut and that never stopped being a thing or anything, &amp;quot;I want to make dinner for you again, Mimi! They should let me go home...! I can&#039;t say &#039;welcome home&#039; when I&#039;m not at home!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Very sucks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Later,&amp;quot; Miho agrees. &amp;quot;Yes...&amp;quot; She could take care of Yua!! But... well, it&#039;s probably better not to risk her stitches. Miho can be at peace with that. There is, though, the matter of all the other cats. &amp;quot;Indeed,&amp;quot; Miho agrees. &amp;quot;Just Yua.&amp;quot; Hiroki will also get ups but it&#039;s &#039;&#039;different&#039;&#039;. ...And Miho hasn&#039;t exactly gone out of her way to inform the doctors here; she&#039;s had her hands full beating back the attempts at surveillance. &lt;br /&gt;
&lt;br /&gt;
But indeed. &amp;quot;Many would not.&amp;quot; But Yua, &amp;quot;You are. As you should be.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yua&#039;s students... Miho knows how much she cares. &amp;quot;She does,&amp;quot; Miho agrees with Shinobu. &amp;quot;...I had the chance to see some of them on a fencing trip,&amp;quot; she says, &amp;quot;At Gekkoukan. It was rewarding.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So much in life is performing,&amp;quot; she agrees than with Yua. &amp;quot;Even the things that seem natural, sometimes--no, perhaps especially those things.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Dynamitey. True. &lt;br /&gt;
&lt;br /&gt;
But Yua? The cutest. Forever. &amp;quot;Of course, that&#039;s &#039;&#039;someone&#039;s&#039;&#039; hard work...&amp;quot; Not so much Miho&#039;s. &lt;br /&gt;
&lt;br /&gt;
Shinobu, though, calls it sweet, and Miho nods. &amp;quot;Yes. Doing something for someone else.. it&#039;s a different way of being, than doing it for yourself.&amp;quot; A new job, though! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did,&amp;quot; Miho confirms. &amp;quot;Thank you. ...And it really is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
There are indeed some such stories--some clients don&#039;t favor a woman&#039;s instruction, either. &amp;quot;It&#039;s much better,&amp;quot; she agrees. And then--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;d like that,&#039; she says. &amp;quot;In time... we&#039;ll have that again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;They&#039;re all in agreement. And up will have to be later, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll just have to make up for lost time when you&#039;re healed up.&amp;quot; Shinobu says - and laughs, with Yua says that Mimi ups are just for her. She has a right to be proud of that...&lt;br /&gt;
&lt;br /&gt;
From anyone else, that boast would definitely be obnoxious, but it&#039;s much easier to handle coming from Yua.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As long as the students are happy, that should be the important thing, right?&amp;quot; Shinobu comments. Miho mentions the fencing trip. &amp;quot;Oh yeah? That must&#039;ve been cool for them - not every day you get to see a professional at work. ...Sounds like you got a lot out of it, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She knows a few Gekkoukan kids. She wonders if any of them happened to be in attendance for that.&lt;br /&gt;
&lt;br /&gt;
She spots that slightly defeated look from Yua. She wonders, briefly, what drew it out of her... but she considers, instead, what she says next. Dance... and learning how to people. That &#039;&#039;is&#039;&#039; is something to wonder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s good they&#039;ve got somethin&#039; like that. Some kids just need a different approach. They&#039;re all their own people, you can&#039;t expect &#039;am all to react to the same things.&amp;quot; Shinobu comments. &amp;quot;If I had an outlet like that growing up, maybe things woulda been different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She can agree, though, that there&#039;s a lot of performing in life.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yeah. For sure. Wish it was easier sometimes, but... that&#039;s how it goes.&amp;quot; She agrees. She&#039;s a straight-forward person, who tends to wear her heart on her sleeve... but even she has to put on a face and perform every now and then.&lt;br /&gt;
&lt;br /&gt;
&#039;Dyna-mighty&#039;, however, gets a smile back on her face. Shinobu laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I like the sound of that.&amp;quot; She replies with an approving nod. It &#039;&#039;does&#039;&#039; sound pretty cool...&lt;br /&gt;
&lt;br /&gt;
Yua speaks of hard work - and it &#039;&#039;is&#039;&#039; hard work, keeping track of and attending to all that. But it&#039;s true that it&#039;s someone else&#039;s, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can tell.&amp;quot; Shinobu comments. That lovestruck sigh gets a smile out of her - it&#039;s cute. She nods back to Miho. &amp;quot;It sounds nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She wonders if she&#039;ll be like that, someday.&lt;br /&gt;
&lt;br /&gt;
Yua enthuses about Miho&#039;s new job, and Shinobu listens intently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, that&#039;s pretty great. Congrats, Ijuuin-san. Sounds like you&#039;re in a much better place now.&amp;quot; Shinobu offers. &amp;quot;Fewer stories like &#039;&#039;that&#039;&#039;, the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She can imagine the kind of people she has to deal with - and she wouldn&#039;t be surprised that it does still happen.&lt;br /&gt;
&lt;br /&gt;
Yua wants to make dinner for Miho again, and Miho assures they&#039;ll have that again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ll be cheerin&#039; for you both. Here&#039;s hoping you get better soon, Yua-chan.&amp;quot; Shinobu says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Eee!&amp;quot; Yua bubbles, happily, hearing Miho agree, and she nods vigorously to Shinobu. &amp;quot;That&#039;s right! Lots and lots of makes!&amp;quot; Some of them might be &#039;outs&#039; instead of &#039;ups&#039;...&lt;br /&gt;
&lt;br /&gt;
    Her nodding is at least more serious as regards the &#039;&#039;students.&#039;&#039; &amp;quot;Mm, mm! They should have outlets they like! Oh, but Gekkoukan... remember?&amp;quot; She&#039;s sure she hardly has to &#039;&#039;ask&#039;&#039; Miho, as she turns to Shinobu: &amp;quot;We really got to see how talented Kirijo-kun is! She went toe to toe with Mimi, and even scored against her! Mimi still won, but if she keeps working hard, I bet she could be a real challenger for the Olympics...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua giggles, as she adds: &amp;quot;I&#039;m kind of borrowing that analysis from Mimi... but it makes sense to me, too, because Kirijo-kun reminds me of how Mimi was back in school.&amp;quot; &#039;&#039;Yua&#039;&#039; isn&#039;t an Olympian fencer, but it just so happens that Miho is her &#039;&#039;favourite topic,&#039;&#039; so she has a little insight of her own.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, but I picked up a sword that day, too...! Yamagishi-kun was shy about trying it out, so I wanted to encourage her... but it was scary to stab!&amp;quot; Yua pauses, and adds: &amp;quot;It&#039;s okay, now. It&#039;s not as scary any more.&amp;quot; ... now she&#039;s stabbed &#039;&#039;for real,&#039;&#039; that is. But did her pantomime of stabbing help equip her for the real event...?&lt;br /&gt;
&lt;br /&gt;
    Luckily, for mysterious reasons, no one in this room is likely to inform Fuuka of that.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I don&#039;t mind performing if I don&#039;t have to lie,&amp;quot; Yua says, which might at first seem counterintuitive, except of course that they &#039;&#039;all&#039;&#039; know the knid of closet performances they have to put on. She throws her arms out, as she declares -- well, first, a yelp of, &amp;quot;owp!!&amp;quot;, because her hand hit the head railing on the bed, and a quick glance to Miho to add, &amp;quot;I&#039;m okay! Um, but it makes sense to make things realllly obvious so people at the back can see, too! Pretend I stretched my arms out real big!&amp;quot; SHE TRIED! THE HOSPITAL BETRAYED HER!!!&lt;br /&gt;
&lt;br /&gt;
    Yua still sparkles, though, as Shinobu accepts &#039;&#039;dyna-mighty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, that&#039;s true, the hairdresser is working hard, too... but Mimi has to find time to go, and then recover after your go, too!&amp;quot; Doesn&#039;t everyone have to lie totally flat after every trip outside? That&#039;s normal, right?&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yay! I like Mimi&#039;s new job much better, too!!&amp;quot; Yua&#039;s cheer emits happy little daisies, but then --&lt;br /&gt;
&lt;br /&gt;
    Hearts! Hearts and three notes, a triad which repeats when she hears Shinobu&#039;s reaction. &amp;quot;Eee! Mimi, Mimi! Nobumizu&#039;s cheering for us!&amp;quot; Yua smiles, all a-sparkle. &amp;quot;See, see! That&#039;s &#039;&#039;bian solidarity!&#039;&#039; I&#039;m happy...!&amp;quot; She brings her little fists up to her cheeks, beaming. &amp;quot;We&#039;ll cheer for you, too, okay? Go, go, Nobumizu...!!&amp;quot; She even pumps her fists in front of her as she does, like a &#039;&#039;real cheer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Sure, she might have to destroy her for secret work, but that doesn&#039;t mean she wants Shinobu to &#039;&#039;lose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Go, Shinobu...!!!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-19:_After_The_Atelier&amp;diff=6239</id>
		<title>2026-10-19: After The Atelier</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-19:_After_The_Atelier&amp;diff=6239"/>
		<updated>2026-10-25T05:22:02Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: After the Atelier&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Isabeau Fontaine, Kanae Fuyuki *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoyama-Itchome Station *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 19, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 27, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;In the immediate space after Shinichi&amp;#039;s Atelier is brought to a conclusion, Isabeau and Kanae meet--as Isabeau finds she can&amp;#039;t get back in, and Kanae explains why.  Then they talk about what they saw within, and some other things besides.&amp;#039;&amp;#039;  ----   (|====================...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: After the Atelier&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Isabeau Fontaine]], [[Kanae Fuyuki]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoyama-Itchome Station&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 19, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 27, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;In the immediate space after Shinichi&#039;s Atelier is brought to a conclusion, Isabeau and Kanae meet--as Isabeau finds she can&#039;t get back in, and Kanae explains why.  Then they talk about what they saw within, and some other things besides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|========================== Aoyama-Itchome Station ==========================|)&lt;br /&gt;
 -==================================================== Tokyo/Aoyama-Itchome ====-&lt;br /&gt;
 A crowded train station leads to sunny streets and colorful businesses, but this&lt;br /&gt;
 is an illusion of freedom. Your perspective narrows as you continue to walk, no &lt;br /&gt;
 matter whether you turn down the main walk or cut through the alleyways. Darker &lt;br /&gt;
 shadows line the way, past the temptation of vending machines, as the gates and &lt;br /&gt;
 higher walls of the building come into view.                                    &lt;br /&gt;
                                                                                 &lt;br /&gt;
 March along with your fellow students to your destination, some few of whom     &lt;br /&gt;
 understand that society forces them to consign themselves each day to           &lt;br /&gt;
 imprisonment. The kanji for &#039;Shujin&#039; in local prep school Shujin Academy means  &lt;br /&gt;
 &#039;Utmost Excellence,&#039; but it also sounds like the word for &#039;Prisoner.&#039; That      &lt;br /&gt;
 wordplay is all too apt, concealing in plain sight the fact that you are a      &lt;br /&gt;
 prisoner here for six days a week and the majority of your waking hours...      &lt;br /&gt;
                                                                                 &lt;br /&gt;
 And then you go home.                                                           &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    OST: https://www.youtube.com/watch?v=taK9g-KPm2U Witch Hunter Robin - Half Pain&lt;br /&gt;
&lt;br /&gt;
    When Isabeau rouses, it&#039;s in the internet cafe where she entered Shinichi&#039;s Atelier, a crowded, miserable coffin just about large enough for a comfy chair and computer. There she slumps, alone and very much &#039;&#039;not&#039;&#039; together, eyes half-lidded as she dozes in a half-sleep.&lt;br /&gt;
&lt;br /&gt;
    No longer does she wear the vest and greatcoat of her armaments; a green blouse over jeans and a denim jacket, rather, cover her broad arms, one slung over her chest as the other lists, not quite grasping the mouse which has been knocked from its position over the Atelier Network.&lt;br /&gt;
&lt;br /&gt;
    She does not quite realise that it&#039;s all been &#039;&#039;done,&#039;&#039; as she tries to rouse her focus to grasp the blasted thing and force her way back in.&lt;br /&gt;
&lt;br /&gt;
    It errors, of course, because the Atelier is no more.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Nh,&amp;quot; Isabeau grunts, eloquently, as she slumps in her chair again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Kanae has logged out of the Atelier Network properly, and she has a few things to keep track of now--but before she can worry about Shinichi and Coin and the others, she has a priority. Isabeau&#039;s the one who went down shielding her, and so Kanae quickly rises from her chair, steps out of the closet (not that closet) and walks right over to--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;isabeau?&amp;quot; she asks, checking in on her. Unlike Isabeau, Kanae&#039;s still in uniform for the day. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You OK?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    From somewhere, a transmission...&lt;br /&gt;
&lt;br /&gt;
    In her own closet, Isabeau&#039;s eyes flicker, and close again.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Nn&#039;&#039;nh,&#039;&#039;&amp;quot; she grunts, a touch more emphatically, such that it might even dimly transmit past the door.&lt;br /&gt;
&lt;br /&gt;
    That&#039;s her voice... for some reason, that&#039;s important. Feeling her afternoon clothes against her skin, and... Kanae is calling to her, and...&lt;br /&gt;
&lt;br /&gt;
    Nope, it&#039;s gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
That noise... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m coming in!&amp;quot; Kanae opens the door to Isabeau&#039;s internet cubby and--&lt;br /&gt;
&lt;br /&gt;
No, actually, she&#039;s not coming in. It&#039;s much too small for that. But Kanae--a little worse for wear to look at her, though thanks to Persona power it&#039;s mostly &#039;&#039;fatigue&#039;&#039;--but intact. &lt;br /&gt;
&lt;br /&gt;
(Mostly; the cut on her clavicle may scar, but it&#039;s covered over by her turtleneck right now, and stopped bleeding thanks to Persona healing.) &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Isabeau?&amp;quot; she confirms. &amp;quot;YOu took that attack for me...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Hein?&amp;quot; Is the eloquent response Isabeau gives, before --&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;&#039;Hé!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    The door opens -- &#039;&#039;slides&#039;&#039; open, it&#039;s that kind of closet -- and Isabeau jerks upright in her chair, the mouse clattering beneath her palm as she spins her chair to face the girl in the doorway. &amp;quot;You!&amp;quot; She barks, pointing at her, which just about plants her finger &#039;&#039;on&#039;&#039; her chest with how cramped things are in here. It&#039;s all in French, of course, the way she accuses her: &amp;quot;What&#039;s the meaning of this?! Why are you &#039;&#039;here?!&#039;&#039; The mission&#039;s not &#039;&#039;done!&#039;&#039; Rrrhhh -- forget it, I&#039;ll do it myself!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Spinning around in her chair, she spends an angry moment grabbing at the mouse where it dangles to plant it firmly down on the mousepad again, clicking into the --&lt;br /&gt;
&lt;br /&gt;
    ERROR: ADDRESS NOT FOUND&lt;br /&gt;
&lt;br /&gt;
    -- Atelier again --&lt;br /&gt;
&lt;br /&gt;
    ERROR: ADDRESS NOT FOUND&lt;br /&gt;
&lt;br /&gt;
    -- &amp;quot;Do you think I&#039;ll accept that so easily?!&amp;quot; Isabeau snaps, at the computer, as she tries five &#039;&#039;more&#039;&#039; times in rapid succession. &amp;quot;As if I&#039;d accept another Futaba Sakura! YIELD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She doesn&#039;t remember what happened after she got knocked out at all, huh...?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Her! Kanae understands the French accusations, of course. &amp;quot;Isabeau--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She can&#039;t explain before Isabeau is already starting to put the login bak in. She&#039;s still working on it. And Isabeau--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s done!&amp;quot; Kanae says. &amp;quot;We rescued him while you were unconscious,&amp;quot; she explains. &amp;quot;...A lot happened, actually. A &#039;mature&#039; Homunculus showed up and chased Peacock Silk off, and then left, and we all got out...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was gonna check on the others in a bit, but you were hurt, so I&#039;m checking on you first.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;Who&#039;s Futaba Sakura?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    In all her flurry of activity, it takes a moment for Isabeau to absorb Kanae&#039;s own interjection. (ERROR. ERROR. ERROR --) When she does, though, she swings &#039;&#039;back&#039;&#039; around, grasping the armrests of the chair in her hands.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;What do you &#039;&#039;mean,&#039;&#039; a &#039;&#039;mature Homunculus?&#039;&#039;&amp;quot; She asks, those jealous green eyes narrowing. &amp;quot;You don&#039;t mean... there&#039;s one they didn&#039;t catch before it consumed its host?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Her hands tighten, against the armrests, as she draws a dark conclusion.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... how many people in this damn city... aren&#039;t really people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Imagine learning that the problem with your trust issues is that you don&#039;t have &#039;&#039;enough&#039;&#039; of them.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I&#039;m not &#039;&#039;hurt,&#039;&#039;&amp;quot; she snarls, as she goes to push herself up -- only to remember the pain of being thrown like a ragdoll across the room, and sink back down into the chair with a long, stifled hiss. &amp;quot;I&#039;m &#039;&#039;fine,&#039;&#039;&amp;quot; she says, again, &amp;quot;I just don&#039;t see any reason why I ought to get up for &#039;&#039;you.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Isabeau can probably sell a bridge if she&#039;s climbed it herself, too, right?&lt;br /&gt;
&lt;br /&gt;
    Her expression darkens, as her arms fold across her chest. &amp;quot;A damn failure,&amp;quot; she spits out, scowling. &amp;quot;We went to save her, but a Shadow got in our way... and then those damn Phantom Thieves, and when we&#039;d taken care of &#039;&#039;them,&#039;&#039; a damnable &#039;&#039;giant sphinx&#039;&#039; showed up! That monster flung us away so grievously we were forced to leave the Palace where that girl was trapped... and no matter my efforts, I couldn&#039;t force our way in again. We didn&#039;t even know if she&#039;d survived until a week ago... papa saw her at work, so I suppose at least those wretched Thieves were good for &#039;&#039;something.&#039;&#039; But I&#039;d already decided I wouldn&#039;t depend on something like that... I can&#039;t let it happen again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She&#039;s still scowling, as she scrutinises Kanae. &amp;quot;So you&#039;re sure he&#039;s &#039;&#039;him?&#039;&#039;&amp;quot; She issues her, sharp. &amp;quot;You rescued the right one? You&#039;re certain?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;I mean a really scary woman who felt super wrong,&amp;quot; Kanae continues, still in French. &amp;quot;There&#039;s at least one they didn&#039;t catch. ...But like...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trust me, if you&#039;d met one, you&#039;d remember.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Isabeau insists she&#039;s not hurt, and Kanae gives her a level look that says &#039;i do not believe you&#039;. However, since Isabeau was hurt helping &#039;&#039;kanae&#039;&#039;... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that&#039;s how you want it,&amp;quot; she settles on. &lt;br /&gt;
&lt;br /&gt;
But... Futaba. &amp;quot;I see...&amp;quot; She nods, thoughtful. &amp;quot;Well, at least she lived,&amp;quot; Kanae says. &amp;quot;I&#039;m not sure I&#039;d want to rely on &#039;somebody else&#039; either,&amp;quot; she admits. &amp;quot;Even if the Phantom Thieves do seem to be the real deal.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, Isabeau scrutonizes her--&lt;br /&gt;
&lt;br /&gt;
Kanae has nothing to lean on, but she does rub her collarbone with a hand, idly. It still hurts. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure,&amp;quot; she says. &amp;quot;I watched the other one die. His eyes got taken, and then he died &#039;&#039;again&#039;&#039;. Then, the real one manifested a Persona...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...his sister doesn&#039;t want anything to do with him, though.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;I&#039;d remember, huh...&amp;quot; Isabeau&#039;s scowl isn&#039;t going away any time soon, as her fingers rap on her arms.&lt;br /&gt;
&lt;br /&gt;
    It&#039;s the same kind of irritation that carries her into her dismissive, &amp;quot;bah,&amp;quot; when Kanae settles on an answer.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;They say they &#039;steal people&#039;s distorted desires&#039;,&amp;quot; Isabeau explains, of the Phantom Thieves. &amp;quot;That celebrity detective mascot was talking about it on TV. Those kinds of shortcuts aren&#039;t acceptable at all!&amp;quot; A light pause, and she adds: &amp;quot;Oh, but perhaps I&#039;m being harsh on that Akechi... he is quite useful in a crisis. There&#039;s certainly a reason why the television keeps showing teenaged &#039;Detective Princes&#039;, though...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Akechi ain&#039;t even the first.)&lt;br /&gt;
&lt;br /&gt;
    Kanae rubs her collarbone, though, and Isabeau points again -- at least a little more mindful of the cramped space this time. &amp;quot;&#039;&#039;You&#039;re&#039;&#039; hurt,&amp;quot; she accuses her. &amp;quot;Damn it... was I still not strong enough?! That aegis should have warded you completely! Tchah... I&#039;ll double my training again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Mortals like Kanae might have 25 hours in a day, but truly elite warriors like her can easily fit &#039;&#039;50&#039;&#039; hours into a day through STRENGTH AND DISCIPLINE!&lt;br /&gt;
&lt;br /&gt;
    (It also helps that she can barge through the thick Tokyo crowds with the full freight force of a fat foreigner.)&lt;br /&gt;
&lt;br /&gt;
    But then -- Shinichi manifested a &#039;&#039;Persona.&#039;&#039; &amp;quot;Again?!&amp;quot; Isabeau demands, slamming a fist down on the armrest of her chair. &amp;quot;Damn it! Why didn&#039;t you protect him?! That&#039;s a burden you can&#039;t take back, Kanae! He&#039;ll carry that weight until he&#039;s dead and gone!&amp;quot; As far as Isabeau knows, there&#039;s no way to &#039;&#039;retire&#039;&#039; one&#039;s Persona... if there was, why wouldn&#039;t her father and his friends done so between then and now?&lt;br /&gt;
&lt;br /&gt;
    ... is tiny Mielikki really such a heavy weight on Isabeau&#039;s shoulders?&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And... his sister, was it?&amp;quot; Isabeau scowls anew. &amp;quot;There&#039;s something wrong with her... perhaps it&#039;s a blessing in disguise. I can&#039;t quite figure it out, but... people shouldn&#039;t act like she does. There&#039;s more to that story, I suspect... perhaps the peacock&#039;s put her under a spell...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Well, it started out as a pretty good guess.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Pause. &amp;quot;...Well, maybe not,&amp;quot; she allows after a moment, remembering what Isabeau &#039;&#039;didn&#039;t&#039;&#039; remember. &amp;quot;She stands out, though. ...I don&#039;t even know if &#039;normal&#039; people would fail to get it with her.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Stealing... distorted desires? &amp;quot;I&#039;m glad they got Kamoshida,&amp;quot; she says. &amp;quot;But I&#039;m not planning on signing up for their website or anything.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;I dunno,&amp;quot; she says. &amp;quot;He&#039;s cute though,&amp;quot; of Akechi. &lt;br /&gt;
&lt;br /&gt;
Then, &amp;quot;A little,&amp;quot; Kanae admits. &amp;quot;It was from earlier. Your shield worked fine--the magic didn&#039;t even touch me. ...But I didn&#039;t ask you to shield me at your own expense, either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Strength and discipline... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because he has a right to stand up against stuff like this,&amp;quot; Kanae says. &amp;quot;It&#039;s going to happen whether he pays attention to it or not. ...Besides, he did it to protect Nagisa-san. His sister.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then, &amp;quot;...I was all for her idea of freedom... until I saw what it cost him. I don&#039;t know. I think she&#039;s just weird, not like, brainwashed or something. You&#039;d probably be weird too, in her shoes.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Does that mean Kanae thinks Isabeau &#039;&#039;isn&#039;t&#039;&#039; weird??? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Anyway,&amp;quot; Kanae says, &amp;quot;That&#039;s how it happened. The Homunculus came up for one last strike, and Shinichi-kun saved her from it. Nobody else could&#039;ve gotten there in time.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then that other thing showed up, and made Kujaku-san really mad... They and the peacock and the rest of them ran off somehow.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;She didn&#039;t give a name, did she? Well, what did she &#039;&#039;look&#039;&#039; like? I can hardly just report there&#039;s a thing which looks like a woman...&amp;quot; ... is Isabeau really thinking about her report at a time like this???&lt;br /&gt;
&lt;br /&gt;
    (Of course she is. She matters! She&#039;s a valuable part of the team! Take her seriously, damn you--!!)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Kamoshida...&amp;quot; Isabeau scowls. &amp;quot;I don&#039;t much like leaving criminals to do my work for me. I should have told papa about him in the first place... he&#039;d have put a stop to it.&amp;quot; ... what could Laurent do to someone in the &#039;&#039;real&#039;&#039; world like that?&lt;br /&gt;
&lt;br /&gt;
    (Wouldn&#039;t you like to know?)&lt;br /&gt;
&lt;br /&gt;
    She unlaces herself to scratch at her cheek, though, when Kanae talks about &#039;&#039;Akechi.&#039;&#039; &amp;quot;He can be a little charming, I suppose,&amp;quot; she mutters, glancing aside, and that ghost-white skin does nothing to hide the reddening of her cheeks. &amp;quot;Even if I owe him a throttling...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Wait, she &#039;&#039;knows&#039;&#039; him--?!&lt;br /&gt;
&lt;br /&gt;
    Isabeau scowls, when Kanae says she didn&#039;t &#039;&#039;ask&#039;&#039; for her aegis. &amp;quot;That&#039;s because I didn&#039;t &#039;&#039;ask&#039;&#039; you,&amp;quot; she snaps, all that harshness returning in force. &amp;quot;I already decided I&#039;d protect you from an enemy like that -- bad enough you insisted I give it access to you that night!&amp;quot; When Kanae took the false Shinichi on a date to leave his apartment unattended, she means. She shoved Kanae right over when she heard the plan... &amp;quot;I just didn&#039;t account for it possessing a power beyond Megido... I have to work harder to attain it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    The skill differential is more complicated than that, but she&#039;s found something to latch onto and she&#039;s not going to let go any time soon.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Now he has a &#039;&#039;responsibility&#039;&#039; to do so,&amp;quot; is what Isabeau says, to Shinichi&#039;s rights. &amp;quot;He can&#039;t fail to pay attention to it any longer... that&#039;s the curse we&#039;ve given him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    He did it to protect her, though. &amp;quot;And why &#039;&#039;couldn&#039;t&#039;&#039; you have?&amp;quot; She issues, accusatory. &amp;quot;For all this talk of &#039;&#039;teamwork&#039;&#039; and &#039;&#039;togetherness&#039;&#039; -- you&#039;re telling me there was no way?! Don&#039;t abdicate your own responsibility by throwing up your hands and declaring there was no other way! Having to do it yourself is a symptom of the &#039;&#039;sickness&#039;&#039; of the &#039;&#039;scenario!&#039;&#039;&amp;quot; With each alliterative beat, she smacks her fist into her palm. &amp;quot;Do you think I&#039;m content with the fact of the matter that no one&#039;s coming to save you?! We have this power, so we have the responsibility to do something about it! Why do you think I embraced Mielikki to begin with?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    When Kanae Awakened to protect Isabeau, only to find herself overwhelmed by the force of the Quarry alone... until Isabeau Awakened and stepped up to join her in the fight.&lt;br /&gt;
&lt;br /&gt;
    Is that why she feels so strongly about this...?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Itami,&amp;quot; Kanae rattles off. She describes her--dark-haired, a middle-aged woman... &amp;quot;Don&#039;t go after her. Just don&#039;t. ...You should probably warn the others though, eyah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And, &amp;quot;What would your dad have done?&amp;quot; Kanae asks skeptically. &amp;quot;All the other parents went along with it--and those that didn&#039;t, nobody believed because of all the others. ...I mean, I guess we could&#039;ve just killed him,&amp;quot; she says dubiously. &lt;br /&gt;
&lt;br /&gt;
Still... A little charming? Hmmm. &amp;quot;Do you?&amp;quot; she wonders. &amp;quot;hmm.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Isabeau...&amp;quot; She sighs. &amp;quot;Nothing happened,&amp;quot; she says. &amp;quot;But... fine. Thanks. It meant I could see what came next, for one.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But still... responsibility. &amp;quot;You can call it a curse if you want,&amp;quot; Kanae says. &amp;quot;But I&#039;d rather know.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because the Homunculus already had its hands around her throat. Nobody else could have reached it in time--we could&#039;ve killed it, but not saved Nagisa-san.&amp;quot; She scowls. &amp;quot;Don&#039;t call it abdicating, I&#039;m just being realistic.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something you aren&#039;t always good at.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kanae remembers, but... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I&#039;d known how to use my power, maybe you wouldn&#039;t have had to,&amp;quot; she says. &amp;quot;But would you really trade it? ...Knowing your family, knowing them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s not a bad thing, having this power. These things are going to keep happening whether people know them or not. Just like...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She frowns. &amp;quot;...They shouldn&#039;t ahve done that to you,&amp;quot; Kanae says. &amp;quot;Back then.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Itami...&amp;quot; Isabeau nods, her expression grave, as she pulls a notebook from the breast pocket of her jacket and notes it all down. &amp;quot;... all right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She frowns, though, as Kanae shows her scepticism over whether Laurent could have helped with Kamoshida. &amp;quot;I don&#039;t know,&amp;quot; she admits, &amp;quot;because I did not... rely on him.&amp;quot; In all her fierce self-sufficiency, she still struggles to account for &#039;&#039;having&#039;&#039; a father who supports her, now. &amp;quot;Even now... I... also bear the responsibility for failing Shinichi Nagisa,&amp;quot; and her loosed drill curls tumble over her face, as she looks down, her hands curling to fists in her lap. (Her ponytail was undone, in that final assault she endured... her hair is much more wild, when it&#039;s not pulled back like that.) &amp;quot;I was ashamed of my inability to best the Homunculus... so I didn&#039;t tell the Hunt I&#039;d begun another. I covered up the things happening at school, and so, papa wasn&#039;t able to respond to it... if he&#039;d used his power, would things have gone differently...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ... what effects would the Silver Bullet have had on that battle, anyway...?&lt;br /&gt;
&lt;br /&gt;
    She takes a breath, and shakes her head. &amp;quot;Euh, but Akechi... I met him when the Aerospace Museum burned. We shepherded some schoolchildren to safety,&amp;quot; and for everyone keeping track at home, yes, she &#039;&#039;does&#039;&#039; use all those oratory skills reflexively, all those singing lessons aren&#039;t going to &#039;&#039;waste,&#039;&#039; &amp;quot;but... a feeling weighed on my shoulders quite heavily, as if... oh, it&#039;s hardly a mystery, they couldn&#039;t have been older than eight, I expected they would &#039;&#039;inhale smoke.&#039;&#039;&amp;quot; She shakes her head, again, tongue clicking to her teeth. &amp;quot;But that show-off really hammed it up as he went off to fight that &#039;Joker Killer&#039; and left me to watch them! He very almost &#039;&#039;kissed my hand!&#039;&#039; The lout!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Isabeau&#039;s all embarrassed about someone kissing her hand??? She&#039;s so open about this and that, but she really doesn&#039;t have much experience, does she...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;At least you didn&#039;t look away,&amp;quot; Isabeau will give Kanae that much. &amp;quot;... but don&#039;t you call me unrealistic! My positions come straight &#039;&#039;from&#039;&#039; reality!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Not that she&#039;s told Kanae what that reality is.&lt;br /&gt;
&lt;br /&gt;
    Still... Kanae focuses on her own lack of mastery, in her way, and Isabeau folds her arms again. &amp;quot;I might have found him even without this power,&amp;quot; she insists. &amp;quot;Alain&#039;s daughter didn&#039;t have it either, you know... papa would have been happy to find me even if I was normal.&amp;quot; Is she sure about that, though...? No, she must be. Laurent values family above all else. &#039;&#039;He&#039;&#039; wouldn&#039;t fail her, the way the world has so often.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And the cost... there&#039;s something I had to admit to grasp it.&amp;quot; Her fingers tighten, around her arms. &amp;quot;Though I still don&#039;t &#039;&#039;accept&#039;&#039; it... even now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Mama died, that day, blue beneath the water.&lt;br /&gt;
&lt;br /&gt;
    But the spirits of people live on after they die... Isabeau knows that better than most people.&lt;br /&gt;
&lt;br /&gt;
    If she can just find her free spirit... if she can just reach her...&lt;br /&gt;
&lt;br /&gt;
    She could tell her, or...&lt;br /&gt;
&lt;br /&gt;
    ... is she satisfied with that?&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I was given this power for a reason,&amp;quot; Isabeau settles on, darkly. She is quiet, for a moment... before she looks aside, again.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... I didn&#039;t remember a thing,&amp;quot; she says, softly. &amp;quot;Even though I was born at a high frequency... he must have thought I was so stupid. And that whole time... the whole reason Mielikki&#039;s rule of the wasps is brought forward so much with me... it&#039;s because that monster thought I was &#039;&#039;funny.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She shakes her head, and those curls tumbling over her face don&#039;t entirely hide the way she bites at her lip. &amp;quot;I&#039;d encountered them now and then, in Sumaru, you know... those Pixies. They said we had a deal, and it was never a good time to challenge it... oh, that&#039;s what I told myself, but I really was fond of them. Even the price-gouger, Trish... despite her wealth of scams and poor attitude. If I&#039;d just thought a little harder... when would I have made a deal with a &#039;&#039;monster...?&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
At least Isabeau isn&#039;t going to go charge after her right now. That&#039;ll have to do. Isabeau explains, though... and Kanae looks a little more sympathetic. &amp;quot;So we were on our own...&amp;quot; Because Kanae had no one to call in, and Isabeau didn&#039;t call them in. &amp;quot;I see. Well, we still made it. I don&#039;t think he&#039;d complain--if he wants to look into wahtever&#039;s going on with his sister... He&#039;ll &#039;&#039;need&#039;&#039; that power.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Would it have gone differently? Well, maybe. &lt;br /&gt;
&lt;br /&gt;
Still, Akechi and Isabeau... Kanae is thoughtful. &amp;quot;So he was back there, huh...?&amp;quot; Then she grins. &amp;quot;...Charming, huh?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, she didn&#039;t look away. tThat&#039;s true. &amp;quot;Which reality?&amp;quot; she can&#039;t help but ask. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s true,&amp;quot; Kanae says. &amp;quot;But you wouldn&#039;t have the same relationship with all of them. ...Maybe it&#039;d be just as good with your dad, though.&amp;quot; And the cost? &lt;br /&gt;
&lt;br /&gt;
Given this power for a reason. Isabeau explains further. Born at a high frequency. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...It&#039;s OK,&amp;quot; Kanae says to Isabeau. &amp;quot;You didn&#039;t remember. It&#039;s hard to remember stuff like that, from way back then. Shinichi-kun remembering is a weird fluke.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should never have been put into that position. ...But since you were, you adapted as best you could.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you did.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Something&#039;s certainly going on with his sister,&amp;quot; Isabeau can say that much, though she can&#039;t say he&#039;ll never &#039;&#039;complain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    She flushes, though, as she insists: &amp;quot;Don&#039;t get the wrong idea! I just wouldn&#039;t respect anyone without the strength to take some initiative! If you want to flirt, you should do it plainly instead of playing stupid games!&amp;quot; Well, that explains &#039;&#039;her,&#039;&#039; at least...&lt;br /&gt;
&lt;br /&gt;
    And -- &amp;quot;&#039;&#039;This&#039;&#039; reality!&amp;quot; She snaps, frowning at Kanae. &amp;quot;What other reality is there?! The freaky reality behind that blue door that pops up everywhere? I can tell you for sure I&#039;ve never set foot inside it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Never having heard the spiel from Igor might explain a few things about her...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Of course it would be as good,&amp;quot; Isabeau insists. &amp;quot;There&#039;s nothing more important to my father than family. If he&#039;d known about me, things would have been different!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And if she&#039;d known...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I don&#039;t know how I feel... owing my life to a monster,&amp;quot; Isabeau admits, rubbing at her arm. &amp;quot;We hold it self-evident that these creatures are sent to destroy humanity, and oughtn&#039;t be seen by mortal eyes... but even one as bloodthirsty as that ensured I wasn&#039;t destroyed. It&#039;s...&amp;quot; She pauses, for a moment, and shakes her head. &amp;quot;There&#039;s a way to make sense of it,&amp;quot; she insists, then. &amp;quot;I just have to -- figure it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Something, all right. But--Hmmm. &amp;quot;I kinda like the stupid games,&amp;quot; Kanae admits with a shrug. &lt;br /&gt;
&lt;br /&gt;
But--this reality. &amp;quot;Are you sure?&amp;quot; because Kanae sure isn&#039;t sure Isabeau is seeing the same reality that she is. Regardless, though, the blue door--&amp;quot;That&#039;s the same reality as this one. I&#039;ve been in there plenty of times--and they&#039;ll &#039;&#039;help&#039;&#039;, if you let them. How do you think I keep getting new Personas? I don&#039;t just take whatever i find; I &#039;&#039;work&#039;&#039; at it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But of course.... Hmm. &amp;quot;Yeah.&amp;quot; She&#039;s not arguing that one. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s rough,&amp;quot; Kanae agrees. &amp;quot;...But that &#039;self-evident&#039; truth just isn&#039;t true. Demons eat humans, sure, but it&#039;s not because of some grand design--they&#039;re just dangerous, like lions or tigers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It makes sense to &#039;&#039;me&#039;&#039;, anyway,&amp;quot; she says. &amp;quot;Take Coin. She&#039;s not human, but she only wants to help. She has her own thoughts, hopes, dreams, desires... She&#039;s just curious about humanity--she&#039;s not out to destroy us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Frankly,&amp;quot; Kanae says, &amp;quot;I&#039;d rather deal with the people in the Velvet Room than most of our classmates. Wouldn&#039;t you? Just because it&#039;s &#039;natural&#039; doesn&#039;t mean it&#039;s good.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Hmph... is that so?&amp;quot; Isabeau fixes Isabeau with a scrutinising look, when she says she &#039;&#039;likes&#039;&#039; stupid games. &amp;quot;You &#039;&#039;like&#039;&#039; to guess?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She says it like she&#039;s scornful, but...&lt;br /&gt;
&lt;br /&gt;
    Well, no one had better &#039;&#039;catch&#039;&#039; her being interested in it. Isabeau might have been the &#039;girl next door&#039;, but there&#039;s no way anyone&#039;s calling her Beatty.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I don&#039;t need &#039;&#039;help,&#039;&#039;&amp;quot; Isabeau denies the Velvet Room, flatly. &amp;quot;I can take care of myself!&amp;quot; Does she not remember being carried in Kanae&#039;s arms...? (No, to all the world&#039;s regret.) Still, her Personas... &amp;quot;Tchah... that&#039;s how you do it, is it? Create all those Personas you use? Maybe I ought to visit, one of these days... and claim that power for my own!&amp;quot; That&#039;s definitely not how it works, Isabeau.&lt;br /&gt;
&lt;br /&gt;
    Still... Kanae calls it normal. &amp;quot;So you&#039;d call them &#039;&#039;beasts of nature?&#039;&#039; Bah! Plenty of things in nature are dangerous! We hunt tigers so those tigers don&#039;t hunt &#039;&#039;us.&#039;&#039; Besides, there is a natural place for those monsters... in the subconscious, where they belong! Euh,&amp;quot; she adds, her tone softening slightly, &amp;quot;but... why has this so-called &#039;&#039;helpful monster&#039;&#039; come to the waking world, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    It&#039;s more curiosity than she ever extended Pernelle, when she went to ASSAULT HIM IN HIS HOME!&lt;br /&gt;
&lt;br /&gt;
    (It&#039;s okay, Pernelle had fun.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Kanae confirms. &amp;quot;The guessing is part of the fun. Sometimes you want somebody to be direct, sure, but other times figuring it out is half the game. If I just told a guy what I wanted outright, he wouldn&#039;t usually have a good opinion of me. ...And honestly, kinda same, sometimes; &#039;it&#039; was &#039;&#039;way&#039;&#039; too direct.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And a girl? Don&#039;t worry about it. &lt;br /&gt;
&lt;br /&gt;
But Isabeau denies it, of course. &amp;quot;Sure,&amp;quot; Kanae says. &amp;quot;But that&#039;s how, yeah. I can gather them up from demons and Shadows, but if I lean on the Velvet Room, i can turn two Personas into another, stronger Persona. ...It&#039;s my special power.&amp;quot; She doesn&#039;t go into all the details; she doesn&#039;t trust the Wild Hunt with the knowledge of the coming war, just yet... &lt;br /&gt;
&lt;br /&gt;
Still--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, they&#039;re dangeorus,&amp;quot; Kanae agrees. &amp;quot;But they&#039;re not &#039;&#039;just&#039;&#039; dangerous. I agree that most of them ought to stay where they are... but sometimes they&#039;re just people who came from a different place.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Why has Coin come...? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m still finding out,&amp;quot; Kanae says. &amp;quot;Part of it is that she&#039;s curious about humans. She only sees the weird stuff from Foraines and Ateliers and stuff--not regular humanity.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Somebody who just wants to &#039;learn&#039;... Sure, I&#039;d let them hang out. Now, if she wanted to eat people, yeah, I&#039;d send her packing. But like--she even leaves money at convenience stores during the Dark Hour. She&#039;s &#039;&#039;nice&#039;&#039;.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;That&#039;s true,&amp;quot; Isabeau sighs. &amp;quot;That thing demanded far too much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Regardless of her own curiosity, there&#039;s some things she just can&#039;t fight her on.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So you sacrifice two Personas to gain the strength of a third... quality over quantity, is it?&amp;quot; Isabeau huffs, hand to her chest. &amp;quot;I only need the &#039;&#039;one.&#039;&#039; That fey woman was right on one thing in her madness -- Mielikki is a stalwart defender, elite warrior, and cunning warlord! I can handle any situation, all on my own--!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Strong words from a girl who still hasn&#039;t gotten up yet.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Ask anyone around here,&amp;quot; Isabeau suggests, darkly, &amp;quot;and people from a different place are as unwelcome as assaults on reality.&amp;quot; Still... there&#039;s an uncomfortable feeling, saying that, that she might understand where something (someone) like Roger is &#039;&#039;coming&#039;&#039; from.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But what if she wants to learn so she can &#039;&#039;destroy us?&#039;&#039;&amp;quot; Isabeau issues, and at least uses her proper pronouns in her suspicion. &amp;quot;Though... it is strange she&#039;s a Hunter. A beast hunting beasts... it bears more scrutiny, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Isabeau shakes her head, and plants her hands on the armrests of the chair -- this time, to brace herself up. &amp;quot;... there&#039;s a lot I need to put in this report,&amp;quot; she concludes, as she stands, and after the time she&#039;s spent sitting down she manages. (If with a wince she can&#039;t quite keep off her face.) &amp;quot;I need to get started... since that thing&#039;s dead, I&#039;ve honoured my vow. You&#039;ll be fine from now on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She&#039;s leaving, just like that...?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Kanae and Isabeau agree on that much. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s right,&amp;quot; Kanae says. &amp;quot;I can only carry so many at a time anyway.&amp;quot; But Isabeau... only needs one. Kanae looks at her. &amp;quot;...You do pretty well,&amp;quot; she allows. &lt;br /&gt;
&lt;br /&gt;
But, Isabeau&#039;s suggestion... Kanae&#039;s expression goes distant. &amp;quot;True. But I wouldn&#039;t say they&#039;re right. Just that they&#039;re jerks.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Isabeau issues a suspicion, and Kanae shrugs. &amp;quot;It is unusual,&amp;quot; she agrees. &amp;quot;You should talk to her for yourself sometime.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But there--Isabeau gets up. The wince... Well, she won&#039;t accept Kanae&#039;s help more than that. They did... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So you did,&amp;quot; Kanae says to Isabeau, and steps back, to let her go. &amp;quot;...Thank you, for that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...i&#039;ve got to go check in...&amp;quot; On Coin. She hasn&#039;t seen her come out like she might&#039;ve seen the others in the corner of her vision. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you know...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We could talk again sometime. Just saying.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Isabeau Fontaine has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;I &#039;&#039;excel,&#039;&#039;&amp;quot; Isabeau insists, and the fact that she&#039;s answered Kanae&#039;s allowance with a rhyme is another thing she doesn&#039;t call attention to.&lt;br /&gt;
&lt;br /&gt;
    Aside from the way her entire &#039;&#039;thing&#039;&#039; is calling attention &#039;&#039;all the time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So am I,&amp;quot; Isabeau points out, when Kanae calls them &#039;&#039;jerks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Still... I might.&amp;quot; Talk to Coin, she means.&lt;br /&gt;
&lt;br /&gt;
    She thanks her, though, and Isabeau shoves her hands in the pockets of her denim jacket. &amp;quot;... don&#039;t mention it,&amp;quot; she shrugs. &amp;quot;It will just confuse the people out there the next time I challenge them... they don&#039;t deal well with ambiguity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Even if &#039;&#039;Kanae&#039;&#039; apparently likes it.&lt;br /&gt;
&lt;br /&gt;
    She takes a few steps forward, before she pauses, speaking without looking back. &amp;quot;But I&#039;m sure we&#039;ll talk again... one way or another. Besides, I&#039;ll see you at practice... and &#039;&#039;now,&#039;&#039; I&#039;ve no need to play nice any more. You&#039;d better bring your A-Game, Kanae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That&#039;s when she glances back, between those wild curls, to say: &amp;quot;I&#039;ll see you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    How does she manage to make that sound vaguely threatening, even when her voice warms up?!&lt;br /&gt;
&lt;br /&gt;
    And she&#039;s off, barging her way out of the net cafe with no regard for where &#039;&#039;anyone&#039;&#039; else is walking.&lt;br /&gt;
&lt;br /&gt;
    That explains where she gets some of her extra hours...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Rumormongers&amp;diff=6226</id>
		<title>Rumormongers</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Rumormongers&amp;diff=6226"/>
		<updated>2026-10-24T01:31:10Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Player Rumormonger List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Individuals who hold metaphorical court within Sumaru City&#039;s culture of [[Rumors and Rumor Culture|Rumors]], these information brokers get to decide which rumors spread far and wide and which never go further than them.  Each has their own reasons for participating, and not all of them necessarily understand the supernatural weight that comes with being an information broker.  &lt;br /&gt;
&lt;br /&gt;
Some just think spreading rumors about the occult is fun!  Others act as Rumormongers entirely on the internet, primarily on the [[Assorted_Topics_and_Events#Dark_Side_of_Sumaru|Dark Side of Sumaru]].  Whatever their reasons, everyone knows: if you want the latest rumors, you go see a Rumormonger.&lt;br /&gt;
&lt;br /&gt;
==The Official Rumormongers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Toku&#039;&#039;&#039; - &#039;&#039;Hirasaka Ward&#039;&#039; - An older homeless gentleman who hangs out in Izakaya Shiraishi with the implicit permission of Ma&#039;am, the woman who runs it.  (Considering the rumors about her being an ex-spy and/or manhunter on the side, one can understand the benefits.)  He offers his rumors to individuals who can give him rumors he hasn&#039;t heard before; otherwise they&#039;ll have to offer something of value for his services.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Toro&#039;&#039;&#039; - &#039;&#039;Rengedai Ward&#039;&#039; - Kenta Yokouchi, nicknamed Toro, is a portly salesman in his early twenties who calls St. Hermelin High School his alma mater.  He&#039;s supernaturally in the know due to his Persona, which he admits isn&#039;t suitable for combat but makes his information-gathering skills second to none.  Holds court at Gatten Sushi as the &#039;Baron of Sushi&#039; in a group of local connoisseurs known as the &#039;Sushi Nobility&#039;, and typically can be bought for the price of a meal, so long as it&#039;s fish fin, his favorite.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Chikarin&#039;&#039;&#039; - &#039;&#039;Yumezaki Ward&#039;&#039; - Chika Ueda, nicknamed Chikarin, is a first year student of Seven Sisters High School who works with the school newspaper as its hottest new journalist.  She is known most of all for her speed on getting information faster than anyone and an incredibly positive attitude, but has a reputation for being a tad sloppy.  Despite all this, she can be easily frightened away from rough locations that would be dangerous for a high school girl to investigate, often recruiting other people to do it for her. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger &#039;Master&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; - &#039;&#039;Konan Ward&#039;&#039; - The proprietor of Jolly Roger Restaurant at Seaside Mall, the &#039;Master&#039; claims to be a retired pirate captain.  Whether this is true or not, he&#039;s often the least sought-after Rumormonger because his sunken, shadowed eyes and emaciated skin is rather off-putting.  Regulars of his place, however, find him to be a man who keeps his anecdotes of his pirate days close to the chest, instead possessing an insightful knowledge of human nature and a melancholy wit that undercuts his ghoulish image.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Sumaru Genie&#039;&#039;&#039; - &#039;&#039;Konan Ward&#039;&#039; - The titular fortuneteller of Sumaru Genie at Seaside Mall, who once was said to have great supernatural power within her fortune-telling but now states that her fortunes have stopped working.  That doesn&#039;t stop her from keeping her business open as one of the most well-known Rumormongers of Konan Ward.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Baofu&#039;&#039;&#039; - &#039;&#039;Aoba Ward&#039;&#039; - The administrator of The [[Assorted_Topics_and_Events#Dark_Side_of_Sumaru|Dark Side of Sumaru]] and owner of Double Slash, a net cafe on Aoba Ward&#039;s Aoba Way.  Baofu rarely meets people in person, instead communicating mostly online.  A ruthless pragmatist, everyone who works with him might gain the impression that all he does is simply a means to an end, an impression he does absolutely nothing to dispel. He&#039;s started working in person with Maya Amano, but he isn&#039;t advertising this just yet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumor-Lovin&#039; Bartender&#039;&#039;&#039; - &#039;&#039;Narumi Ward&#039;&#039; - The eloquent bartender of the high class Hotel Pleiades Sky Lounge, Ebony, is known for her love of rumors, and her unwillingness to part with her name under any circumstances.  She is, after all, a consummate professional.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Lucky Cat&#039;&#039;&#039; - &#039;&#039;Aoba Ward&#039;&#039; - The rumormonger of Kuzunoha Detective Agency, an enormous golden lucky cat statue that requests money be inserted into it and sometimes offers the latest rumors to those who persistently insert enough to please it.  Apprentice Detective Tamaki Uchida and Chief Daisuke Todoroki tend to just shrug all this off, stating that&#039;s the power of rumors in Sumaru City and offering to spread those rumors for the right price.  Lucky Cat is nobody suspicious, meow~&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Moriae&#039;&#039;&#039; - &#039;&#039;Online&#039;&#039; - Rumormonger Moriae is the online pseudonym for Jin Shirato, [[Strega]]&#039;s Rumormonger with an aggressive personality whose down-to-business attitude online puts most people off.  Nevertheless, he&#039;s willing to offer rare information to those who are looking to push the boundaries of their supernatural abilities.  Discussions of morality need not apply.&lt;br /&gt;
&lt;br /&gt;
===Other Personalities===&lt;br /&gt;
&lt;br /&gt;
There are other individuals out there that despite not calling themselves &#039;Rumormongers&#039; still engage in Sumaru City&#039;s culture as part of their job.  Some may be information brokers, while others may just work in &#039;acquisitions&#039; for anonymous parties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Suspicious Man&#039;&#039;&#039; - &#039;&#039;Paulownia Mall - Club Escapade&#039;&#039; - This man holds court in the back of Club Escapade, offering no details of who he is, merely what he has to offer.  Need to find the Revenge Site&#039;s URL?  Find videos that even the Black Market refuses to carry?  He&#039;s your man, for a price.  He seems to know about Sumaru City and will spread rumors too, if you can afford his fee--though who can say what his true thoughts are on culture there?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trader Sakai&#039;&#039;&#039; - &#039;&#039;Tokyo - Kichijoji&#039;&#039; - No one knows if Sakai is his real name, only that he&#039;s able to trade valuable items in exchange for whatever his client is looking for at the time.  While he&#039;s focused on this trade, he always seems to know the latest rumors about the Phantom Thieves or Sumaru City&#039;s affairs.  Trying to pry into his affairs is always shut down, but perhaps for the right price, he might be persuaded to spread rumors of an item you&#039;re looking for to the right ears for it to become reality.&lt;br /&gt;
&lt;br /&gt;
==Player Rumormongers==&lt;br /&gt;
&lt;br /&gt;
Players are welcome to submit requests to staff by email to list player characters as Rumormongers if you intend for them to participate in the Rumor culture of Sumaru!  (Note that this is if they want to actively gather and disseminate rumors and other information; someone who &amp;quot;buys&amp;quot; rumors from Rumormongers, even in exchange for other information and rumors, would not necessarily be a Rumormonger themselves.)  &lt;br /&gt;
&lt;br /&gt;
As a [[Requests|Request]], please submit this as &#039;&#039;&#039;Requests - Character - Character Name&#039;&#039;&#039; to &#039;&#039;&#039;velvetroommush@gmail.com&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the body of the request, utilize the following format for us to post it to the wiki: Name - Open/Hidden - Location Where they Monger Rumors - A brief blurb about them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumormonger Shady&#039;&#039;&#039; - &#039;&#039;Hidden&#039;&#039; - &#039;&#039;Online&#039;&#039; - A mysterious individual whose online avatar is definitely just President Tanaka of Tanaka&#039;s Amazing Commodities wearing sunglasses.  Rumormonger Shady openly criticizes Rumormonger Baofu as wasting the potential of The [[Assorted_Topics_and_Events#Dark_Side_of_Sumaru|Dark Side of Sumaru]] and discusses opening his own rival site to capitalize on the black market.  Rumormonger Shady mostly trades rumors of the business world and openly solicits confidential information for insider trading.&lt;br /&gt;
&lt;br /&gt;
==Player Rumormonger List==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Alyss&#039;&#039;&#039; - &#039;&#039;Hidden&#039;&#039; - &#039;&#039;Unknown&#039;&#039; - An uncommonly seen but highly regarded personality on the Dark Side of Sumaru, Rumormonger Alyss is a figure of some mystery, speculated to be a highly talented Persona User given their insightful comments on the supernatural, Personas and Cognitive Spaces.  After Rumormonger Chikarin asked for their identity in order to trade rumors in person, Alyss threw down the gauntlet to the entire Dark Side of Sumaru forums by replying. &#039;And you call yourself a Rumormonger?  Whoever proves themselves by solving the mystery of who I am, will receive the full complement of my services any time they should desire them.&#039; This has caused a flurry of activity, wherein the various Rumormongers have begun attempting to prove their mettle by trading intelligence on their true identity.  As of yet, some have claimed victory, but none have been able to prove it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumourmonger Hibari&#039;&#039;&#039; - &#039;&#039;Open&#039;&#039; - &#039;&#039;Kasugayama High&#039;&#039; - A third-year student at Kasugayama High, Hibari Aoki is Kasugayama&#039;s rumourmonger, information broker, gossip station, and occasional counselor - she&#039;s considered more trustworthy than the adults by some students. She collects secrets, and has a strict policy of not sharing information given to her in confidence - which doesn&#039;t mean she doesn&#039;t have plenty to trade! Much like Chikarin, she also knows about the supernatural and will trade information and rumours about it, but claims not to have a Persona herself if asked. Still, she&#039;s surprisingly knowledgeable about a wide variety of topics, both supernatural and mundane.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Nielsen&#039;&#039;&#039; - &#039;&#039;Open&#039;&#039; - &#039;&#039;Good Evening, Sumaru&#039;&#039; - A talk variety show on network television in Sumaru. The show goes into rumors, gossip, entertainment news with a panel of guests who are of some note to what&#039;s trending. Sometimes they might even talk about something Paranormal if its juicy enough. Rumormonger Nielsen tends to pick up his rumors via the internet but he can meet up in person for the right fan. He tends to be very abrasive to talk to despite always having a smile on his face.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rumormonger Rouge&#039;&#039;&#039; - &#039;&#039;Open&#039;&#039; - &#039;&#039;Aoba Ward&#039;&#039; - The easiest way to find her is at a particular cafe she frequents, though she also has a number of part time jobs if you happen to run into her while she&#039;s working. Friendly and social, she&#039;ll happily gossip about the current goings on, and even has news from as far as Tokyo. Claims no direct awareness of the supernatural, but curiously still has supernatural rumors for those already &#039;in the know.&#039; But for those who remember Remi Ryuuja from when she attended Seven Sisters and are wondering why the corporate heiress is now a part-timer, though, that&#039;s one story she&#039;s not sharing.&lt;br /&gt;
&lt;br /&gt;
==OOC Note==&lt;br /&gt;
&lt;br /&gt;
*Being a played Rumormonger does not give someone special status in making their Rumors come true.  Just like everyone else, you must submit a request for Rumors!  A Player Rumormonger does however convey a certain in-character status to the character in Sumaru City, and offers you a multitude of scene hooks.&lt;br /&gt;
&lt;br /&gt;
*To check current Rumors that are Active, see [[Active Rumors]].&lt;br /&gt;
&lt;br /&gt;
==See Also...==&lt;br /&gt;
*[[Rumors and Rumor Culture]]&lt;br /&gt;
*[[Active Rumors]]&lt;br /&gt;
*[[Assorted_Supernatural_Phenomena#Kotodama|Kotodama]]&lt;br /&gt;
*[[Sumaru City]]&lt;br /&gt;
*[[Assorted_Topics_and_Events#Dark_Side_of_Sumaru|Dark Side of Sumaru]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Theme]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6225</id>
		<title>Ichika Kawase</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6225"/>
		<updated>2026-10-23T03:15:50Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Special Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ichika Kawase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Ichika_Portrait_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Ichika Kawase (川瀬 苺叶)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Temperance}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1994|05|18}} (May 18, 1994)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Bleached Blonde&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; /171 cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Hirasaka Ward, Sumaru City / Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Kasugayama High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Third Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 5 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I won&#039;t be held down.&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An upstanding(?) student at Kasugayama High School, Ichika Kawase garners respect and deference as the Thorn Boss, one of the gang leaders of the student body.  She&#039;s an unusual figure as Bosses go, being a former Seven Sisters girl--and involved with another Boss, the Spike Boss who&#039;s also in her year.  But that apparently isn&#039;t enough to satisfy her, and she&#039;s been spotted with other boys.  Even her gang has mixed genders.  Ichika can be standoffish but is quick to come to the defense of mistreated girls, and is like a different person if you actually see her relaxed.  What she doesn&#039;t talk about with most is her experience with loss, or the reasons that she&#039;s so protective of the girls and women around her.  But she has also started delving into the world of the supernatural, after an encounter with a particular Shadow, now wears the mask of Rebellion as an ogre seeking purpose in the hidden places of the world. &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Ichika&#039;s background is the subject of a lot of rumors at Kasugayama High School, and only some of them are true.  It&#039;s known that she&#039;s a &#039;rich girl&#039;--she went to Seven Sisters High for her first two years and only came to Cuss High for her third.  It&#039;s known that her family lives in Iwatodai, right by Tatsumi Port Island.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s a little less commonly known why she left Seven Sisters.  Apparently she was kicked out, but only the real rumor heads know the reason.  The suspicion is that it was some kind of ugly breakup.  That would serve a girl like her right.  &lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
Also in progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy woman in a beautiful maple-patterned kimono, with long horns on her head and a fierce, sharp-toothed expression.  Her black hair is long and loose; she has terrible claws on her fingers.  One hand carries a greatclub; the other, a scroll.  Momiji was a demoness of Mount Togakushi, who had once gone to court but was exiled by the wife of her lover.  She brought writing and culture to the village where she settled, but also raided the surrounding areas with her gang.&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
Ichika is a great cook, and is known to sometimes cook for the other girls in her dorm.  She has her driver&#039;s license.  And she can fight.  She can fight really well, actually, weathering a lot of challenges to her authority as the Thorn Boss with sheer force.  More to the point, she&#039;s very fashionable, reasonably gutsy, and has great intuition and understanding of others&#039; feelings.&lt;br /&gt;
&lt;br /&gt;
Her Approaches are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Nature Talk &#039;&#039;&#039; - Ichika discusses the beauty of nature--or uses her practical skills gained from years camping and hiking.  &lt;br /&gt;
* &#039;&#039;&#039;Thorn Boss&#039;&#039;&#039; - Ichika assumes the mantle of the Thorn Boss, approaching a situation with toughness, grit, and beauty.&lt;br /&gt;
* &#039;&#039;&#039;Rein In&#039;&#039;&#039; - Ichika calms things down--one way or another.  It&#039;s an approach of Understanding.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Ririka Kawase]]&lt;br /&gt;
| Ririka-chan&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Sister&lt;br /&gt;
| Younger sister.  She still tries to shelter her from some things, but can rely on her more than she used to for sure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsubasa Seki]]&lt;br /&gt;
| Tsubasa&lt;br /&gt;
| {{Arcana|Devil}}&lt;br /&gt;
| Best Friend&lt;br /&gt;
| Ichika is closer to Tsubasa than anyone, and they occupy a special place in her heart.  She isn&#039;t entirely aware of just the nature of that specialness...&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryuji Sakamoto]]&lt;br /&gt;
| Ryuji-kun&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Boyfriend&lt;br /&gt;
| Ichika really likes him, and he finally got to asking her out.  While he&#039;s less experienced than she is, she doesn&#039;t want to push; she&#039;s just happy to be around him.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minato Arisato]]&lt;br /&gt;
| Arisato-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend&lt;br /&gt;
| They had that date, or something like it.  But he&#039;s off the menu now, though he remains a cool guy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Marlowe]]&lt;br /&gt;
| Marlowe-sensei&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| Ichika&#039;s counselor.  He&#039;s a good guy.  He seems to really care... But Ichika&#039;s shared some really personal stuff with him, too.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Takeba-san&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Ichika still has some issues with her, but she respects Yukari more now that she&#039;s seen her in fights.  Still thinks she&#039;s prudish, but maybe not all bad.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eikichi Mishina]]&lt;br /&gt;
| Boss&lt;br /&gt;
| {{Arcana|Death}}&lt;br /&gt;
| Boss (Friend?)&lt;br /&gt;
| Boss of bosses.  Ichika thinks he&#039;s charming--especially his dreams.  And his girlfriend&#039;s nice, too.  Very reliable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Kitagawa]]&lt;br /&gt;
| Kitagawa-san&lt;br /&gt;
| {{Arcana|Emperor}}&lt;br /&gt;
| Acquaintance?&lt;br /&gt;
| An artist on scholarship at Gekkoukan.  He called her Yuusei&#039;s muse, helped her out with art supplies, and made her think about what &#039;ought to be&#039; instead of what &#039;is&#039;.  Learning that he&#039;s one of the Phantom Thieves helps her trust them more--and puts his word into context for her.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maya Amano]]&lt;br /&gt;
| Amano-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Mentor / Friend&lt;br /&gt;
| Ichika relies on Maya for her wisdom and coolness in general.  She wants to talk to her more, and considers her something of a role model.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yua Ooshiro]]&lt;br /&gt;
| Ooshiro-sensei, Sensei&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| A part-time teacher.  She really cares... And knows things about Ichika that few do.  This is fine.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyousuke Suzuki]]&lt;br /&gt;
| Hyousuke-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend&lt;br /&gt;
| A classmate and friend.  Ichika&#039;s really worried about his tendency to take everything onto his own shoulders, but there&#039;s not much she can do about it at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haru Okumura]]&lt;br /&gt;
| Haru-san&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Haru made Ichika think about dreams again.  She seems to look forward to graduation about as much as Ichika does, though.&lt;br /&gt;
|-&lt;br /&gt;
| [[Goro Akechi]]&lt;br /&gt;
| Akechi-san&lt;br /&gt;
| {{Arcana|Justice}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| &amp;quot;Sorry, but... I can&#039;t leave it to you, Detective.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jun Kashihara]]&lt;br /&gt;
| Kashihara-kun&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Classmate / Friend&lt;br /&gt;
| A good guy who has been tutoring Ichika.  Ichika still wants to look into Tatsuya Suou for him.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ren Amamiya]]&lt;br /&gt;
| Amamiya-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| A cool guy who seems to have a lot of heart and style both.  Ichika is not really aware that &#039;guy&#039; is not always the right descriptor, but she does like them.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shinobu Shimizu]]&lt;br /&gt;
| Shimizu-san, Big Sis&lt;br /&gt;
| {{Arcana|Hanged}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| A really cool woman who understands supernatural stuff.  Ichika thinks she can rely on her, if only a little.&lt;br /&gt;
|-&lt;br /&gt;
| [[Masao Inaba]]&lt;br /&gt;
| Mark-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Like Ichika and her friends, but an adult!  Great with art.  And apparently really tough???&lt;br /&gt;
|-&lt;br /&gt;
| [[Tatsuya Sudou]]&lt;br /&gt;
| &#039;Hey Asshole&#039;&lt;br /&gt;
| {{Arcana|Sun}}&lt;br /&gt;
| Serial Killer&lt;br /&gt;
| A very bad man.  He did something to Shinjiro&#039;s loved one.  More to the point, he burned Tsubasa some more.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hibari Aoki]]&lt;br /&gt;
| Hibari-chan&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Friend&lt;br /&gt;
| A friend and gangmate, Hibari is a Rumormonger at Kasugayama--and holds some important secrets of Ichika&#039;s, too.  They&#039;re friends!&lt;br /&gt;
|}&lt;br /&gt;
...And more to come!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| Eiji Kamiya&lt;br /&gt;
| &#039;Eiji&#039;&lt;br /&gt;
| The Sun&lt;br /&gt;
| Ex-fiance&lt;br /&gt;
| Once very important to Ichika.  Now, she barely recognizes him.&lt;br /&gt;
|-&lt;br /&gt;
| Yuusei Ogawa&lt;br /&gt;
| Sei-kun&lt;br /&gt;
| The Magician&lt;br /&gt;
| Ex-Boyfriend&lt;br /&gt;
| A friend from Iwatodai who bonds with Ichika over fashion.  Since starting to date Ryuji, they&#039;ve transitioned to being Just Friends, albeit good friends.&lt;br /&gt;
|-&lt;br /&gt;
| Mahiro Gotou&lt;br /&gt;
| Mahiro-kun&lt;br /&gt;
| The Emperor&lt;br /&gt;
| Ex-Boyfriend&lt;br /&gt;
| The Spike Boss at Kasugayama High, Ichika broke up with him when she decided she wasn&#039;t ready to be the kind of girlfriend he wanted.&lt;br /&gt;
|-&lt;br /&gt;
| Shizuko Kato&lt;br /&gt;
| Shizuko-chan, Princess&lt;br /&gt;
| Strength&lt;br /&gt;
| Friend/Subordinate&lt;br /&gt;
| She doesn&#039;t fight, but she&#039;s a great thief.  Ichika looks out for her especially.&lt;br /&gt;
|-&lt;br /&gt;
| Shuyo Hayama&lt;br /&gt;
| Shuyo-kun&lt;br /&gt;
| The High Priestess&lt;br /&gt;
| Friend/Subordiate/Ex-Boyfriend&lt;br /&gt;
| A subordinate in Ichika&#039;s crew.  Clever and a fixer; he&#039;s a ladies&#039; man, but prefers guys.&lt;br /&gt;
|-&lt;br /&gt;
| Tomori Jinushi&lt;br /&gt;
| Jinushi-san&lt;br /&gt;
| The Empress&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Kasugayama High School&#039;s Student Council Secretary.  She knows secrets, and shares them for a price.  Loves girls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notable NPCs===&lt;br /&gt;
* &#039;&#039;&#039;Dr. Soutarou Kawase&#039;&#039;&#039; (&#039;&#039;川瀬 太朗蒼&#039;&#039;) - Ichika&#039;s father, a doctor at Tatsumi Memorial Hospital.  Volunteers his time at an extra clinic.&lt;br /&gt;
* &#039;&#039;&#039;Mrs. Suika Kawase&#039;&#039;&#039; (&#039;&#039;川瀬 水夏&#039;&#039;) - Ichika&#039;s mother.  A housewife who is protective of her daughters.  Mistrusts the police.&lt;br /&gt;
* &#039;&#039;&#039;Toshiaki Kawase&#039;&#039;&#039; (&#039;&#039;川瀬 俊明&#039;&#039;) - Ichika&#039;s older brother who attended Gekkoukan High School.  Deceased at 17.  &lt;br /&gt;
* &#039;&#039;&#039;Eiji Kamiya&#039;&#039;&#039; - A popular third year student at Seven Sisters High School.  Used to date Ichika Kawase.  Now involved in human trafficking?&lt;br /&gt;
* &#039;&#039;&#039;Yuusei Ogawa&#039;&#039;&#039; - An third year art student at Gekkoukan High School.  He does sculpture, and is noted for his flamboyant manner of dress.  Ichika was his muse; this is in question now, but amicably.&lt;br /&gt;
* &#039;&#039;&#039;Mahiro Gotou&#039;&#039;&#039; - The Spike Boss, a third year student at Kasugayama High School.  Is noted for his politeness towards girls and honorable demeanor.  Dated Ichika Kawase.&lt;br /&gt;
* &#039;&#039;&#039;Kyoko Yokota&#039;&#039;&#039; - The Foundry Boss at Kasugayama High School.  An enemy Boss who regularly challenges Ichika Kawase.&lt;br /&gt;
* &#039;&#039;&#039;Haruna Tachibana&#039;&#039;&#039; - Kyoko&#039;s lieutenant, also a student at Kasugayama High School.&lt;br /&gt;
* &#039;&#039;&#039;Shizuko Kato&#039;&#039;&#039; - A subordinate in Ichika&#039;s crew and a third year at Kasugayama High School.   The &#039;Princess&#039; of the Thorn Gang.&lt;br /&gt;
* &#039;&#039;&#039;Shuyo Hayama&#039;&#039;&#039; - A third year at Kasugayama High school and member of Ichika&#039;s crew.  He&#039;s popular with the girls, but mysteriously joined Ichika Kawase&#039;s crew after a date.  His bisexuality is an open secret in the right circles.&lt;br /&gt;
* &#039;&#039;&#039;Tomori Jinushi&#039;&#039;&#039; - A third year at Kasugayama High School, Secretary of the Student Council.  She knows secrets--many, many secrets. She will part with some of them for a price.  A noted supporter of girls at the school.&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Bury It&#039;&#039; - Chvrches https://www.youtube.com/watch?v=-Z8qN8mWOws&lt;br /&gt;
* &#039;&#039;Baptism by Fire&#039;&#039; - Sleigh Bells https://www.youtube.com/watch?v=4W4_4pd4mcQ&lt;br /&gt;
* &#039;&#039;Hunter&#039;s Moon&#039;&#039; - Ghost https://www.youtube.com/watch?v=mfjfZrghj4I&lt;br /&gt;
* &#039;&#039;Sharks&#039;&#039; - The Warning https://www.youtube.com/watch?v=fStgK_Zj8M0&lt;br /&gt;
* &#039;&#039;Personal Jesus&#039;&#039; - Depeche Mode https://www.youtube.com/watch?v=pm3sP0n7F-M&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Kasugayama High School]]&lt;br /&gt;
[[Category:The Phantoms]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-22:_Futures&amp;diff=6224</id>
		<title>2026-10-22: Futures</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-22:_Futures&amp;diff=6224"/>
		<updated>2026-10-23T01:44:33Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Futures&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Ichika Kawase, Ryuji Sakamoto *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Inokashira Park *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 22, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 28, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Ichika and Ryuji find a nice, quiet spot to spend time together, but Ichika wants to talk, too.  They have an important conversation about each other--and the expectations they can place on one another... or should.  (CW: Teenage makeouts, implied sexuality)&amp;#039;&amp;#039;  ----   (|==================...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Futures&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Ichika Kawase]], [[Ryuji Sakamoto]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Inokashira Park&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 22, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 28, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Ichika and Ryuji find a nice, quiet spot to spend time together, but Ichika wants to talk, too.  They have an important conversation about each other--and the expectations they can place on one another... or should.  (CW: Teenage makeouts, implied sexuality)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|============================= Inokashira Park ==============================|)&lt;br /&gt;
 -========================================================= Tokyo/Kichijoji ====-&lt;br /&gt;
 A large park just outside Kichijoji, Inokashira Park boasts a host of cherry    &lt;br /&gt;
 trees, cypresses, and red pines along its walking paths and benches with        &lt;br /&gt;
 Inokashira Pond at its center. Cherry blossoms turn the place pink in the       &lt;br /&gt;
 spring, while summer enjoys blooming magenta azalea bushes, then red leaves in  &lt;br /&gt;
 autumn as they change colors and fall. Even winter has plenty of beauty to      &lt;br /&gt;
 offer, as the park is host to many migrating birds during that season.          &lt;br /&gt;
                                                                                 &lt;br /&gt;
 The park also hosts a small temple dedicated to Benzaiten, a Buddhist goddess of&lt;br /&gt;
 eloquence, which itself hosts a petting zoo and an aquarium. Vendors, musicians,&lt;br /&gt;
 artists, and street performers gather there, taking advantage of the bustling   &lt;br /&gt;
 crowds who gather on weekends and holidays and especially during cherry blossom &lt;br /&gt;
 season.                                                                         &lt;br /&gt;
                                                                                 &lt;br /&gt;
 The pond in particular offers boat rentals for visitors, from normal rowboats to&lt;br /&gt;
 colorful yellow-roofed boats to swan-shaped boats. Lights among the cherry trees&lt;br /&gt;
 illuminate their reflections on the waters at night, and wooden post fences keep&lt;br /&gt;
 visitors from falling in.            &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
At of the many parks within Tokyo, Ichika&#039;s driven over with Ryuji to take up a quiet corner out of the way of prying eyes. ...They are &#039;&#039;not&#039;&#039; the only ones with this idea, but a mutual understanding keeps them from being bothered unless they get really unlucky. Ber van is big and comfortable, especially with the back seats put down and moved for some laying space in the back. It&#039;s ideal for hauling equipment... or spending some quality time with someone. A tent would be better, but isn&#039;t worth setting up if they aren&#039;t staying overnight. And &#039;overnight&#039; is difficult to get int hese cirucmstances... &lt;br /&gt;
&lt;br /&gt;
The night air is crisp, and the inside is warm. There are sheets spread out over the back and a couple of blankets and pillows, making a nice little nest. &lt;br /&gt;
&lt;br /&gt;
Ichika&#039;s a little sweaty, her bleached-blonde hair messy. Her makeup, however, remains largely on-point; she gets the good stuff that doesn&#039;t easily run. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Ryuji-kun...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
They&#039;ve spent a little while together here already; Ichika&#039;s barely caught her breath, though, before, &amp;quot;Can we talk about something?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It&#039;s dark; keeping the lights on in a situation like this is mostly an invitation to be bothered. But there are some lights from outside, so it&#039;s not &#039;&#039;pitch&#039;&#039; black.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji Sakamoto is living his best life. He is dating a freakin&#039; amazon who made him feel like a million bucks. He was part of a rag tag group of teens taking on the dark hearts of society. He had some hardships like a job he was annoyed with, school, and still being a social pariah at Shujin. Still, it kinda ruled to be Ryuji. &lt;br /&gt;
&lt;br /&gt;
 He stirs when she addresses him, grinning dreamily as he rolls over to face her. &amp;quot;Heh. What is it, I-CHI-KA-CHAN.&amp;quot; He taps her nose playfully, clearly in a good mood. Not that anything could really bring him down. &lt;br /&gt;
&lt;br /&gt;
The blonde stirs as he checks to see if his boxers were on. They were. &amp;quot;What has you making that serious face?&amp;quot; He grins.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ichika would be happy to hear all of that. ...Probably, she has &#039;&#039;been&#039;&#039; happy to hear all of that, because it&#039;s not like Ryuji is very secretive about what makes him happy. Ichika likes that about him; she likes being appreciated. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haha,&amp;quot; Ichika laughs back, accepting the nose boop happily as she slides the blanket up around her chest for the moment. Just in case they &#039;&#039;do&#039;&#039; get interrupted. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; she says, &amp;quot;We&#039;re having a lot of fun,&amp;quot; she says. &amp;quot;That&#039;s great. I want to have more fun with you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m a little worried about something,&amp;quot; she admits. &amp;quot;Am I, like... rushing you, by expecting it to be more than that...?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re still a second-year, and I&#039;m going on to a university. I&#039;m thinking about like, the &#039;&#039;future&#039;&#039;. And you&#039;re not even in your graduation year yet.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji&#039;s face goes on a journey. He smiles as she mentions she is having a good time. His smile wavers when he hears &#039;but&#039;, wondering what is coming in that agonizing millisecond. It grows worried when she mentions being worried herself. What could there to be worried about?! Then realization that maybe there is something here. Ryuji&#039;s face settles into a quiet solemn expression &lt;br /&gt;
&lt;br /&gt;
 Admittedly, he is worried about this. He has thought about this as he&#039;s been driving around and thinking about the future that he isn&#039;t quite sure he can meet yet.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I. Don&#039;t know. Yeah. Like I&#039;m worried about the opposite end. Am I going to drag you down as a child?&amp;quot; Ryuji looks as his hands before looking back into Ichika&#039;s eyes. &amp;quot;I want to be a hardboiled man for you but I&#039;m a little underdone.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Man, why to catch me with my pants down.&amp;quot; He grins again, flicking her forehead gently.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
A journey! Ichika travels with Ryuji through each leg of it, her face at first soft and wondering and then worried and then relieved when he seems to take it seriously, too. &lt;br /&gt;
&lt;br /&gt;
She&#039;s been thinking a lot about it, herself. &lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t know... Ichika looks thoughtful too. She reaches up, when he seems so worried, to brush a little of his messy hair back behind his ear. &amp;quot;A hardboiled man, huh...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t want you to be something you&#039;re not,&amp;quot; she says. And then she laughs despite herself. &amp;quot;Aah... I guess I did, huh? Well, tell you what.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika leans in. &amp;quot;Whatever happens in this conversation, I&#039;ll make sure you have a good memory of tonight. I promise. Mm?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But...&amp;quot; She considers. &amp;quot;Well, I guess we just have to figure it out. What we want to do... and what we &#039;&#039;can&#039;&#039; do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re not dragging me down right now,&amp;quot; she clarifies then. &amp;quot;Nothing like that. But I&#039;ll be 19 soon. ...And...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;With my... pregnancy, back then... I kinda grew up faster than most girls. I&#039;m already thinking about marriage, family. Not like, &#039;&#039;now&#039;&#039;, but... in the next years.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t... think that&#039;s fair, to you. But I don&#039;t know what to do about it.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji smiles when she leans in, laying his forehead against hers. &amp;quot;Mmm, you&#039;re too good to me. If you keep that up, people might think I&#039;m mega cool or something.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Ryuji sighs again, listening to her with a slight grunt of affirmation as he is focused on the problem itself. What &#039;&#039;could&#039;&#039; they do? &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I don&#039;t know what you can do but you&#039;re right babe. If I&#039;m gonna be honest? I&#039;ve been trying to figure out how to give you that and I don&#039;t know. Even if I can get my legs back, It would be years before I could have a kid. Everything I do is just holding onto the distance of that future but if I&#039;m not ready when I get there...it isn&#039;t fair to you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I want to figure it out.&amp;quot; He smiles, looking at the ceiling for a moment. &amp;quot;I&#039;m not very book smart but I know my mom had me young. I know what life you want but am I guy who can give you that?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;I like to be good to my guys,&amp;quot; she says, and she doesn&#039;t just mean Ryuji or Tsubasa this time; Ichika prides herself on being good to people she&#039;s involved with. ...She wants to be good to Ryuji because she &#039;&#039;cares&#039;&#039; about him, too. &amp;quot;You&#039;re a lot cooler than you give yourself credit for, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She stays with him like that for a few moments, forehad to forehead. &lt;br /&gt;
&lt;br /&gt;
Then, &amp;quot;...That&#039;s cool,&amp;quot; Ichika says. &amp;quot;I appreciate that you&#039;re trying, that you&#039;re thinking about it. That you care what I want.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Hmm.&amp;quot; Ichika nods back, thoughtfully. &amp;quot;Yeah, I have that impression of your mom... I don&#039;t want to start a family before we&#039;re both 20, or anything. But how long am I willing to wait after that..? Well, i don&#039;t think it&#039;s fair to expect to land you with a whole family when you&#039;re just trying to start out with what you want in life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it helps... You don&#039;t have to do it all yourself--that&#039;s part of what Tsubasa wants to do for me. To help me out with stuff like that. To be part of all that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika thinks. &amp;quot;It&#039;s hard,&amp;quot; she says. &amp;quot;It&#039;s hard to figure it out. ...I&#039;m...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She thinks some more. &amp;quot;...I think...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I won&#039;t ask that of you yet.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think that while I appreciate that you&#039;re looking for a way to give me what I want, it&#039;s just too soon for you. I&#039;m not sure what that means for us, yet.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I know I care about you. And I like you. And we&#039;re having a great time. ...is that enough?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Heh. If ya say so, I&#039;ll believe ya.&amp;quot; Ryuji pokes her nose again, grinning. &lt;br /&gt;
&lt;br /&gt;
 He settles back into a neutral expression as he listens to her, smiling a little. &amp;quot;That&#039;s just it though...guys with families have careers and stuff. One of those requires high marks in school. I suck at school so a lot of things are closed to me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;That would help some but like Ichika...I don&#039;t know what I want to do yet.&amp;quot; Ryuji blinks as the rest of it happens. He looks crushed as just moments ago he was on cloud 9. Now everything is in turmoil and he can&#039;t even say it is his fault. He suddenly grabs the pillow and yells into it before collapsing limp. &amp;quot;Damnit. Why can&#039;t life work, man. Like if I had just worked harder.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Cool,&amp;quot; Ichika says, and half-giggles at the nose poke. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm... Not necessarily,&amp;quot; she says. &amp;quot;The career thing is true, but there&#039;s like--trades and stuff that pay well. Mahiro-kun&#039;s going into construction to support his Mom for a while. --Remember him? Spike Boss, one of the guys I used to be with. Though... even then, you&#039;d have to heal up for a physical job, yeah...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
he doesn&#039;t know what he wants. &amp;quot;That&#039;s totally OK,&amp;quot; Ichika says to Ryuji. &amp;quot;You&#039;re not supposed to know yet.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Just work... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah. You&#039;re already working really hard. I&#039;ve seen it. School isn&#039;t your thing, but you&#039;ve got other stuff you&#039;re good at. ...Maybe Phantom Thievery can&#039;t pay the bills, but I could work, too. Definitely at first I&#039;d rather.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
When he yells, Ichika winces, but her voice stays smooth. &amp;quot;...I&#039;ll think about what it means for me, OK? For us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;For right now...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you still want to, we can still have fun. But... I understand, if I kinda ruined the mood...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meeting your Mom made it really real for me. I don&#039;t want to play with your heart or your future. ...That&#039;s not the kind of &#039;playing&#039; I like at all.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So let&#039;s think about it? I don&#039;t know... what we can come up with. But I&#039;m happy to keep on, even if we&#039;re not sure where it goes. I just have to... think what that means to me, too.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji kinda just lays face down for a bit. He acknowledges that he is listening but seems pretty shellshocked. Finally, he tilts his head to look at her, trying to remain strong. &amp;quot;Yeah...we can figure it out. Maybe there is some way to make some money. Plus I&#039;m pretty popular at the cafe so I could get more shifts....Maybe downgrade that camera some so I can do both.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 On the topic of fun, Ryuji just throws his arms around her waist and snuggles to her. &amp;quot;I just want to hold my lady for awhile but later I&#039;m gonna give you some reasons to stick around.&amp;quot; Ryuji wiggles his eyebrows. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah. My mom makes a lot of things real...&amp;quot; He looks up at her, sighing. &amp;quot;She just has that effect on people I guess.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ichika... thought that might happen, when she brought it up; she&#039;d been thinking for a little while now. But eventually, when he looks at her, he&#039;ll spot her own worry--her fear that she&#039;s said something that&#039;ll ruin everything for him. But... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can help pay for dates,&amp;quot; Ichika offers. &amp;quot;We don&#039;t have to go totally traditional. It&#039;s not very stylish to be predictable all the time, right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Ryuji throws arms around her and Ichika laughs in relief. &amp;quot;I&#039;m glad to hear you say that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm... I like reasons like that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika reaches down to pet through Ryuji&#039;s hair, sighing once and leaning her head down back against the pillow again on her side. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. ...That&#039;s good, though. It&#039;s how I know she cares about you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. I think I&#039;m happy to just be here for a little while, too...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;I mean...I want to pay though.&amp;quot; He bites his lip and then sighs. &amp;quot;Fine. For now, It might be good to try the modern way of doing things.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Ryuji snuggles his head into her abdomen, smiling as he just enjoys being with this girl so much. Part of him worries about what happens when this is over.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah...I guess I owe her for putting up with my hardheaded ass, heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I want to do something with my reviews. I think they could be something if I get the right eyes on them.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;I don&#039;t have to,&amp;quot; Ichika says. &amp;quot;...But i want to see you, even if you don&#039;t have a lot of money.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika is very soft to snuggle with, and she&#039;s happy to keep her hands about Ryuji&#039;s head and shoulders for now. She has some worries herself, but... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm, yeah. Though I don&#039;t get the impression she&#039;d complain too much. You&#039;re a great guy. ...Probably because of her, at least partly.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
but something with the reviews? Ichika nods. &amp;quot;Yeah,&amp;quot; she says. &amp;quot;You&#039;re seriously on track with them, too--an editor and everything. ...Heh. That girl. I thought I was going to have to hit her,&amp;quot; she says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you&#039;ll do great. You have the passion for it, and that goes a long way.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Ok...we&#039;ll work it out.&amp;quot; Ryuji relaxes some, hugging to her tighter. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Heh. Some of that is just my innate personality though but yeah I owe her a lot for being there, ya know? Plus I gotta take care of her cuz she doesn&#039;t have anyone else.&amp;quot; He sighs, running a hand playfully along her back. &amp;quot;I think you&#039;ve grown me up some too...like I used to be kinda a mess now that I reflect on it. Sure I&#039;m not Niijima or Renren but I like to think I&#039;m pretty mature compared to where I was. Heh. That&#039;s all you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah I think so too. I think if I can figure out a way to get on TV or get money off of it, we&#039;d be set. I could pay Motojima and get the top of the line equipment we oughta have.&amp;quot; Ryuji runs his hand down her back again. &amp;quot;Yeah. I just know a lot about food. Back during my track days, I&#039;d pick out the places we&#039;d stop. Used to make a point of looking up reviews or anything that was out of the ordinary.&amp;quot; He pokes her. &amp;quot;If I can get those old guys on board, I think we could make it into a guide for tourists or travelers. But I gotta get some geezers to realize the potential in trusting me to show them in a good light.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Cool,&amp;quot; Ichika says, and strokse through Ryuji&#039;s hair more, idly as she listens. &amp;quot;Hmm, yeah... You do. it&#039;s important. Caring for your mother is one of the big things you can do. ...You know? I&#039;m looking after mine right now, too. She&#039;s due soon...&amp;quot; Her new baby sister. &lt;br /&gt;
&lt;br /&gt;
She smiles back. &amp;quot;Yeah,&amp;quot; Ichika agrees. &amp;quot;You really have. I always thought you were charming... but you step up more than you used to, too. I think it&#039;s more you than you give yourself credit for though. Though you do have good taste in friends, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But if he can get on TV... Hmm. &amp;quot;If you can get to be respected for it, places will want your reviews--that goes a way.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm...&amp;quot; The hand on her back is nice. &amp;quot;Oh, that&#039;s how?&amp;quot; she wonders. Then she laughs. &amp;quot;I think that&#039;s a great idea!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sounds good to me. How to get them to trust you... I guess you just put out the best quality you can, and hope it speaks for itself.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Oh yeah. She is having another kid. Man you Kawase women are big into having kids. Is your sister like this too?&amp;quot; Ryuji asks idly, just wondering how deep this baby thing goes. &lt;br /&gt;
&lt;br /&gt;
 He purrs as she strokes his hair, settling into his embrace. He doesn&#039;t really want to move right now. &amp;quot;Yeah, well, don&#039;t rub it in. I might lose my limited street cred.&amp;quot; He grins mischievously, tickling her back further. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah...actually I know a place. I ran into a fan and she told me about this Izakaya to try out.&amp;quot; Ryuji turns to look up to Ichika. &amp;quot;Might be a good pilot for the new way of doing things with Motojima. Like if I can get a good episode, I&#039;m sure it will catch on.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Haha,&amp;quot; Ichika laughs. &amp;quot;We kind of are. But in her case I think it&#039;s at least as much that she and Daddy stopped using condoms again... Kind of a &#039;if it happens again it happens again&#039; sort of situation.&amp;quot; Ichika is remarkably calm about the idea of her parents having sex--though that doesn&#039;t mean she lingers on the details. &amp;quot;But no, Ririka-chan might not ever have kids, knowing her. I&#039;ll just have an extra one or two for her sake, right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika doesn&#039;t move yet, either--well, she didn&#039;t, until she&#039;s tickled a little, and her abdomen--soft, rather than musclular-hard--presses back into Ryuji&#039;s face. &amp;quot;Haha, OK. I&#039;ll keep it secret.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, a place? &amp;quot;oooh...&amp;quot; She nods. &amp;quot;That&#039;d be really cool. Let me know if I can help, OK?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Huh...I guess your sister is too busy trying to be a rock star, heh.&amp;quot; Ryuji is a little weirded out she is so calm about her parents having sex. Then again, Ryuji is in a very different situation with his parents so how could he relate. He sighs before spitting. &amp;quot;Eh?! An extra two?!&amp;quot; His voice cracks as his eyes widen. &amp;quot;Come on. I dunno how I&#039;ll afford two or three. Tsubasa and I are gonna worked to the bone!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Ryuji grins as he relaxes against her. &amp;quot;Good. I can&#039;t have the gang having anymore dirt on me. Skull is a master fighter and stealer of hearts!&amp;quot; He grins proudly, pointing at his chest before pointing at the ceiling. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I don&#039;t think so. But it&#039;s gotta mean something that I have fans. Maybe I can do this!&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Probably,&amp;quot; ichika says, and doesn&#039;t comment for the moment that her sister is also dating a girl at the moment. Instead, well--Ichika is a lot more comfortable discussing sex frankly than most of her peers, so that may just be part of it. Then--&lt;br /&gt;
&lt;br /&gt;
She grins. &amp;quot;Not immediately,&amp;quot; she clarifies, though she doesn&#039;t relent!! &amp;quot;Don&#039;t worry, I&#039;ll be working hard too.&amp;quot; A beat, &amp;quot;...But that is what I mean. You don&#039;t necessarily ahve to worry about it yet, OK? I want a big family one day... But we&#039;ll see what it all looks like later, OK?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Master fightr, master heart stealer! &amp;quot;He&#039;s pretty great at both of those,&amp;quot; Ichika agrees. &amp;quot;...And unlike some people you slow down enough to let me heal you...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But fans! &amp;quot;OK, cool. Well, I&#039;m still a big fan! You can totally do it!&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji nods, looking up as he lays head against her legs. He sighs as he laughs. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Fine. Fine. 2 or 12 kids! The Sakamoto Dynasty will be massive and powerful!&amp;quot; He jokingly thrusts his fist into the air, twirling it once in jubilation. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Hey, I get to see you when you heal me. Otherwise, I&#039;d be up in front getting busted up.&amp;quot; He seems rather proud of that fact, laughing as he reaches up to cup her face. &amp;quot;But seeing you is enough to get me back to normal.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah but you&#039;re my girlfriend. I think you count as double or something.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;...Maybe not 12,&amp;quot; she allows, looking into the distance for a moment as she contemplats &#039;&#039;quite&#039;&#039; that high a number. &amp;quot;We don&#039;t have twins in the family so much...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She smiles. &amp;quot;Could be, you know.&amp;quot; But then, &amp;quot;...But it really is fine that...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do like being seen,&amp;quot; Ichika says. &amp;quot;Besides, now and then some lightning is good to throw, too!&amp;quot; Ichika leans down at Ryuji, when he cups her face. &amp;quot;...Back to normal, mm? I can hold you to that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am,&amp;quot; she says. &amp;quot;And I do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Thanks. For listening. I still need to think...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I&#039;m happy you didn&#039;t run off.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji grins and strokes her face. &amp;quot;Come on. You wanted kids. Maybe 13 so it&#039;s the unlucky 13th child, Damien. He&#039;s coming to get his Mama. Rawr&amp;quot; He laughs at how corny hes being before settling down. &amp;quot;Nah. Lets just see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Oh? Heh. I&#039;ll take that under advisement, Boss.&amp;quot; He salutes. &lt;br /&gt;
&lt;br /&gt;
 When she mentions running, Ryuji laughs a little. He pauses before adding. &amp;quot;I couldn&#039;t run if I wanted to.&amp;quot; He holds her tighter, sighing as he experiences everything.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6223</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6223"/>
		<updated>2026-10-22T21:22:24Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Defensive Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Reduces damage less than Avoid or Block, but gives damage back as backlash.  Adds half Attack to backlash.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has five possible states:  Critical Success, Great Success, Success, Failure, and Critical Failure.  They offer progressively less damage reduction for each step.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +2 Agility. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +2 Vitality. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +1 Strength/Magic. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Luck. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.  Add full Attack to Counter backlash. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  +5 Attack.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered.  +5 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. +5 Defense.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. +5 Attack. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. +5 Defense. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. +5 Attack. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 4 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 6 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 8 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 13 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 12 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 21 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Demons&amp;diff=6222</id>
		<title>Demons</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Demons&amp;diff=6222"/>
		<updated>2026-10-22T21:20:47Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* OOC Note on Demons */ - Humans can&amp;#039;t harm demons without supernatural backing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Shadows are the results of human fears and anxieties that something is out there, then what created those fears and anxieties to begin with?  All of us have an instinct that there is something out there beyond ourselves.  Something inhuman, which our minds have intuited for as long as people have existed.&lt;br /&gt;
&lt;br /&gt;
The truth is, there really are things out there that have existed since before humans told stories of them, and they may continue to exist long after we have gone. These greater archetypes within the Collective Unconscious are known as Demons.&lt;br /&gt;
&lt;br /&gt;
Demons are the answer to &#039;which came first, the chicken or the egg?&#039; in the Collective Unconscious of humans and Shadows: the Demon came first.  Our psyches have some sense of their distant presence in the deeper layers of the Collective Unconscious, and many of them took shape into our narrative traditions since before humanity ever first started writing them down.&lt;br /&gt;
&lt;br /&gt;
==What&#039;s the Difference?==&lt;br /&gt;
&lt;br /&gt;
In the Metaverse, Shadows can take the form of Demons. They can speak, negotiate, and be intimidated, so what&#039;s the difference between Shadows and Demons?  Even veterans of occult lore might have difficulty telling them apart without significant exposure, especially given the mystery that is the Metaverse.&lt;br /&gt;
&lt;br /&gt;
Demons are firmer archetypes and possess a fixed shape, unlike the more fluid Shadows.  Demons possess more sentience, and even those with similar forms and archetypes will still remain individuals between one of them and the next.&lt;br /&gt;
&lt;br /&gt;
What Demons do not have is much in the way of logic and reason; that is much diminished despite their sentience.  What they are instead are creatures of great emotion, extremely labile, and prone to switching from joyous delight to blinding rage in a heartbeat depending on how one deals with them.&lt;br /&gt;
&lt;br /&gt;
They are incredibly curious about humans, but with that inquisitiveness comes danger.  They are just as interested in tearing your guts out to see what&#039;s inside you as they are talking to you.  Furthermore as firm archetypes of &#039;elemental forces&#039; or &#039;abstract concepts&#039; many of the more powerful demons may kill normal humans by simple proximity.  Demons of more eldritch entities may destroy the minds of non-Persona users who look in their directions or kill by the sheer fear their resonance induces in others.  Some may radiate such intense cold as to freeze unprotected humans to death merely by being in the same room.&lt;br /&gt;
&lt;br /&gt;
Incredibly powerful Demons may have fewer of their archetype and more logic and reason than the majority of their kind, whereas other Demons of incredible might may have connections to beings that otherwise exist in other forms that are neither Demons or Shadows.  These connections are not well understood, even by the most veteran travelers through the dimensions of the Collective Unconscious.  Tread carefully when dealing with these beings.&lt;br /&gt;
&lt;br /&gt;
Demons on Velvet Room MUSH will mostly be encountered through use of [[Assorted_Supernatural_Phenomena#The_Mark|The Mark]] within Sumaru City.  The power of the Crawling Chaos, when mediated by [[Assorted_Supernatural_Phenomena#Kotodama|Kotodama]], will draw them from the deeper regions of the Collective Unconscious to run wild and free within that space of influence.&lt;br /&gt;
&lt;br /&gt;
==Pacts==&lt;br /&gt;
&lt;br /&gt;
Another major trait of Demons is the ability to offer Pacts with humans that impress and entertain them.  By undergoing negotiation with a Demon, a clever Persona User that&#039;s willing to do what it takes might convince a Demon to form a Pact with them.&lt;br /&gt;
&lt;br /&gt;
While Demons themselves are individuals, a Pact is with the archetype of that Demon; thus, while two Incubi might be different, the Pact is maintained between them. That said, it must be stressed: having a Pact does not mean another Demon will react just as favorably to you.  You must still impress and entertain that particular Demon.&lt;br /&gt;
&lt;br /&gt;
The formation of a Pact might come with its own rewards.  These rewards might be Skill Cards, currency, various types of items, or even tarot cards of the Demon&#039;s Arcana.  Maintaining the Pact by repeating the feat with a different Demon of the same archetype might allow one the opportunity to request the precise reward they desire.  It should be stressed, Pacts are not for Demons to fight for you, or alongside you, or an agreement to be summoned.  It is solely a promise for material rewards either in the present, or upon reencountering those of it&#039;s Archetype in the future, because they like you.&lt;br /&gt;
&lt;br /&gt;
Persona Users thus might reap great rewards through judiciously forming pacts with Demons they &#039;vibe&#039; with.  Be warned, however: you can only have three in total at a time.  Trying to form another will force a Pact Break of one Pact of your choosing.&lt;br /&gt;
&lt;br /&gt;
Demons of the entire archetype may hold a grudge at you for breaking that Pact with them, but as they are creatures of tempestuous emotion, it&#039;s not particularly difficult to make amends.&lt;br /&gt;
&lt;br /&gt;
==OOC Note on Demons==&lt;br /&gt;
&lt;br /&gt;
*Pacts are a fun extra thing.  In Monad, a Pact from Demon negotiation will generally be represented by a Shuffle Time.  The caveats are for roleplaying purposes.  If you want to use them for freeform jokes, or just to go, &#039;My character would never break their Pact with Nekomata as they love cats,&#039; you are absolutely welcome to.  Sometimes things are just neat.&lt;br /&gt;
&lt;br /&gt;
*SMT thematic conceits like Demon Summoners do not exist on Velvet Room MUSH.  Canonical Demon Summoners such as Tamaki Uchida must be applied for as Persona Users.  Tamaki has a Pact with Nekomata, but doesn&#039;t utilize a squad of Demons to do battle.&lt;br /&gt;
&lt;br /&gt;
*Antagonists in the [[New World Order]] can represent Demons fighting with them, similar to how Tatsuya Sudou does in Eternal Punishment, but these are generally disposable pawns and your character must still be using a Persona.  If you desire one to be an NPC combatant long term in a similar vein to Belphegor in Innocent Sin, it must be applied for with specific justification.&lt;br /&gt;
&lt;br /&gt;
*Humans becoming a Demon is treated as a moment of horror in Eternal Punishment as your Psyche is slowly (or rapidly) taken over and banished to another realm, never to return.  Demon-Hybrid type concepts are generally not appropriate for application.  See [[Nonhuman Characters]] for details on what is allowable.&lt;br /&gt;
&lt;br /&gt;
*Squads of normal humans without a Persona are unable to form Pacts with Demons.  As a result, [[New World Order]] soldiers attempting to order around Demons would only result in them being killed.  Demons in areas where these soldiers exist may be asked not to harm them by someone using [[Assorted_Supernatural_Phenomena#The_Mark|The Mark]], but it&#039;s only a request.&lt;br /&gt;
&lt;br /&gt;
*Note that ordinary humans cannot harm demons, and even heavy weaponry without supernatural backing will typically do little more than slow them down.  Only the supernatural is capable of changing this--a Persona, or other secret and rare supernatural techniques and equipment that offer far less protection.&lt;br /&gt;
&lt;br /&gt;
==See also…==&lt;br /&gt;
&lt;br /&gt;
*[[Shadows]]&lt;br /&gt;
*[[The Velvet Room and Wild Cards]]&lt;br /&gt;
*[[Assorted_Supernatural_Phenomena#Metaverse|The Metaverse]]&lt;br /&gt;
*[[Assorted_Supernatural_Phenomena#The_Mark|The Mark]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Theme]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Shadows&amp;diff=6221</id>
		<title>Shadows</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Shadows&amp;diff=6221"/>
		<updated>2026-10-22T21:19:03Z</updated>

		<summary type="html">&lt;p&gt;Bel: Note about harming Shadows as an ordinary human: you can&amp;#039;t.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Unfortunately, there is no doubt about the fact that man is, as a whole, less good than he imagines himself or wants to be. Everyone carries a shadow, and the less it is embodied in the individual&#039;s conscious life, the blacker and denser it is.&amp;quot;&#039;&#039;&lt;br /&gt;
::--&#039;&#039;&#039;Carl Jung&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What words embody the archetype of the Shadow to you, if you were to think about it?  As Nurse Edogawa puts it within his lecture series on Jungian Psychology, the Shadow conjures the image of a &#039;creepy, unfamiliar person.&#039;&lt;br /&gt;
&lt;br /&gt;
The Jungian archetype of the Shadow thus represents an undesirable element within someone&#039;s psyche and the Collective Unconscious as a whole.  Shadows are an extremely important element of the setting here on Velvet Room MUSH.  A certain understanding of this facet is required if one is to play here at all.&lt;br /&gt;
&lt;br /&gt;
==What Is Your Shadow?==&lt;br /&gt;
&lt;br /&gt;
A Shadow is an intrinsic part of every human&#039;s personal psyche on Velvet Room MUSH.  Children by and large don&#039;t develop a Shadow until their early adolescence, though some do sooner depending on their life&#039;s circumstances.&lt;br /&gt;
&lt;br /&gt;
Your Shadow is your psyche&#039;s front line for interfacing with the supernatural of the Collective Unconsciousness.  We&#039;re all a part of it, but we can&#039;t necessarily feel that we are.  The Shadow weathers the storm for you as your filter for &#039;who you don&#039;t desire to be&#039; in your subconscious mind to keep your ego intact against negative elements from the Collective Unconscious.&lt;br /&gt;
&lt;br /&gt;
Without that Shadow, our conscious mind would undergo a slow cascade collapse as it&#039;s exposed to more and more undesirable negatives from the vast sea that is the Collective Unconscious.  It&#039;s too dangerous a place to not have that filter protecting us.  What&#039;s more, once your Shadow is gone, it&#039;s gone for good.&lt;br /&gt;
&lt;br /&gt;
Your Shadow as that filter for the Collective Unconscious holds a vast suppressed power that each person has in themselves: a concept of the &#039;evil&#039; that we deny about ourselves.  What is that &#039;evil&#039;?  Far from what we might consider &#039;objective&#039; moral good or evil, it is the opposite of what we consider a good quality about ourselves. We might consider ourselves a loyal friend to others; our Shadow might then have the quality of being a manipulator, using the people we care about for self-gratification alone.  If in our day-to-day lives we think that we show fairness and integrity in our judgment, our Shadow might show a hypocritical bias in how it regards others.&lt;br /&gt;
&lt;br /&gt;
However, the truth is often much more complicated, and contradictory.  The Creepy Other or the &#039;antithesis&#039; is still in fact to some degree &#039;us&#039; unfiltered by our conscious bias.  Everyone desires to be the hero of the story.  But, the reality is a little different.  It&#039;s not of course that we&#039;re in fact villains, it is that our consciousness to some degree suppresses our nature in favor of something we consider as more presentable to those around us.&lt;br /&gt;
&lt;br /&gt;
Most people fortunately do not ever have to look this side of ourselves in the eye, but what is clear is that the more incongruity between ourselves in real life and our Shadow, the more difficult it is for our Shadow to be controlled by our conscious self.  It is only by being closer to our &#039;true mind&#039; that the suppressed power of the Shadow can become ours.&lt;br /&gt;
&lt;br /&gt;
==What Happens When Your Shadow Comes Out?==&lt;br /&gt;
&lt;br /&gt;
Mostly bad things.  If your Shadow is coming out, it is because one of the [[Guides]] has taken a special interest in your narrative or because you&#039;re in a supernatural realm that&#039;s causing it to externalize.&lt;br /&gt;
&lt;br /&gt;
Either way, when your Shadow is externalized, it does not solely reflect the &#039;you&#039; that you do not wish to be, but the Guide that&#039;s bringing forth your Shadow or the realm that you&#039;re a part of.&lt;br /&gt;
&lt;br /&gt;
Nyarlathotep, the Crawling Chaos, may for example offer forth the &#039;Worst Possible Version&#039; of yourself--the &#039;Most Evil,&#039; the &#039;Least Charitable&#039;--for you to face.  Yes!  Sometimes even if your Shadow remains your Persona.  The power of [[Rumors and Rumor Culture|Rumors]] can allow some twisted things to happen.&lt;br /&gt;
&lt;br /&gt;
In a realm that reflects the perception of the public, you may instead face a version of yourself that&#039;s only mostly the &#039;you&#039; that you don&#039;t wish to be, and the rest is a version of yourself that&#039;s how other people see you.&lt;br /&gt;
&lt;br /&gt;
The details are so context dependent from each person&#039;s [[Ordeal]] to the next, but the game is rigged against you.  You will reject that side of yourself, and you will have to fight it--or those who are with you will have to fight it for you.&lt;br /&gt;
&lt;br /&gt;
The catharsis of that fight is what allows you to have the chance to understand more of yourself and gives you a chance at acceptance of your Shadow after, but it is hardly guaranteed.&lt;br /&gt;
&lt;br /&gt;
If one of the [[Guides]] is behind this externalization of your Shadow, your Shadow may be wielding a Persona, especially if you have already awakened your powers as a Persona User.  Typically this Persona is the &#039;Worst Possible Version&#039; of your Persona, but sometimes it can possess a different form entirely.  &lt;br /&gt;
&lt;br /&gt;
==What about Other Shadows?==&lt;br /&gt;
&lt;br /&gt;
The Collective Unconscious is full of Shadows that are not attached to people, but are created by people.  The fears and anxieties of people resonate with a mechanism deep within the Collective Unconscious and create Shadows that are associated with the [[Tarot|Arcana]].&lt;br /&gt;
&lt;br /&gt;
The why and how is beyond the scope of this discussion, but Shadows are not only created by human fears and anxieties but are also drawn to them.  Shadows inevitably end up on the shallowest layers of the Collective Unconscious.&lt;br /&gt;
&lt;br /&gt;
It cannot be stressed enough, that people create these Shadows does not mean they are attached to people.  Enemy shadows that are not tied to specific people as their shadow will not harm humans when they are killed.&lt;br /&gt;
&lt;br /&gt;
===Mindless Shadows===&lt;br /&gt;
&lt;br /&gt;
Mindless Shadows are masked horrors that are found primarily during the Dark Hour worldwide.  When the Dark Hour ends, the Shadows vanish.  When it starts anew, they pick up again right where they left off.  There are nests of these Shadows all over the world, but Tartarus is the largest, and has the greatest pull on Shadows all over.&lt;br /&gt;
&lt;br /&gt;
You cannot bargain, reason, or communicate with mindless Shadows.  They only have one desire: to devour &#039;&#039;your&#039;&#039; Shadow.  They&#039;re a bit like zombies in that way.  If this occurs, then you will inevitably be afflicted with [[Assorted_Topics_and_Events#Apathy_Syndrome|Apathy Syndrome]].&lt;br /&gt;
&lt;br /&gt;
People afflicted with Apathy Syndrome do not perish from it because their Shadow was not killed.  (They may instead perish from starvation or the elements due to not eating or finding shelter, but that&#039;s a side effect rather than the cause.)  Instead, it has become a part of another Shadow.  Defeating that Shadow may cause the person to recover, but not always.  If you do come back from Apathy Syndrome, you are certainly one of the lucky ones.&lt;br /&gt;
&lt;br /&gt;
Instances where people hear voices or are influenced by Mindless Shadows may appear to undermine the idea that they are truly mindless, or cannot be communicated with.  However, these are the Shadows acting upon parts of your psyche with their special abilities, and your psyche &#039;reacting&#039; with completely crafting the appropriate words that would ensnare you on it&#039;s own.  It should be thought of more as a predator adaptation rather than a truly sapient mind.  Nearly all characters on the grid are unlikely to understand this.&lt;br /&gt;
&lt;br /&gt;
The Kirijo Group has subdivided Mindless Shadows, categorizing them by the Arcana Number they&#039;re associated with, but taxonomy is for the most part, only necessary to speculate upon the abilities a Mindless Shadow might have.&lt;br /&gt;
&lt;br /&gt;
Mindless Shadows, when defeated, have a chance for [[Assorted_Supernatural_Phenomena#Shuffle_Time|Shuffle Time]] to occur, and nearly always drop currency or other items.  The Collective Unconscious accepts that defeating monsters should carry rewards.&lt;br /&gt;
&lt;br /&gt;
===Metaverse Shadows===&lt;br /&gt;
&lt;br /&gt;
Within the Metaverse, another type of Shadow will be found.  Within Mementos, they&#039;re twisted shambling behemoths, and within a Palace, they take a shape appropriate to the theme of the Palace&#039;s Ruler so as to represent a minion under their control.&lt;br /&gt;
&lt;br /&gt;
Antagonize them--and sometimes &amp;quot;antagonize&amp;quot; means &amp;quot;get too close&amp;quot;--and they will act with greater purpose than mindless Shadows by pursuing you and, in the case of a Palace, alerting more Shadows to your presence.  However, if you are able to ambush them and tear off their mask, it will temporarily stun them.&lt;br /&gt;
&lt;br /&gt;
Upon entering battle, Metaverse Shadows will transform into the archetypes of [[Demons]] throughout the Collective Unconscious.  Because they are taking the form of Demons, they can be negotiated with or intimidated at this point.  However, it is important to note that these Shadows are not individuals and aren&#039;t truly sentient.  Why Metaverse Shadows act like this as opposed to mindless Shadows is unknown at this time.&lt;br /&gt;
&lt;br /&gt;
Mind you, despite taking on Demonic forms, Metaverse Shadows cannot form pacts under any circumstances.  They&#039;re incapable of doing so.&lt;br /&gt;
&lt;br /&gt;
It might then be easy to mistake these Shadows as Demons, save that Wild Cards are entirely able to take them on as their Personas if negotiation is successful. They can&#039;t do that with true Demons, and so reveal for a certainty that they are indeed just Shadows.&lt;br /&gt;
&lt;br /&gt;
[[Assorted_Supernatural_Phenomena#Shuffle_Time|Shuffle Time]] is able to occur from Metaverse Shadows.  You can attempt to spread [[Rumors and Rumor Culture|Rumors]] through Metaverse Shadows, and they&#039;ll even agree, but once they leave, they just won&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Legionnaires==&lt;br /&gt;
&lt;br /&gt;
A third, mysterious subset of Shadows that are only found within [[Kingdoms]].  Legionnaires appear in set, rigid forms according to an individual Kingdom, and are unified to the narrative of its Sovereign.  Legionnaires as a result do not change their forms, and often only use simple attacks.  &lt;br /&gt;
&lt;br /&gt;
As they&#039;re often unified as rank-and-file soldiers, magic is far more rare, but one should not underestimate their strength, as some of them are quite strong, or their numbers.  While negotiation or interrogation is possible, Legionnaires&#039; identities almost wholly surround the Sovereign they serve and are unlikely to cooperate without incentive or outright deceit.&lt;br /&gt;
&lt;br /&gt;
Unlike other Shadows, [[Assorted_Supernatural_Phenomena#Shuffle_Time|Shuffle Time]] does not occur, but as they dissolve they often leave behind cognitive objects of value.&lt;br /&gt;
&lt;br /&gt;
==Homunculus==&lt;br /&gt;
&lt;br /&gt;
Have you ever had the feeling that something in fact, is out to get you?  Or perhaps something has changed in a person you thought you knew, and suddenly they&#039;re not the same person anymore.  Not simply another reflection of your Shadow, the [[Homunculus]] is an active invasion by a cognitive predator, attempting to subvert your psyche to it&#039;s own purposes.&lt;br /&gt;
&lt;br /&gt;
The Homunculus is found only within certain [[Ateliers]] and the presence of one will inevitably result in the person being forever replaced, unless it is dealt with.  For a far more detailed discussion, see: [[Homunculus]]&lt;br /&gt;
&lt;br /&gt;
Negotiation is not possible with a Homunculus in the traditional sense.  It is the predator, and you are the prey.  You can&#039;t exactly get it to depart from what it&#039;s doing so simply.&lt;br /&gt;
&lt;br /&gt;
===Humors===&lt;br /&gt;
&lt;br /&gt;
A strange form of Shadows that dwell within the [[Ateliers]] and defend them against intrusion, serving as the &#039;immune system&#039; of sorts for a part the psyche and one&#039;s sense of self.  Unfortunately, despite their presence, it is possible for a Homunculus to still form and take over in certain circumstances.  Negotiation is possible with Humors.  For more on the specifics and the nature of the Humors, see: [[Ateliers#Lesser_Shadows_-_The_Humors|The Humors]]&lt;br /&gt;
&lt;br /&gt;
==Quarries==&lt;br /&gt;
&lt;br /&gt;
Within each [[Foraines|Foraine]] is the Shadow of a person, trapped in a state of nostalgic memory and deep bliss.  While like [[Assorted_Supernatural_Phenomena#Rulers|Rulers]], in some ways, there are distinct differences.  A Quarry represents Avoidance, and it&#039;s highest priority is not to rule it&#039;s domain, but to keep individuals from disrupting their escapism.  Demons patrol the Foraine, and act to prevent anyone who enters the Foraine from reaching the Quarry in it&#039;s sanctum.&lt;br /&gt;
&lt;br /&gt;
If a Quarry is engaged, it will armor itself in archetypes of legendary monsters and beasts from myth that resonate most with the Shadow of that person.  Furthermore, they are near invulnerable without taking special measures to make it vulnerable.&lt;br /&gt;
&lt;br /&gt;
For more information on Quarries and how one makes them vulnerable, see our file on [[Foraines#Quarries|Quarries]] and [[Foraines#The_Silver_Bullet|The Silver Bullet]].&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
As a rule, humans cannot harm Shadows in any physical manner without supernatural assistance.  Even advanced human weaponry can only slow them down at best.&lt;br /&gt;
&lt;br /&gt;
==See Also…==&lt;br /&gt;
&lt;br /&gt;
*[[Persona]]&lt;br /&gt;
*[[Ordeal]]&lt;br /&gt;
*[[Assorted_Supernatural_Phenomena#Shuffle_Time|Shuffle Time]]&lt;br /&gt;
*[[The Velvet Room and Wild Cards]]&lt;br /&gt;
*[[Tarot]]&lt;br /&gt;
*[[Dark_Hour,_Tartarus,_and_Related#The_Dark_Hour|The Dark Hour]]&lt;br /&gt;
*[[Assorted_Supernatural_Phenomena#Metaverse|The Metaverse]]&lt;br /&gt;
*[[Homunculus]]&lt;br /&gt;
*[[Ateliers]]&lt;br /&gt;
*[[Foraines]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Theme]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6220</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6220"/>
		<updated>2026-10-22T06:41:28Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Reactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Reduces damage less than Avoid or Block, but gives damage back as backlash.  Adds half Attack to backlash.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has five possible states:  Critical Success, Great Success, Success, Failure, and Critical Failure.  They offer progressively less damage reduction for each step.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +2 Agility. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +2 Vitality. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +1 Strength/Magic. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Luck. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.  Add full Attack to Counter backlash. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  +5 Attack.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered.  +5 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 4 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 6 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 8 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 13 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 12 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 21 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6219</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6219"/>
		<updated>2026-10-22T06:38:39Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Defensive Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Counter&#039;s base multiplier to incoming damage is x1, regardless of reaction result.  However, it uses a phantom &#039;attack&#039; to reduce damage, and issues damage in return, the values of which are affected by reactions.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has three possible states:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Success&#039;&#039; - The most favorable result.  Reduces the most damage, and has a better chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Neutral&#039;&#039; - A moderate result.  Reduces some damage, and has a small chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Failure&#039;&#039; - The worst result.  Takes the most damage, and likely fails to return any damage on Counter.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +2 Agility. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +2 Vitality. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +1 Strength/Magic. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Luck. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.  Add full Attack to Counter backlash. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  +5 Attack.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered.  +5 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 4 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 6 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 8 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 13 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 12 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 21 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6218</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6218"/>
		<updated>2026-10-22T06:38:23Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Defensive Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Counter&#039;s base multiplier to incoming damage is x1, regardless of reaction result.  However, it uses a phantom &#039;attack&#039; to reduce damage, and issues damage in return, the values of which are affected by reactions.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has three possible states:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Success&#039;&#039; - The most favorable result.  Reduces the most damage, and has a better chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Neutral&#039;&#039; - A moderate result.  Reduces some damage, and has a small chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Failure&#039;&#039; - The worst result.  Takes the most damage, and likely fails to return any damage on Counter.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +2 Agility. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +2 Vitality. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +1 Strength/Magic. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Luck. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.  +3 Attack. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  +5 Attack.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered.  +5 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 4 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 6 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 8 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 13 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 12 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 21 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6217</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6217"/>
		<updated>2026-10-22T06:37:57Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Resource Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
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The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
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The following concepts are vital to understanding the system.  &lt;br /&gt;
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=== Pools ===&lt;br /&gt;
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&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
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&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
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&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
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&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
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Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
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=== Stats ===&lt;br /&gt;
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Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
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=== Actions and Reactions ===&lt;br /&gt;
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One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
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=== Attacks ===&lt;br /&gt;
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The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
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=== Effects ===&lt;br /&gt;
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Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
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=== Limit Actions ===&lt;br /&gt;
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Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
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*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
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==== Exclusive Limit Actions ====&lt;br /&gt;
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These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
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*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
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=== Combat Rounds ===&lt;br /&gt;
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At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
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=== Elements and Affinity ===&lt;br /&gt;
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Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
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Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
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*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
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=== Forms ===&lt;br /&gt;
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Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
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The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
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== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
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A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
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===Action===&lt;br /&gt;
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From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
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If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
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This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
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=== Reaction ===&lt;br /&gt;
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When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
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=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Counter&#039;s base multiplier to incoming damage is x1, regardless of reaction result.  However, it uses a phantom &#039;attack&#039; to reduce damage, and issues damage in return, the values of which are affected by reactions.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
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Each reaction has three possible states:&lt;br /&gt;
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*&#039;&#039;Success&#039;&#039; - The most favorable result.  Reduces the most damage, and has a better chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Neutral&#039;&#039; - A moderate result.  Reduces some damage, and has a small chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Failure&#039;&#039; - The worst result.  Takes the most damage, and likely fails to return any damage on Counter.&lt;br /&gt;
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Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
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**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
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You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
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&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
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Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
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=== Summary ===&lt;br /&gt;
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So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
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When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
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===Attack/Pose Conventions===&lt;br /&gt;
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Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
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== Character Statistics ==&lt;br /&gt;
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=== Stats ===&lt;br /&gt;
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Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
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*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
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While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
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===Stat Guidelines===&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +2 Agility. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +2 Vitality. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +1 Strength/Magic. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Luck. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.  +3 Attack. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 4 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 6 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 8 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 13 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 12 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 21 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6216</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6216"/>
		<updated>2026-10-22T05:57:39Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Defensive Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Counter&#039;s base multiplier to incoming damage is x1, regardless of reaction result.  However, it uses a phantom &#039;attack&#039; to reduce damage, and issues damage in return, the values of which are affected by reactions.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has three possible states:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Success&#039;&#039; - The most favorable result.  Reduces the most damage, and has a better chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Neutral&#039;&#039; - A moderate result.  Reduces some damage, and has a small chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Failure&#039;&#039; - The worst result.  Takes the most damage, and likely fails to return any damage on Counter.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +2 Agility. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +2 Vitality. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +1 Strength/Magic. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Luck. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.  +3 Attack. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 3 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 8 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 6 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 15 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 10 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 30 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6215</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6215"/>
		<updated>2026-10-22T03:10:27Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Defensive Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Counter&#039;s base multiplier to incoming damage is x1, regardless of reaction result.  However, it uses a phantom &#039;attack&#039; to reduce damage, and issues damage in return, the values of which are affected by reactions.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has three possible states:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Success&#039;&#039; - The most favorable result.  Reduces the most damage, and has a better chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Neutral&#039;&#039; - A moderate result.  Reduces some damage, and has a small chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Failure&#039;&#039; - The worst result.  Takes the most damage, and likely fails to return any damage on Counter.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +3 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +3 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +3 Attack. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Attack, +2 Defense. Cannot be taken on Weakness affinities.&#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.&#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 15% HP (usually 75 HP).  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 3 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 8 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 6 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 15 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 10 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 30 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6214</id>
		<title>Arcana System</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Arcana_System&amp;diff=6214"/>
		<updated>2026-10-22T03:04:00Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Offensive Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Arcana System is Velvet Room MUSH&#039;s primary coded combat system.  It encompasses combat among player characters as well as versus monsters and bosses run by other players or staff.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The basic object of play in the Arcana System is to reduce one&#039;s opponents to 0 HP before being reduced to 0 HP yourself.  While sometimes this will be influenced or replaced by the needs of drama and ultimately &#039;winning&#039; is less important than telling an interesting story, that is how one &#039;wins&#039;.  &lt;br /&gt;
&lt;br /&gt;
The following concepts are vital to understanding the system.  &lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: &#039;&#039;Hit Points&#039;&#039;.  These reflect one&#039;s health fatigue, and ability to continue fighting.  While the loss of HP can reflect literal bleeding wounds, it usually doesn&#039;t.  Generally taking damage in combat results in increased fatigue. This is illustrated more in [[Respect#Violence|Respect]].  They are reduced by taking damage from attacks and restored via healing.  Some attacks cost HP to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP:&#039;&#039;&#039; &#039;&#039;Treatment Points&#039;&#039;.  These points reflect how much more healing a character can receive before healing ceases to have effect.  Think of it as reserve health which is accessed via healing moves.  It is primarily reduced by receiving healing.  When TP reaches 0, healing has no further effect.  Note that these points are never wasted--if you&#039;re only healed 50 damage from a 100-damage heal, you only lose 50 TP.  Countering an attack also costs 30 TP.  The purpose of this system is to allow healing as useful and effective without allowing fights to stretch indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP&#039;&#039;&#039;: &#039;&#039;Spirit Points&#039;&#039;.  These reflect one&#039;s mental focus and energy.  Most attacks cost SP to use, and rare effects can lower one&#039;s SP directly.  Lower SP ICly reflects a greater difficulty focusing on using Persona abilities.  SP cannot go below 0 and cannot go above one&#039;s maximum.   At 0 SP, one can no longer use attacks which cost SP.  SP can be restored like HP without limit otherwise.  Your SP pool is based on your attacks, with more Magical attacks leading to more SP and more Physical attacks leading to less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit&#039;&#039;&#039;: &#039;&#039;Limit&#039;&#039;.  These points reflect an overall advantage during battle, be it luck or superior positioning.  Limit is spent to use higher-level attacks and perform &#039;&#039;Limit Actions&#039;&#039;, which are covered later in this page.  Limit is gained primarily through using lower-tier attacks.  In a typical battle, Limit starts at 0 and can be gathered up to a given cap.  Limit is bounded between 0 and the cap.  It is best to use limit rather than store it; there are no benefits to holding max Limit besides the opportunity to use it.&lt;br /&gt;
&lt;br /&gt;
Pools such as HP, TP, SP, and Limit are all reset to their starting amounts upon using +heal/full.  This is typically done before each new battle.  Stats do not affect one&#039;s pools.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Characters have five &#039;stats&#039; for the Arcana System, which are detailed in [[Arcana System#Stats_2|Character Statistics]].  These basic statistics affect most aspects of combat, and are set per form.&lt;br /&gt;
&lt;br /&gt;
=== Actions and Reactions ===&lt;br /&gt;
&lt;br /&gt;
One can take both active moves and responsive moves in the combat system.  Typically, one receives one action per turn, and any number of reactions per turn.  Actions are used for attacks, which are explained below.  Reactions are responses to incoming attacks.  Finally, there is a third type of action that can be used on one&#039;s turn, the &#039;&#039;&#039;bonus action&#039;&#039;&#039;.  Granted by some effects, a bonus action allows you to take limited additional actions on your turn.  (Typically, one additional Weak action per bonus action.)  Note that limit can be &#039;&#039;&#039;spent&#039;&#039;&#039; but is not &#039;&#039;&#039;received&#039;&#039;&#039; for bonus actions.  Bonus actions are preferentially used when possible; if you have a regular action and a bonus action available and use a Weak attack, it will take the bonus action rather than the regular action.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
The primary action one can take in the Arcana System is to assign and enact &#039;&#039;attacks&#039;&#039;, which include both offensive moves and healing spells.  Buffs and debuffs are also attacks; examples include Agi, Cleave, Tarukaja, Tarunda, and Dia.  Attacks come in multiple tiers: Weak, Strong, Fierce, Severe, and Divine.  An attack&#039;s components and construction are detailed in [[Arcana_System#Attacks_2|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&lt;br /&gt;
Buffs, debuffs, and ailments are all effects that can modify one&#039;s attacks, reactions, or combat status in some way.  Buffs increase statistical values; debuffs decrease statistical values; ailments impose conditions on your character not directly related to your stats. The difference between buffs, debuffs, and ailments is elaborated upon in [[Arcana System#Flag_Listing|this section]].&lt;br /&gt;
&lt;br /&gt;
=== Limit Actions ===&lt;br /&gt;
&lt;br /&gt;
Limit Actions are a way of turning the tide of a battle in one&#039;s favor.  They spend the Limit resource to achieve effects that could not typically be done through attacks or reactions.  Notably, some Limit Actions can be used &#039;&#039;&#039;regardless of turn order&#039;&#039;&#039;.  The limit actions to which one has access vary depending on character attributes.  Antagonists and bosses have a different set of Limit Actions from standard characters.  Limit Actions include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help Up&#039;&#039;&#039; - Removes Omen or one Ailment from target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All.&#039;&#039;  Usable anytime.&lt;br /&gt;
**&#039;&#039;Priority&#039;&#039;: In order, it will remove: Omen, Pain, Bomb, Charm, Exhaust, Poison, Panic, Rage, Sick, Blast, Bind, Paralyze, and Haze.&lt;br /&gt;
*&#039;&#039;&#039;Shift&#039;&#039;&#039; - Grants one &#039;&#039;bonus action&#039;&#039; to target character (never yourself).  On or off your turn.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All.&#039;&#039;  Usable anytime.  The extra attack may be used off-turn.   &lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039; - Converts Bonus Actions to Limit, at a rate of 1:2.  Will clear all bonus actions.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Exploit&#039;&#039;&#039; - Grants yourself one Bonus Action.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Psych&#039;&#039;&#039; - Enhances this round&#039;s attacks.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit. &#039;&#039;All&#039;&#039;.  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Brace&#039;&#039;&#039; - Enhances your defenses against all attacks this round. Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;  Usable anytime.  &lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; - Heals yourself by up to 75 HP, depending on your current TP.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;All&#039;&#039;.  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Blood&#039;&#039;&#039; - Grants the Blood status to self, which increases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn. &lt;br /&gt;
*&#039;&#039;&#039;Aegis&#039;&#039;&#039; - Grants the Aegis status to self, which decreases incoming and outgoing damage.  Mutually exclusive with Aegis and Favor.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
*&#039;&#039;&#039;Favor&#039;&#039;&#039; - Grants the Favor status to self, which increases outgoing and decreases incoming damage.  Mutually exclusive with Blood and Aegis.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Salve&#039;&#039;&#039; - Removes one ailment from self.  Costs &#039;&#039;2&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  Imposes penalties if used more than once per round.  &lt;br /&gt;
*&#039;&#039;&#039;Broad&#039;&#039;&#039; - Allows one to attack up to 4 targets with one attack, regardless of Area flags.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit. &#039;&#039;Boss&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Reach&#039;&#039;&#039; - Allows an Area attack to reach up to 30 targets.  Costs &#039;&#039;&#039;3&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  &#039;&#039;(Note: Please do not fight 30 people.  Also, Reach only applies to attacks that have the Area flag, not those that are temporarily Area thanks to Broad.)&#039;&#039;  Should be used on your turn.&lt;br /&gt;
*&#039;&#039;&#039;Break&#039;&#039;&#039; - Grants the Break status to self and grants 3 Limit to self.  The Break status grants a Bonus Action to each target attacked while it lasts.  This is meant to encourage &#039;all-out attacks&#039;, and is a fine way to end a last round.  Costs &#039;&#039;&#039;0&#039;&#039;&#039; Limit.  &#039;&#039;Boss&#039;&#039;  Should be used on your turn.  &lt;br /&gt;
&lt;br /&gt;
==== Exclusive Limit Actions ====&lt;br /&gt;
&lt;br /&gt;
These limit actions require a passive to unlock.  They are generally for Navigators and Anti-Navigators.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;X Soul&#039;&#039;&#039; - Grants a random buff to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Spotlight passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shock Noise&#039;&#039;&#039; - Inflicts a random debuff onto the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Jamming passive to use.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Life Mend&#039;&#039;&#039; - Grants +75 HP to the target.  Can be used on self.  Costs &#039;&#039;&#039;2&#039;&#039;&#039; Limit.  &#039;&#039;Requires the Sneak Guide passive to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Rounds ===&lt;br /&gt;
&lt;br /&gt;
At the end of one&#039;s turn, the combat round ticks over.  At this point, various operations are performed: regenerative healing-per-turn effects happen, as do damage-per-turn effects.  Rounds tick down for effects, and ailments may resolve by random chance.  Your &#039;action count&#039; also resets, allowing your next turn to take the appropriate amount of actions.  More on this in combat flow.&lt;br /&gt;
&lt;br /&gt;
=== Elements and Affinity ===&lt;br /&gt;
&lt;br /&gt;
Each attack has an &#039;&#039;element&#039;&#039;, which describes the sort of damage (or healing) it does.  Each character has Affinities for each element: you may be Neutral to, Resistant to, or Weak to an element.  Resistance means less damage from attacks of that element, while Weakness means more damage from attacks of that element.  Neutrality applies no modifier.&lt;br /&gt;
&lt;br /&gt;
Elements for which characters may have Affinity include &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Almighty&#039;&#039; and &#039;&#039;Recovery&#039;&#039; are additional elements, but a character cannot have affinity for either.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Pinpoint physical attacks; most ranged physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Slash&#039;&#039;&#039;: Cutting physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039;: Bashing physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Attacks based on heat and combustion.  Agi/Frei lines.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Attacks based on cold and liquid.  Bufu/Aqua lines.&lt;br /&gt;
*&#039;&#039;&#039;Elec&#039;&#039;&#039;: Attacks based on volatile energy.  Zio/Psi lines.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;:  Attacks based on rock, compression, or weight.  Magna/Gry lines.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Attacks based on kinetic energy.  Garu/Zan lines.&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Attacks based on holiness, sacred power, or exorcism.  Kouha/Hama lines.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: Attacks based on curses and dark forces.  Eiha/Mudo lines.&lt;br /&gt;
*&#039;&#039;&#039;Recovery&#039;&#039;&#039;: Healing and restorative attacks.  Dia line.&lt;br /&gt;
*&#039;&#039;&#039;Almighty&#039;&#039;&#039;: Attacks which bypass elemental affinity.  Poisma or Megido.&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Typically, a character has one combat mode in Arcana System: that of their character and Persona.  However, some characters can hold multiple Personas, and occasionally one might use a character bit to run a boss separately from one&#039;s own character.  To shift modes, one will use &#039;&#039;&#039;+mode #&#039;&#039;&#039; where # is the number of the desired mode.&lt;br /&gt;
&lt;br /&gt;
The most common way to have multiple forms is either to be a Wild Card or to have a form to reflect one&#039;s minions separately from oneself, as if for a Marked character summoning generic Demons.&lt;br /&gt;
&lt;br /&gt;
== Combat, Reactions, and Battle Flow ==&lt;br /&gt;
&lt;br /&gt;
A typical battle run through the Arcana System is started with the +heal/full command for all given participants.  If one is a boss, they will use +heal/boss #, where # is the amount of targets they intend to fight.  &lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
From there, it proceeds in turns.  On a turn, one takes an action, assigning one attack per action to the targets of one&#039;s choice.  These can be healing moves, damaging attacks, or anything else on your list.  One also takes one&#039;s bonus action attacks, typically Weak-tier attacks that may be assigned before or after one&#039;s main attacks.  Note that bonus action attacks do not gain Limit except for that gained from Passives such as Supporter.&lt;br /&gt;
&lt;br /&gt;
If the attacker has finished their actions and bonus actions, +round will be automatically engaged to progress to the end of their turn.  If you want to continue the battle without engaging all of your actions, use the command &#039;&#039;+round&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
This is accomplished via the &#039;&#039;&#039;+attack&#039;&#039;&#039; command.  The syntax is &#039;&#039;+attack &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt;&#039;&#039;, for example &#039;&#039;+attack bel=dia&#039;&#039;.  Multiple targets are comma-separated.  For example, &#039;&#039;+attack bel,leb=media&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
&lt;br /&gt;
When attacked, a player character has the option of various &#039;&#039;&#039;reactions&#039;&#039;&#039;, each of which impact the incoming attack in some way.  It is expected to react to an attack (including heals and buff attacks) as soon as is possible and reasonable.  For example: in a group fight, you&#039;re targeted by an attack.  By reacting at the time of the attack rather than later while you&#039;re writing, someone who might want to heal your character will know what you need!&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
*&#039;&#039;&#039;+Avoid&#039;&#039;&#039; - Attempts to defend via speed and evasion.  Affected by Agility.  Can also be performed with &#039;&#039;&#039;+evade&#039;&#039;&#039;.  High-risk, high-reward.&lt;br /&gt;
*&#039;&#039;&#039;+Block&#039;&#039;&#039; - Attempts to defend via toughness or parrying.  Affected by Vitality. Can also be performed with &#039;&#039;&#039;+guard&#039;&#039;&#039;.  Consistent mitigation.&lt;br /&gt;
*&#039;&#039;&#039;+Counter&#039;&#039;&#039; - Uses attack to try to defend.  Counter&#039;s base multiplier to incoming damage is x1, regardless of reaction result.  However, it uses a phantom &#039;attack&#039; to reduce damage, and issues damage in return, the values of which are affected by reactions.   Affected by Strength or Magic, as well as by Agility, Vitality, and Luck.  Can also be performed with &#039;&#039;&#039;+repel&#039;&#039;&#039;.  Costs 8 SP per hit countered.&lt;br /&gt;
*&#039;&#039;&#039;+Take&#039;&#039;&#039; - A final reaction which reflects &#039;no contest&#039; to the attack.  This is typically used for heals and buffs.  If you wish to fail a roll deliberately, use the /fail switch on one of the other reactions, rather than +take.  &#039;&#039;&#039;+accept&#039;&#039;&#039; is another alias for +take.  &lt;br /&gt;
&lt;br /&gt;
Each reaction has three possible states:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Success&#039;&#039; - The most favorable result.  Reduces the most damage, and has a better chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Neutral&#039;&#039; - A moderate result.  Reduces some damage, and has a small chance of returning damage on Counter.&lt;br /&gt;
*&#039;&#039;Failure&#039;&#039; - The worst result.  Takes the most damage, and likely fails to return any damage on Counter.&lt;br /&gt;
&lt;br /&gt;
Stats impact both one&#039;s rate of success and base damage reduction from attacks for a given reaction.  Reaction modifiers are also affected by certain abilities and statuses.  More on that in [[#Passives|Passives]] and [[#Effects|Effects]].&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Attack Type&#039;&#039;&#039; has effects on Reactions.  Avoid is slightly more advantageous against Magical attacks, while Block is somewhat more advantageous against Physical attacks.&lt;br /&gt;
&lt;br /&gt;
You can see attacks in your queue as well as data on that attack to help you decide how to react.  You do this with the commands &#039;&#039;&#039;+queue&#039;&#039;&#039; or &#039;&#039;&#039;+health&#039;&#039;&#039;.  When choosing a reaction, use the number in your queue or the name or alias of your attacker to react to the topmost attack from them in your queue.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some attacks are multi-hit attacks&#039;&#039;&#039;, which means that you will have multiple +queue entries against which to defend from a given attack.  This is noted in the attack readout but also in +queue.  &#039;&#039;You cannot act again until you have reacted to all attacks in your +queue.&#039;&#039;  You can react to every attack at once if you want to use the same type of reaction against them.  Do this by presenting multiple arguments in your +react string, such as &#039;&#039;+block junes junes&#039;&#039; or &#039;&#039;+block 1 2&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Further note that there is no such thing as perfect mitigation in this system; all attacks that deal damage will deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
So, one acts, their opponent reacts to each attack.  Then, the opponent acts, and the original attacker reacts.  Battle progresses this way in turns.  In large fights against a single boss, the boss acts up to once per target, and each target reacts, followed by a poseround in which everyone takes their own actions.  One never acts again before one&#039;s opponent has acted.  &lt;br /&gt;
&lt;br /&gt;
When someone&#039;s HP reaches 0, &#039;&#039;or when a dramatic end is agreed upon by all parties&#039;&#039;, the battle is over.  Note that a character does not die when reduced to 0 HP; they must merely stop the battle.  This can be due to unconsciousness, needing to flee, or any number of other reactions, but &#039;&#039;consent still applies&#039;&#039; to defeated characters.&lt;br /&gt;
&lt;br /&gt;
===Attack/Pose Conventions===&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the matter of which attacks to use.  We encourage variety in pose, especially in combat.  However, Persona is a series where sometimes you just spam the same thing to win!  We prefer a balance of these approaches; in general, you shouldn&#039;t re-use the same attack consecutively, but you&#039;re welcome to re-use said attack another time in the fight.  While many games discourage such re-use, we&#039;re cool with it.  Just remember that it&#039;s not only about winning, but about providing an interesting fight to both sides.  For bosses, all repetition bets are off, becuase there&#039;s only so many attacks and a lot of opponents to go around.  However, a boss should only attack each target once per round in most circumstances; if you want to attack twice, use a bonus action for the second!  If it&#039;s narratively interesting to break these rules, go for it!  But they should generally be followed in most circumstances.&lt;br /&gt;
&lt;br /&gt;
== Character Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Each &#039;stat&#039; is a numerical representation of one&#039;s relative power in a given field of combat.  Their scale is between 1 and 100.  The stats and their effects are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Strength&#039;&#039;&#039; - &#039;&#039;St&#039;&#039;, this stat reflects one&#039;s physical offense.  It empowers Physical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039; - &#039;&#039;Ma&#039;&#039;, this stat reflects one&#039;s mystical offense.  It empowers Magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;Agility&#039;&#039;&#039;- &#039;&#039;Ag&#039;&#039;, this stat reflects one&#039;s ability to move and dodge.  It benefits Avoid and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Vitality&#039;&#039;&#039; - &#039;&#039;Vi&#039;&#039;, this stat reflects one&#039;s toughness and guarding abilities.  It benefits Block and Counter reactions.&lt;br /&gt;
*&#039;&#039;&#039;Luck&#039;&#039;&#039; - &#039;&#039;Lu&#039;&#039;, this stat reflects happenstance, chance, and general favor of the divine.  It primarily impacts critical rate and damage, both incoming and outgoing.  It also affects debuff odds, incoming and outgoing, as well as Counter reactions.  &lt;br /&gt;
&lt;br /&gt;
While it can be fun to play these for IC reality, they are ultimately combat abstractions; a character who can deadlift a great amount is probably but not necessarily possessed of high mechanical Strength.  For non-combat statistical generalities, see [[Monad System]].&lt;br /&gt;
&lt;br /&gt;
===Stat Guidelines===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 75&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 5/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Adversary&lt;br /&gt;
| 90&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| 1/1&lt;br /&gt;
| 6/4/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mythic&lt;br /&gt;
| 145&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
| 2/1&lt;br /&gt;
| 6/6/3&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that all of the attacks listed are additive; a standard statblock has two weak Weapon attacks and an additional Signature attack on top of their starting 5/3.  &lt;br /&gt;
* A Standard Persona is that of a normal character in the midst of their plot.  Mitsuru Kirijo and Ryuji Sakamato are both Standard characters, even though Kirijo has been at it a while.&lt;br /&gt;
* A Veteran Persona is that of someone who has completed at least one major, world-shaking plot in the past.  They don&#039;t retain their full power outside the narrative focus they had, but they have some extra tricks still.  The Persona 1 cast are Veterans.&lt;br /&gt;
* An Adversary Persona is an antagonist&#039;s Persona.  They have a certain narrative role and have a little more power to back that up.&lt;br /&gt;
* A Mythic Persona meanwhile is someone at the top of their game--a powerful Persona-user well beyond the standard, either through destiny or some other means.  Being Mythic is not normal, and it tends to draw the attention of powerful enemies.  Tatsuya Suou is a Mythic character, as is Goro Akechi.  &lt;br /&gt;
* Weapon attacks &#039;&#039;may&#039;&#039; be traded for non-Weapon, non-Tandem attacks of the same tier.  This is recommended against, but for characters whose concepts really shouldn&#039;t have weapons at all, it is allowable.  Note that this does not include extra weapon attacks from Heavy or Quick Weapon.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Wild Cards and certain other characters may have more than one Persona.  If a form is meant for use during an entire battle, it can be built as per the usual rules.  If, however, that form is designed for switching between, such as a Wild Card&#039;s Personas, it will use the following rules:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Form Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Pool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Minimum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stat Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Passive Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strong/Weak Affinities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weak/Strong/Fierce Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Attacks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Signature Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Standard)&lt;br /&gt;
| 70&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Adversary)&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1/1, 2/2, or 3/3&lt;br /&gt;
| 4/3/0&lt;br /&gt;
| 1S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Additional (Mythic)&lt;br /&gt;
| 135&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 3/2 or 2/1&lt;br /&gt;
| 4/4/1&lt;br /&gt;
| 2S/2W&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passives and Attacks are explained in more detail at [[Arcana System#Passives|here]] and [[Arcana System#Attacks_2|here]].  Note that a character who foregoes a weapon can instead take two additional Weak Persona attacks, and some passives grant extra Navigator attacks.  Otherwise, only 6 attacks per tier are allowable.  &lt;br /&gt;
&lt;br /&gt;
Our current scale is between 15 and 40, with 15 being a serious weakness, 18-22 being solid, and 24+ being a highly notable strength.  Values above 25 are mostly for Mythic characters and Adversaries, or exist as room to grow as characters gather XP.  Having a stat of even 25 at chargen is very powerful, and we encourage a more even statistical spread.  Some characters are lopsided in stats, and that&#039;s fine--but it&#039;s not necessary to keep up.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Form &#039;&#039;Personalities&#039;&#039;, meanwhile, reflect ways to gain extra Limit based on a general approach to combat.  These are set per-form, and include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aggression&#039;&#039;&#039; - Issue an attack with SP/TP under 70%; use Weapon moves; use Atk_Up, Def_Dn, Critical, All_Out, Anti_Avoid, Anti_Block, or Breach flags.&lt;br /&gt;
*&#039;&#039;&#039;Defense&#039;&#039;&#039; - Issue an attack with HP/TP under 70%; issue an attack while suffering a debuff or ailment; use the Def_Up, Crt_Dn, Wild, Still, Masochism, Hunted, or Area flags, as well as defensive Tactica flags.&lt;br /&gt;
*&#039;&#039;&#039;Support&#039;&#039;&#039; - Use heal/support attacks or the Atk_Dn flag.&lt;br /&gt;
*&#039;&#039;&#039;Pressure&#039;&#039;&#039; - Issue an attack with HP or TP over 70%; issue attack while buffed; use the Spd_Up, Spd_Dn, Wild, Still, Sadism, Seeker, Anti_Avoid, or Anti_Block flags.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039; - Use Ailments or Debuffs, or the Crt_Up/Seeker/Sadism flags.&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; - Use Navigator-flagged attacks.&lt;br /&gt;
&lt;br /&gt;
They add Limit once per round for any character, on the character&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Bosses and Boss Fights ==&lt;br /&gt;
&lt;br /&gt;
=== Boss Stats ===&lt;br /&gt;
&lt;br /&gt;
Ordinarily, one will simply use their own stats to boss!  However, for a dedicated bossform, either for single use or multiple use...&lt;br /&gt;
&lt;br /&gt;
Bosses are, essentially, &#039;whatever you feel like&#039; in terms of statting; they exist to be a challenge, not to follow XP rules and standards.  However, there are strong guidelines to be followed, and we recommend that you go as follows:&lt;br /&gt;
&lt;br /&gt;
Compared to starting characters (75 XP)...&lt;br /&gt;
&lt;br /&gt;
+8 stat points: an ordinary fight.&lt;br /&gt;
&lt;br /&gt;
+23 stat points:  a standard, challenging bossfight.  +2 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+38 stat points: a rare, occasional bossfight; best for plot arc ends.  +4 passive points; +1 rank of passives.&lt;br /&gt;
&lt;br /&gt;
+40 or more stat points: the PCs are expected to lose.  +5 or more passive points; any rank.&lt;br /&gt;
&lt;br /&gt;
Attacks are however many you need, though i do not recommend taking more than 6 per tier as a rule. Use Adversary as a baseline, but add 1-2 Fierce for a particularly challening fight (30 points or more).  Bosses do not usually gain Signature attacks.  Their elemental affinities can be whatever you want, but note that a boss with more than a 1:1 Resist:Weak ratio becomes kind of a puzzle boss, and season accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Bossing ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a player takes on the role of a Boss for other players to fight.  This can reflect a single big monster, a group of enemies, or even a single character who is empowered by their cornered state.  In other words, don&#039;t worry too much about whether a boss should rightly be able to handle a group of people ICly; we&#039;re based on a JRPG, and that&#039;s just part of the milieu.  More importantly, here&#039;s how it&#039;s done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;number&amp;gt;&#039;&#039;&#039; - Number refers to the number of opponents you intend to fight.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;number&amp;gt;&#039;&#039;&#039; - Something went funny and someone had to leave, or someone new joined the fight?  Adjust your boss value with this command.  &lt;br /&gt;
&lt;br /&gt;
With this command, a player can empower their character or other boss to take on a group!  A boss has increased HP, SP, Limit maximum, and Action count in order to pose a challenge to more than one player.  The expectation is that a boss will take their actions on their turn, attacking everyone not more than once with the same action, and in turn everyone else will react, pose, and attack the boss in turn.  The boss may react to attacks in any order they choose, but the default is first-in, first-out.  Bosses gain various special tools to help them provide interesting challenges.&lt;br /&gt;
&lt;br /&gt;
Note that in most cases, the object of a bossfight for the boss is not to win, but to &#039;&#039;provide an interesting experience&#039;&#039;.  A boss might well be able to overcome the entire group by using only their strongest and most ruthless tactics!  This is usually not desirable.  Accordingly, a boss need not be fought to 0 HP; when the group and/or the bossrunner agree that the fight has reached an interesting conclusion, that&#039;s good enough.  &lt;br /&gt;
&lt;br /&gt;
One tool to which bosses have access is the +trigger system.  Sometimes, a fight may involve environmental or other narrative elements that are useful to simulate.  For this purpose, the boss may designate a trigger with the +boss/trigger command.  By fulfilling the requirements the boss sets forth, the players unlock a special command; this allows them to deal extra damage to the boss without having to use their own attack.  The commands for this sytem are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+boss/trigger &amp;lt;character&amp;gt;[ &amp;lt;character2&amp;gt;, etc.]=&amp;lt;damage value&amp;gt;&#039;&#039;&#039; - Designate one or more characters with the ability to deal &amp;lt;damage&amp;gt; to the target.  It may be a flat value or a percentage of HP.  So, 1000 points, or 10% of your max HP.  &lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;bossname&amp;gt;&#039;&#039;&#039; - Sets off the trigger, dealing damage.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - Something gone wrong, or the action didn&#039;t get taken after all?  Reset your triggers with this command.&lt;br /&gt;
&lt;br /&gt;
All triggers are reset upon +heal/full or +heal/boss.&lt;br /&gt;
&lt;br /&gt;
In addition, note that the HP costs for boss attacks are based on the Boss HP Modifier value, rather than on their current max HP.  &lt;br /&gt;
&lt;br /&gt;
=== Buckets ===&lt;br /&gt;
&lt;br /&gt;
Buckets refers to not literal buckets but instead is a mechanism for organizing boss fights when there are multiple bosses in the scene. Using buckets allows players to &#039;sign up&#039; to fight a particular boss and for the boss to keep track of who they&#039;re targeting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, using buckets doesn&#039;t mean that a player is restricted to a given target -- the key is to ask first if you would like to temporarily target someone else. Neither are you restricted to aiding people also in your bucket! Buckets are simply an organizational tool.&lt;br /&gt;
&lt;br /&gt;
For bosses, characters in your bucket are starred with an asterisk in +pot and +scan. &lt;br /&gt;
&lt;br /&gt;
Boss bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bucket/place #&#039;&#039;&#039; - Places a new bucket with # slots.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/adjust #&#039;&#039;&#039; - Only works if you have a bucket. Adjusts slots to #.&lt;br /&gt;
* &#039;&#039;&#039;+bucket/clear&#039;&#039;&#039; - Clears your current bucket.&lt;br /&gt;
&lt;br /&gt;
To check buckets for the room, use &#039;&#039;&#039;+buckets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For non-boss players, their bucket commands are:&lt;br /&gt;
* &#039;&#039;&#039;+bjoin &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Joins an extant bucket.  (+bucket/join &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
* &#039;&#039;&#039;+bleave &amp;lt;Bossname&amp;gt;&#039;&#039;&#039; - Leaves the relevant bucket. (+bucket/leave &amp;lt;bossname&amp;gt; also works.)&lt;br /&gt;
Certain effects work differently when there are Buckets.  For instance, the Charm ailment deals damage to yourself normally, but might instead deal damage to a party member, as designated by non-bosses in your +bucket!&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;+trigger&#039;&#039;&#039; system is a mode by which a boss can establish narrative conditions for inflicting some damage or effect.  &lt;br /&gt;
&lt;br /&gt;
By establishing a trigger with the +trigger/set command, the boss hangs damage or a debuff or ailment on themselves, which they can then set off with +trigger when a player takes the narrative action required.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+trigger/set &amp;lt;Damage, Percentage, or Effect&amp;gt;&#039;&#039;&#039; - Set a trigger.  Can be damage, a percentage of max HP, or a debuff or ailment.  If multiple debuffs and/or ailments, separate with commas.  Note that explosion exclusions apply.&lt;br /&gt;
*&#039;&#039;&#039;+trigger &amp;lt;Playername&amp;gt;&#039;&#039;&#039; - Activate the trigger on behalf of player.&lt;br /&gt;
*&#039;&#039;&#039;+trigger/reset&#039;&#039;&#039; - To reset all triggers on your person.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
&lt;br /&gt;
Each form has a number of &#039;&#039;&#039;Passive&#039;&#039;&#039; abilities, each of which has an impact on battles.  Passives are applied per-form--each Persona has its own.  Some impact the parameters of the form, while others affect statistics, actions, and reactions more directly.  The same Passive cannot be stacked, but different and similar passives may.&lt;br /&gt;
&lt;br /&gt;
Passives are gated by Rank.  Each form may take passives up to and including a given Rank, which is noted at the end of the passive&#039;s description.  For example, a form has access to four points of passives, up to rank 2: they may take 4 rank one passives, 2 rank 2 passives, or any other combination which adds up to 4 made up of 1 and 2 Rank passives.&lt;br /&gt;
&lt;br /&gt;
Passives are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Defensive Passives ===&lt;br /&gt;
*&#039;&#039;&#039;Avoid &amp;lt;Element&amp;gt;&#039;&#039;&#039;:  Reduces damage taken when Avoiding &amp;lt;Element&amp;gt; regardless of roll. +3 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Blocking &amp;lt;Element&amp;gt; regardless of roll. +3 Defense. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Countering &amp;lt;Element&amp;gt; regardless of roll. Increase damage dealt when Countering &amp;lt;element&amp;gt; regardless of roll. +3 Attack. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mitigate &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Reduces damage taken when Reacting to &amp;lt;Element&amp;gt; regardless of roll. Less than Avoid/Block/Counter &amp;lt;Element&amp;gt;, but applies to all reactions.  +2 Attack, +2 Defense. Cannot be taken on Weakness affinities.&#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Riposte&#039;&#039;&#039;: Your counters deal &amp;lt;Element&amp;gt; damage instead of the incoming attack&#039;s element.  Note that only one of these passives can take effect per form.&#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apt Pupil&#039;&#039;&#039;: - Increases outgoing Counter backlash damage.  &#039;&#039;&#039;(1)&#039;&#039;&#039; (That is, the damage that you deal when you counter /them/.)&lt;br /&gt;
*&#039;&#039;&#039;Sharp Student&#039;&#039;&#039;: Decreases damage taken when Countering and being Countered. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fortify Spirit&#039;&#039;&#039;: You take less backlash damage from effects such as Panic, Exhaust, Bomb, and Pain.  You also reduce the chance of incoming ailments by 10%. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Shield&#039;&#039;&#039;: You take less Explosion damage from status effects. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resist &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Decreases odds that &amp;lt;Ailment&amp;gt; will land by 50%.  Available for Charm, Rage, Poison, Exhaust, Panic, or Sick.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mind Shield&#039;&#039;&#039;: Decreases odds that Pain, Rage, Charm, Poison, Haze, and Bind will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Shield&#039;&#039;&#039;: Decreases odds that Bomb, Exhaust, Panic, Sick, Blast, and Paralyze will land by 50%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Null &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Prevents &amp;lt;Ailment&amp;gt; from applying to the user. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note that Mind Shield and Nerve Shield are usually a better deal than Null Ailment, which is included for cases when a character should really be immune to just the one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Back Row&#039;&#039;&#039;: You take less damage from all attacks except Area attacks, but deal less damage with all attacks but Area attacks.  This does apply to healing.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Physical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Physical attacks regardless of roll. Bonus to damage when the enemy Avoids your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Physical&#039;&#039;&#039;: Reduces damage taken when Blocking Physical attacks regardless of roll. Bonus to damage when the enemy Blocks your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Physical&#039;&#039;&#039;: Reduces damage taken when Countering Physical attacks regardless of roll. Increases outgoing Counter damage to Physical attacks. Bonus when the enemy Counters your Physical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avoid Magical&#039;&#039;&#039;:  Reduces damage taken when Avoiding Magical attacks regardless of roll. Bonus to damage when the enemy Avoids your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Block Magical&#039;&#039;&#039;: Reduces damage taken when Blocking Magical attacks regardless of roll. Bonus to damage when the enemy Blocks your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter Magical&#039;&#039;&#039;: Reduces damage taken when Countering Magical attacks regardless of roll. Increases outgoing Counter damage to Magical attacks. Bonus when the enemy Counters your Magical attacks. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Resist&#039;&#039;&#039;: Adds a Resistance to &amp;lt;Element&amp;gt; above and beyond one&#039;s usual selections.  Cannot be applied over a Weakness.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endure&#039;&#039;&#039;: Once per battle, withstands an attack that would KO the user with 1 HP.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ali Dance&#039;&#039;&#039;: Reduces damage taken when Avoiding any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firm Stance&#039;&#039;&#039;: Reduces damage taken when Blocking any element, regardless of roll. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;High Counter&#039;&#039;&#039;: Reduces damage taken when Countering any element, regardless of roll. Also increases outgoing Counter damage, regardless of element.  &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Ali Dance&#039;&#039;, &#039;&#039;Firm Stance&#039;&#039;, and &#039;&#039;High Counter&#039;&#039; are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapon&#039;&#039;&#039;: Increases damage inflicted by the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quick Weapon&#039;&#039;&#039;: Gives an extra hit (maximum 3) to the user&#039;s Weapon and Tandem attacks. Gain +2 Weak Weapon attacks.&#039;&#039;&#039; (1)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Note: You can take one of Heavy Weapon or Quick Weapon, but not both; they&#039;re mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explode Boost&#039;&#039;&#039;: Increases ailment explosion damage slightly.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Boost&#039;&#039;&#039;: Increases base damage for the user&#039;s &amp;lt;Element&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Status&amp;gt; Boost&#039;&#039;&#039;: Increases ailment odds for the user&#039;s &amp;lt;Status&amp;gt; attacks, and improves base damage for the user&#039;s damaging &amp;lt;Status&amp;gt; attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;Available only for Bind, Paralyze, Blast, and Haze.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ailment Boost&#039;&#039;&#039;: Increases all ailment infliction odds for the user by 30%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Double Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi Boost&#039;&#039;&#039;: Improves multiplier for the user&#039;s multihit attacks.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Triple Boost&#039;&#039;&#039;: Deprecated. Folded into Multi Boost. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt; Amp&#039;&#039;&#039;: Increases damage, critical rate and critical damage for the user&#039;s &amp;lt;Element&amp;gt; attacks.  Also boosts outgoing Counter damage of that element.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Does not stack with Element Boost.&#039;&#039;&lt;br /&gt;
For this purpose, the elements selectable are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, and &#039;&#039;Dark&#039;&#039;.  &#039;&#039;Recovery&#039;&#039; can be Boosted but not Amped.  Ailments include &#039;&#039;Bind&#039;&#039;, &#039;&#039;Blast&#039;&#039;, &#039;&#039;Charm&#039;&#039;, &#039;&#039;Exhaust&#039;&#039;, &#039;&#039;Haze&#039;&#039;, &#039;&#039;Panic&#039;&#039;, &#039;&#039;Paralyze&#039;&#039;, &#039;&#039;Poison&#039;&#039;, &#039;&#039;Rage&#039;&#039;, and &#039;&#039;Sick&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Magical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Physical Mastery&#039;&#039;&#039;: Increases base damage for the user&#039;s Physical attacks. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mastery excludes Weapon attacks.  Take Quick or Heavy Weapon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Single Boost&#039;&#039;&#039;: Increases the multiplier for single-hit attacks, excluding Recovery and Almighty. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resource Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mind Up&#039;&#039;&#039;: Gain 8 SP when reacting to Rage, Poison, Charm, Haze, and Bind, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nerve Up&#039;&#039;&#039;: Gain 8 SP when reacting to Exhaust, Sick, Panic, Blast, and Paralyze, but the effects landing are more likely. &#039;&#039;&#039;(0)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Mind Up and Nerve Up are free because they inflict a penalty separate from their cost.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Break Limit&#039;&#039;&#039;: Gain 1 Limit at +heal/full and +1 maximum Limit.  Gain +10 maximum SP. &#039;&#039;&#039;(1)&#039;&#039;&#039; &#039;&#039;Unavailable to extra Personas, but available to bossforms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Team Player&#039;&#039;&#039;: Grant and receive 8 SP and 30 HP of healing when using the Shift or Help Up Limit Actions. Also grant the Hyper status for 1 round or until the end of the target&#039;s next turn with same.  Help Up costs 1 Limit, not 2. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tough Love&#039;&#039;&#039;: Deprecated; does what Team Player does.&lt;br /&gt;
**&#039;&#039;Hyper&#039;&#039;: This status increases outgoing damage and debuff odds as well as decreasing incoming damage, at a rate less effective than Brace or Psych.&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 1&#039;&#039;&#039;: Gain 3 SP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 1&#039;&#039;&#039;: Gain 8 HP when completing a +round. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 2&#039;&#039;&#039;: Gain 6 SP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 2&#039;&#039;&#039;: Gain 15 HP when completing a +round. &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vital Healer&#039;&#039;&#039;: Each heal from the user takes 10% less TP.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Invigorate 3&#039;&#039;&#039;: Gain 10 SP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regenerate 3&#039;&#039;&#039;: Gain 30 HP when completing a +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Passives ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039;: Take damage every round for instability.  &#039;&#039;&#039;(0)&#039;&#039;&#039;  &#039;&#039;Not available for general use; if you want it, talk to staff.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defender&#039;&#039;&#039;: Incoming attack damage slightly decreased, incoming healing damage from attacks increased. +40 TP.  +2 Weak Defender Attacks. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Focused Healer:&#039;&#039;&#039;: Single-target heals by the user (That is, without Area) deal an extra PL of healing.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Skill&#039;&#039;&#039;: Grants the user an additional (usually Strong) Signature attack.  Can be taken once per form.  &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skill Card Affinity&#039;&#039;&#039;: Allows the user to equip 4 Skill Cards instead of 2.  Grants +10 SP to the user&#039;s pool and the Advanced card list. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Third Eye&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +20 SP to the user&#039;s pool. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Shock Noise Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sneak Guide&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the Life Mend Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spotlight&#039;&#039;&#039;: Allows the user to take Navigator-flag attacks.  Grants +10 SP to the user&#039;s pool. Grants the X Soul Limit Action. Adds 2 Weak Navigator attacks to the user&#039;s attack list at chargen. &#039;&#039;&#039;(1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fast Heal&#039;&#039;&#039;: Increases the chance of recovering from ailments on +round.  The benefit increases your chance by ~40%.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Barrier&#039;&#039;&#039;: Improves Brace Limit Action by giving the user a small heal on use (roughly 1.5 PLs, or 45 HP).  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intense Psych&#039;&#039;&#039;: Improves Psych Limit Action by improving Ailment Odds by 50% as well for all attacks this round.  &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rakukaja&#039;&#039;&#039;: Starts battle with Def_Up at 3 rounds. 40% chance to gain Def_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Rebellion&#039;&#039;&#039;: Starts battle with Crt_Up at 3 rounds. 40% chance to gain Crt_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Sukukaja&#039;&#039;&#039;: Starts battle with Spd_Up at 3 rounds. 40% chance to gain Spd_Up on +round. &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Auto-Tarukaja&#039;&#039;&#039;: Starts battle with Atk_UP at 3 rounds. 40% chance to gain Atk_Up on +round.  &#039;&#039;&#039;(3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Peerless Mastery&#039;&#039;&#039;: Gain 2 Signature attacks of your highest tier.  Stacks with Peerless Skill. &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Note:&#039;&#039; Weak-adding Passives are limited to 2 types, and no more; that is, you can only gain 4 Weak attacks from passives, and any passives over that value are disallowed.&lt;br /&gt;
&lt;br /&gt;
==== Weapon-only Passives ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equip &amp;lt;Element&amp;gt;&#039;&#039;&#039;: Changes all Weapon attacks to the relevant element when used.  Excludes Consistent attacks.  Only available on weapon attacks.  Less expensive than ordinary passives on weapons.  &lt;br /&gt;
*&#039;&#039;&#039;Apply &amp;lt;Ailment&amp;gt;&#039;&#039;&#039;: Adds &amp;lt;Ailment&amp;gt; to weapon and tandem attacks.  Available ailments for this passive are Bind, Blast, Haze, and Paralyze.  Also adds a +10% odds chance for said ailment.  Only available on weapon attacks.&lt;br /&gt;
&lt;br /&gt;
Navigator flags include Curse, Eclipse, Fortune, Regen, Strength_Scan, Support_Scan, Vigor, Weakness_Scan.  Navigator Flags always go on Magical attacks.  Third Eye, Jamming, Sneak Guide, and Spotlight are mutually exclusive.  A full Navigator-type Persona both has one of these four passives /and/ devotes at least a third of their list (excluding Weapon attacks) at chargen to Navigator-flag attacks.  Post-chargen, for characters with Weak and Strong attacks, this should be at least six attacks.  Less than that indicates some special talent for Resonance but not the full abilities of a Navigator.&lt;br /&gt;
&lt;br /&gt;
Defender flags include Cover, Full_Cover, Phys_Safety, Magi_Safety, and All_Safety.&lt;br /&gt;
&lt;br /&gt;
For Skill Cards, see [[Arcana_System#Equipment|Equipment]]. For Navigator type Personas, see [[Navigator Personas]].  For buffs, see [[Arcana_System#Buffs|Buffs]].  &lt;br /&gt;
&lt;br /&gt;
Note that for best results with the Auto-skills, it is important to switch to the correct form &#039;&#039;&#039;before&#039;&#039;&#039; using +heal/full.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are the primary actions taken in the Arcana System. &lt;br /&gt;
&lt;br /&gt;
There are two ways to generate attacks. One is to use the point buy system to name, develop, and design one&#039;s own attacks.  The second is to take an attack from the [[Attack Database]], which may be renamed as desired.  The Attack Database is a listing of nearly 300 attacks patterned after the attacks in the games, including those such as Agi, Bufula, and Tarukaja.  &lt;br /&gt;
&lt;br /&gt;
Either is valid, but the Attack Database is likely to save a lot of time in attack building. The rules for building your own attacks and the explanations of an attack&#039;s components and flags follow.&lt;br /&gt;
&lt;br /&gt;
In any case, &#039;&#039;every attack must have a different name from the others on a given list&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Free Attacks ===&lt;br /&gt;
&lt;br /&gt;
Free attacks are special +attacks that may be set without regard to ordinary limits.  They are a preset list, and they may be renamed to whatever one might wish within reason.  They include basic attacks of each elements, an ailment remover, a heal, and an SP heal.  They have no cost, but otherwise follow the same rules as other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Signature Attacks ===&lt;br /&gt;
&lt;br /&gt;
Signature attacks are attacks which have the Signature flag--you may have a number based on your statistical tier designation, and they are designed accordingly on 10 more points than a standard attack.  Only Signature attacks may have the Signature flag.  In addition, this attack must be of a tier to which you have access: for most characters, this means that your Signature attack must be &#039;&#039;&#039;Weak&#039;&#039;&#039; or &#039;&#039;&#039;Strong&#039;&#039;&#039;.  Unlike regular attacks, a Signature attack may be a Strong weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Theurgy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Theurgies&#039;&#039; are a special type of attack found only on &#039;main&#039; Personas and forms.  They have the &#039;Theurgy&#039; tag, and are built as attacks of one tier &#039;&#039;&#039;higher&#039;&#039;&#039; than is typical for the form. In other words, a standard form will have a single Fierce Theurgy attack, and a Mythic form will have a single Severe Theurgy attack.  &lt;br /&gt;
&lt;br /&gt;
They are meant to be used once per battle, and pay a reduced limit cost in exchange for requiring one action and one bonus action both in order to be used.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Item&#039;&#039; and &#039;&#039;Weapon&#039;&#039; flags are unavailable for Theurgy attacks; use &#039;&#039;Tandem&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
Theurgies may be either offensive or non-offensive, but may not be Weapon attacks; if you don&#039;t want a Theurgy, you can take a regular Strong (for most forms) or Fierce (for Mythic forms).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
&lt;br /&gt;
An attack has a power level ranging from 0-9, which dictates its base damage value.  Attack levels cost 10 points each, with a surcharge of 10 points for Almighty attacks with PLs above 0.&lt;br /&gt;
&lt;br /&gt;
=== Hits ===&lt;br /&gt;
&lt;br /&gt;
An attack can issue multiple &#039;&#039;&#039;hits&#039;&#039;&#039;, up to three.  This means that more than one entry is entered into the queue for a given attack.  Each hit is weaker than a standard attack, but in aggregate the multiple hits are an advantage, even before considering separate critical chance and so on.  Only the first hit has a chance of delivering status effects.  A two-hit attack is 4 additional BP, 2 additional SP, and 0.25% extra HP; a three-hit attack is 10 additional BP, 4 additional SP, and 0.5% extra HP.  &lt;br /&gt;
&lt;br /&gt;
When dealing additional hits, an attack &#039;&#039;&#039;always&#039;&#039;&#039; deals additional hits if they are designated in its statistics.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Attacks are divided into tiers.  Each tier denotes the relative power of the attack when compared to others, and dictates its BP (&#039;&#039;&#039;Build Points&#039;&#039;&#039;) and Limit value.  Weak attacks may be used for Bonus Actions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Power Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Limit Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BP&lt;br /&gt;
|-&lt;br /&gt;
| Weak&lt;br /&gt;
| 0 or 1-2&lt;br /&gt;
| +2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Strong&lt;br /&gt;
| 0 or 3-4&lt;br /&gt;
| +1&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Fierce&lt;br /&gt;
| 0 or 5-6&lt;br /&gt;
| -2&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Severe&lt;br /&gt;
| 0 or 7-8&lt;br /&gt;
| -3&lt;br /&gt;
| 90&lt;br /&gt;
|- &lt;br /&gt;
| Divine&lt;br /&gt;
| 0 or 9-10&lt;br /&gt;
| -4&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type and Element ===&lt;br /&gt;
&lt;br /&gt;
Each attack has a &#039;&#039;&#039;type&#039;&#039;&#039; and an &#039;&#039;&#039;element&#039;&#039;&#039;al affinity.  Types are Magical and Physical; they refer to attacks primarily using mystical forces and more direct, corporeal attacks.  Elements, explained above, refer to the nature of the attack&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
Repeated here, elements are &#039;&#039;Pierce&#039;&#039;, &#039;&#039;Slash&#039;&#039;, &#039;&#039;Strike&#039;&#039;, &#039;&#039;Fire&#039;&#039;, &#039;&#039;Water&#039;&#039;, &#039;&#039;Electricity&#039;&#039;, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Wind&#039;&#039;, &#039;&#039;Light&#039;&#039;, &#039;&#039;Dark&#039;&#039;, &#039;&#039;Recovery&#039;&#039;, and &#039;&#039;Almighty&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recovery and Almighty attacks cannot score critical hits, but Almighty attacks have increased base damage.&lt;br /&gt;
&lt;br /&gt;
Unless another rule allows it, Pierce/Slash/Strike are always Physical, while Fire/Water/Elec/Earth/Wind/Light/Dark/Recovery are always Magical.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
An attack has up to five &#039;&#039;&#039;Flags&#039;&#039;&#039;, which are attributes that either modify the attack or apply an effect to the target.  &#039;&#039;All attacks with effect flags affect the target, not the user, with those flags&#039;&#039;.   Each flag has a cost in BP and modifies the attack&#039;s SP or HP cost.  Flags of the same type (Ailment1/Ailment2) do not stack.  &#039;&#039;&#039;Effects&#039;&#039;&#039; are often applied by flags, including &#039;&#039;&#039;Buffs&#039;&#039;&#039;, &#039;&#039;&#039;Debuffs&#039;&#039;&#039;, and &#039;&#039;&#039;Ailments&#039;&#039;&#039;.  In most cases, these effects can be extended in duration with reapplication; however, certain effects cannot. Omen and Prophecy cannot be extended by repeated application.&lt;br /&gt;
&lt;br /&gt;
=== Cost ===&lt;br /&gt;
&lt;br /&gt;
An attack has a cost, as all things must.  Magical attacks cost SP, while Physical attacks cost HP.  SP costs are static, while HP costs are fractional compared to one&#039;s max HP.  These costs are modified by power level and flags.  They also have Limit values, which are the Limit required to use them; Weak and Strong attacks typically generate Limit, while attacks of higher Tier expend it.  &lt;br /&gt;
&lt;br /&gt;
==== Flag Listing ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Modifiers =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ailment1&#039;&#039;&#039;: Boosts ailment chances for this attack slightly.  4 BP, 0 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Ailment2&#039;&#039;&#039;: Boosts ailment chances for this attack more.  10 BP, 0 SP, 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Ailment3&#039;&#039;&#039;: Boosts ailment chances for this attack significantly.  20 BP, -2 SP, -0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out1&#039;&#039;&#039;: Boosts critical damage for this attack slightly. 4 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out2&#039;&#039;&#039;: Boosts critical damage for this attack more. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Out3&#039;&#039;&#039;: Boosts critical damage for this attack significantly.  10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Avoid&#039;&#039;&#039;: This attack deals much more damage against Avoid reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Anti_Block&#039;&#039;&#039;: This attack deals much more damage against Block reactions and penalizes Counter reactions. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
**&#039;&#039;Anti_Avoid and Anti_Block are mutually exclusive.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: This attack can target up to 4 characters. 10 BP, 8 SP (12 SP for Recovery attacks), .75% HP.  Area attacks deal additional damage inversely commensurate with number of targets.  There is no surcharge for targets on area attacks.&lt;br /&gt;
*&#039;&#039;&#039;Breach&#039;&#039;&#039;: Deals extra damage if the user has an active Safety or Cover Tactic.  Prevents function of Safety.  Prevents Counter reactions. (Doesn&#039;t apply to Full_Cover.) 10 BP, 4 SP, 0.4% HP&lt;br /&gt;
*&#039;&#039;&#039;Boost&#039;&#039;&#039;: This attack is made with a +2 bonus to the attacker&#039;s Strength, Magic, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Consistent&#039;&#039;&#039;: This attack is exempt from changing Element based on Equip &amp;lt;Element&amp;gt; passives.  Available on Weapon attacks only.  0 BP, 0 SP, 0% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical1&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased. 4 BP, 0 SP, 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical2&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased further. 6 BP, 2 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Critical3&#039;&#039;&#039;: This attack&#039;s critical hit chance is increased significantly. 10 BP, 4 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: This attack may be Magical, or else use a Magical element.  Only applicable to Weapon attacks.  4 BP.  &lt;br /&gt;
*&#039;&#039;&#039;Extend&#039;&#039;&#039;: Extends the duration of an attached tactic (that is, one on the attack) by 1 round (to 2 rounds). 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Hinder&#039;&#039;&#039;: This attack is made with a -2 penalty to the defender&#039;s Vitality, Agility, and Luck.  2 BP, 1 SP, 0.2% HP. &lt;br /&gt;
*&#039;&#039;&#039;Hunted&#039;&#039;&#039;: This attack deals more damage if the user has a Debuff. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: This attack reflects an external source of damage from the user, typically an item that casts a spell or inflicts environmental damage.  Offensive stats do not apply to the damage of this attack.  10 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Item attacks are always Weak attacks, unless specifically allowed such as by Signature attacks.  &lt;br /&gt;
*&#039;&#039;&#039;Masochism&#039;&#039;&#039;: This attack deals more damage if the user has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Mystic&#039;&#039;&#039;: - This attack grants 1 extra Limit. 10 BP, 8 SP, 1% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sadism&#039;&#039;&#039;: This attack deals more damage if the target has an Ailment. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Seeker&#039;&#039;&#039;: This attack deals more damage if the target has one or more debuffs. 10 BP, 4 SP, 0.4% HP.&lt;br /&gt;
*&#039;&#039;&#039;Signature&#039;&#039;&#039;: This attack gains more BP.   -10 BP.  &#039;&#039;Only valid for designated Signature attacks.  Cannot be used on ordinary attacks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Still&#039;&#039;&#039;: This attack deals more damage scaling with spent SP.  Kicks in at 75% SP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your spent SP, to a maximum extra damage of &#039;your spent SP in points&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Tandem&#039;&#039;&#039;: This attack reflects the user and their Persona attacking at the same time.  It allows the benefits of Weapon attack and passives.  Tandem attacks may be Physical or Magical, regardless of element.  Tandem attacks use the better of Magic or Strength regardless of type, though they defend as normal for an attack of their type.  6 BP, 3 SP, 0.6% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: This attack reflects a user&#039;s weapon without active Persona use.  Gains the benefit of Weapon attack and passives and costs 0 HP or SP.  Weapon attacks are always physical, except with the Elemental flag, with which at staff discretion a Weapon attack may be magical.  6 BP, - HP, - SP.&lt;br /&gt;
**&#039;&#039;Incompatibility&#039;&#039;: Weapon attacks may not have debuffs, such as Atk_Dn or Slash_Break, but may have Ailments such as Sick or Paralyze.&lt;br /&gt;
**&#039;&#039;Tier&#039;&#039;: Except for Signature attacks, Weapon attacks must always be Weak attacks unless specifically allowed as Strong.&lt;br /&gt;
*&#039;&#039;&#039;Vital&#039;&#039;&#039;: This attack requires 10% less TP. Applicable only to healing moves.  10 BP, 6 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Wild&#039;&#039;&#039;: This attack deals more damage scaling with how much damage the user has taken.  Kicks in at 75% HP or TP.  10 BP, 4 SP, 0.4% HP.  Specifically, it does a percentage of &#039;2 PLs&#039; based on your lost HP or TP.&lt;br /&gt;
*&#039;&#039;&#039;Wound1-3&#039;&#039;&#039;: This attack deals TP damage in addition to its regular damage, based on the Tier of the attack.  4/6/10 BP, 0/2/4 SP, 0/0.3%/0.4% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stress&#039;&#039;&#039;: Adds an HP backlash to an attack in return for more BP.  Stacks with Signature. -10 BP, -4 SP, -0.5% HP.  (Note that it won&#039;t show as a Cost, and can KO you.)&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panacea&#039;&#039;&#039;: allows 10 extra BP on a heal move.  (That is to say, a move with Recovery PLs, Regen, Purify, Nervundi, or Patra.) -10 BP, 10 SP.&lt;br /&gt;
&lt;br /&gt;
===== Buffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags grants a buff to the target for 3 rounds.  Only Magical Recovery attacks may have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Up&#039;&#039;&#039;: Attacks deal more damage. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Up&#039;&#039;&#039;: Attacks&#039; critical rate and critical damage are increased. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Up&#039;&#039;&#039;: Block and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Up&#039;&#039;&#039;: Avoid and Counter reactions reduce damage more. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Wall&#039;&#039;&#039;: Affinity changes as follows: Weakness becomes Neutral, Neutral becomes Resist.  Resist is unchanged.  Can apply to Recovery attacks as a debuff.  Almighty Wall is not allowed.  30 BP, 12 SP, 0.015% hp (For Recovery Wall).  Also applies (except for Recovery Wall) a small, stacking bonus to all defense per Wall applied.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Magi&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Magical. 40 BP, 16 SP.&lt;br /&gt;
*&#039;&#039;&#039;Reflect_Phys&#039;&#039;&#039;: Halves final damage against and returns 1.5+ of that damage to target, against Physical. 40 BP, 16 SP.&lt;br /&gt;
**&#039;&#039;These two flags are mutually exclusive and cannot be set on the same attack.  Adding one will remove the other.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Up&#039;&#039;&#039;: Places Atk_Up, Crt_Up, Def_Up, and Spd_Up on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039;: Defense up against attacks without the Area flag. 30 BP, 16 SP.&lt;br /&gt;
&lt;br /&gt;
===== Debuffs =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts a debuff on the target for 3 rounds.  Weapon attacks may not have these flags.  Recovery attacks may not have these flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atk_Dn&#039;&#039;&#039;:  Attacks deal less damage. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Crt_Dn&#039;&#039;&#039;:  Attacks&#039; critical rate and critical damage are decreased. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Def_Dn&#039;&#039;&#039;:  Block and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Spd_Dn&#039;&#039;&#039;: Avoid and Counter reactions reduce damage less. 20 BP, 8 SP, .75% HP HP.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;Element&amp;gt;_Break&#039;&#039;&#039; : Affinity changes as follows: Resist becomes Neutral, Neutral becomes Weak.  Weak is unchanged.   Applies a small, stacking penalty to all defenses per Break.Can apply to Recovery attacks as a buff.  Almighty Break is not allowed.  30 BP, 12 SP, 1.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;All_Dn&#039;&#039;&#039;: Places Atk_Dn, Crt_Dn, Def_Dn, and Spd_Dn on the target.  70 BP, 32 SP.  &lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mag_Dn&#039;&#039;&#039;: Reduces outgoing magic damage and increases incoming magic damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
*&#039;&#039;&#039;Phy_Dn&#039;&#039;&#039;: Reduces outgoing phys damage and increases incoming phys damage. 40 BP, 16 SP, 1.25% HP.&lt;br /&gt;
&lt;br /&gt;
===== Ailments =====&lt;br /&gt;
&lt;br /&gt;
Each of these flags inflicts an ailment on the target for a variable number of rounds.  Bind, Blast, Haze, and Paralyze last 2 rounds; the others last 5 rounds by default.  However, Ailments have a chance of expiring each +round they are on the target.  Ailments are divided into Mind (removed by Patra) and Nerve (removed by Nervundi).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039;: Rage, Charm, Poison, Haze, Bind, Bliss, and Pain.&lt;br /&gt;
&#039;&#039;&#039;Nerve&#039;&#039;&#039;: Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bind&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Decreases outgoing Magic damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.  &lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;: Damage on +attack to self or +bucket party, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Exhaust&#039;&#039;&#039;: Damage on +attack to self for Tandem or Weapon attacks, 1/round. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Haze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Block damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Panic&#039;&#039;&#039;: Damage on +attack to self for Tandem or Persona attacks, 1/round.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: Decreases outgoing Physical damage and increases incoming Avoid damage. 6 BP, 0 SP 0 HP.&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: Damage on +round to HP. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;: Weapon attack up; all defenses down. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Sick&#039;&#039;&#039;: Damage on +round to SP.  Reduces ailment resistance slightly.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pain&#039;&#039;&#039;: Explodes the next time the target uses healing or PL 0 attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bomb&#039;&#039;&#039;: Explodes the next time the target uses damaging attacks. 20 BP, 10 SP, 0.75% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on one-off bosses, and are unavailable to general forms.  They should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat&#039;&#039;&#039;: Turns the target into a rat.  Their defense is significantly reduced, and their offense is significantly reduced unless using Weak attacks, which still take a penalty.  10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Bliss&#039;&#039;&#039;: Mystery status, to be unveiled later.  &lt;br /&gt;
&lt;br /&gt;
Additionally, certain Ailment pairs cancel one another out for an &#039;&#039;&#039;explosion&#039;&#039;&#039; of damage commensurate with the number of ailment pairs cancelled.  The pairs are as follows:  Charm/Panic, Exhaust/Rage, Poison/Sick, Blast/Paralyze, Bind/Haze, Pain/Bomb.  When this happens, the new ailment remains, but the previous ailment that was on the target is removed.&lt;br /&gt;
*&#039;&#039;Incompatibility&#039;&#039; - These pairs are accordingly unavailable to have on the same attack.&lt;br /&gt;
&lt;br /&gt;
===== Status Removers =====&lt;br /&gt;
&lt;br /&gt;
These flags remove status on the target according to type.  They are always on Magical attacks, except for Ruin which may be on Physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nervundi&#039;&#039;&#039;: Removes some ailments (Exhaust, Panic, Sick, Blast, Paralyze, Bomb, and Rat) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Patra&#039;&#039;&#039;: Removes some ailments (Rage, Charm, Poison, Haze, Bind, and Pain) without explosions.  20 BP, 4 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Renew&#039;&#039;&#039;: Removes debuffs.  30 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Ruin&#039;&#039;&#039;: Removes buffs.  30 BP, 10 SP, 1% HP.&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Severe tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purify&#039;&#039;&#039;: removes all ailments. 10 BP, 20 SP.&lt;br /&gt;
&lt;br /&gt;
===== Tactica =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cover&#039;&#039;&#039;:  Applies the Cover tactic to the target, which takes half the target&#039;s damage from attacks. No Area, must target someone else. 10 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Full_Cover&#039;&#039;&#039;:  Applies the Full_Cover tactic to the target, which takes all incoming damaging attacks onto the giver instead of the original target as long as it lasts. No Area, must target someone else. 30 BP, 8 SP. This should not be generally used cross-bucket. &lt;br /&gt;
*&#039;&#039;&#039;Phys_Safety&#039;&#039;&#039;: Applies the Physical Safety tactic to the target. Reduces damage from Physical attacks for one round. Minor benefit against Magical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magi_Safety&#039;&#039;&#039;: Applies the Magical Safety tactic to the target. Reduces damage from Magical attacks for one round. Minor benefit against Physical attacks. 40 BP, 12 SP.&lt;br /&gt;
**&#039;&#039;Incompatible with Phys_Safety and All_Safety.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;All_Safety&#039;&#039;&#039;: Applies the All Safety tactic to the target. Reduces damage from all attacks for one round. 60 BP, 16 SP. (Strong+ only).&lt;br /&gt;
**&#039;&#039;Incompatible with Magi_Safety and Phys_Safety.&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Note that the system supports one Tactica effect outgoing per person at a time; trying to stack them is not supported.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Efficient&#039;&#039;&#039;: This attack costs fewer SP or HP. 10 BP, -6 SP, -0.75% HP.  Deprecated; now uses...&lt;br /&gt;
*&#039;&#039;&#039;Efficient1-5&#039;&#039;&#039;: This attack costs fewer SP or HP.  2/4/6/8/10 BP, -2/-4/-6/-8/10 SP, -0.2%/-0.4%/-0.6%/-0.8%/-1% HP.  &lt;br /&gt;
*&#039;&#039;&#039;Revive&#039;&#039;&#039;: Bonus to heal PL under 15% hp; starts heal at 1 instead of negative health value. 10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Heal1&#039;&#039;&#039;: Restores a small amount of SP to the target. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;HP_Drain&#039;&#039;&#039;: Deals -50% base damage, but drains that damage as HP.  10 BP, 4 SP.&lt;br /&gt;
*&#039;&#039;&#039;SP_Drain&#039;&#039;&#039;: Deals 15% base damage, but targets and drains SP.  10 BP, 0 SP (Zeroes out cost).&lt;br /&gt;
**&#039;&#039;SP_Drain can only be placed on Almighty attacks.&#039;&#039;&lt;br /&gt;
**&#039;&#039;Drains are currently unavailable to custom attacks.  HP_Drain will open to them later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tag is not for general use, and its effect is listed here for reference:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Ignores elemental Strength.&lt;br /&gt;
&lt;br /&gt;
===== Navigator-Only Flags =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regen&#039;&#039;&#039;: Restore some HP each round. Navigator-only.  20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Vigor&#039;&#039;&#039;: Restore some SP each round.  Boosts ailment resistance slightly.  Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Eclipse&#039;&#039;&#039;: Turns one weakness hit into a Resisted hit.  Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Curse&#039;&#039;&#039;: Inflicts a random debuff on the target. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Worry&#039;&#039;&#039;: Random ailments (two) on target. Both ailments will be either Mind or Nerve. There is also a slight bonus to application chance. Navigator-only. 20 BP, 10 SP.&lt;br /&gt;
*&#039;&#039;&#039;Fortune&#039;&#039;&#039;: Grants a random buff to the target. Navigator-only. 20 BP, 8 SP.&lt;br /&gt;
*&#039;&#039;&#039;Melody&#039;&#039;&#039;: Extends durations of buffs already present on the target by 3 rounds. Navigator-only. 10 BP, 5 SP.&lt;br /&gt;
*&#039;&#039;&#039;Strength_Scan&#039;&#039;&#039;: Announces the target&#039;s Resist affinities to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Support_Scan&#039;&#039;&#039;:  Announces the target&#039;s Passives to the room. Navigator-only. 10 BP, 4 SP, 0.5% HP.&lt;br /&gt;
*&#039;&#039;&#039;Weakness_Scan&#039;&#039;&#039;: Announces the target&#039;s Weak affinities to the room. Navigator-only. 20 BP, 8 SP, 1% HP.&lt;br /&gt;
**&#039;&#039;All Scan abilities are incompatible with the Area flag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following tags may only be placed on Strong tier attacks or higher:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Omen&#039;&#039;&#039;: Small debuff to all defenses; after 2 rounds, target takes damage. Initial effect of small irresistible damage.  50 BP, 24 SP.&lt;br /&gt;
*&#039;&#039;&#039;Prophecy&#039;&#039;&#039;: Small buff to all defences; after 2 rounds, target receives healing. Initial effect of small healing.  50 BP, 24 SP.  &lt;br /&gt;
*&#039;&#039;&#039;Inner_Strength&#039;&#039;&#039;: Gives a bonus to damage for the target&#039;s Strong affinity attacks, and a smaller bonus for attacks whose elements and reactions are relevant (Avoid Fire on a Fire attack being Avoided, or Mitigate Water on a Water attack).  Stacks with X Boost. 30 BP, 15 SP.&lt;br /&gt;
&lt;br /&gt;
==Fusion Spells==&lt;br /&gt;
&lt;br /&gt;
Fusion spells are types of combination attacks between two or three Persona Users that require a combination of lesser attacks for one of far greater effect.  Fusion Spells are always Fierce Spells of Power Level 5 or 6, and possess the Pierce Flag, which allows them to ignore elemental resistances. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+view/fusions&#039;&#039;&#039; In order to view a list of available Fusion Spells. (+view/fusions 2 for the second page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This system has attacks on the list to represent Showtimes.  These are on page 2!&lt;br /&gt;
&lt;br /&gt;
Each fusion has a list of requirements as shown.  Participants must be able to contribute one of the required types of elements for the attacks on the list.  &#039;&#039;&#039;Str&#039;&#039;&#039; denotes that attacks that are at least Strong must be used to meet requirements, while &#039;&#039;&#039;Wk&#039;&#039;&#039; denotes that weak attacks can be used for meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
In order to initiate a Fusion Attack, the person in question would start with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The limit cost is the total cost, which any participant may contribute.  This does not have to be the individual that began the attack!&lt;br /&gt;
&lt;br /&gt;
In order to join a Fusion Attack, the Second or Third Persona Users would then use the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rephrase, if the cost is 1, only one person would need to bid a limit!  Everyone else can enter the value as 0 for bidded limit.&lt;br /&gt;
&lt;br /&gt;
When enough people have joined to meet the requirements, the system will tell you the attack is ready.  At that point, the initial attacker must enter the command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And the attack will fire!&lt;br /&gt;
&lt;br /&gt;
If an error is made and the Fusion needs to be cancelled for any reason, then the command to use is:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+fusion/clear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The attack will then be cancelled.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Equipment is a system unto itself within Arcana, for more on this: see [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Command Glossary ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+attack&#039;&#039;&#039; &amp;lt;target&amp;gt;=&amp;lt;attackname&amp;gt; - Directs an attack at opponent(s).  Targets are separated by commas.  The same target cannot be targeted multiple times per +attack.&lt;br /&gt;
*&#039;&#039;&#039;+react&#039;&#039;&#039; (&#039;&#039;&#039;+avoid|+block|+counter|+take&#039;&#039;&#039;) &amp;lt;name or number&amp;gt; - Reacts to an attack.  Note that if you have more attacks in your +queue when finished, the system will give you a message stating as much.  Can take multiple arguments if you want to use the same reaction against multiple incoming attacks.&lt;br /&gt;
*&#039;&#039;&#039;*+health&#039;&#039;&#039; - Shows a basic screen of combat information relevant to a fight.&lt;br /&gt;
*&#039;&#039;&#039;*+queue&#039;&#039;&#039; - Shows the attacks in your queue.&lt;br /&gt;
*&#039;&#039;&#039;*+heal/full&#039;&#039;&#039; - Resets your status and pools, initializing you for combat.&lt;br /&gt;
*&#039;&#039;&#039;*+cancel&#039;&#039;&#039; &amp;lt;target&amp;gt; and +cancel/area &amp;lt;targets&amp;gt; - Cancels an attack on &amp;lt;target&amp;gt;.  Use +cancel/area with a list of targets for an area attack to ensure your resources are recalculated appropriately.&lt;br /&gt;
*&#039;&#039;&#039;*+view/fusions&#039;&#039;&#039; or &#039;&#039;&#039;+view/fusions 2&#039;&#039;&#039; - Shows a list of available Fusion Spells&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/start &amp;lt;attackname&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Initiates a Fusion Spell from the available list.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/join &amp;lt;attacker&amp;gt;=&amp;lt;bidded attack&amp;gt;/&amp;lt;bidded limit&amp;gt;&#039;&#039;&#039; - Joins a Fusion Spell initiated by another player.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/attack &amp;lt;target&amp;gt;&#039;&#039;&#039; - Complete a Fusion Spell after all requirements are met.&lt;br /&gt;
*&#039;&#039;&#039;*+fusion/clear&#039;&#039;&#039; - Cancel a Fusion Spell in progress.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/set&#039;&#039;&#039; &amp;lt;damage&amp;gt; OR &amp;lt;percentage&amp;gt; OR &amp;lt;debuff&amp;gt; - Sets up a &#039;boss trigger&#039; that allows a character to deal &amp;lt;damage&amp;gt; to you as a boss during the fight for a narrative or environmental reason.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger/reset&#039;&#039;&#039; - Resets all triggers on you and your targets.&lt;br /&gt;
*&#039;&#039;&#039;*+trigger&#039;&#039;&#039; &amp;lt;playername&amp;gt; - Triggers damage from a player&#039;s narrative actions as a boss.&lt;br /&gt;
*&#039;&#039;&#039;*+limit&#039;&#039;&#039; &amp;lt;action&amp;gt;[=&amp;lt;target&amp;gt;] - Performs a limit actions.&lt;br /&gt;
*&#039;&#039;&#039;*+round&#039;&#039;&#039; - Concludes one&#039;s combat round.  Automatic when out of actions and bonus actions.&lt;br /&gt;
*&#039;&#039;&#039;*+stats [#]&#039;&#039;&#039; - Shows full data on one&#039;s combat statistics, excepting attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;*+attacks [#]&#039;&#039;&#039; - Shows full data on one&#039;s attacks.  An optional argument indicates a specific form.&lt;br /&gt;
*&#039;&#039;&#039;+inventory&#039;&#039;&#039; will show you your currently-equipped items.&lt;br /&gt;
*&#039;&#039;&#039;+weapons&#039;&#039;&#039; - Shows a list of available weaponry.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/weapon&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects a weapon from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+weapon/clear&#039;&#039;&#039; - Clears your current weapon in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+armors&#039;&#039;&#039; - Shows a list of available armors.&lt;br /&gt;
*&#039;&#039;&#039;+armor/equip&#039;&#039;&#039; or &#039;&#039;&#039;+equip/armor&#039;&#039;&#039; &amp;lt;name&amp;gt;=&amp;lt;desired name&amp;gt; - Selects an armor from the database and gives it a desired name.  Does not take ansi.&lt;br /&gt;
*&#039;&#039;&#039;+armors/clear&#039;&#039;&#039; - Clears your current armor in favor of the Default value.  &lt;br /&gt;
*&#039;&#039;&#039;+cards&#039;&#039;&#039; - Shows a list of available Skill Cards for your character.  This list can be expanded piecemeal or with category unlocks.&lt;br /&gt;
*&#039;&#039;&#039;+card/equip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Equips a Card to your current form.  This adds the attack to that form&#039;s attack list.&lt;br /&gt;
*&#039;&#039;&#039;+card/unequip &amp;lt;Card&amp;gt;&#039;&#039;&#039; - Unequips a Card from your current form.  This removes the attack from that form&#039;s attack list.  &lt;br /&gt;
*&#039;&#039;&#039;+cards/clear&#039;&#039;&#039; - Clears all cards from your current form&#039;s list.  This will remove all card attacks from your current form.&lt;br /&gt;
*&#039;&#039;&#039;+view/frees&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+free/set&#039;&#039;&#039; &#039;&#039;&amp;lt;freename&amp;gt;=&amp;lt;chosenname&amp;gt;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+frees/clear&#039;&#039;&#039; - Clears all freeattacks on a form.&lt;br /&gt;
*&#039;&#039;&#039;+heal/full&#039;&#039;&#039; - Fully heals and readies for combat.  &lt;br /&gt;
*&#039;&#039;&#039;+heal/boss &amp;lt;X&amp;gt;&#039;&#039;&#039; - Fully heals and readies for combat as a boss for X opponents.&lt;br /&gt;
*&#039;&#039;&#039;+heal/adjust &amp;lt;X&amp;gt;&#039;&#039;&#039; - Adjusts boss health for a different number of combatants.&lt;br /&gt;
*&#039;&#039;&#039;+help cheatsheet&#039;&#039;&#039; - Displays some useful combat system data for easy reference.&lt;br /&gt;
*&#039;&#039;&#039;+explain&#039;&#039;&#039; - Displays a longform list of passives and current effects on your character, with descriptions.&lt;br /&gt;
===See Also...===&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Attack Database]]&lt;br /&gt;
[[Category: Systems]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6200</id>
		<title>Ichika Kawase</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=Ichika_Kawase&amp;diff=6200"/>
		<updated>2026-10-19T00:52:26Z</updated>

		<summary type="html">&lt;p&gt;Bel: /* Season 1, Episode 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 15%; float: right; margin-left:2em; margin-right:0em; margin-bottom:2em; text-align: left; font-size: %110&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ichika Kawase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Ichika_Portrait_1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;IC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Full Name:&lt;br /&gt;
| Ichika Kawase (川瀬 苺叶)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Arcana:&lt;br /&gt;
| {{Arcana|Temperance}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Gender:&lt;br /&gt;
| Female&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Age (Birthdate):&lt;br /&gt;
| {{ICAge|1994|05|18}} (May 18, 1994)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Hair Colour:&lt;br /&gt;
| Bleached Blonde&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Eye Colour:&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Height:&lt;br /&gt;
| 5&#039;7&amp;quot; /171 cm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Residence:&lt;br /&gt;
| Hirasaka Ward, Sumaru City / Iwatodai City&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Workplace:&lt;br /&gt;
| Kasugayama High School&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Job:&lt;br /&gt;
| Third Year&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Role: &lt;br /&gt;
| Focus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font-size: 110%;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Source:&lt;br /&gt;
| Persona 5 (OC)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Groups:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Player:&lt;br /&gt;
| [[User:Bel|Junes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I won&#039;t be held down.&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An upstanding(?) student at Kasugayama High School, Ichika Kawase garners respect and deference as the Thorn Boss, one of the gang leaders of the student body.  She&#039;s an unusual figure as Bosses go, being a former Seven Sisters girl--and involved with another Boss, the Spike Boss who&#039;s also in her year.  But that apparently isn&#039;t enough to satisfy her, and she&#039;s been spotted with other boys.  Even her gang has mixed genders.  Ichika can be standoffish but is quick to come to the defense of mistreated girls, and is like a different person if you actually see her relaxed.  What she doesn&#039;t talk about with most is her experience with loss, or the reasons that she&#039;s so protective of the girls and women around her.  But she has also started delving into the world of the supernatural, after an encounter with a particular Shadow, now wears the mask of Rebellion as an ogre seeking purpose in the hidden places of the world. &lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Ichika&#039;s background is the subject of a lot of rumors at Kasugayama High School, and only some of them are true.  It&#039;s known that she&#039;s a &#039;rich girl&#039;--she went to Seven Sisters High for her first two years and only came to Cuss High for her third.  It&#039;s known that her family lives in Iwatodai, right by Tatsumi Port Island.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s a little less commonly known why she left Seven Sisters.  Apparently she was kicked out, but only the real rumor heads know the reason.  The suspicion is that it was some kind of ugly breakup.  That would serve a girl like her right.  &lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 1==&lt;br /&gt;
In progress!&lt;br /&gt;
&lt;br /&gt;
==Season 1, Episode 2==&lt;br /&gt;
Also in progress!&lt;br /&gt;
&lt;br /&gt;
= Persona =&lt;br /&gt;
&lt;br /&gt;
A Shadowy woman in a beautiful maple-patterned kimono, with long horns on her head and a fierce, sharp-toothed expression.  Her black hair is long and loose; she has terrible claws on her fingers.  One hand carries a greatclub; the other, a scroll.  Momiji was a demoness of Mount Togakushi, who had once gone to court but was exiled by the wife of her lover.  She brought writing and culture to the village where she settled, but also raided the surrounding areas with her gang.&lt;br /&gt;
&lt;br /&gt;
= Special Skills =&lt;br /&gt;
&lt;br /&gt;
Ichika is a great cook, and is known to sometimes cook for the other girls in her dorm.  She&#039;s working on her driver&#039;s license.  And she can fight.  She can fight really well, actually, weathering a lot of challenges to her authority as the Thorn Boss with sheer force.  She has never tried to take on Eikichi, though.&lt;br /&gt;
&lt;br /&gt;
Her Approaches are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Nature Talk &#039;&#039;&#039; - Ichika discusses the beauty of nature--or uses her practical skills gained from years camping and hiking.  &lt;br /&gt;
* &#039;&#039;&#039;Thorn Boss&#039;&#039;&#039; - Ichika assumes the mantle of the Thorn Boss, approaching a situation with toughness, grit, and beauty.&lt;br /&gt;
* &#039;&#039;&#039;Flirt&#039;&#039;&#039; - Ichika leans on her appeal towards someone or someones, and even people who aren&#039;t into her might appreciate her charm.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Ririka Kawase]]&lt;br /&gt;
| Ririka-chan&lt;br /&gt;
| {{Arcana|Hanged Man}}&lt;br /&gt;
| Sister&lt;br /&gt;
| Younger sister.  She still tries to shelter her from some things, but can rely on her more than she used to for sure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsubasa Seki]]&lt;br /&gt;
| Tsubasa&lt;br /&gt;
| {{Arcana|Devil}}&lt;br /&gt;
| Best Friend&lt;br /&gt;
| Ichika is closer to Tsubasa than anyone, and they occupy a special place in her heart.  She isn&#039;t entirely aware of just the nature of that specialness...&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryuji Sakamoto]]&lt;br /&gt;
| Ryuji-kun&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Boyfriend&lt;br /&gt;
| Ichika really likes him, and he finally got to asking her out.  While he&#039;s less experienced than she is, she doesn&#039;t want to push; she&#039;s just happy to be around him.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minato Arisato]]&lt;br /&gt;
| Arisato-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Friend&lt;br /&gt;
| They had that date, or something like it.  But he&#039;s off the menu now, though he remains a cool guy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Julian Marlowe]]&lt;br /&gt;
| Marlowe-sensei&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| Ichika&#039;s counselor.  He&#039;s a good guy.  He seems to really care... But Ichika&#039;s shared some really personal stuff with him, too.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]]&lt;br /&gt;
| Takeba-san&lt;br /&gt;
| {{Arcana|Lovers}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Ichika still has some issues with her, but she respects Yukari more now that she&#039;s seen her in fights.  Still thinks she&#039;s prudish, but maybe not all bad.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eikichi Mishina]]&lt;br /&gt;
| Boss&lt;br /&gt;
| {{Arcana|Death}}&lt;br /&gt;
| Boss (Friend?)&lt;br /&gt;
| Boss of bosses.  Ichika thinks he&#039;s charming--especially his dreams.  And his girlfriend&#039;s nice, too.  Very reliable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yusuke Kitagawa]]&lt;br /&gt;
| Kitagawa-san&lt;br /&gt;
| {{Arcana|Emperor}}&lt;br /&gt;
| Acquaintance?&lt;br /&gt;
| An artist on scholarship at Gekkoukan.  He called her Yuusei&#039;s muse, helped her out with art supplies, and made her think about what &#039;ought to be&#039; instead of what &#039;is&#039;.  Learning that he&#039;s one of the Phantom Thieves helps her trust them more--and puts his word into context for her.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maya Amano]]&lt;br /&gt;
| Amano-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Mentor / Friend&lt;br /&gt;
| Ichika relies on Maya for her wisdom and coolness in general.  She wants to talk to her more, and considers her something of a role model.&lt;br /&gt;
|-&lt;br /&gt;
| [[Yua Ooshiro]]&lt;br /&gt;
| Ooshiro-sensei, Sensei&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Teacher&lt;br /&gt;
| A part-time teacher.  She really cares... And knows things about Ichika that few do.  This is fine.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyousuke Suzuki]]&lt;br /&gt;
| Hyousuke-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Friend&lt;br /&gt;
| A classmate and friend.  Ichika&#039;s really worried about his tendency to take everything onto his own shoulders, but there&#039;s not much she can do about it at the moment.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haru Okumura]]&lt;br /&gt;
| Haru-san&lt;br /&gt;
| {{Arcana|Empress}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Haru made Ichika think about dreams again.  She seems to look forward to graduation about as much as Ichika does, though.&lt;br /&gt;
|-&lt;br /&gt;
| [[Goro Akechi]]&lt;br /&gt;
| Akechi-san&lt;br /&gt;
| {{Arcana|Justice}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| &amp;quot;Sorry, but... I can&#039;t leave it to you, Detective.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jun Kashihara]]&lt;br /&gt;
| Kashihara-kun&lt;br /&gt;
| {{Arcana|Fortune}}&lt;br /&gt;
| Classmate / Friend&lt;br /&gt;
| A good guy who has been tutoring Ichika.  Ichika still wants to look into Tatsuya Suou for him.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ren Amamiya]]&lt;br /&gt;
| Amamiya-san&lt;br /&gt;
| {{Arcana|Fool}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| A cool guy who seems to have a lot of heart and style both.  Ichika is not really aware that &#039;guy&#039; is not always the right descriptor, but she does like them.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shinobu Shimizu]]&lt;br /&gt;
| Shimizu-san, Big Sis&lt;br /&gt;
| {{Arcana|Hanged}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| A really cool woman who understands supernatural stuff.  Ichika thinks she can rely on her, if only a little.&lt;br /&gt;
|-&lt;br /&gt;
| [[Masao Inaba]]&lt;br /&gt;
| Mark-san&lt;br /&gt;
| {{Arcana|Chariot}}&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Like Ichika and her friends, but an adult!  Great with art.  And apparently really tough???&lt;br /&gt;
|-&lt;br /&gt;
| [[Tatsuya Sudou]]&lt;br /&gt;
| &#039;Hey Asshole&#039;&lt;br /&gt;
| {{Arcana|Sun}}&lt;br /&gt;
| Serial Killer&lt;br /&gt;
| A very bad man.  He did something to Shinjiro&#039;s loved one.  More to the point, he burned Tsubasa some more.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hibari Aoki]]&lt;br /&gt;
| Hibari-chan&lt;br /&gt;
| {{Arcana|Star}}&lt;br /&gt;
| Friend&lt;br /&gt;
| A friend and gangmate, Hibari is a Rumormonger at Kasugayama--and holds some important secrets of Ichika&#039;s, too.  They&#039;re friends!&lt;br /&gt;
|}&lt;br /&gt;
...And more to come!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPC Relationships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 75%; text-align: center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Address&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Arcana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Relationship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#87d7ff; border: 2px #000000 solid; font size: 110%;&amp;quot;class=&amp;quot;unsortable&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; Info&lt;br /&gt;
|-&lt;br /&gt;
| Eiji Kamiya&lt;br /&gt;
| &#039;Eiji&#039;&lt;br /&gt;
| The Sun&lt;br /&gt;
| Ex-fiance&lt;br /&gt;
| Once very important to Ichika.  Now, she barely recognizes him.&lt;br /&gt;
|-&lt;br /&gt;
| Yuusei Ogawa&lt;br /&gt;
| Sei-kun&lt;br /&gt;
| The Magician&lt;br /&gt;
| Ex-Boyfriend&lt;br /&gt;
| A friend from Iwatodai who bonds with Ichika over fashion.  Since starting to date Ryuji, they&#039;ve transitioned to being Just Friends, albeit good friends.&lt;br /&gt;
|-&lt;br /&gt;
| Mahiro Gotou&lt;br /&gt;
| Mahiro-kun&lt;br /&gt;
| The Emperor&lt;br /&gt;
| Ex-Boyfriend&lt;br /&gt;
| The Spike Boss at Kasugayama High, Ichika broke up with him when she decided she wasn&#039;t ready to be the kind of girlfriend he wanted.&lt;br /&gt;
|-&lt;br /&gt;
| Shizuko Kato&lt;br /&gt;
| Shizuko-chan, Princess&lt;br /&gt;
| Strength&lt;br /&gt;
| Friend/Subordinate&lt;br /&gt;
| She doesn&#039;t fight, but she&#039;s a great thief.  Ichika looks out for her especially.&lt;br /&gt;
|-&lt;br /&gt;
| Shuyo Hayama&lt;br /&gt;
| Shuyo-kun&lt;br /&gt;
| The High Priestess&lt;br /&gt;
| Friend/Subordiate/Ex-Boyfriend&lt;br /&gt;
| A subordinate in Ichika&#039;s crew.  Clever and a fixer; he&#039;s a ladies&#039; man, but prefers guys.&lt;br /&gt;
|-&lt;br /&gt;
| Tomori Jinushi&lt;br /&gt;
| Jinushi-san&lt;br /&gt;
| The Empress&lt;br /&gt;
| Acquaintance&lt;br /&gt;
| Kasugayama High School&#039;s Student Council Secretary.  She knows secrets, and shares them for a price.  Loves girls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notable NPCs===&lt;br /&gt;
* &#039;&#039;&#039;Dr. Soutarou Kawase&#039;&#039;&#039; (&#039;&#039;川瀬 太朗蒼&#039;&#039;) - Ichika&#039;s father, a doctor at Tatsumi Memorial Hospital.  Volunteers his time at an extra clinic.&lt;br /&gt;
* &#039;&#039;&#039;Mrs. Suika Kawase&#039;&#039;&#039; (&#039;&#039;川瀬 水夏&#039;&#039;) - Ichika&#039;s mother.  A housewife who is protective of her daughters.  Mistrusts the police.&lt;br /&gt;
* &#039;&#039;&#039;Toshiaki Kawase&#039;&#039;&#039; (&#039;&#039;川瀬 俊明&#039;&#039;) - Ichika&#039;s older brother who attended Gekkoukan High School.  Deceased at 17.  &lt;br /&gt;
* &#039;&#039;&#039;Eiji Kamiya&#039;&#039;&#039; - A popular third year student at Seven Sisters High School.  Used to date Ichika Kawase.  Now involved in human trafficking?&lt;br /&gt;
* &#039;&#039;&#039;Yuusei Ogawa&#039;&#039;&#039; - An third year art student at Gekkoukan High School.  He does sculpture, and is noted for his flamboyant manner of dress.  Ichika was his muse; this is in question now, but amicably.&lt;br /&gt;
* &#039;&#039;&#039;Mahiro Gotou&#039;&#039;&#039; - The Spike Boss, a third year student at Kasugayama High School.  Is noted for his politeness towards girls and honorable demeanor.  Dated Ichika Kawase.&lt;br /&gt;
* &#039;&#039;&#039;Kyoko Yokota&#039;&#039;&#039; - The Foundry Boss at Kasugayama High School.  An enemy Boss who regularly challenges Ichika Kawase.&lt;br /&gt;
* &#039;&#039;&#039;Haruna Tachibana&#039;&#039;&#039; - Kyoko&#039;s lieutenant, also a student at Kasugayama High School.&lt;br /&gt;
* &#039;&#039;&#039;Shizuko Kato&#039;&#039;&#039; - A subordinate in Ichika&#039;s crew and a third year at Kasugayama High School.   The &#039;Princess&#039; of the Thorn Gang.&lt;br /&gt;
* &#039;&#039;&#039;Shuyo Hayama&#039;&#039;&#039; - A third year at Kasugayama High school and member of Ichika&#039;s crew.  He&#039;s popular with the girls, but mysteriously joined Ichika Kawase&#039;s crew after a date.  His bisexuality is an open secret in the right circles.&lt;br /&gt;
* &#039;&#039;&#039;Tomori Jinushi&#039;&#039;&#039; - A third year at Kasugayama High School, Secretary of the Student Council.  She knows secrets--many, many secrets. She will part with some of them for a price.  A noted supporter of girls at the school.&lt;br /&gt;
&lt;br /&gt;
= Soundtrack =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Bury It&#039;&#039; - Chvrches https://www.youtube.com/watch?v=-Z8qN8mWOws&lt;br /&gt;
* &#039;&#039;Baptism by Fire&#039;&#039; - Sleigh Bells https://www.youtube.com/watch?v=4W4_4pd4mcQ&lt;br /&gt;
* &#039;&#039;Hunter&#039;s Moon&#039;&#039; - Ghost https://www.youtube.com/watch?v=mfjfZrghj4I&lt;br /&gt;
* &#039;&#039;Sharks&#039;&#039; - The Warning https://www.youtube.com/watch?v=fStgK_Zj8M0&lt;br /&gt;
* &#039;&#039;Personal Jesus&#039;&#039; - Depeche Mode https://www.youtube.com/watch?v=pm3sP0n7F-M&lt;br /&gt;
= Logs and Cutscenes =&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category=logs&lt;br /&gt;
|category=Season 1, Episode 2&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no logs on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1 Cutscenes==&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category       = cutscenes&amp;amp;season 1&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |columns          = 3&lt;br /&gt;
        |rowcolformat=width=50%&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
| addcategories = true&lt;br /&gt;
| mode = userformat&lt;br /&gt;
| format = ,,\n* [[%PAGE%]],&lt;br /&gt;
        |noresultsheader=There are no cutscenes on this wiki that {{PAGENAME}} participated in.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Kasugayama High School]]&lt;br /&gt;
[[Category:The Phantoms]]&lt;br /&gt;
[[Category:Focus]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-15:_Change&amp;diff=6126</id>
		<title>2026-10-15: Change</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-15:_Change&amp;diff=6126"/>
		<updated>2026-10-16T02:42:11Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Change&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Kanae Fuyuki, Coin *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoyama-Itchome Station *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 15, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 24, 2013 (Backdated to right after the Atelier scene) *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Emerging from Shinichi&amp;#039;s Atelier, Kanae wonders if they all missed Coin--until she spots her.  The contents of her pockets will not be of much help.  &amp;#039;&amp;#039;  ----   (|========================== Aoyama-Itchome Station ==========================|)  -=====...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Change&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Kanae Fuyuki]], [[Coin]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoyama-Itchome Station&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 15, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 24, 2013 (Backdated to right after the Atelier scene)&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Emerging from Shinichi&#039;s Atelier, Kanae wonders if they all missed Coin--until she spots her.  The contents of her pockets will not be of much help.  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|========================== Aoyama-Itchome Station ==========================|)&lt;br /&gt;
 -==================================================== Tokyo/Aoyama-Itchome ====-&lt;br /&gt;
 A crowded train station leads to sunny streets and colorful businesses, but this&lt;br /&gt;
 is an illusion of freedom. Your perspective narrows as you continue to walk, no &lt;br /&gt;
 matter whether you turn down the main walk or cut through the alleyways. Darker &lt;br /&gt;
 shadows line the way, past the temptation of vending machines, as the gates and &lt;br /&gt;
 higher walls of the building come into view.                                    &lt;br /&gt;
                                                                                 &lt;br /&gt;
 March along with your fellow students to your destination, some few of whom     &lt;br /&gt;
 understand that society forces them to consign themselves each day to           &lt;br /&gt;
 imprisonment. The kanji for &#039;Shujin&#039; in local prep school Shujin Academy means  &lt;br /&gt;
 &#039;Utmost Excellence,&#039; but it also sounds like the word for &#039;Prisoner.&#039; That      &lt;br /&gt;
 wordplay is all too apt, concealing in plain sight the fact that you are a      &lt;br /&gt;
 prisoner here for six days a week and the majority of your waking hours...      &lt;br /&gt;
                                                                                 &lt;br /&gt;
 And then you go home.                                                           &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The internet is a place, and that place is in the building nearby where Kanae Fuyuki is standing now. She&#039;s seen the others on their way, the trip to the &#039;real world&#039; having restored her uniform rather than her Hunter&#039;s garb. It&#039;s evening by now, dark out with all the time they took inside, and Kanae is pretty tired... &lt;br /&gt;
&lt;br /&gt;
But she feels good, on one level, too. They made it. A lot of strange things happened, but--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whew...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The winter uniform at least is nice in the January chill. But Kanae pauses after a moment, realizing she&#039;s missing something out here in the alley next to the internet cafe. &amp;quot;Hey, uh...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kanae turns around. &amp;quot;Coin?&amp;quot; she asks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you here?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Could she... not get out of the supernatural space???&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Coin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;The Internet &amp;amp;#42;is&amp;amp;#42; a place or, depending on who you ask, a series of tubes. Either way, you can&#039;t stay there. Eventually, you&#039;re going to have to get out of the tube.&lt;br /&gt;
&lt;br /&gt;
But Coin was not immediately present, or at least Kanae didn&#039;t hear her at first, so maybe she &amp;amp;#42;didn&#039;t&amp;amp;#42; come out. It was easy to, if not precisely forget her (she is pretty hard to forget), at least overlook her while more urgent things are dealt with.&lt;br /&gt;
&lt;br /&gt;
The reason is, of course, because Coin didn&#039;t get in through quite the same route as everyone else. It was similar, and it had only worked because someone else had opened the way with the Thread. She&#039;s not interested in trying it again. But it meant that when she left, she wasn&#039;t in with the computer with the others.&lt;br /&gt;
&lt;br /&gt;
In fact, the alley was the place she&#039;d been sent; a &#039;side street&#039;, not a main access, it&#039;s close enough for cognitive work. Which means that when Kanae calls out...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh thank &amp;amp;#42;goodness&amp;amp;#42;!&amp;quot; That&#039;s definitely Coin&#039;s voice. &amp;quot;I didn&#039;t know what to do! There were so many &amp;amp;#42;people&amp;amp;#42; around out there and everything is &amp;amp;#42;different&amp;amp;#42;!&amp;quot; Even a not-very-busy street in Japan has more people on it than Coin has ever seen in one place before. &amp;quot;Not in a bad way, but - look, it&#039;s very surprising!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A few moments later, and someone peeks out from the alleyway.&lt;br /&gt;
&lt;br /&gt;
The person in question looks to be a little younger than Kanae; fifteen maybe, she could pass for first year in high school. She has a slender build, with long hair caught in a single tail - it&#039;s probably the most eye-catching thing about her, because it&#039;s a bright orange-red, except for a streak in it that&#039;s much paler, almost white-blonde.&lt;br /&gt;
&lt;br /&gt;
Also she is wearing Coin&#039;s Hunter&#039;s outfit - a completed version, with dark pants and cuffed boots that she doesn&#039;t properly have as a fox, to go with the waistcoat and knee-length coat. The sword is, at least, not present, so she&#039;s not going to get caught for carrying a weapon around.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;See?&amp;quot; she says. &amp;quot;I didn&#039;t expect that I was going to be &amp;amp;#42;human&amp;amp;#42;!&amp;quot; She sounds somewhere between awed and shocked. &amp;quot;It&#039;s amazing! And completely unexpected! How do you manage without a tail??&amp;quot; She&#039;s also not bothering to keep her voice down very much, even though she hasn&#039;t come all the way out of the alley.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Tubes... &lt;br /&gt;
&lt;br /&gt;
When Coin speaks up, Kanae is also relieved. She&#039;d be worried otherwise. &amp;quot;Sorry,&amp;quot; Kanae starts, &amp;quot;I had to figure some things out with the others...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kanae is at least sympathetic to it feeling crowded; she grew up mostly in a smaller town than the big cit(ies) of the greater Tokyo area. But surprising? &amp;quot;Huh?&amp;quot; Kanae asks. Then--&lt;br /&gt;
&lt;br /&gt;
She turns around to see Coin peeking out, a little younger than her, with that bright hair and--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...You&#039;re so &#039;&#039;cute&#039;&#039;,&amp;quot; Kanae can&#039;t help but comment, laughing a little despite herself. &amp;quot;Wow! You really are a human!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pose. Probably. Close enough? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; Kanae says, walking up across the alley to get within proper conversational distance, &amp;quot;I&#039;ve never had a tail, so I don&#039;t miss it. Does it help that much?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She glances around, and--&lt;br /&gt;
&lt;br /&gt;
Well, there&#039;s gonna be some weird looks. But that might not be a &#039;&#039;huge&#039;&#039; problem... &lt;br /&gt;
&lt;br /&gt;
...Well, one thing at a time. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;How do you feel?&amp;quot;&lt;br /&gt;
Shinichi Nagisa has arrived from Shujin Academy - Classroom Building.&lt;br /&gt;
Shinichi Nagisa has left for Shibuya Station - Buchiko Exit.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Coin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Cute...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well, that&#039;s not so bad, is it? Coin has always been kind of cute, even if she rarely used that term for it, so maybe it&#039;s not a surprise. Certainly not as big of one as, well. The whole situation!&lt;br /&gt;
&lt;br /&gt;
But she really is a human... &amp;quot;I know!&amp;quot; she says, excited. &amp;quot;Isn&#039;t it great? I had no idea I could get to the physical world like this!&amp;quot; There&#039;s so much to see, so much to do... once she gets used to seeing so many people around at once. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess it&#039;s...&amp;quot; Coin&#039;s brow furrows. Why is she human? &amp;quot;...I guess because I&#039;m a person too,&amp;quot; she says, slowly, as she works her way through it. &amp;quot;And out here, people are mostly human...&amp;quot; (Wait, &amp;amp;#42;mostly&amp;amp;#42;?)&lt;br /&gt;
&lt;br /&gt;
Now that Kanae has had a moment, she might detect something else about Coin: she feels different. Not with the same brutal sense of &amp;amp;#42;wrongness&amp;amp;#42; as a Homonculus; she doesn&#039;t seem frightening at all, and doesn&#039;t bring on unease. But she&#039;s just not entirely human, either. She always did, of course, but now that she&#039;s human-shaped it&#039;s a bit more prominent. Persona-users would probably be able to pick her out pretty easily as something Other, but she&#039;s not likely to set off everybody else&#039;s subconcious warning.&lt;br /&gt;
&lt;br /&gt;
Does a tail help that much? &amp;quot;It balances you out,&amp;quot; Coin says, though given she is currently standing on one foot while she tries to look at each boot in turn, her balance seems pretty good as is. &amp;quot;And it moves. Nothing moves like that here!&amp;quot; She pauses, holding out her long hair for a moment at arm&#039;s length. She lets it drop a moment later. &amp;quot;Well, this does, but I can&#039;t move it without my hands...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She brightens again. &amp;quot;I feel pretty good! Even if everything is the wrong height, you hardly notice,&amp;quot; Coin says - well, she&#039;s only ever been here in the Dark Hour, so she never got used to it in the first place. But she was pretty short before. &amp;quot;Ha, I bet the konbini door is really easy now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coin...&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Cute!&amp;quot; Kanae says. &amp;quot;Humans love cute,&amp;quot; she assures Coin. &amp;quot;You look a little younger than me, but still around the same age as most of the Persona-users running around here. That range, anyway.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But she smiles. &amp;quot;It&#039;s great,&amp;quot; Kanae agrees. &amp;quot;The physical world has a lot to recommend it, if you ask me. There&#039;s dangers and all, but it&#039;s a good place to be.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But why? Hmmm.... &amp;quot;Hmm... That makes sense,&amp;quot; Kanae says. &amp;quot;I can kind of feel it,&amp;quot; she says, thinking about it. &amp;quot;That you&#039;re not human, exactly, you just look like one. Maybe that&#039;s because I met you the other way... but maybe not.&amp;quot; Pause. &amp;quot;Either way, though, you &#039;&#039;are&#039;&#039; a person, so that&#039;s as good a reason to look human as any, I guess.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...You&#039;re sure you never met a guy named Henry?&amp;quot; she asks. &amp;quot;Or Igor?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That&#039;s the main people she knows of around here who aren&#039;t &#039;human&#039;. ...Plus Pernelle, maybe. But she doesn&#039;t want to think about Pernelle right now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmm, OK.&amp;quot; It balances you out. &amp;quot;Yeah,&amp;quot; she says, and feels the need to similarly touch her own long hair, though it&#039;s loose, not in a ponytail. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I bet!&amp;quot; she says. Then--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, this means we can get you a phone and stuff, right?&amp;quot; she says. &amp;quot;If you want.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;...Thanks, by the way. For coming in like that, helping. I don&#039;t know if we&#039;d have been able to do it without everybody we had. You made a difference, you know?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Coin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;You did all seem to be about the same age,&amp;quot; Coin says, even though she is &amp;amp;#42;absolutely&amp;amp;#42; not good at guessing people&#039;s ages by sight. It isn&#039;t something that comes up very much for her; she&#039;s never had to.&lt;br /&gt;
&lt;br /&gt;
But she brightens. &amp;quot;Right? I want to see it!&amp;quot; Coin moves as if she&#039;s going to step out of the alley, but slows down so that she doesn&#039;t pull ahead of Kanae. &amp;quot;Well, maybe not all right now, but... I can go so many places now! Meet so many people! It&#039;s a lot easier than doing it in the Dark Hour. The coffins are kind of creepy,&amp;quot; Coin admits.&lt;br /&gt;
&lt;br /&gt;
Henry? &amp;quot;I &amp;amp;#42;don&#039;t&amp;amp;#42; know Henry!&amp;quot; It&#039;s what she said last time, too. &amp;quot;But you never asked about Igor before. He&#039;s in the Velvet Room,&amp;quot; she says. &amp;quot;...I haven&#039;t talked to him. Personally, I mean. But I know who he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Sort of,&amp;quot; she admits, a little sheepishly. Nobody &amp;amp;#42;really&amp;amp;#42; knows who Igor is or where he came from. &amp;quot;But I know about the Velvet Room, never fear! I never had much of a need for it, but Trish sometimes goes where it is. She says the business is better...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Apparently she really does prey on the need of Persona-users. &lt;br /&gt;
&lt;br /&gt;
But then she&#039;s thanked. In her original body, that might have gotten her to move her ears, or flick her tail, but in this one she reddens slightly and doesn&#039;t realize she&#039;s doing it. &amp;quot;You are welcome!&amp;quot; she says, puffing herself up with pride. &amp;quot;Of course I would help you with this hunt. Even if there&#039;s other things to do afterwards. I wouldn&#039;t just &amp;amp;#42;leave&amp;amp;#42; you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A long beat, while she considers Kanae.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What outfit is &amp;amp;#42;that&amp;amp;#42;?&amp;quot; she asks, before looking down at her own. &amp;quot;We don&#039;t match at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
About! Close enough. And Kanae does not step out immediately. &amp;quot;You can!&amp;quot; Kanae says, but quickly realizes what&#039;s going to be the problem here. She doesn&#039;t speak on it immediately, because she&#039;s stuck with, &amp;quot;The coffins are totally creepy. It&#039;s worse if you were talking to someone before the Dark Hour hits--you have to kind of... wait around and hope they don&#039;t notice you aren&#039;t in exactly the same place you were before.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She doesn&#039;t, but she does--&amp;quot;Oh! Hmmm, OK. Well, as far as I know, nobody else meets Henry, just me. But a lot of people know Igor. He&#039;s cool.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;Trish... Uh, yeah, that doesn&#039;t surprise me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She smilse back at Coin. &amp;quot;I appreciate it,&amp;quot; she says. &amp;quot;I do. ...And I believe you! You wouldn&#039;t just leave me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;Oh, uh...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is my school uniform,&amp;quot; she explains. &amp;quot;I mean--You know what school is, right? We all wear more or less the same things, though it&#039;s different for girls and boys.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s...&amp;quot; She considers. &amp;quot;I guess it&#039;s like the Hunting garb, just for school instead. ...But if you want to explore the world, we&#039;re going to need to get you some clothes that don&#039;t stand out as much.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Coin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Coin spins to look up at Kanae. She still has to look up, though not as far as she&#039;s used to. She looks pretty different from this angle, Coin thinks. It&#039;s a novelty to be able to look a human in the face at equal heights!&lt;br /&gt;
&lt;br /&gt;
...more or less equal, anyway. She&#039;s pretty short.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I don&#039;t have to deal with that,&amp;quot; Coin says, before pausing as she realizes that yes, she does. &amp;quot;...hmm.&amp;quot; It was easier when she didn&#039;t have to think about that. She&#039;d never seen anyone get out of the coffin; she always just left them entirely alone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should introduce me to Henry if you&#039;re going to keep asking if I know him,&amp;quot; Coin says, nodding to herself in satisfaction. The fact that this may be impossible does not occur to her. &amp;quot;As for Igor... I can meet him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But now Coin is learning about school uniforms.&lt;br /&gt;
&lt;br /&gt;
She looks down at her own outfit. It looks, on her, like she&#039;s dressed up for a costume party as a pirate or something and had an unlimited budget to do it with; it&#039;s tailored for her, and the coat looks like actual leather. She even still has her hat, though the feather - outside of cognitive space - is not quite so impossibly vibrant and iridescent. It&#039;s just a pretty feather, and not a remnant from a Shadow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm,&amp;quot; she says. &amp;quot;I suppose I will. These are very suitable for Hunting, but I suppose they&#039;re less suitable for...&amp;quot; She waves her hand outside of the alley. &amp;quot;Everything else!&amp;quot; A beat as Coin&#039;s eyes widen, because she&#039;s just thought of something. &amp;quot;I hope everything is all right when I &amp;amp;#42;go back&amp;amp;#42;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What? She&#039;s way more experienced in that kind of exploration as a fox.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Kanae&#039;s not too tall, either: she&#039;s a round 160cm, about 5&#039;3&amp;quot;. it is different! &lt;br /&gt;
&lt;br /&gt;
Kanae is pretty sure Coin will have to deal with that. As for Henry, &amp;quot;Sure. Maybe he&#039;d be willing to leave the Velvet Room sometime; he&#039;s asked me with some interest about the outside world...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cool though. Igor&#039;s good.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It&#039;s a &#039;&#039;very&#039;&#039; nice outfit, but it is very conspicuous. &amp;quot;Everything else,&amp;quot; Kanae agrees amiably. &amp;quot;Oh, it probably will be,&amp;quot; she says. &amp;quot;My Hunting garb sort of just... appears and replaces whatever else I was wearing in the first place. It&#039;ll probably be like that for you, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She can... &#039;&#039;probably&#039;&#039; turn back into a fox. That would make sense, anyway. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...You could come back to my place,&amp;quot; she says. &amp;quot;You&#039;ve been there before now, and I could lend you something. It&#039;d be a little big on you, but it&#039;d be easier to shop for new stuff that way...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Not that Kanae has unlimited funds, but, &amp;quot;...Maybe a trip to Mementos for some spending cash, too.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Coin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Coin has not measured her height (and her boots probably confuse the issue a little bit; big boots always seem to add a bit) but she&#039;s maybe 155cm at the high end and probably less than that. It&#039;s a common &#039;short&#039; as opposed to her two and a half foot tall visage, but it is short, even for a first-year.&lt;br /&gt;
&lt;br /&gt;
On hearing Henry is also interested in the physical world, Coin beams. &amp;quot;I knew I wasn&#039;t the only one!&amp;quot; She nods to herself once or twice, then: &amp;quot;I mean, you shouldn&#039;t think that I hate it in there. I don&#039;t! But we only see people through their cognitions... and that includes distorted cognitions. Like Foraines. Like the Atelier!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She does hope she changes back, though - at least when she&#039;s there. She misses her tail. And her ears. These ones aren&#039;t nearly as sharp.&lt;br /&gt;
&lt;br /&gt;
At the offer, Coin brightens. &amp;quot;Yes! That sounds like an excellent idea,&amp;quot; she says. &amp;quot;I will try not to take on too much of a debt to you!&amp;quot; Well, the &amp;amp;#42;last&amp;amp;#42; person she took help from in a situation slightly like this was Trish, so of course she thinks of it that way...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...spending cash?&amp;quot; Coin starts to check her pockets. &amp;quot;I may have some in here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A few moments later, and she has come up with 725 yen in mixed coins, an American quarter that she&#039;s still not sure how she got, a couple pieces of debris from defeated Shadows, a shiny piece of hematite that she rubs her thumb across thoughtfully, a Life Stone, and what looks like a wadoukaichin at first glance - she tucks that one away in a breast pocket rather than her regular pocket but does not want to part with it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There,&amp;quot; she says, holding out her handful of items. &amp;quot;Will this help?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;He&#039;s had me bring stuff to him?&amp;quot; Kanae says. &amp;quot;Like, just... normal stuff. Croissants.&amp;quot; That was the last one. The &#039;crossed ant&#039;. &amp;quot;Hmm. Yeah, that makes sense. And no, I don&#039;t--it&#039;s normal to want to go places you don&#039;t usually get to go. To see things and people you don&#039;t usually get to see.&#039; &lt;br /&gt;
&lt;br /&gt;
Kanae is OK with human ears. But, &amp;quot;Don&#039;t worry about it,&amp;quot; Kanae tells Coin, waving her hand vaguely. &amp;quot;I&#039;m not going to give you anything I can&#039;t do without. ...But friends help each other.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Spending cash! nd--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s, uh...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;I like the rocks,&amp;quot; she says. &amp;quot;And that&#039;s a neat coin. But uh...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; she says. &amp;quot;No, that won&#039;t help all that much.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though we might be able to trade the life stone to a Shadow. That&#039;d work.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ll make a list of stuff you&#039;ll need. Train card... phone if you can manage it... clothes...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She nods, thoughtfully. &lt;br /&gt;
&lt;br /&gt;
Then she smiles. &amp;quot;...it was getting a little lonely,&amp;quot; she admits. &amp;quot;I have friends and all, but... i can&#039;t talk to most of them about stuff like this. And i don&#039;t have Touma at all anymore...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So having a new friend is nice.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Coin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Croissants...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coin doesn&#039;t immediately recognize what a croissant is, despite being able to speak (or at least pronounce) French all right. She&#039;d probably want one, too. Umie has already got her on nikuman.&lt;br /&gt;
&lt;br /&gt;
Coin&#039;s pocket treasures do not seem to be making much of an impact. She deflates slightly. &amp;quot;Oh,&amp;quot; she says. Having no idea what anything costs, she had no idea how much she could buy with it, but it sounds like &#039;not a lot&#039;. &lt;br /&gt;
&lt;br /&gt;
She ends up pocketing most of it again just to get it out of her hands, but she keeps the yen out, because if they are going to use the TRAIN she will need to PAY. (She is aware of that because she&#039;s hopped the turnstiles in Mementos. Who&#039;s going to yell at her, a Shadow?) &lt;br /&gt;
&lt;br /&gt;
Though, a card? She thought it took money. And a phone - &amp;quot;I don&#039;t have to go all the way to Giga Macho to call,&amp;quot; Coin says, cheerfully. Was that her plan all along? Clothes are obvious. She&#039;d definitely need those, because she can&#039;t wear this everywhere. Though at least it&#039;s warm enough that the winter air isn&#039;t bothering her.&lt;br /&gt;
&lt;br /&gt;
Coin reaches up and thumps her chest with one fist. &amp;quot;I understand. It&#039;s been lonely for me, too! And you can talk to me about anything.&amp;quot; Even if she doesn&#039;t understand all of it... &amp;quot;So, um. Um!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...thank you. For everything! Let&#039;s stick together.&amp;quot; Coin beams, then and offers the hand she just used to shake.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Luckily, they&#039;re &#039;&#039;very&#039;&#039; easy to get where Kanae lives. Also chocolate! &lt;br /&gt;
&lt;br /&gt;
Indeed, though. Not a lot. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s cool,&amp;quot; Kanae says. &amp;quot;It&#039;s kind of out of the way...&amp;quot; That was definitely a plan. At least the Hunting garb is good for winter, anyway. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah?&amp;quot; Kanae asks, and puts on a faint smile, nodding to Coin. &amp;quot;I&#039;ll take you up on that. I&#039;ve got a lot on my mind lately. ...But maybe not right now.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m tired, and I bet you are too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kanae reaches out to shake Coin&#039;s hand. &amp;quot;Totally,&amp;quot; she agrees. &amp;quot;It&#039;ll be better that way.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 [OOC] Kanae Fuyuki says, &amp;quot;bluray* use #2&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Coin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Yes, but demons hang out there,&amp;quot; Coin explains. ...well, sort of explains; she seems to think that&#039;s enough for Kanae to get it. &lt;br /&gt;
&lt;br /&gt;
There&#039;s no sparks when their hands meet, but there probably should be. You&#039;ve made... well, reinforced... a bond! Coin shakes energetically and, this time, actually remembers to let go; she held it a little long, but not so long it got awkward.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes... it&#039;s been a long day,&amp;quot; Coin agrees. She holds up one arm, wiggling her fingers: &amp;quot;And very surprising! I don&#039;t think anyone could have predicted it would end like that, in there...&amp;quot; She doesn&#039;t have ears that flatten down anymore, but her expression isn&#039;t exactly happy. &amp;quot;...or out here. That, I think, might be something we have to talk about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you are right - then, let us go!&amp;quot; At least Coin is apparently cheered up by this potential adventure where she learns about such things as &#039;skirts&#039;.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-15:_Breaking_Up&amp;diff=6124</id>
		<title>2026-10-15: Breaking Up</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-15:_Breaking_Up&amp;diff=6124"/>
		<updated>2026-10-16T01:00:24Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Breaking Up&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Shinichi Nagisa, Kanae Fuyuki *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Shujin Academy - Classroom Building *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 15, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 25, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Kanae asks Shinichi to meet up for lunch.  They have a few things to talk about... not least of which is what they&amp;#039;re going to say about all that&amp;#039;s gone on.&amp;#039;&amp;#039;  ----   (|=================== Shujin Academy - Classroom Building ====================|)  -===============...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Breaking Up&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Shinichi Nagisa]], [[Kanae Fuyuki]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Shujin Academy - Classroom Building&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 15, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 25, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Kanae asks Shinichi to meet up for lunch.  They have a few things to talk about... not least of which is what they&#039;re going to say about all that&#039;s gone on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|=================== Shujin Academy - Classroom Building ====================|)&lt;br /&gt;
 -==================================================== Tokyo/Aoyama-Itchome ====-&lt;br /&gt;
 Shujin Academy is split between its main classroom building, which faces the    &lt;br /&gt;
 back streets of Aoyama-Itchome, and its practice building out back. The         &lt;br /&gt;
 classroom building is a grim concrete building with sleek glass doors, three    &lt;br /&gt;
 stories tall, with classrooms for the third years on the ground floor, second   &lt;br /&gt;
 years on the second, and first years on the top. The faculty office is on the   &lt;br /&gt;
 second, and the student council room and the library on the third. Vending      &lt;br /&gt;
 machines dot the hallways here and there, and the bathrooms are kept clean. Its &lt;br /&gt;
 front gates are wrought iron with a circular design, and a stylized clock on the&lt;br /&gt;
 eastern wall informs students just how late they are.                           &lt;br /&gt;
                                                                                 &lt;br /&gt;
 The foyer is lined with glass cases proudly displaying trophies earned by its   &lt;br /&gt;
 top students, and just past them is the school store, though the yakisoba bread &lt;br /&gt;
 there is almost always sold out. Billboards across the school announce various  &lt;br /&gt;
 articles and notices of interest. Past there, the walls are gray and white, the &lt;br /&gt;
 floors are wooden, student lockers line the walls, and the sliding classroom    &lt;br /&gt;
 doors sport diamond windows. The classrooms themselves are rather more sober,   &lt;br /&gt;
 with simple desks and chairs for the students and a taller desk at front before &lt;br /&gt;
 the chalkboard for the teacher. The windows to the outside seem simple, and even&lt;br /&gt;
 have yellow curtains that can be pulled shut, but are lined in a diamond pattern&lt;br /&gt;
 to prevent shattering. We wouldn&#039;t want our students to escape, now would we?   &lt;br /&gt;
                                                                                 &lt;br /&gt;
 There is a fenced-in roof, but the door to it displays a sign stating students  &lt;br /&gt;
 aren&#039;t allowed. Despite this, it isn&#039;t locked, so nothing stops anyone from     &lt;br /&gt;
 hanging out there anyway--at least, not until they get caught. Oddly, there&#039;s   &lt;br /&gt;
 also several small planters there too for growing flowers and vegetables.       &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinichi Nagisa has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Shinichi Nagisa stares at a contact in his phone, on break between classes. Not one he remembers inputting. A girl&#039;s contact number. Tapping through, he replies.&lt;br /&gt;
 &lt;br /&gt;
&amp;amp;gt;sure&lt;br /&gt;
&amp;amp;gt;see u then&lt;br /&gt;
 &lt;br /&gt;
Then with a pause, he scrolls up. And up. And up. And- &amp;quot;THE F-&amp;quot; He claps a hand over his mouth. Takes a deep breath as a few people look his way, as if expecting him to &#039;explode&#039;. Drops the hand.&lt;br /&gt;
 &lt;br /&gt;
And begins quietly freaking out instead.&lt;br /&gt;
 &lt;br /&gt;
-=-=-&lt;br /&gt;
 &lt;br /&gt;
The rooftop he knows will be unchained. The fact that he knows it, fills him with uneasy dread, imagery of him cornering Isabeau on the roof.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Come on... man up.&amp;quot; He tells himself, before opening the door, and getting settled near one of the sides, away from the rooftop garden. It&#039;s grey, gloomy, cold. Not exactly perfect roof lunch weather, but he&#039;s got a hot glass noodle soup with tofu in it, in a carton.&lt;br /&gt;
 &lt;br /&gt;
A hot green tea.&lt;br /&gt;
 &lt;br /&gt;
He takes a sip, then another. Then begins scrolling through his text messages, hating every single thing he&#039;s seeing here.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Got a lot more tough apologies to make...&amp;quot; He murmurs, not exactly looking forward to it, but- more than willing to do it too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It was Kanae&#039;s contact number, as it happens, and she wanted to meet Shinichi for lunch. The &#039;real&#039; Shinichi, this time. &lt;br /&gt;
&lt;br /&gt;
People are still talking, of course; Kanae keeps to herself for most of class today. It suits her if people think she&#039;s got something on her mind, anyway... &lt;br /&gt;
&lt;br /&gt;
And she doesn&#039;t really want to talk to Chiaki today, either. And she can&#039;t tell Himeki what really happened... &lt;br /&gt;
&lt;br /&gt;
-=-=-&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely unchained. Kanae waits until she knows he&#039;s gone up, and then follows after. People may assume a lot of things, knowing they both went up there. &lt;br /&gt;
&lt;br /&gt;
She tells herself she doesn&#039;t care that much. &lt;br /&gt;
&lt;br /&gt;
-=-=-&lt;br /&gt;
&lt;br /&gt;
She has one of those canned coffees that heats itself, and she turns that on, opening it up as her shoes pad down against the concrete. &amp;quot;Hey,&amp;quot; Kanae says to Shinichi. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need to talk.&amp;quot; A beat, &amp;quot;Probably before you do all those apologies.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinichi Nagisa has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
When Kanae arrives, he puts his meal down on the ledge, and his drink, he stands up and- &#039;We need to talk.&#039; &amp;quot;I am so-&amp;quot; &#039;Probably before you do all those apologies.&#039;&lt;br /&gt;
 &lt;br /&gt;
He hitches mid-motion, mid-sentence even. Then looks her way, takes a deep breath, which fogs in the January air, then nods.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Okay. If you&#039;re sure you don&#039;t want to hear them first. Let me just get my thoughts together...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He pauses, thinking over it all, then. &amp;quot;I don&#039;t... I mean I remember- but it was like a nightmare you just... don&#039;t forget.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Then he inhales once, looking a little embarrassed, &amp;quot;But really want to. I- can&#039;t really say that whatever he was doing isn&#039;t my fault at all. I think maybe there was a time- I was like that, or at least would have grown up to be like that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He shakes his head, &amp;quot;So whatever you need me to do... no matter what it is. I&#039;ll take responsibility for it. You deserve that much after how-&amp;quot; He almost says &#039;I&#039;, &amp;quot;-he... treated you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
So--Sorry? Probably sorry. Kanae lifts an eyebrow at him in a way that might be imperious if she were taller. Alas, she isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK,&amp;quot; she says. &amp;quot;And no, not really.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
So she waits for it... he remembers--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. So you were in there?&amp;quot; she asks. &amp;quot;When he was...?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She considers. &amp;quot;...I mean, it wasn&#039;t your fault. You literally had a supernatural being wearing your body as a skin suit. That&#039;s the &#039;&#039;definition&#039;&#039; of not your fault.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But how much was &#039;you&#039;? Well... I think he based himself on the worst parts of you--or the parts you were afraid you might be. Maybe both.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reaponsibility for what? ...I don&#039;t care about the part where we were &#039;going out&#039;,&amp;quot; she says. &amp;quot;We made out a bunch. I was into that; I did that because I figured, even if he wouldn&#039;t stay &#039;faithful&#039;, he&#039;d be less likely to go farther with other girls who &#039;&#039;didn&#039;t&#039;&#039; know what he was--what he was capable of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;He &#039;&#039;did&#039;&#039; mess up my relationship,&amp;quot; she allows a moment later. &amp;quot;Maybe it&#039;d have come out eventually, how Touma-kun really felt about me... amybe not. But if you want to feel bad, feel bad about that--not about remembering what kissing me feels like.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She sighs, and comes to sit down on one of the planters, smoothing out her skirt and lifting her coffee. She crosses her arms, classic closed body language. &amp;quot;You can skip the assuming I&#039;m some delicate flower who was &#039;mistreated&#039; because a guy didn&#039;t treat me like a doll.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway,&amp;quot; she says, as if to move on from that. &amp;quot;...What I need from &#039;&#039;you&#039;&#039; is to help me figure out a way for us to &#039;break up&#039; that doesn&#039;t make me look even worse than I already do. That ship may have sailed already, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She pauses, and hesitates. &amp;quot;I mean, that&#039;s what I want from you. To break up. ...No offense.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinichi Nagisa has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
He raises a hand, and wobbles it, as if uncertain. &amp;quot;It&#039;s not like I remember watching the whole thing, or anything. It&#039;s more like- I remember it after?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He shrugs, &amp;quot;I really don&#039;t know how any of this works. If you&#039;d asked me after I got cut out of that freaky cocoon, I&#039;m not sure I would have? Then it&#039;s like- everything fell into place after I did- the thing.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He waves a hand, like to say, &#039;you know&#039;. &amp;quot;The Persona thing.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;It wasn&#039;t your fault.&#039;&lt;br /&gt;
 &lt;br /&gt;
He actually manages a thin smile at that, &amp;quot;Even so. Yeah... there were parts of me in there... he didn&#039;t base that off, nothing.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
That he&#039;s able to admit that, casually, without fear, perhaps it&#039;s a sign he&#039;s grown. &amp;quot;Probably both.&amp;quot; He agrees with her.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I was kind of a little shit, a few years back. Before... everything with my &#039;sis&#039;- and Mikage-Cho. So, I came to be scared of who I thought I was.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;Responsibility for what?&#039; &amp;quot;Well-&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;We made out a bunch. I was into that;&#039;&lt;br /&gt;
 &lt;br /&gt;
His eyebrows shoot right up. Then he looks up, stuffing his hands in his pockets, rather than interrogating that. &amp;quot;Well, I&#039;m glad you stopped him from doing worse, to other girls.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He then coughs, &amp;quot;And well, I&#039;m glad- it didn&#039;t go further I&#039;m...&amp;quot; Pause. &amp;quot;... a virgin.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He admits that to her, not seeming ashamed about that. &amp;quot;Maybe it&#039;s a selfish thing to say. But I wouldn&#039;t want my &#039;first time&#039; to be remembering him, doing that. Ha... feels funny to say that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He rubs a hand to the back of his neck self-consciously, &amp;quot;A few days ago, if you&#039;d asked me, I would have said I should never date- or be with any girl really. I considered myself- too dangerous. And thought they deserved better than to date a guy with- the capacity to kill his sister. Now...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
But the idea of &#039;help her figure out a way for us to &#039;break up&#039;&#039; - &amp;quot;None taken. The guy you were dating was a real creep. I mean- beyond &#039;&#039;just&#039;&#039; a creep. Hmmm.&amp;quot; He considers the matter, rolling it about in his head for a while. &amp;quot;Lessee... how about something simple. We talked about it and figured out we had plans for after graduation that weren&#039;t compatible. Since nothing long term was in the cards, we decided to break it off now.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He looks Kanae&#039;s way, searching her gaze to try to assess how she feels about it, &amp;quot;Sure it may sound suspicious to people who thought I was just the kind of guy looking to get in your pants, but- that&#039;s not the kind of guy I&#039;m going to be going forward, eventually it&#039;ll blow over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;...So that&#039;s how it is.&amp;quot; He remembers, but he wasn&#039;t &#039;watching&#039;. &amp;quot;...Yeah. Usually, people forget weird stuff after it happens, unless they have what we call a &#039;Persona&#039;. It&#039;s not always like that, but most of the time. So maybe you would&#039;ve forgotten... that would make this more complicated.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That thin smile gets a level look from Kanae. &amp;quot;Fair enough,&amp;quot; she asys. &amp;quot;...You&#039;ve got some messed up parts to you. I saw them, in your Atelier. I wanted to think it was all &#039;it&#039;... but it wasn&#039;t.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That makes sense, though. It adds up. You thought you were this terrible guy... and so &#039;it&#039; was.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Some of what Kanae says is bluster; some is thinking after the fact to justify her actions; some is... she&#039;s picked up some weird feelings and tastes with all this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cool,&amp;quot; she says. &amp;quot;I figured... you wouldn&#039;t want to be on the hook for that, if he&#039;d done it.&amp;quot; Then--&lt;br /&gt;
&lt;br /&gt;
A virgin. Kanae watches Shinichi a few more moments, as he explains. &amp;quot;No, that&#039;s cool. I&#039;m not. Probably everyone assumes that now anyway, but... whatever. ...I just didn&#039;t want to do that with him. With &#039;it&#039;. I don&#039;t want that kind of thing to be... somthing I&#039;m afraid of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It&#039;s funny, though. &amp;quot;Now?&amp;quot; she wonders. &amp;quot;Do you feel differently?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hmm. &amp;quot;Super creep,&amp;quot; Kanae agrees. &amp;quot;...Hmm...&amp;quot; Post-graduation plans. Kanae looks down at her coffee, and then takse a sip. Her feet swing lightly, back and forth. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Hmm. We could sell that,&amp;quot; she thinks. &amp;quot;Do you know what you want to do after graduation?&amp;quot; zhe wonders, and lets one arm loose, her hand sliipping down to the chair beside her thigh. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...My future looks different than it did before all this. The guy I thought was going to be in it definitely isn&#039;t anymore. ...Well, whatever. Thanks for being sensible about it. I don&#039;t have a problem with you or anything but... I don&#039;t really &#039;&#039;know&#039;&#039; you. And I don&#039;t think we could get past... &#039;that&#039;.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...So, yeah. We &#039;didn&#039;t want the same things&#039;, I guess.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want to be friends, though. So you don&#039;t have to lose my number. ...I think you&#039;r egoing to need a friend.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinichi Nagisa has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Usually, people forget weird stuff after it happens, unless they have a &#039;Persona&#039;. He raises an eyebrow as she says that, &amp;quot;That&#039;s weird. Why didn&#039;t I forget what happened in Mikage-Cho? Sounds like everyone else did... even Fontaine-san.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oof, that &#039;&#039;is&#039;&#039; something he needs to apologize for. Great. Great. Great. She&#039;s going to take that &#039;&#039;super&#039;&#039; well. But he won&#039;t shy away from it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I really don&#039;t know what you saw there, but- alright.&amp;quot; He takes a breath, nods, &amp;quot;If an Atelier is... &#039;my identity&#039;- then it makes sense it was Mikage-Cho. I think I kind of stopped... living, after that day. I couldn&#039;t move on from the thought that maybe I was responsible for it... &#039;divine punishment&#039; &#039;karma&#039;. Whatever you want to call it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He nods again at her statement of his behavior, &amp;quot;Yeah exactly. He was everything I was afraid that I was, deep down- that I was keeping in check by just &#039;atoning&#039; and letting everyone- well, you know how I was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He shivers some, at the idea of Kanae doing that &#039;with him&#039; &#039;with it&#039;. Some part of him finds it a little weirdly hot, but most of him is just repulsed by it- the idea of that creature having sex with someone- in his body.&lt;br /&gt;
&lt;br /&gt;
Ugh. He feels like he needs to go to the showers and wash out his brain.&lt;br /&gt;
&lt;br /&gt;
Does he feel differently? He pauses, to get his thoughts in order, then, &amp;quot;Well, yeah. I- didn&#039;t kill my sister. I said something shitty because I was a lonely kid who was jealous she was getting all the attention- funny to be jealous of her right? She literally has a terminal disease. And I didn&#039;t do that to Mikage-Cho. I won&#039;t say I did nothing wrong but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He looks sideways, &amp;quot;... what I did to her- I think, I can forgive myself. I can do more good actually living, than I can- the way I was trying to atone before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does he know what he wants to do after graduation? &amp;quot;Do some undergrad- then, go to nursing school.&amp;quot; He smirks at her, &amp;quot;If you want to sell it as not being manly enough for you, I&#039;m cool with that, I won&#039;t complain. I was kinda ashamed before for people to know I wanted to be a nurse. Like it meant- I was less of a man... but now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He chuckles, &amp;quot;I guess I wouldn&#039;t want to be with someone who thought taking care of people made me less of a man, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;I don&#039;t really &#039;&#039;know&#039;&#039; you. And I don&#039;t think we could get past... &#039;that&#039;.&#039;&lt;br /&gt;
&lt;br /&gt;
He flushes a little bit at that, then looks up, &amp;quot;You&#039;re a really great girl Fuyuki-san. And- I am attracted to you, I&#039;ll admit it. Who wouldn&#039;t be? Under any other circumstances- I&#039;d be happy- even honored- to date you but- I agree. I think even if we both wanted to give it a try, it&#039;d just be too weird for us both- too much to get past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He then looks at her dead on, &amp;quot;All the same, I&#039;m going to say it just once- I&#039;m sorry that he treated you like that- that anyone would. You deserve so much better. Than even Touma-san too, maybe I don&#039;t know all that was going on there- but it sounds like he was being a real tool to you right before you broke it off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He then smiles, and nods, &amp;quot;I can live with that. I think I do need a friend right now- and I didn&#039;t have one before. Promise I won&#039;t be weird about it, either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;It&#039;s only &#039;usually&#039;,&amp;quot; Kanae says. &amp;quot;I don&#039;t know why it&#039;s like that, or why some people remember and some people don&#039;t. My friend Himeki... She remembers something weird happened to her--a little like what happened to you, but not with a Homunculus. But she doesn&#039;t remember everything.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Fontaine... &amp;quot;...Yeah. I had no idea. I knew her before, but... Not while she was out there.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Mostly,&amp;quot; she says, &amp;quot;I figure the creepy hospital and the weird Gender stuff was you, but the horrible torturing was him. That&#039;s about how I divide it up in my mind.&amp;quot; Pause. &amp;quot;...Mm, yeah. That&#039;s... rough on anyone. To feel like that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, I remember. It kinda put me off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel too bad, Shinichi--part of Kanae thought he was hot, too, and found the &#039;&#039;idea&#039;&#039; of that hot, and the rest of her was vaguely disgusted and put off by that part of her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cool,&amp;quot; Kanae says. &amp;quot;I&#039;m glad. ...The way you were before was really too much. Maybe you can be more &#039;normal&#039; now. ...You &#039;&#039;can&#039;&#039; do good.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She laughs faintly, darkly, at the matter of manliness. &amp;quot;I&#039;ll think about it,&amp;quot; she says. &amp;quot;But I still think that&#039;s cool. You wnted to be more hands-on, right? Do the caring, not just do the doctoring.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Might make the most sense, though. So yeah, I&#039;ll think about it.&amp;quot; Her reputation won&#039;t completely recover regardless, after all. &lt;br /&gt;
&lt;br /&gt;
When he flushes--well, she gets it. &amp;quot;...Thanks,&amp;quot; Kanae says. &amp;quot;I&#039;m glad you think so. And hey, that&#039;s cool. I mean, I know &#039;&#039;he&#039;&#039; was attracted to me, anyway.&amp;quot; She doesn&#039;t comment on how she knows that for sure. &amp;quot;...But it&#039;s like that, yeah. It&#039;d be way too weird.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Just once... &amp;quot;...Mm... I thought I was going to tell you to stuff the apologies, but... Thanks,&amp;quot; she says. &amp;quot;The way he talked to me in the end... I don&#039;t... I don&#039;t &#039;&#039;want&#039;&#039; to be pushed around by a guy. Maybe I do like them assertive. But I don&#039;t want somebody who I have to be afraid of. I don&#039;t.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it was building for a while anyway, with Touma. His family was trying to change me. Make me more &#039;acceptable&#039; to marry into the family, stuff like that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She smiles back. &amp;quot;But I&#039;d like a friend, too. I&#039;ll hold you to that promise, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Call on me if you have more trouble with the &#039;weird&#039; stuff too, all right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinichi Nagisa has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
He tries to think on it, but the fact is, like Roger said- he doesn&#039;t know enough of the rules to speculate. Eventually shaking his head. &amp;quot;I wish things made more sense to me, but I have a feeling things aren&#039;t going to make a lot of sense for a while.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Another nod, then, hesitation, then finally, he sighs, &amp;quot;She... was in my middle school in Mikage-Cho. While everything was going down- the students were barricading the classrooms and... threw her out for being a &#039;witch&#039;. I think at the time- I just watched. My girlfriend was scared out of her mind at the time- and I felt- I could only make things worse, so I made it &#039;not my problem&#039;.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Oof, it&#039;s hard to make that realization. &amp;quot;I&#039;m glad she lived. Maybe that&#039;s why she hated me so much- because some part of her remembered.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He chuckles at the idea that &#039;it kinda put me off&#039;. &amp;quot;That was the whole idea really. If people thought I was weird- they wouldn&#039;t try to get closer to me, just ask me to do things I&#039;d- accept, because I felt I was atoning.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Pause.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I&#039;m... not sure what normal even is, anymore. I think the guy I was before I did wrong by Yanagi? He&#039;d be considered pretty normal- other than the shitty thing he did to her. And that really bugs me.&amp;quot; He admits, &amp;quot;I do want to live &#039;&#039;more&#039;&#039; normally. I just don&#039;t- want to be &#039;&#039;that&#039;&#039; kind of normal. I&#039;ll have to think on what that means.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Then he looks up, keeping his hands stuffed in his pockets, &amp;quot;And... well, I realize now that I really do need to talk to people about all this. Maybe- if I had, I would have gotten my head out of my ass sooner. I dunno- maybe not either.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He smiles at her as she echoes on that, &amp;quot;That&#039;s right. Even if I were smart enough to be a Doctor- I don&#039;t think I&#039;d want to be. It&#039;s just- too much ordering people around. Not enough spending the time to care for them.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
His reputation &#039;&#039;definitely&#039;&#039; won&#039;t recover- and he doesn&#039;t really want it to, but at the same time- maybe he doesn&#039;t have to tank it all again. Maybe he can take measures to just- be more himself, for once.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;No sweat.&amp;quot; He says to her thanks, &amp;quot;Uh. Yeah. He was. He probably got that from me- I find hafu girls to be really hot. I guess- part of it is just, they&#039;re usually stronger willed about what they want, because of that whole Western part of their upbringing.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Man, he&#039;s even more deep red now, &amp;quot;Yeah, way too weird now. But- I don&#039;t have to look at you that way, so we can be friends. I&#039;m good about turning that side of me off.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;but... Thanks,&#039;&lt;br /&gt;
 &lt;br /&gt;
He listens to her, waiting for her to finish, then eventually, &amp;quot;The last person someone should be afraid of- is the person they&#039;re with. That&#039;s what I think at least.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
His face kinda looks like he got a whiff of something foul smelling in the Tokyo air as she relays his family was trying to change her, &amp;quot;That&#039;s... super weird. It&#039;s not like you were talking marriage yet, right? I mean- I guess it&#039;s different for-&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He pauses, then reconsiders that.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;-maybe not so different for girls. I guess with the first girl I dated, back in middle school, I thought I might marry her. That&#039;s... just the way you think when you get swept up in feelings of it. It feels &#039;&#039;more&#039;&#039; weird, when it&#039;s people on the outside trying to make you feel like it has to go there.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He allows a thin smile, &amp;quot;You better hold me to it.&amp;quot; But, her question of calling on her if he has more trouble with the &#039;weird&#039; stuff too, all right?&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Well... I know what you mean but...&amp;quot; He clears his throat, &amp;quot;... maybe you can help me with- something else related to this...?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He holds up his phone, &amp;quot;I think, I gotta draft like four more break ups with girls I don&#039;t even know. He wasn&#039;t just two-timing you, more like uh, five-timing you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He looks sheepish, &amp;quot;What an asshole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;They won&#039;t,&amp;quot; Kanae says. &amp;quot;I&#039;ve got those guys at the Velvet Room helping me make sense of it, and I &#039;&#039;still&#039;&#039; don&#039;t get it all.&amp;quot; Pause. &amp;quot;You&#039;ll get there eventually--there&#039;s this... old guy, with a long nose? He&#039;ll explain things. And then eventually you might understand his explanations.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Oh.&amp;quot; Kanae frowns, looking to Shinichi. &amp;quot;...yeah, that&#039;s messed-up. I get it--but it&#039;s messed-up.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kanae laughs back, looking down into her coffee. &amp;quot;Then it was working, all right.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But what is &#039;normal&#039;? &amp;quot;...Mm. I guess that&#039;s true,&#039; she says. &amp;quot;When you figure it out, let me know.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kanae sips her coffee and returns her gaze to Shinichi. She should probably have gotten a real lunch, but she didn&#039;t. &amp;quot;Who knows?&amp;quot; she asks. &amp;quot;But you can do better going forward. That counts.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hmm... &amp;quot;I could order people around more,&amp;quot; Kanae muses. &amp;quot;Maybe I should be a doctor.&amp;quot; If it&#039;s not obvious that she&#039;s kidding, she is. Regardless, &amp;quot;...Hmm. That so?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Funny, that he&#039;d want someone strong-willed, when what he wnated was to tell me what to do. ...Anyway, it&#039;s fine.&amp;quot; She flips a lock of her hair with the back of her hand. &amp;quot;I am pretty hot.&amp;quot; She waits a beat--and sahkes her head. &amp;quot;...Nah. It creeped me out when he put it that way. I didn&#039;t really have a Western part of my upbringing, you know? I&#039;m just... different. But I&#039;ve tried to get in touch with it a little more, over time. If people are going to hold it against me anyway, why not find something good in it?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She looks out to the wall. &amp;quot;I lost my parents young. I was raised by Japanese people, same as you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But definitely too weird. She&#039;ll go with that. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, we were really serious,&amp;quot; Kanae says. &amp;quot;We hadn&#039;t like, made &#039;&#039;plans&#039;&#039;, but it&#039;s not like we weren&#039;t thinking about how it might go there when we got a little older.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But, you know.&amp;quot; She gestures at herself. &amp;quot;I&#039;m not exactly the kind of girl most Japanese guys want to take home to their mothers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But related? Kanae tilts her head, and--&lt;br /&gt;
&lt;br /&gt;
Laughs. &amp;quot;Asshole!&amp;quot; she agrees, but it might not be sold that well by the way she can&#039;t quite &#039;&#039;stop&#039;&#039; laughing for a minute. &amp;quot;I figured,&amp;quot; she says. &amp;quot;That kind of guy can&#039;t do &#039;loyal&#039;.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hmm... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kanae takes out her phone, clicks to the camera, and then lifts it up before herself. &lt;br /&gt;
&lt;br /&gt;
With an angry face and her eyelid pulled down, Kanae takes a selfie--and then texts it to Shinichi. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just send them that. And when they ask why, say I got hold of your phone.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinichi Nagisa has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Velvet... what now?&amp;quot; Shinichi looks genuinely confused, because it sounds like a Host Club out of the Red Light district. &#039;there&#039;s this... old guy, with a long nose? He&#039;ll explain things&#039;.&lt;br /&gt;
 &lt;br /&gt;
He clears his throat, &amp;quot;You&#039;re not in any kind of trouble right? What kind of place is this &#039;Velvet Room&#039;?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Kanae says she gets it, and he takes a breath, and nods- &amp;quot;I wasn&#039;t in a good place, Sis had just died like... a few days before. Not really an excuse just...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
An explanation.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Will do. Though- not sure it&#039;s so easy as that either.&amp;quot; Re: Normal.&lt;br /&gt;
 &lt;br /&gt;
As for doing better... &amp;quot;Yeah it&#039;s just- I guess I thought if anyone found out what I did, my life would be over. Which I mean, I didn&#039;t think that was worth much either. I guess I just thought... I could do more good atoning from where I am than, being thrown out on the streets?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Would his parents actually do that? Probably not, now that he thinks about it. But you don&#039;t think rationally, when you think your actions brought &#039;hell itself&#039; to the world...&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I&#039;m not sure he wanted it in a good way...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Is the best Shinichi can think of, parsing the Homunculus mindset. It&#039;s not like he remembers what the Homunculus was &#039;&#039;thinking&#039;&#039; only what it &#039;&#039;did&#039;&#039;. That&#039;s for the best.&lt;br /&gt;
 &lt;br /&gt;
&#039;I am pretty hot.&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yep. At least a nine.&amp;quot; He says casually, like it&#039;s no big deal for him to say that, given that Kanae herself thinks of herself as hot.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hmmm. Yeah. I can see that now.&amp;quot; He says of her being different, but... &amp;quot;Oh, hey... sorry.&amp;quot; He says, as genuinely as he can about people he doesn&#039;t know, &amp;quot;I&#039;m glad you had someone there for you at least.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;I mean, we were really serious,&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Not that I&#039;m thinking of it this way, but I think Mom would like you just fine at least. She&#039;s a big history buff, works at the museum.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He gets a curve of his lip like there&#039;s a sour taste in his mouth at the way &#039;That guy can&#039;t do &#039;loyal&#039;.&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Nope.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Then, she takes out her phone, clicks to the camera and- &amp;quot;Whatcha thinking?&amp;quot; Then- the face she makes &amp;quot;Pffbt.&amp;quot; He laughs, a bit.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Man. He put me in a helluva hole, reputation wise. With the girls at other schools at least.&amp;quot; He looks up then smiles at her, &amp;quot;Thanks for the offer but... nah. I think- they deserve a real apology. Even if it&#039;s not my fault. I think it&#039;s my responsibility at least to make sure to let them down as easily as possible.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
A beat.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It matters.&amp;quot; He ends on. It&#039;s not like he thinks it could scar them for life or anything, but- if it will affect their lives in any way going forward, how they approach relationships?&lt;br /&gt;
 &lt;br /&gt;
It&#039;s worth doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;No, I--&amp;quot; Kanae frowns. &amp;quot;It&#039;s real! It&#039;s &#039;weird&#039;, like Personas!&amp;quot; The effect is somewhat lost by the fact that she laughs despite herself. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Right,&amp;quot; Kanae says. &amp;quot;I&#039;m not the one you owe that apology anyway. Whether she&#039;ll take it, who knows, but...&amp;quot; She&#039;s not going to argue giving Isabeau one. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm. ...Well, in a situation like that, who can think clearly? I don&#039;t know what I would&#039;ve done, either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But what he wanted? &amp;quot;...Guess not.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kanae laughs. &amp;quot;Bold! Good.&amp;quot; When he agrees with her. &amp;quot;...Of course, a lot of guys don&#039;t think so--they want the pale Japanese ideal. But I&#039;m used to dealing with that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He apologizes. But this time, it doesn&#039;t annoy her. &amp;quot;Thanks,&amp;quot; she says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. I do like history and stuff,&amp;quot; Kanae says. &lt;br /&gt;
&lt;br /&gt;
At least Shinichi laughs. It&#039;s a good sign. Kanae grins back. &amp;quot;...Well, OK,&amp;quot; she says. &amp;quot;I guess he might not&#039;ve bothered to mention he had &#039;me&#039;; they might&#039;ve not known.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re a good guy, Shinichi-kun. I&#039;d want somebody to be cool with me, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She stands up. &amp;quot;...They probably won&#039;t thank you for the apology, but you&#039;re not doing it to look good. That matters, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinichi Nagisa has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Oh. Just-... what?&amp;quot; Now he&#039;s laughing too, and he&#039;s not even knowing why.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Yeah. Not sure she will either, but-&amp;quot; He shrugs, &amp;quot;No one has to accept my apologies. It&#039;s not like it&#039;ll make things right for everyone, just to hear that.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;the pale Japanese ideal.&#039;&lt;br /&gt;
 &lt;br /&gt;
He grimaces at that, like it hits close to home, &amp;quot;I won&#039;t lie and say I haven&#039;t heard that a lot in the locker room. Mmmm...&amp;quot; He thinks about it for a while. &amp;quot;... It&#039;s kinda shitty isn&#039;t it? Guys think- that&#039;s how we&#039;re supposed to be all the time. Horny and- chasing some weird &#039;domestic ideal&#039; of a girl. We watch anime growing up that says we should be like that and- get it in our heads it&#039;s okay because we&#039;re guys.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She looks across towards Kanae then, &amp;quot;I guess it&#039;s like that for girls too? Because shit. Even anime with girls who aren&#039;t like that- well they always &#039;settle down&#039; when they find the right guy... I... guess I kinda thought that way for a while now- but, it was like &#039;who am I to judge? I&#039;m the guy who killed my sister.&#039;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
He shakes his head again, sighs.&lt;br /&gt;
 &lt;br /&gt;
Then he thinks on what she says then, &amp;quot;Glad you think so. Me? I&#039;m not sure I am a good guy- yet.&amp;quot; He grins her way, &amp;quot;But I wanna be. So make sure to smack me upside the head if I screw up, okay? Only way I&#039;ll get there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Kanae Fuyuki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The Velvet Room goes un-understood for another day. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess not,&amp;quot; Kanae allows of apologies--but apparently the ideal hits him, too. &amp;quot;I don&#039;t even want to know what they&#039;re saying about me in the locker room now,&amp;quot; she sighs. Then, she looks at Shinichi thoughtfully. &amp;quot;You think it&#039;s not?&amp;quot; she wonders. &amp;quot;...I used to like that Touma seemed more &#039;civilized&#039; than that, but as normal goes... it&#039;s pretty normal. I guess I kind of expect it, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, &amp;quot;But you&#039;re right, it&#039;s like that with us too. I was definitely feeling the pressure on that front. Everybody assumed that&#039;s how it was going to be.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you aren&#039;t that guy--you know that now.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Totally, I will,&amp;quot; Kanae agrees. &amp;quot;...&#039;&#039;Probably&#039;&#039; not literally unless you really make me mad.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinichi Nagisa has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Shinichi has memories of what the Homunculus said at least, &amp;quot;You really don&#039;t.&amp;quot; He agrees. As for Touma...&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hm. Civilized is a funny word like that.&amp;quot; Shinichi considers, then- &amp;quot;Sounds like his family wanted to &#039;civilize&#039; you... whatever that means.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Does he know that now? Maybe...&lt;br /&gt;
 &lt;br /&gt;
But he&#039;ll have to keep telling himself it until it sticks.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It&#039;s okay if you do, literally.&amp;quot; He&#039;s still chortling, &amp;quot;Got a pretty thick skull. Once had a friend in elementary school say it was my best quality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-11:_Systematic_Endocrine_Disorder&amp;diff=6064</id>
		<title>2026-10-11: Systematic Endocrine Disorder</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-11:_Systematic_Endocrine_Disorder&amp;diff=6064"/>
		<updated>2026-10-12T18:21:55Z</updated>

		<summary type="html">&lt;p&gt;Bel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Systematic Endocrine Disorder&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Yua Ijuuin]], [[Miho Ijuuin]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba - Main, Sumaru City&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 11, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 23, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Miho and Yua discuss Miho&#039;s work, Yua&#039;s hospitalisation, and the upcoming wedding, while finding ways to stay close in a difficult place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|=============================== Aoba - Main ================================|)&lt;br /&gt;
 -=================================================== Sumaru City/Aoba Ward ====-&lt;br /&gt;
 To Sumaru&#039;s east is Aoba Ward, where fashion and commerce abound. The city&#039;s    &lt;br /&gt;
 fire department headquarters is based here too. Ample shopping can be found at  &lt;br /&gt;
 the stores that dot Aoba Way. Past it, Aoba Park is a popular place to walk     &lt;br /&gt;
 around and relax, especially since there&#039;s an outdoor concert hall located      &lt;br /&gt;
 deeper within where one might catch a live concert.                             &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Various programs are filmed at Sumaru TV, where famous stars like veteran       &lt;br /&gt;
 actress Junko Kurosu, talk show host Hidehiko &amp;quot;Brown&amp;quot; Uesugi, and popular model &lt;br /&gt;
 Eriko &amp;quot;Elly&amp;quot; Kirishima might be spotted. Along the way, one will pass Kismet    &lt;br /&gt;
 Publishing, where popular publications like hot teen magazine Coolest are made. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua has been... relatively stable, for the half a week it&#039;s been since her last crash. The doctors liken it to stoppering holes on a leaky liferaft; they never know when or where the next leak will spring, so they just have to &#039;&#039;hope&#039;&#039; what they&#039;re doing is helping to fix the boat. Provisionally, they&#039;re calling it a &#039;systematic endocrine disorder with multiple organ dysfunction syndrome&#039;; what they can &#039;&#039;tell&#039;&#039; is that her endocrine system is wildly deregulated, and in the wake of her serious condition, it&#039;s impacted several of her internal organs.&lt;br /&gt;
&lt;br /&gt;
    Indeed, they say, that damage would have been occurring regardless of whether she&#039;d had her brush with death... but losing so much blood truly underlined her vulnerability.&lt;br /&gt;
&lt;br /&gt;
    ... unfortunately, it&#039;s not safe for Miho to tell them what they&#039;re &#039;&#039;missing,&#039;&#039; and that means the nurses of the ward simply have the idea that Yua is an &#039;&#039;intravenous drug user&#039;&#039; with enough wealth to make the manager give her a &#039;&#039;pass.&#039;&#039; Why else would she have her own medication which they&#039;re not allowed to ask about...?&lt;br /&gt;
&lt;br /&gt;
    Yua&#039;s been sending Miho updates on her welfare, too, but since they mostly consist of &#039;Yua ok!!!! &amp;amp;lt;3&#039; there&#039;s not &#039;&#039;terribly&#039;&#039; much can be gleaned from them.&lt;br /&gt;
&lt;br /&gt;
    Yua &#039;&#039;is&#039;&#039; okay, though, when Miho comes in to see her after work... though she&#039;s having a lot of pain, so Hiroki goes straight to &#039;&#039;Miho,&#039;&#039; this time. (And Miho surely knows, already, that this means &#039;&#039;no perfume.&#039;&#039;) He&#039;s been fed, so all the associations are in place; at thirty weeks old as of &#039;&#039;today,&#039;&#039; he&#039;s still a month out from his feeding coordination being good enough to feed independently, but he&#039;s &#039;&#039;working on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    And Yua... is at least sitting up in bed. (She was in her chair earlier. The nurse even said so!) They bring in pain medication -- the kind where they have stricter rules for bringing it to her -- and that at least seems to help, as she sighs and sinks down into her pillows when they leave.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s okay, &#039;&#039;chimbin,&#039;&#039;&amp;quot; she assures Hiroki, gently, in Okinawan, &amp;quot;&#039;&#039;chimu wasa wasa? Anmaa urihya!&#039;&#039; Mama and mother are right here with you!&amp;quot; She&#039;s slipping between Okinawan and Japanese quite often, when she speaks to him -- and deliberately.&lt;br /&gt;
&lt;br /&gt;
    (Miho can probably tell that she&#039;s using quite simple language to ask if he&#039;s feeling uneasy and to assure him his mothers are keeping an eye on things.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho appreciates that relative stability, considering that she was here for the crash in question. She does not tolerate gossip on what could be bothering Yua, though--&lt;br /&gt;
&lt;br /&gt;
There was already one nurse who made the mistake of commenting in front of Miho who was dismissed from her care. ...if she&#039;s lucky, she still has a job at all. Yua OK though... &lt;br /&gt;
&lt;br /&gt;
Yua OK. Indeed. &lt;br /&gt;
&lt;br /&gt;
But now, Miho is holding Hiroki with consistent pressure, as she has been taught. She cannot help but be cheered by him; even as tiny and fragile as he is, he is &#039;&#039;theirs&#039;&#039;, and he is alive. &lt;br /&gt;
&lt;br /&gt;
Miho attempts to give Yua a smile, and succeeds after a moment. &amp;quot;You&#039;re doing well, Yua,&amp;quot; she says. &amp;quot;I&#039;m sure he&#039;ll come to be comfortable with both languages, as he grows.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    The manager, as it happens, plays shogi with Juuzou in their meet every first Sunday of the month... so mysteriously, that nurse will soon stop showing up to work at all.&lt;br /&gt;
&lt;br /&gt;
    (She should really be working on getting a husband at her age, anyway.)&lt;br /&gt;
&lt;br /&gt;
    Yua, as it happens, doesn&#039;t really understand anything about old money prid-pro-quo; she doesn&#039;t know &#039;&#039;how&#039;&#039; Miho handles that woman, only that she &#039;&#039;does,&#039;&#039; and so she was sunnily grateful that the awful woman wasn&#039;t staring at her through the window any more.&lt;br /&gt;
&lt;br /&gt;
    And now --&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm,&amp;quot; Yua hums, and she doesn&#039;t have to &#039;&#039;try&#039;&#039; to smile, because Yua&#039;s problem is more with &#039;&#039;not&#039;&#039; expressing emotions. (Poor Hiroki has gotten quite sensitive to her moods, especially after Kimitake visits... though he&#039;s much more settled against &#039;&#039;Miho.&#039;&#039;) &amp;quot;Hiro-tan won&#039;t forget to be &#039;&#039;teegee!&#039;&#039;&amp;quot; &#039;Easygoing&#039;, roughly; it&#039;s often used to describe the character of Okinawan people.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hey, hey... Mimi, how was work?&amp;quot; Yua asks, then, as she reaches a hand out from the side of her bed to her shoulder. &amp;quot;I wish I could give you some yummy dinner... but, but I can still ask about that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That is, after all, the kind of thing Yua &#039;&#039;asks&#039;&#039; after Miho gets home from a long day at work...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
How mysterious. Miho hasn&#039;t given it much more thought. She doesn&#039;t have to. &lt;br /&gt;
&lt;br /&gt;
But Yua expresses her emotions freely, and Miho is glad to see these emotions. &amp;quot;Yes,&amp;quot; she says, though--it&#039;s true that Yua&#039;s emotions may influence Hiroki in ways that aren&#039;t easygoing... But it can&#039;t be helped. Miho will just do what she can to assist both of them. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It...&amp;quot; She considers, tilting her head slightly; her hands aren&#039;t really free, so she doesn&#039;t do much with them other than lift an index finger, as she decides not to say &#039;it was fine&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I appreciate the thought; your yummy thoughts will sustain me.&amp;quot; She smiles, and it is easier this time. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Today, I inspected the facilities of a small courier business. I was able to point out the vulnerabilities in their pipeline, and remove potential places they could have been surveilled to the detriment of their customers&#039; privacy. It was a simple job, but this one was worth doing, and pleasant.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    It&#039;s really amazing how much you don&#039;t have to think about when you have money...!&lt;br /&gt;
&lt;br /&gt;
    Miho, of course, has a &#039;&#039;sacred charge&#039;&#039; -- holding Hiroki with all her might -- which means it&#039;s Yua&#039;s charge to smooth a hand over her shoulder, as Miho thinks through her words.&lt;br /&gt;
&lt;br /&gt;
    She is rewarded with a &#039;&#039;giggle,&#039;&#039; as Miho cites her yummy thoughts. &amp;quot;I sure have a lot of those!!&amp;quot; She chirps, brightly. &amp;quot;Don&#039;t worry, Mimi! Even now, I&#039;m plotting and scheming all the yummy things I&#039;ll make...! But first, it&#039;s gotta be sham and eggs in the morning, and taco rice bento for lunch,&amp;quot; that&#039;s a particularly Okinawan dish which &#039;&#039;Tyrrha&#039;&#039; is quite partial to, &amp;quot;and veal cordon bleu for dinner...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Of course she&#039;d jump straight to everyone&#039;s favourites...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Uwaaah,&amp;quot; she gasps, impressed, when she hears Miho&#039;s adventures with the &#039;&#039;couriers.&#039;&#039; &amp;quot;Just like Mimi got rid of that weird bug today? You&#039;re so good at this, Mimi!!&amp;quot; Yua sparkles, psychically emitting at least &#039;&#039;five hearts&#039;&#039; and &#039;&#039;three notes&#039;&#039; in the span of five seconds. &amp;quot;Wow, I wonder if Nobumizu has a bug problem, too...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Not all couriers have the same problems, Yua!!!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hey, hey, did I tell you she came to visit?&amp;quot; Yua asks, smiling. &amp;quot;Her and her sister! Nobumizu was so nice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho accepts Yua&#039;s hand on her shoulder, leaning her head slightly towards it. Touch or not, it gets the idea across that she is acknowledging it. &lt;br /&gt;
&lt;br /&gt;
And... a giggle! &amp;quot;You do.&amp;quot; She pauses. Scheming and plotting... Miho smiles, inclining her head. &amp;quot;Yes,&amp;quot; she says. &amp;quot;That is an excellent day planned.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But--Couriers! &amp;quot;That&#039;s right,&amp;quot; Miho says. &amp;quot;Who knows who planted the ones on the couriers?&amp;quot; she says. &amp;quot;I was not paid to investigate that far. But they know now where to look, so they should be able to avoid being subverted.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Shinobu... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see. I doubt that she does; her routine is too variable. But it is good that she came to visit. Her sister... That&#039;s the vice principal&#039;s wife, isn&#039;t she?&amp;quot; she recalls. Of Sevens. &amp;quot;I&#039;m glad they had time to come and see you.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua might struggle with meaning, sometimes, but the meaning of Miho leaning into her touch isn&#039;t going to go over her head any time soon; they&#039;re bonded, and bonding, and welcomed together.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And soon, Hiro-tan will have a favourite food, too! Though I bet I know what his first favourite will be!!&amp;quot; Yua chirps. &amp;quot;Mouuu, I just hope my boobies decide to work by then... oh, but I did get more out today! I&#039;ll keep working hard so I&#039;m ready to feed him when he&#039;s gotten stronger...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (She&#039;s being a bit elevated about it, but the concern that maybe she &#039;&#039;can&#039;t&#039;&#039; breastfeed properly is more than a joke... though Dr. Matsuhashi assures them that it&#039;s actually extremely &#039;&#039;common&#039;&#039; as a worry amongst mothers, and the situation isn&#039;t as dire as it may seem.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I wonder if it was one of ours?&amp;quot; Yua muses, tilting her head, as she reaches up to tuck a strand of Miho&#039;s hair behind her ear. (She can do that, now it&#039;s a bit longer. It&#039;s fun!!) &amp;quot;Well... if it was, he should have done it better!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Shinobu, of course, is &#039;&#039;not&#039;&#039; one of theirs. &amp;quot;She&#039;s very chaotic,&amp;quot; Yua sighs, &amp;quot;but then, I guess she&#039;s still single... she won&#039;t need to settle down and be a little more sensible until she finds a nice woman. Mm, and yes, from Seven&#039;s! Her other sister is in the police force, too, but Kimi-san hasn&#039;t mentioned her recently... though, she is in central Tokyo, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua smiles, gesturing to all the flowers and cards and gifts in the room. &amp;quot;Lots and lots of people have come to visit, Mimi! Mother even came by again yesterday... she brought me some get-well soup! Mm, mm, she said it was traditional medicine...! Eating it, I felt better!!&amp;quot; Which would have mean Natsumi sought it from a &#039;&#039;specialist,&#039;&#039; rather than cooking it herself, but Yua is a little unique in how much she enjoys cooking all her meals &#039;&#039;personally&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; Miho says. She feels conflicted about the fact that she can&#039;t help on that front; on the one hand, it&#039;s another change to her body that she doesn&#039;t have to deal with. On the other, it leaves it to Yua, who is having difficulty, and that&#039;s been very hard on Yua with all of these matters so far... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure they will,&amp;quot; Miho settles on saying. &amp;quot;And if massage will help, I&#039;ll be happy to assist,&amp;quot; she says, with what from anyone else would be a wink but from her is entirely deadpan. &lt;br /&gt;
&lt;br /&gt;
It should be fine. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I also wonder that,&amp;quot; Miho says. &amp;quot;But indeed. It does not bother me to thwart an incompetent conspirator.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho smiles back at Yua at the matter of her hair, sighing once. She keeps her hands on Hiroki, but rights her head to listen and talk. ...Her foot flexes idly, her ankle rolling a little thoughtfully. &lt;br /&gt;
&lt;br /&gt;
Chaotic. &amp;quot;She is. But it works for her. I respect it.&amp;quot; a pause. &amp;quot;Ahhh, yes. Good. Well, I wish both of them well. ...And is that so? Hmm. I suppose it&#039;s outside his territory...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Many visits. Miho smiles. &amp;quot;I&#039;m glad,&amp;quot; she says. &amp;quot;You have many others who love you as well. ...That is well.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Also, owie. Owie is also a factor in that complicated calculation. Sometimes, the only thing that helps such a grievous ow is --&lt;br /&gt;
&lt;br /&gt;
    Miho says what Yua is thinking, and when she hears Miho &#039;&#039;saying&#039;&#039; it, why, that&#039;s when she blushes about the thought. &amp;quot;W--when we get home, Mimi can help a lot...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Stupid hospital and their stupid decorum and stupid nurses who don&#039;t get it.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;If you think about it,&amp;quot; Yua says, &amp;quot;we&#039;re just making him stronger! So thwarting him is totally okay!&amp;quot; Now, should Yua bring this justification to their boss? ... it might actually fly, if she&#039;s bold enough, but that&#039;s another reason why &#039;&#039;Miho&#039;&#039; deals with the brass by and large.&lt;br /&gt;
&lt;br /&gt;
    Hearing Miho sigh is enough motivation for Yua to &#039;&#039;keep&#039;&#039; playing with her hair, smoothing her fingers in through the short locks, even before she sees the way her ankle rolls. There&#039;s tensions Yua would like to help massage out of Miho, too... but for now, maybe combing her with her fingers will do.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I guess so,&amp;quot; Yua says, because it&#039;s nicer than saying that Kimitake probably has very rude thoughts to think about a female police officer. &amp;quot;But Nobumizu is so cool... I&#039;m really surprised she hasn&#039;t swept anyone off her feet yet! Maybe her closet is super &#039;&#039;super&#039;&#039; deep...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Yua don&#039;t know &#039;bout Shadow Fukami. She has no clue that Shinobu only recently &#039;&#039;came out.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    Yua giggles, though, as she twirls a bit of Miho&#039;s hair about her dark finger. &amp;quot;But don&#039;t worry! The only one sweeping Yua-mama is Mimi! Ahhh, I need to get better so I can up again!!&amp;quot; Get picked up, she means. &amp;quot;Hee hee,&amp;quot; Yua giggles, her smile warm, as she looks down to the nuzzled-in Hiroki and back up to Miho. &amp;quot;But you&#039;re right... everyone&#039;s come! The whole family! Even Aunt Ito called!&amp;quot; Ito Ijuuin, Miho&#039;s fellow schizophrenic, who generally prefers to keep her own company and &#039;&#039;not&#039;&#039; to go out. &amp;quot;She said she&#039;d paint Hiro-tan&#039;s picture when he can come out of the hospital...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Good,&amp;quot; Miho answers. She will help a lot! ...Maybe some find it strange, when their wives breastfeed, and get turned off about the whole thing. Miho appears not to have that problem. It&#039;s not only because she&#039;s not a man... but it helps. &lt;br /&gt;
&lt;br /&gt;
She probably wouldn&#039;t be that comfortable being watched by nurses herself, anyway. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh. They might believe that,&amp;quot; Miho reflects, tilting her head a little towards Yua&#039;s hands again. Her green hair is indeed long enough to play with now, though only a little; it&#039;s still around her ears that most of it rests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I don&#039;t care either way. &amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. She is reluctant to be tied down, I think. That may be why.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The giggle makes Miho smile. &amp;quot;Good,&amp;quot; she says. &amp;quot;I&#039;ll look forward to that. I&#039;ll keep up my lifting, too.&amp;quot; She has no reason not to, after all. But there is Hiroki... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even Aunt Ito?&amp;quot; Miho reflects. &amp;quot;I&#039;m happy to hear that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...with all these people supporting us--you--I&#039;m sure we will come through well.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Miho&#039;s firm answer just makes Yua flush a little brighter; she&#039;s grateful, really, because the question of what purpose her breasts serve now is by no means a settled one in her mind. But, you know, Miho can like two genders, Yua can have two cultures, one thing can be two separate things at the same time.&lt;br /&gt;
&lt;br /&gt;
    ... and when it comes down to it, Yua &#039;&#039;definitely&#039;&#039; wouldn&#039;t be comfortable. She&#039;s just feeling awfully put out, after ten days under that kind of watch...&lt;br /&gt;
&lt;br /&gt;
    (They said she needed to be put out for &#039;&#039;six weeks,&#039;&#039; actually, but they said it as if she was with her husband, and Yua hasn&#039;t managed to check with Dr. Matsuhashi about there&#039;s a magical lesbian exception to her recovery from surgery. &#039;&#039;Six weeks...&#039;&#039; what if it&#039;s the recovery that kills her?!)&lt;br /&gt;
&lt;br /&gt;
    Yua thinks Miho&#039;s hair is an excellent length, as it happens, because she can &#039;&#039;fiddle with it.&#039;&#039; Not that poofing the shorter hair wasn&#039;t very fun, too... Yua&#039;s, of course, is still in her braid; it&#039;s Miho who helps her brush it all every day, because the nurses say they don&#039;t have &#039;&#039;time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    (To be fair, it&#039;s a very awful lot of hair. She needs to be careful it doesn&#039;t fall down onto the awful hospital floor when the bed is low!)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mmm,&amp;quot; she hums, fondly, when Miho dismisses the Order, and one may get the impression that she is not thinking all too much about the consequences at all, because she&#039;s too busy watching those strands of hair fall down like a fluttering green curtain.&lt;br /&gt;
&lt;br /&gt;
    At least talking about &#039;&#039;Shinobu&#039;&#039; gets more of her attention. &amp;quot;Mm, mm, like a &#039;free spirit&#039;... hee hee, that makes me wonder how many women she&#039;s had to turn down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Her hand drops down, to Miho&#039;s shoulder, to smooth over the defined muscles of her upper arm as far as she can reach them. &amp;quot;Mimi&#039;s so strong,&amp;quot; she says, with a touch of a sigh, &amp;quot;I bet you&#039;ll be able to pick up me and Hiro-tan at the same time...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Not, one notes, Yua and Tyrrha. Even Miho&#039;s vast strength might struggle to treat a &#039;&#039;robot&#039;&#039; girl to a casual up. ... on the other hand, Tyrrha&#039;s probably the only one in the family who could give &#039;&#039;Miho&#039;&#039; an up...)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm,&amp;quot; Yua smiles. &amp;quot;She didn&#039;t want to get more bad attention on me by coming herself... but we can go to her house! With all her painting stuff! Oh, just once you&#039;ve made sure all the bugs on me and stuff are gone.&amp;quot; She pauses, and frowns, slightly. &amp;quot;It&#039;s kinda weird how many they put in here... I never saw how big a problem it was before.&amp;quot; Not that she didn&#039;t trust Miho when Miho was mistrustful of malicious actors, but...&lt;br /&gt;
&lt;br /&gt;
    You know, sometimes Yua has to say she doesn&#039;t see what Miho sees?&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mimi too! Mimi too!!&amp;quot; Yua insists, hearing Miho clarify &#039;&#039;her.&#039;&#039; &amp;quot;Tomo-kun&#039;s helping, right? Did you get to talk about your feelings and stuff? Is he making sure you really go to bed instead of sitting on the deck with that really hot intense expression as you stare out into the night?&amp;quot; YUA IS THAT REALLY THE MOST IMPORTANT DETAIL -- nope, she&#039;s keeping going, just as concerned and insistent as she&#039;s been. &amp;quot;Is he helping you remember Mimi health?&amp;quot; Because of course it&#039;s flatly improper to refer to &#039;&#039;Miho&#039;&#039; needing pills in an unsecure location. &amp;quot;Is he giving you lots of hugs and reassurance and nice tone words? Mimi too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Needs help too, one presumes.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
For Miho, a thing can be many things. ...And while she&#039;d bend to Yua&#039;s comfort in the end, she &#039;&#039;does&#039;&#039; prefer to keep up that aspect of their relationship without limiting themselves too much. ...Well, other than the potential six week prohibition. Does that apply to everything, or just to...? Well, they&#039;ll find out together. &lt;br /&gt;
&lt;br /&gt;
Miho is happy to braid Yua&#039;s hair. It&#039;s meditative besides. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably many,&amp;quot; Miho reflects. Shinobu is very attractive, after all. And dashing. &lt;br /&gt;
Miho&#039;s muscles are easy to define and smooth just now, considering their bare state, her skin still soft despite the hard muscle beneath. And her strength? &amp;quot;I will,&amp;quot; Miho says. &amp;quot;And I will.&amp;quot; Both be strong enough &#039;&#039;and&#039;&#039; do it. &lt;br /&gt;
&lt;br /&gt;
...Miho is not accustomed to being lifted by robot daughters. Even Tomoki doesn&#039;t pick her up much. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Miho confirms. &amp;quot;That makes sense for her. And indeed, I&#039;ll ensure that we&#039;re clean of such things.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s fine. Most people don&#039;t think of it so much.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho being hot at 2 am aside... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh. I still think you are the one who needs the &#039;&#039;most&#039;&#039; support... But I am receiving support as well. Not only from him--but from many others.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;...Though him in particular, too, yes. I have gotten to discuss my feelings with him, some, and more soon. ...He&#039;s been very good to me. And soon I&#039;ll be able to bend my attention more to upcoming events...&amp;quot; Like getting married officially.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    They are, after all, moving forward together, in hardships and in hearth. (It&#039;s hard to say &#039;sickness and health&#039; when Yua&#039;s always that first one...) In that same manner of togetherness, perhaps Miho braiding Yua&#039;s hair is just as meditative as Yua making a mess of Miho&#039;s...?&lt;br /&gt;
&lt;br /&gt;
    Dashing women--!! There is one, of course, who is dashing above &#039;&#039;all&#039;&#039; in Yua&#039;s mind, and all the moreso for her economy of words. So strong... Yua lets out a breath, as her fingers trail the edge of her upper arm. &amp;quot;We&#039;ll be really happy...! Kids love up most of all, Mimi, you&#039;ll see. You&#039;ll be so good at &#039;higher, higher&#039;!! No one&#039;s as high as Mimi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Beat.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, wait... Tomo-kun&#039;s more high than Mimi...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Oh, no, Yua&#039;s devotion to her favourite topic was interrupted by her autistic dedication to literal facts.&lt;br /&gt;
&lt;br /&gt;
    But Miho reassures her about those awful little bugs, and Yua hums, her hand lifting to Miho&#039;s hair again. &amp;quot;I never had to think about it, &#039;cause you were protecting me... I&#039;m really lucky!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (How can she say they&#039;re delusions when it clearly &#039;&#039;is&#039;&#039; happening???)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mouuuuu... you&#039;re right,&amp;quot; Yua admits, of her needing it &#039;&#039;most.&#039;&#039; &amp;quot;Yua-chan is having a very bad day, except it&#039;s been ten bad days, and they said I&#039;m not going home tomorrow, either... nn, but it&#039;s not so bad right now! Right now is nice! Hiro-tan is so happy when he&#039;s with you, Mimi, and Yua-mama is too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua is speaking for him, but it&#039;s not a bad guess; he&#039;s quite settled, against Miho, feeling calmed by her slow and steady heartbeat and still pressure.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But I was worried about Mimi,&amp;quot; Yua insists. &amp;quot;So if he&#039;s helping... I&#039;m happy!&amp;quot; Worry creeps into her voice again, though, as she pouts. &amp;quot;Mooouuu... you don&#039;t think I&#039;ll still be in hospital when you have your party, right? They wouldn&#039;t make me miss it, right? Mimi&#039;s gonna wear Mother&#039;s kimono! It&#039;s really important...!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
They are! And maybe Miho will have time to catch a cold one of these days--though as it happens, she almost never does. ...But the two treatments of their hair are similar. &lt;br /&gt;
&lt;br /&gt;
Miho is very dashing. Can she air-dash? Maybe. &lt;br /&gt;
&lt;br /&gt;
She laughs, though. &amp;quot;He will be happy, I think. I can definitely accomplilsh high placement for him.&amp;quot; A beat, &amp;quot;That is true too,&amp;quot; she admits. &amp;quot;But it is different when it is one of his mothers, I think.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ll always protect you,&amp;quot; Miho assures Yua. And indeed, in the past, there was more room to dismiss her paranoia... until they &#039;&#039;did&#039;&#039; join the secret conspiracy to control the country and perhaps the world. Now, well. Is it? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;He does seem happy, doesn&#039;t it?&amp;quot; she asks. Miho looks down, tilting her head so that she can see Hiroki better against her chest. Her feet have come to rest again by now. &amp;quot;...Yes,&amp;quot; she says. &amp;quot;I think he is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yua was worried... &amp;quot;Thank you,&amp;quot; she says. &amp;quot;But he does. If I were at this alone when I wasn&#039;t with you... it would be that much more difficult.&amp;quot; Perhaps shec ould lean on her sister, instead. Perhaps not. &lt;br /&gt;
&lt;br /&gt;
But--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I wanted to talk about that,&amp;quot; she says. &amp;quot;I was considering doing a civil ceremony with just us anda couple of witnesses, to start--so that we could start the adoption proceedings quickly--and then, once you&#039;ve recovered, arrange a proper ceremony and reception with everyone.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think of that? We could satisfy the law first, and satisfy our families and the gods when we can &#039;&#039;all&#039;&#039; go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Miho is strong where Yua is weak, when it comes to physical health... though perhaps the same can&#039;t be said for what&#039;s in their heads.&lt;br /&gt;
&lt;br /&gt;
    What&#039;s &#039;&#039;on&#039;&#039; their heads is infinitely fascinating to both of them, though, it seems. Yua has taken to slipping the back of her hand against Miho&#039;s head so that she can curl her fingers in a fanning pattern and tumble her hair over them. She will find infinite variations on things to do with her hair. She&#039;s &#039;&#039;talented.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Higher, higher! Highest! Mimi highest!&amp;quot; Yua chirps, cheerfully. &amp;quot;Mm, mm! Mimi&#039;s the highest mama! Mimi&#039;s always high! Higher time is Mimi time!!&amp;quot; No, she doesn&#039;t hear what that sounds like. She&#039;s talking about the literal state of being higher than other people. Miho is six feet tall, you see. Does being high all the time mean something else...?&lt;br /&gt;
&lt;br /&gt;
    (No one tell them.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, Mimi...&amp;quot; Yua sighs, when Miho promises to protect her once again. &#039;&#039;Yua&#039;&#039; certainly believes in Miho&#039;s capacity to air-dash... and it&#039;s hard not to believe in some of the other things she says, too. &amp;quot;Mimi&#039;s keeping me safe... I&#039;m really happy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And so, as it happens, is Hiroki. &amp;quot;Mm, mm,&amp;quot; Yua hums encouragement, when Miho takes a stab at reading his emotions, too. &amp;quot;I think you&#039;re right! Mama knows, right? Listen, listen --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Hiroki, the microphone pointed at him, can be heard to mumble &amp;quot;oo,&amp;quot; in all his infinite wisdom.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yua-chan would worry if you did it alone,&amp;quot; Yua insists, again. &amp;quot;It&#039;s scary for Mimi too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But, then... the ceremony.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mmn...&amp;quot; Yua hums, sceptically, when Miho suggests going &#039;&#039;twice.&#039;&#039; &amp;quot;... you&#039;re right... it&#039;ll be hard to adopt Hiroki if we don&#039;t. It takes a long time... mm...&amp;quot; It takes her a moment, but, at length, she rubs a piece of that hair between thumb and fingertip as she asks, &amp;quot;... and you&#039;re sure mother&#039;s kimono is for the big party? I don&#039;t want to miss it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
No, it can&#039;t. ...Yua has her traumas, but Miho has her own difficulties. Difficulties that are hard to discuss. &lt;br /&gt;
&lt;br /&gt;
But indeed, Miho does not know other definitions of &#039;high&#039; in the moment. It&#039;s fine. Don&#039;t worry about it. &amp;quot;Yes,&amp;quot; Miho agrees. &amp;quot;indeed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;When you are happy, I am happiest.&amp;quot; She pauses then, looks down to Hiroki. Listen, listen... &lt;br /&gt;
&lt;br /&gt;
Miho smiles. &amp;quot;Yes, Hiroki. Indeed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Yua would worry... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;i&#039;ve looked into the legalities some--eventually, we&#039;ll have to care for him in our home,&amp;quot; and of course Yua is part of this &#039;we&#039;, &amp;quot;but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;Yes,&amp;quot; she says. &amp;quot;For a legal procedure I&#039;ll probably just wear a suit.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    That&#039;s why Yua needs to work hard to talk about them... but not out &#039;&#039;here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm! And when Mimi&#039;s happy, Yua-chan gets happier, too...!&amp;quot; In this, as many things, they are a &#039;&#039;feedback loop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    And Hiroki nuzzles Miho&#039;s breast, and issues no complaints for the moment, the way he often does when Yua gets upset while holding him.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But that&#039;s good,&amp;quot; Yua says, a touch of anxiety entering her voice. &amp;quot;It means I can stay, too! Right? It&#039;s the law and stuff! No one can get mad if it&#039;s the law and stuff!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Why would she be so worried about being able to stay with Miho, when that was never even in question....?)&lt;br /&gt;
&lt;br /&gt;
    Yua calms down, at least, thinking of that. &amp;quot;Hee hee... Yua-chan likes seeing Mimi in suits, too,&amp;quot; she says, looking over to the carefully-folded shirt and jacket on one of the visitor&#039;s chairs. (For &#039;kangaroo care&#039;, Hiroki needs to be against her bare skin... it&#039;s still quite modest, because there&#039;s a wrap around her securing him to her chest, and she has a hospital-clean blanket to drape over her shoulders.) &amp;quot;Mimi&#039;s so strong in a suit... I have a lot of secret feelings!&amp;quot; She pauses, and adds: &amp;quot;But I get to see Mimi in a suit a lot, so I guess not seeing it once is okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Yes. Not out here. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; Miho agrees, her few words holding a lot of meaning even though there are not always very many of them. And Hiroki is here, and Miho does not mind a little immodesty around Yua, so the blanket is currently only on &#039;&#039;one&#039;&#039; shoulder--so that Yua can touch her other shoulder. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Miho says, though she looks curiously at Yua at her anxiety. &amp;quot;It did not occur to me that you would do otherwise,&amp;quot; she says simply. &lt;br /&gt;
&lt;br /&gt;
Strange. &lt;br /&gt;
&lt;br /&gt;
Still, &amp;quot;I recall that,&amp;quot; Miho says of the suits. She smiles, then. &amp;quot;Not secret to me,&amp;quot; she says. &amp;quot;I know those feelings well...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll take pictures,&amp;quot; she assures Yua.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua&#039;s quite happy, getting to see Miho&#039;s lovely, chiseled arm like that... even before one gets to how happy she is seeing Hiroki in Miho&#039;s arms. She worked so hard to get him there... and she did it!&lt;br /&gt;
&lt;br /&gt;
    He just needs a little more... her body can hold out just a little more. Just six months, right? Six months and six months... so a year? Maybe a year and a half...? Can&#039;t she do that much, Gretchen? Isn&#039;t it okay? Six months and six months and maybe another six months, and Hiroki will be safe--!!&lt;br /&gt;
&lt;br /&gt;
    (Anyway, won&#039;t they have reached the True World by then...?)&lt;br /&gt;
&lt;br /&gt;
    With all those worries, on top of her worries about the man she can&#039;t tell her wife about, Yua can only say: &amp;quot;I was worried... if they expected something else.&amp;quot; &#039;They&#039;, who? Their family? The world?&lt;br /&gt;
&lt;br /&gt;
    Whoever it is, it&#039;s not &#039;&#039;Miho,&#039;&#039; who Yua knows would never cast her out.&lt;br /&gt;
&lt;br /&gt;
    And Miho, too, knows much of Yua. She flushes, again, as Miho assures her. &amp;quot;Not a secret to Mimi,&amp;quot; she agrees, rubbing her fingers at her shoulder. &amp;quot;Even though it&#039;s hard right now... soon we can share those feelings, too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She is reassured, in turn, by Miho&#039;s promise. &amp;quot;Lots and lots of pictures,&amp;quot; she agrees. &amp;quot;And make sure Tykko gets a super-cute dress...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (&#039;Make sure she doesn&#039;t ruin it climbing a tree&#039; is implied.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-11:_Systematic_Endocrine_Disorder&amp;diff=6063</id>
		<title>2026-10-11: Systematic Endocrine Disorder</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-11:_Systematic_Endocrine_Disorder&amp;diff=6063"/>
		<updated>2026-10-12T18:21:33Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Systematic Endocrine Disorder&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Yua Ijuuin, Miho Ijuuin *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoba - Main, Sumaru City *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 11, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 23, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Miho and Yua discuss Miho&amp;#039;s work, Yua&amp;#039;s hospitalisation, and the upcoming wedding, while finding ways to stay close in a difficult place.&amp;#039;&amp;#039;  ----   (|=============================== Aoba - Main ================================|)  -=================================...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Systematic Endocrine Disorder&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Yua Ijuuin]], [[Miho Ijuuin]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba - Main, Sumaru City&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 11, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 23, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Miho and Yua discuss Miho&#039;s work, Yua&#039;s hospitalisation, and the upcoming wedding, while finding ways to stay close in a difficult place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|=============================== Aoba - Main ================================|)&lt;br /&gt;
 -=================================================== Sumaru City/Aoba Ward ====-&lt;br /&gt;
 To Sumaru&#039;s east is Aoba Ward, where fashion and commerce abound. The city&#039;s    &lt;br /&gt;
 fire department headquarters is based here too. Ample shopping can be found at  &lt;br /&gt;
 the stores that dot Aoba Way. Past it, Aoba Park is a popular place to walk     &lt;br /&gt;
 around and relax, especially since there&#039;s an outdoor concert hall located      &lt;br /&gt;
 deeper within where one might catch a live concert.                             &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Various programs are filmed at Sumaru TV, where famous stars like veteran       &lt;br /&gt;
 actress Junko Kurosu, talk show host Hidehiko &amp;quot;Brown&amp;quot; Uesugi, and popular model &lt;br /&gt;
 Eriko &amp;quot;Elly&amp;quot; Kirishima might be spotted. Along the way, one will pass Kismet    &lt;br /&gt;
 Publishing, where popular publications like hot teen magazine Coolest are made. &lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua has been... relatively stable, for the half a week it&#039;s been since her last crash. The doctors liken it to stoppering holes on a leaky liferaft; they never know when or where the next leak will spring, so they just have to &#039;&#039;hope&#039;&#039; what they&#039;re doing is helping to fix the boat. Provisionally, they&#039;re calling it a &#039;systematic endocrine disorder with multiple organ dysfunction syndrome&#039;; what they can &#039;&#039;tell&#039;&#039; is that her endocrine system is wildly deregulated, and in the wake of her serious condition, it&#039;s impacted several of her internal organs.&lt;br /&gt;
&lt;br /&gt;
    Indeed, they say, that damage would have been occurring regardless of whether she&#039;d had her brush with death... but losing so much blood truly underlined her vulnerability.&lt;br /&gt;
&lt;br /&gt;
    ... unfortunately, it&#039;s not safe for Miho to tell them what they&#039;re &#039;&#039;missing,&#039;&#039; and that means the nurses of the ward simply have the idea that Yua is an &#039;&#039;intravenous drug user&#039;&#039; with enough wealth to make the manager give her a &#039;&#039;pass.&#039;&#039; Why else would she have her own medication which they&#039;re not allowed to ask about...?&lt;br /&gt;
&lt;br /&gt;
    Yua&#039;s been sending Miho updates on her welfare, too, but since they mostly consist of &#039;Yua ok!!!! &amp;amp;lt;3&#039; there&#039;s not &#039;&#039;terribly&#039;&#039; much can be gleaned from them.&lt;br /&gt;
&lt;br /&gt;
    Yua &#039;&#039;is&#039;&#039; okay, though, when Miho comes in to see her after work... though she&#039;s having a lot of pain, so Hiroki goes straight to &#039;&#039;Miho,&#039;&#039; this time. (And Miho surely knows, already, that this means &#039;&#039;no perfume.&#039;&#039;) He&#039;s been fed, so all the associations are in place; at thirty weeks old as of &#039;&#039;today,&#039;&#039; he&#039;s still a month out from his feeding coordination being good enough to feed independently, but he&#039;s &#039;&#039;working on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    And Yua... is at least sitting up in bed. (She was in her chair earlier. The nurse even said so!) They bring in pain medication -- the kind where they have stricter rules for bringing it to her -- and that at least seems to help, as she sighs and sinks down into her pillows when they leave.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s okay, &#039;&#039;chimbin,&#039;&#039;&amp;quot; she assures Hiroki, gently, in Okinawan, &amp;quot;&#039;&#039;chimu wasa wasa? Anmaa urihya!&#039;&#039; Mama and mother are right here with you!&amp;quot; She&#039;s slipping between Okinawan and Japanese quite often, when she speaks to him -- and deliberately.&lt;br /&gt;
&lt;br /&gt;
    (Miho can probably tell that she&#039;s using quite simple language to ask if he&#039;s feeling uneasy and to assure him his mothers are keeping an eye on things.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho appreciates that relative stability, considering that she was here for the crash in question. She does not tolerate gossip on what could be bothering Yua, though--&lt;br /&gt;
&lt;br /&gt;
There was already one nurse who made the mistake of commenting in front of Miho who was dismissed from her care. ...if she&#039;s lucky, she still has a job at all. Yua OK though... &lt;br /&gt;
&lt;br /&gt;
Yua OK. Indeed. &lt;br /&gt;
&lt;br /&gt;
But now, Miho is holding Hiroki with consistent pressure, as she has been taught. She cannot help but be cheered by him; even as tiny and fragile as he is, he is &#039;&#039;theirs&#039;&#039;, and he is alive. &lt;br /&gt;
&lt;br /&gt;
Miho attempts to give Yua a smile, and succeeds after a moment. &amp;quot;You&#039;re doing well, Yua,&amp;quot; she says. &amp;quot;I&#039;m sure he&#039;ll come to be comfortable with both languages, as he grows.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    The manager, as it happens, plays shogi with Juuzou in their meet every first Sunday of the month... so mysteriously, that nurse will soon stop showing up to work at all.&lt;br /&gt;
&lt;br /&gt;
    (She should really be working on getting a husband at her age, anyway.)&lt;br /&gt;
&lt;br /&gt;
    Yua, as it happens, doesn&#039;t really understand anything about old money prid-pro-quo; she doesn&#039;t know &#039;&#039;how&#039;&#039; Miho handles that woman, only that she &#039;&#039;does,&#039;&#039; and so she was sunnily grateful that the awful woman wasn&#039;t staring at her through the window any more.&lt;br /&gt;
&lt;br /&gt;
    And now --&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm,&amp;quot; Yua hums, and she doesn&#039;t have to &#039;&#039;try&#039;&#039; to smile, because Yua&#039;s problem is more with &#039;&#039;not&#039;&#039; expressing emotions. (Poor Hiroki has gotten quite sensitive to her moods, especially after Kimitake visits... though he&#039;s much more settled against &#039;&#039;Miho.&#039;&#039;) &amp;quot;Hiro-tan won&#039;t forget to be &#039;&#039;teegee!&#039;&#039;&amp;quot; &#039;Easygoing&#039;, roughly; it&#039;s often used to describe the character of Okinawan people.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hey, hey... Mimi, how was work?&amp;quot; Yua asks, then, as she reaches a hand out from the side of her bed to her shoulder. &amp;quot;I wish I could give you some yummy dinner... but, but I can still ask about that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That is, after all, the kind of thing Yua &#039;&#039;asks&#039;&#039; after Miho gets home from a long day at work...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
How mysterious. Miho hasn&#039;t given it much more thought. She doesn&#039;t have to. &lt;br /&gt;
&lt;br /&gt;
But Yua expresses her emotions freely, and Miho is glad to see these emotions. &amp;quot;Yes,&amp;quot; she says, though--it&#039;s true that Yua&#039;s emotions may influence Hiroki in ways that aren&#039;t easygoing... But it can&#039;t be helped. Miho will just do what she can to assist both of them. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It...&amp;quot; She considers, tilting her head slightly; her hands aren&#039;t really free, so she doesn&#039;t do much with them other than lift an index finger, as she decides not to say &#039;it was fine&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I appreciate the thought; your yummy thoughts will sustain me.&amp;quot; She smiles, and it is easier this time. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Today, I inspected the facilities of a small courier business. I was able to point out the vulnerabilities in their pipeline, and remove potential places they could have been surveilled to the detriment of their customers&#039; privacy. It was a simple job, but this one was worth doing, and pleasant.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    It&#039;s really amazing how much you don&#039;t have to think about when you have money...!&lt;br /&gt;
&lt;br /&gt;
    Miho, of course, has a &#039;&#039;sacred charge&#039;&#039; -- holding Hiroki with all her might -- which means it&#039;s Yua&#039;s charge to smooth a hand over her shoulder, as Miho thinks through her words.&lt;br /&gt;
&lt;br /&gt;
    She is rewarded with a &#039;&#039;giggle,&#039;&#039; as Miho cites her yummy thoughts. &amp;quot;I sure have a lot of those!!&amp;quot; She chirps, brightly. &amp;quot;Don&#039;t worry, Mimi! Even now, I&#039;m plotting and scheming all the yummy things I&#039;ll make...! But first, it&#039;s gotta be sham and eggs in the morning, and taco rice bento for lunch,&amp;quot; that&#039;s a particularly Okinawan dish which &#039;&#039;Tyrrha&#039;&#039; is quite partial to, &amp;quot;and veal cordon bleu for dinner...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Of course she&#039;d jump straight to everyone&#039;s favourites...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Uwaaah,&amp;quot; she gasps, impressed, when she hears Miho&#039;s adventures with the &#039;&#039;couriers.&#039;&#039; &amp;quot;Just like Mimi got rid of that weird bug today? You&#039;re so good at this, Mimi!!&amp;quot; Yua sparkles, psychically emitting at least &#039;&#039;five hearts&#039;&#039; and &#039;&#039;three notes&#039;&#039; in the span of five seconds. &amp;quot;Wow, I wonder if Nobumizu has a bug problem, too...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Not all couriers have the same problems, Yua!!!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hey, hey, did I tell you she came to visit?&amp;quot; Yua asks, smiling. &amp;quot;Her and her sister! Nobumizu was so nice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho accepts Yua&#039;s hand on her shoulder, leaning her head slightly towards it. Touch or not, it gets the idea across that she is acknowledging it. &lt;br /&gt;
&lt;br /&gt;
And... a giggle! &amp;quot;You do.&amp;quot; She pauses. Scheming and plotting... Miho smiles, inclining her head. &amp;quot;Yes,&amp;quot; she says. &amp;quot;That is an excellent day planned.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But--Couriers! &amp;quot;That&#039;s right,&amp;quot; Miho says. &amp;quot;Who knows who planted the ones on the couriers?&amp;quot; she says. &amp;quot;I was not paid to investigate that far. But they know now where to look, so they should be able to avoid being subverted.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Shinobu... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see. I doubt that she does; her routine is too variable. But it is good that she came to visit. Her sister... That&#039;s the vice principal&#039;s wife, isn&#039;t she?&amp;quot; she recalls. Of Sevens. &amp;quot;I&#039;m glad they had time to come and see you.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua might struggle with meaning, sometimes, but the meaning of Miho leaning into her touch isn&#039;t going to go over her head any time soon; they&#039;re bonded, and bonding, and welcomed together.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And soon, Hiro-tan will have a favourite food, too! Though I bet I know what his first favourite will be!!&amp;quot; Yua chirps. &amp;quot;Mouuu, I just hope my boobies decide to work by then... oh, but I did get more out today! I&#039;ll keep working hard so I&#039;m ready to feed him when he&#039;s gotten stronger...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (She&#039;s being a bit elevated about it, but the concern that maybe she &#039;&#039;can&#039;t&#039;&#039; breastfeed properly is more than a joke... though Dr. Matsuhashi assures them that it&#039;s actually extremely &#039;&#039;common&#039;&#039; as a worry amongst mothers, and the situation isn&#039;t as dire as it may seem.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I wonder if it was one of ours?&amp;quot; Yua muses, tilting her head, as she reaches up to tuck a strand of Miho&#039;s hair behind her ear. (She can do that, now it&#039;s a bit longer. It&#039;s fun!!) &amp;quot;Well... if it was, he should have done it better!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Shinobu, of course, is &#039;&#039;not&#039;&#039; one of theirs. &amp;quot;She&#039;s very chaotic,&amp;quot; Yua sighs, &amp;quot;but then, I guess she&#039;s still single... she won&#039;t need to settle down and be a little more sensible until she finds a nice woman. Mm, and yes, from Seven&#039;s! Her other sister is in the police force, too, but Kimi-san hasn&#039;t mentioned her recently... though, she is in central Tokyo, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua smiles, gesturing to all the flowers and cards and gifts in the room. &amp;quot;Lots and lots of people have come to visit, Mimi! Mother even came by again yesterday... she brought me some get-well soup! Mm, mm, she said it was traditional medicine...! Eating it, I felt better!!&amp;quot; Which would have mean Natsumi sought it from a &#039;&#039;specialist,&#039;&#039; rather than cooking it herself, but Yua is a little unique in how much she enjoys cooking all her meals &#039;&#039;personally&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; Miho says. She feels conflicted about the fact that she can&#039;t help on that front; on the one hand, it&#039;s another change to her body that she doesn&#039;t have to deal with. On the other, it leaves it to Yua, who is having difficulty, and that&#039;s been very hard on Yua with all of these matters so far... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure they will,&amp;quot; Miho settles on saying. &amp;quot;And if massage will help, I&#039;ll be happy to assist,&amp;quot; she says, with what from anyone else would be a wink but from her is entirely deadpan. &lt;br /&gt;
&lt;br /&gt;
It should be fine. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I also wonder that,&amp;quot; Miho says. &amp;quot;But indeed. It does not bother me to thwart an incompetent conspirator.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho smiles back at Yua at the matter of her hair, sighing once. She keeps her hands on Hiroki, but rights her head to listen and talk. ...Her foot flexes idly, her ankle rolling a little thoughtfully. &lt;br /&gt;
&lt;br /&gt;
Chaotic. &amp;quot;She is. But it works for her. I respect it.&amp;quot; a pause. &amp;quot;Ahhh, yes. Good. Well, I wish both of them well. ...And is that so? Hmm. I suppose it&#039;s outside his territory...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Many visits. Miho smiles. &amp;quot;I&#039;m glad,&amp;quot; she says. &amp;quot;You have many others who love you as well. ...That is well.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Also, owie. Owie is also a factor in that complicated calculation. Sometimes, the only thing that helps such a grievous ow is --&lt;br /&gt;
&lt;br /&gt;
    Miho says what Yua is thinking, and when she hears Miho &#039;&#039;saying&#039;&#039; it, why, that&#039;s when she blushes about the thought. &amp;quot;W--when we get home, Mimi can help a lot...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Stupid hospital and their stupid decorum and stupid nurses who don&#039;t get it.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;If you think about it,&amp;quot; Yua says, &amp;quot;we&#039;re just making him stronger! So thwarting him is totally okay!&amp;quot; Now, should Yua bring this justification to their boss? ... it might actually fly, if she&#039;s bold enough, but that&#039;s another reason why &#039;&#039;Miho&#039;&#039; deals with the brass by and large.&lt;br /&gt;
&lt;br /&gt;
    Hearing Miho sigh is enough motivation for Yua to &#039;&#039;keep&#039;&#039; playing with her hair, smoothing her fingers in through the short locks, even before she sees the way her ankle rolls. There&#039;s tensions Yua would like to help massage out of Miho, too... but for now, maybe combing her with her fingers will do.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I guess so,&amp;quot; Yua says, because it&#039;s nicer than saying that Kimitake probably has very rude thoughts to think about a female police officer. &amp;quot;But Nobumizu is so cool... I&#039;m really surprised she hasn&#039;t swept anyone off her feet yet! Maybe her closet is super &#039;&#039;super&#039;&#039; deep...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Yua don&#039;t know &#039;bout Shadow Fukami. She has no clue that Shinobu only recently &#039;&#039;came out.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    Yua giggles, though, as she twirls a bit of Miho&#039;s hair about her dark finger. &amp;quot;But don&#039;t worry! The only one sweeping Yua-mama is Mimi! Ahhh, I need to get better so I can up again!!&amp;quot; Get picked up, she means. &amp;quot;Hee hee,&amp;quot; Yua giggles, her smile warm, as she looks down to the nuzzled-in Hiroki and back up to Miho. &amp;quot;But you&#039;re right... everyone&#039;s come! The whole family! Even Aunt Ito called!&amp;quot; Ito Ijuuin, Miho&#039;s fellow schizophrenic, who generally prefers to keep her own company and &#039;&#039;not&#039;&#039; to go out. &amp;quot;She said she&#039;d paint Hiro-tan&#039;s picture when he can come out of the hospital...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Good,&amp;quot; Miho answers. She will help a lot! ...Maybe some find it strange, when their wives breastfeed, and get turned off about the whole thing. Miho appears not to have that problem. It&#039;s not only because she&#039;s not a man... but it helps. &lt;br /&gt;
&lt;br /&gt;
She probably wouldn&#039;t be that comfortable being watched by nurses herself, anyway. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh. They might believe that,&amp;quot; Miho reflects, tilting her head a little towards Yua&#039;s hands again. Her green hair is indeed long enough to play with now, though only a little; it&#039;s still around her ears that most of it rests. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I don&#039;t care either way. &amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. She is reluctant to be tied down, I think. That may be why.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The giggle makes Miho smile. &amp;quot;Good,&amp;quot; she says. &amp;quot;I&#039;ll look forward to that. I&#039;ll keep up my lifting, too.&amp;quot; She has no reason not to, after all. But there is Hiroki... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even Aunt Ito?&amp;quot; Miho reflects. &amp;quot;I&#039;m happy to hear that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...with all these people supporting us--you--I&#039;m sure we will come through well.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Miho&#039;s firm answer just makes Yua flush a little brighter; she&#039;s grateful, really, because the question of what purpose her breasts serve now is by no means a settled one in her mind. But, you know, Miho can like two genders, Yua can have two cultures, one thing can be two separate things at the same time.&lt;br /&gt;
&lt;br /&gt;
    ... and when it comes down to it, Yua &#039;&#039;definitely&#039;&#039; wouldn&#039;t be comfortable. She&#039;s just feeling awfully put out, after ten days under that kind of watch...&lt;br /&gt;
&lt;br /&gt;
    (They said she needed to be put out for &#039;&#039;six weeks,&#039;&#039; actually, but they said it as if she was with her husband, and Yua hasn&#039;t managed to check with Dr. Matsuhashi about there&#039;s a magical lesbian exception to her recovery from surgery. &#039;&#039;Six weeks...&#039;&#039; what if it&#039;s the recovery that kills her?!)&lt;br /&gt;
&lt;br /&gt;
    Yua thinks Miho&#039;s hair is an excellent length, as it happens, because she can &#039;&#039;fiddle with it.&#039;&#039; Not that poofing the shorter hair wasn&#039;t very fun, too... Yua&#039;s, of course, is still in her braid; it&#039;s Miho who helps her brush it all every day, because the nurses say they don&#039;t have &#039;&#039;time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    (To be fair, it&#039;s a very awful lot of hair. She needs to be careful it doesn&#039;t fall down onto the awful hospital floor when the bed is low!)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mmm,&amp;quot; she hums, fondly, when Miho dismisses the Order, and one may get the impression that she is not thinking all too much about the consequences at all, because she&#039;s too busy watching those strands of hair fall down like a fluttering green curtain.&lt;br /&gt;
&lt;br /&gt;
    At least talking about &#039;&#039;Shinobu&#039;&#039; gets more of her attention. &amp;quot;Mm, mm, like a &#039;free spirit&#039;... hee hee, that makes me wonder how many women she&#039;s had to turn down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Her hand drops down, to Miho&#039;s shoulder, to smooth over the defined muscles of her upper arm as far as she can reach them. &amp;quot;Mimi&#039;s so strong,&amp;quot; she says, with a touch of a sigh, &amp;quot;I bet you&#039;ll be able to pick up me and Hiro-tan at the same time...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Not, one notes, Yua and Tyrrha. Even Miho&#039;s vast strength might struggle to treat a &#039;&#039;robot&#039;&#039; girl to a casual up. ... on the other hand, Tyrrha&#039;s probably the only one in the family who could give &#039;&#039;Miho&#039;&#039; an up...)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm,&amp;quot; Yua smiles. &amp;quot;She didn&#039;t want to get more bad attention on me by coming herself... but we can go to her house! With all her painting stuff! Oh, just once you&#039;ve made sure all the bugs on me and stuff are gone.&amp;quot; She pauses, and frowns, slightly. &amp;quot;It&#039;s kinda weird how many they put in here... I never saw how big a problem it was before.&amp;quot; Not that she didn&#039;t trust Miho when Miho was mistrustful of malicious actors, but...&lt;br /&gt;
&lt;br /&gt;
    You know, sometimes Yua has to say she doesn&#039;t see what Miho sees?&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mimi too! Mimi too!!&amp;quot; Yua insists, hearing Miho clarify &#039;&#039;her.&#039;&#039; &amp;quot;Tomo-kun&#039;s helping, right? Did you get to talk about your feelings and stuff? Is he making sure you really go to bed instead of sitting on the deck with that really hot intense expression as you stare out into the night?&amp;quot; YUA IS THAT REALLY THE MOST IMPORTANT DETAIL -- nope, she&#039;s keeping going, just as concerned and insistent as she&#039;s been. &amp;quot;Is he helping you remember Mimi health?&amp;quot; Because of course it&#039;s flatly improper to refer to &#039;&#039;Miho&#039;&#039; needing pills in an unsecure location. &amp;quot;Is he giving you lots of hugs and reassurance and nice tone words? Mimi too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Needs help too, one presumes.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
For Miho, a thing can be many things. ...And while she&#039;d bend to Yua&#039;s comfort in the end, she &#039;&#039;does&#039;&#039; prefer to keep up that aspect of their relationship without limiting themselves too much. ...Well, other than the potential six week prohibition. Does that apply to everything, or just to...? Well, they&#039;ll find out together. &lt;br /&gt;
&lt;br /&gt;
Miho is happy to braid Yua&#039;s hair. It&#039;s meditative besides. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably many,&amp;quot; Miho reflects. Shinobu is very attractive, after all. And dashing. &lt;br /&gt;
Miho&#039;s muscles are easy to define and smooth just now, considering their bare state, her skin still soft despite the hard muscle beneath. And her strength? &amp;quot;I will,&amp;quot; Miho says. &amp;quot;And I will.&amp;quot; Both be strong enough &#039;&#039;and&#039;&#039; do it. &lt;br /&gt;
&lt;br /&gt;
...Miho is not accustomed to being lifted by robot daughters. Even Tomoki doesn&#039;t pick her up much. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Miho confirms. &amp;quot;That makes sense for her. And indeed, I&#039;ll ensure that we&#039;re clean of such things.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s fine. Most people don&#039;t think of it so much.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Miho being hot at 2 am aside... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh. I still think you are the one who needs the &#039;&#039;most&#039;&#039; support... But I am receiving support as well. Not only from him--but from many others.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;...Though him in particular, too, yes. I have gotten to discuss my feelings with him, some, and more soon. ...He&#039;s been very good to me. And soon I&#039;ll be able to bend my attention more to upcoming events...&amp;quot; Like getting married officially.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    They are, after all, moving forward together, in hardships and in hearth. (It&#039;s hard to say &#039;sickness and health&#039; when Yua&#039;s always that first one...) In that same manner of togetherness, perhaps Miho braiding Yua&#039;s hair is just as meditative as Yua making a mess of Miho&#039;s...?&lt;br /&gt;
&lt;br /&gt;
    Dashing women--!! There is one, of course, who is dashing above &#039;&#039;all&#039;&#039; in Yua&#039;s mind, and all the moreso for her economy of words. So strong... Yua lets out a breath, as her fingers trail the edge of her upper arm. &amp;quot;We&#039;ll be really happy...! Kids love up most of all, Mimi, you&#039;ll see. You&#039;ll be so good at &#039;higher, higher&#039;!! No one&#039;s as high as Mimi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Beat.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, wait... Tomo-kun&#039;s more high than Mimi...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Oh, no, Yua&#039;s devotion to her favourite topic was interrupted by her autistic dedication to literal facts.&lt;br /&gt;
&lt;br /&gt;
    But Miho reassures her about those awful little bugs, and Yua hums, her hand lifting to Miho&#039;s hair again. &amp;quot;I never had to think about it, &#039;cause you were protecting me... I&#039;m really lucky!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (How can she say they&#039;re delusions when it clearly &#039;&#039;is&#039;&#039; happening???)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mouuuuu... you&#039;re right,&amp;quot; Yua admits, of her needing it &#039;&#039;most.&#039;&#039; &amp;quot;Yua-chan is having a very bad day, except it&#039;s been ten bad days, and they said I&#039;m not going home tomorrow, either... nn, but it&#039;s not so bad right now! Right now is nice! Hiro-tan is so happy when he&#039;s with you, Mimi, and Yua-mama is too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua is speaking for him, but it&#039;s not a bad guess; he&#039;s quite settled, against Miho, feeling calmed by her slow and steady heartbeat and still pressure.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But I was worried about Mimi,&amp;quot; Yua insists. &amp;quot;So if he&#039;s helping... I&#039;m happy!&amp;quot; Worry creeps into her voice again, though, as she pouts. &amp;quot;Mooouuu... you don&#039;t think I&#039;ll still be in hospital when you have your party, right? They wouldn&#039;t make me miss it, right? Mimi&#039;s gonna wear Mother&#039;s kimono! It&#039;s really important...!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
They are! And maybe Miho will have time to catch a cold one of these days--though as it happens, she almost never does. ...But the two treatments of their hair are similar. &lt;br /&gt;
&lt;br /&gt;
Miho is very dashing. Can she air-dash? Maybe. &lt;br /&gt;
&lt;br /&gt;
She laughs, though. &amp;quot;He will be happy, I think. I can definitely accomplilsh high placement for him.&amp;quot; A beat, &amp;quot;That is true too,&amp;quot; she admits. &amp;quot;But it is different when it is one of his mothers, I think.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ll always protect you,&amp;quot; Miho assures Yua. And indeed, in the past, there was more room to dismiss her paranoia... until they &#039;&#039;did&#039;&#039; join the secret conspiracy to control the country and perhaps the world. Now, well. Is it? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;He does seem happy, doesn&#039;t it?&amp;quot; she asks. Miho looks down, tilting her head so that she can see Hiroki better against her chest. Her feet have come to rest again by now. &amp;quot;...Yes,&amp;quot; she says. &amp;quot;I think he is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yua was worried... &amp;quot;Thank you,&amp;quot; she says. &amp;quot;But he does. If I were at this alone when I wasn&#039;t with you... it would be that much more difficult.&amp;quot; Perhaps shec ould lean on her sister, instead. Perhaps not. &lt;br /&gt;
&lt;br /&gt;
But--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I wanted to talk about that,&amp;quot; she says. &amp;quot;I was considering doing a civil ceremony with just us anda couple of witnesses, to start--so that we could start the adoption proceedings quickly--and then, once you&#039;ve recovered, arrange a proper ceremony and reception with everyone.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think of that? We could satisfy the law first, and satisfy our families and the gods when we can &#039;&#039;all&#039;&#039; go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Miho is strong where Yua is weak, when it comes to physical health... though perhaps the same can&#039;t be said for what&#039;s in their heads.&lt;br /&gt;
&lt;br /&gt;
    What&#039;s &#039;&#039;on&#039;&#039; their heads is infinitely fascinating to both of them, though, it seems. Yua has taken to slipping the back of her hand against Miho&#039;s head so that she can curl her fingers in a fanning pattern and tumble her hair over them. She will find infinite variations on things to do with her hair. She&#039;s &#039;&#039;talented.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Higher, higher! Highest! Mimi highest!&amp;quot; Yua chirps, cheerfully. &amp;quot;Mm, mm! Mimi&#039;s the highest mama! Mimi&#039;s always high! Higher time is Mimi time!!&amp;quot; No, she doesn&#039;t hear what that sounds like. She&#039;s talking about the literal state of being higher than other people. Miho is six feet tall, you see. Does being high all the time mean something else...?&lt;br /&gt;
&lt;br /&gt;
    (No one tell them.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, Mimi...&amp;quot; Yua sighs, when Miho promises to protect her once again. &#039;&#039;Yua&#039;&#039; certainly believes in Miho&#039;s capacity to air-dash... and it&#039;s hard not to believe in some of the other things she says, too. &amp;quot;Mimi&#039;s keeping me safe... I&#039;m really happy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And so, as it happens, is Hiroki. &amp;quot;Mm, mm,&amp;quot; Yua hums encouragement, when Miho takes a stab at reading his emotions, too. &amp;quot;I think you&#039;re right! Mama knows, right? Listen, listen --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Hiroki, the microphone pointed at him, can be heard to mumble &amp;quot;oo,&amp;quot; in all his infinite wisdom.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yua-chan would worry if you did it alone,&amp;quot; Yua insists, again. &amp;quot;It&#039;s scary for Mimi too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But, then... the ceremony.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mmn...&amp;quot; Yua hums, sceptically, when Miho suggests going &#039;&#039;twice.&#039;&#039; &amp;quot;... you&#039;re right... it&#039;ll be hard to adopt Hiroki if we don&#039;t. It takes a long time... mm...&amp;quot; It takes her a moment, but, at length, she rubs a piece of that hair between thumb and fingertip as she asks, &amp;quot;... and you&#039;re sure mother&#039;s kimono is for the big party? I don&#039;t want to miss it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
No, it can&#039;t. ...Yua has her traumas, but Miho has her own difficulties. Difficulties that are hard to discuss. &lt;br /&gt;
&lt;br /&gt;
But indeed, Miho does not know other definitions of &#039;high&#039; in the moment. It&#039;s fine. Don&#039;t worry about it. &amp;quot;Yes,&amp;quot; Miho agrees. &amp;quot;indeed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;When you are happy, I am happiest.&amp;quot; She pauses then, looks down to Hiroki. Listen, listen... &lt;br /&gt;
&lt;br /&gt;
Miho smiles. &amp;quot;Yes, Hiroki. Indeed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Yua would worry... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;i&#039;ve looked into the legalities some--eventually, we&#039;ll have to care for him in our home,&amp;quot; and of course Yua is part of this &#039;we&#039;, &amp;quot;but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;Yes,&amp;quot; she says. &amp;quot;For a legal procedure I&#039;ll probably just wear a suit.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    That&#039;s why Yua needs to work hard to talk about them... but not out &#039;&#039;here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm! And when Mimi&#039;s happy, Yua-chan gets happier, too...!&amp;quot; In this, as many things, they are a &#039;&#039;feedback loop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    And Hiroki nuzzles Miho&#039;s breast, and issues no complaints for the moment, the way he often does when Yua gets upset while holding him.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But that&#039;s good,&amp;quot; Yua says, a touch of anxiety entering her voice. &amp;quot;It means I can stay, too! Right? It&#039;s the law and stuff! No one can get mad if it&#039;s the law and stuff!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (Why would she be so worried about being able to stay with Miho, when that was never even in question....?)&lt;br /&gt;
&lt;br /&gt;
    Yua calms down, at least, thinking of that. &amp;quot;Hee hee... Yua-chan likes seeing Mimi in suits, too,&amp;quot; she says, looking over to the carefully-folded shirt and jacket on one of the visitor&#039;s chairs. (For &#039;kangaroo care&#039;, Hiroki needs to be against her bare skin... it&#039;s still quite modest, because there&#039;s a wrap around her securing him to her chest, and she has a hospital-clean blanket to drape over her shoulders.) &amp;quot;Mimi&#039;s so strong in a suit... I have a lot of secret feelings!&amp;quot; She pauses, and adds: &amp;quot;But I get to see Mimi in a suit a lot, so I guess not seeing it once is okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Miho Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Yes. Not out here. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; Miho agrees, her few words holding a lot of meaning even though there are not always very many of them. And Hiroki is here, and Miho does not mind a little immodesty around Yua, so the blanket is currently only on &#039;&#039;one&#039;&#039; shoulder--so that Yua can touch her other shoulder. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Miho says, though she looks curiously at Yua at her anxiety. &amp;quot;It did not occur to me that you would do otherwise,&amp;quot; she says simply. &lt;br /&gt;
&lt;br /&gt;
Strange. &lt;br /&gt;
&lt;br /&gt;
Still, &amp;quot;I recall that,&amp;quot; Miho says of the suits. She smiles, then. &amp;quot;Not secret to me,&amp;quot; she says. &amp;quot;I know those feelings well...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll take pictures,&amp;quot; she assures Yua.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua&#039;s quite happy, getting to see Miho&#039;s lovely, chiseled arm like that... even before one gets to how happy she is seeing Hiroki in Miho&#039;s arms. She worked so hard to get him there... and she did it!&lt;br /&gt;
&lt;br /&gt;
    He just needs a little more... her body can hold out just a little more. Just six months, right? Six months and six months... so a year? Maybe a year and a half...? Can&#039;t she do that much, Gretchen? Isn&#039;t it okay? Six months and six months and maybe another six months, and Hiroki will be safe--!!&lt;br /&gt;
&lt;br /&gt;
    (Anyway, won&#039;t they have reached the True World by then...?)&lt;br /&gt;
&lt;br /&gt;
    With all those worries, on top of her worries about the man she can&#039;t tell her wife about, Yua can only say: &amp;quot;I was worried... if they expected something else.&amp;quot; &#039;They&#039;, who? Their family? The world?&lt;br /&gt;
&lt;br /&gt;
    Whoever it is, it&#039;s not &#039;&#039;Miho,&#039;&#039; who Yua knows would never cast her out.&lt;br /&gt;
&lt;br /&gt;
    And Miho, too, knows much of Yua. She flushes, again, as Miho assures her. &amp;quot;Not a secret to Mimi,&amp;quot; she agrees, rubbing her fingers at her shoulder. &amp;quot;Even though it&#039;s hard right now... soon we can share those feelings, too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She is reassured, in turn, by Miho&#039;s promise. &amp;quot;Lots and lots of pictures,&amp;quot; she agrees. &amp;quot;And make sure Tykko gets a super-cute dress...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (&#039;Make sure she doesn&#039;t ruin it climbing a tree&#039; is implied.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-10:_Checking_On_Yua&amp;diff=6061</id>
		<title>2026-10-10: Checking On Yua</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-10:_Checking_On_Yua&amp;diff=6061"/>
		<updated>2026-10-12T18:20:47Z</updated>

		<summary type="html">&lt;p&gt;Bel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Checking On Yua&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Yua Ijuuin]], [[Hana Fukami]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Hospital, Aoba, Sumaru City&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 10, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 22, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Hana comes by to check on Yua--but while she navigates what&#039;s safe to talk about given all that&#039;s gone on, necessity interrupts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Half a week ago, Yua almost died again. Since then, her health has been... &#039;&#039;relatively&#039;&#039; stable; she hasn&#039;t had any more incidents with the crash cart, so they haven&#039;t had to evict Hiroki again, so she&#039;s been able to keep him in view the whole time, which is important because she&#039;s always terrified he&#039;s going to &#039;&#039;disappear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    And that she will. But Miho visits every day and makes sure she&#039;s still here, besides the fact that Yua&#039;s taken to messaging her with welfare updates when she&#039;s &#039;&#039;not&#039;&#039; here so that she can feel better about going home.&lt;br /&gt;
&lt;br /&gt;
    Miho has work, though, so she&#039;ll come later in the day; first, in the morning, a nurse supports her to &#039;&#039;sit in the chair,&#039;&#039; which is harder than she&#039;d like it to be after ten days mostly spent in bed. It&#039;s not that she can&#039;t stand up, it&#039;s just...&lt;br /&gt;
&lt;br /&gt;
    Yua was given to falls at the best of times; it&#039;s so much worse, now.&lt;br /&gt;
&lt;br /&gt;
    She has, at least, successfully been pulled &#039;&#039;up&#039;&#039; for breakfast; Hiroki&#039;s having breakfast, too, through his feeding tube, which has a little of Yua&#039;s breast milk and more of some unknown donor woman&#039;s. (Her body didn&#039;t expect she&#039;d need to do this for another month at least; while she&#039;s producing more milk every time she pumps it out, it&#039;s still not &#039;&#039;enough.&#039;&#039; The doctors assure her that now she&#039;s started, it will only get better, but... what if she&#039;s broken as a mother...? ... she has a lot of worries like that.)&lt;br /&gt;
&lt;br /&gt;
    Breakfast is scrambled eggs, toast with jam, a cup of tea and some cereal; she set it up herself, because she only wants help if it&#039;s &#039;&#039;Mimi,&#039;&#039; and she&#039;s mostly gotten through the eggs at least. She&#039;s learned, by now, that she needs to go for the hot thing &#039;&#039;first&#039;&#039; -- because in the chill of the hospital AC, it never stays hot for long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana Fukami is on the air again! She&#039;s been welcomed back by her show, and her audience is treated to a Hana with a certain spark in her these days, more alert, more incisive--and perhaps, more fun. But whether that&#039;s good for the show&#039;s future remains to be scene. Speaking of a future, though... &lt;br /&gt;
&lt;br /&gt;
Hana is still intent on saving Yua, now that she knows there might be something she can do. That&#039;s a long-term goal, though; right now, the goal is to help her through what she&#039;s dealing with now... &lt;br /&gt;
&lt;br /&gt;
And so, Hana arrives now, this early morning, and knocks on the wall rather than coming in immediately. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yuarin?&amp;quot; she asks. &amp;quot;It&#039;s Hana!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua&#039;s been watching Hana&#039;s show, as it happens. For now, at least, they don&#039;t seem to have taken her off the air...&lt;br /&gt;
&lt;br /&gt;
    It&#039;s not airing right now, of course. It&#039;s not being filmed yet! And so, knock knock -- &amp;quot;Brekkie time! You can come in! Just... hands!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Hana knows about &#039;&#039;hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Yua, sitting in the lounging chair beside her bed, has breakfast on a tray on that table which swings over her lap -- and her feet are up on the reclining footrest. &amp;quot;Ko~to~ba!&amp;quot; She chirps, merrily, despite the fact that without makeup and with ten nights of poor hospital sleep she&#039;s really looking quite run down. &amp;quot;You came! Hi!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She looks to Hiroki&#039;s crib, as she says: &amp;quot;Hiro-tan&#039;s eating, too! I hope I get to hold him after this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s been a good show! But she plans to have some unusual guests on sometime... &lt;br /&gt;
&lt;br /&gt;
Breakfast! Hana smiles and steps inside, waving to Yua and Hiroki before she stops by the station on the wall to saitize her hands. Then, &amp;quot;It&#039;s nice to see you,&amp;quot; she says. &amp;quot;I did!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
clearly tired, run down... It makes sense, considering. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! He&#039;s so precious!&amp;quot; she says, and coos a little. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope so, too! ...How are you feeling?&amp;quot; She walks over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;I&#039;m tired,&amp;quot; Yua sighs, &amp;quot;even though I was just asleep... weird, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    There are other chairs, at least, though there&#039;s a washbasin and a towel occupying one. The other is free for Hana to pull up!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I had a bad day a few days ago... they said I got really sick. Like, my heart was sick...? But it&#039;s okay,&amp;quot; she shakes her head, smiling to Hana. &amp;quot;I&#039;m feeling better now! So... maybe I can go home tomorrow!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She probably isn&#039;t going home tomorrow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Your body needs rest,&amp;quot; Hana says. &amp;quot;...But it feels like too much, I bet.&amp;quot; She remembers her own recovery from a very different kind of injury. She does however take a chair! Yaay chair. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh?&amp;quot; Hana asks, and looks sympathetic. &amp;quot;I&#039;m sorry,&amp;quot; she says. &amp;quot;That sounds frightening.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But she is feeling better, so, &amp;quot;I&#039;m glad to hear it. I hope you can go home soon!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But until then, I&#039;m glad to be able to come and say &#039;hi&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Me too!&amp;quot; Yua pouts. &amp;quot;This is too much... ten days! Ten hospital days! Who needs ten hospital days?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua, clearly.&lt;br /&gt;
&lt;br /&gt;
    She sighs, though, as her shoulders sink. &amp;quot;Though... Dr. Matsuhashi thought it would be safer in hospital, before I had him... since I wouldn&#039;t get into any trouble. I guess that&#039;s still true...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Miho is at work, but is that work as a contractor or work at something else?&lt;br /&gt;
&lt;br /&gt;
    ... Yua doesn&#039;t make her clarify most of the time. It&#039;s safer, that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana gives Yua another sympathetic look. &amp;quot;It&#039;s a lot,&amp;quot; she agrees. &lt;br /&gt;
&lt;br /&gt;
But... it does sound like it&#039;s best for her to be here. Especially considering... &lt;br /&gt;
&lt;br /&gt;
Well, the sort of &#039;work&#039; she does when she&#039;s not in the hospital. &lt;br /&gt;
&lt;br /&gt;
So Hana decides not to press on that. Instead she says, &amp;quot;So I did take care of things with Matsumoto,&amp;quot; she says, dropping the honorific because she doesn&#039;t actually respect him at all and doesn&#039;t have to pretend with Yua. It&#039;s the little things. &amp;quot;It&#039;s handled. ...And I&#039;m just fine. In the end, I just had to stand up to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Really? You stood up to him...?&amp;quot; Yua marvels, as Hana insists she&#039;s &#039;&#039;fine.&#039;&#039; &amp;quot;You&#039;re really okay, Kotoba? It&#039;s not just hospital okay?&amp;quot; You know -- the way people insist everything is all right when you&#039;re in the hospital, even though it definitely &#039;&#039;isn&#039;t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Yua hates hospital okay, because it always feels like a tacit admission that they think she&#039;ll die.&lt;br /&gt;
&lt;br /&gt;
    Still, a moment later, she smiles. &amp;quot;Then... congratulations! You really did it! Yay!&amp;quot; Somehow, despite being hospital okay, Yua still manages to sparkle...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Really really,&amp;quot; Hana confirms. &amp;quot;In the end... it would&#039;ve hurt him more than it hurt me, for him to try to spread those rumors. I had the upper hand. And I still do. ...So he&#039;s not going to do anything to me, and I don&#039;t have to think about him much anymore at all.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana remembers &#039;hospital okay&#039; from back then, too. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did I ever tell you what happened, back then?&amp;quot; She wonders. Then she smiles. &amp;quot;Well, whether I did or not... Thank you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel happier. ...And things are going well at home, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;You&#039;re so confident now,&amp;quot; Yua says. &amp;quot;If you can forget about him... I&#039;m happy! He doesn&#039;t deserve it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She shakes her head, when Hana asks. &amp;quot;Uh-uh... but I can guess. I&#039;m glad he&#039;s gone. And that&#039;s great,&amp;quot; she adds, smiling.&lt;br /&gt;
&lt;br /&gt;
    That&#039;s the precise moment that a &#039;&#039;doctor&#039;&#039; barges in -- well, he knocks first -- wanting to &#039;&#039;see Yua,&#039;&#039; right when she&#039;s in the middle of a visit! Mouuuuu!!!!!&lt;br /&gt;
&lt;br /&gt;
    As much as she pouts, though, she still agrees to see him... even though it means she&#039;ll have to see more Hana another day.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-10:_Checking_On_Yua&amp;diff=6060</id>
		<title>2026-10-10: Checking On Yua</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-10:_Checking_On_Yua&amp;diff=6060"/>
		<updated>2026-10-12T18:20:33Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Checking On Yua&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Yua Ijuuin, Hana Fukami *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Hospital, Aoba, Sumaru City *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 10, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 22, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Hana comes by to check on Yua--but while she navigates what&amp;#039;s safe to talk about given all that&amp;#039;s gone on, necessity interrupts.&amp;#039;&amp;#039;  ----    &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed. &amp;lt;poem&amp;gt;     Half a week ago, Yua almost died again. Since then, her health has been... &amp;#039;&amp;#039;relatively...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Checking On Yua&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Yua Ijuuin]], [[Hana Fukami]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Hospital, Aoba, Sumaru City&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 10, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 22, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Hana comes by to check on Yua--but while she navigates what&#039;s safe to talk about given all that&#039;s gone on, necessity interrupts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Half a week ago, Yua almost died again. Since then, her health has been... &#039;&#039;relatively&#039;&#039; stable; she hasn&#039;t had any more incidents with the crash cart, so they haven&#039;t had to evict Hiroki again, so she&#039;s been able to keep him in view the whole time, which is important because she&#039;s always terrified he&#039;s going to &#039;&#039;disappear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    And that she will. But Miho visits every day and makes sure she&#039;s still here, besides the fact that Yua&#039;s taken to messaging her with welfare updates when she&#039;s &#039;&#039;not&#039;&#039; here so that she can feel better about going home.&lt;br /&gt;
&lt;br /&gt;
    Miho has work, though, so she&#039;ll come later in the day; first, in the morning, a nurse supports her to &#039;&#039;sit in the chair,&#039;&#039; which is harder than she&#039;d like it to be after ten days mostly spent in bed. It&#039;s not that she can&#039;t stand up, it&#039;s just...&lt;br /&gt;
&lt;br /&gt;
    Yua was given to falls at the best of times; it&#039;s so much worse, now.&lt;br /&gt;
&lt;br /&gt;
    She has, at least, successfully been pulled &#039;&#039;up&#039;&#039; for breakfast; Hiroki&#039;s having breakfast, too, through his feeding tube, which has a little of Yua&#039;s breast milk and more of some unknown donor woman&#039;s. (Her body didn&#039;t expect she&#039;d need to do this for another month at least; while she&#039;s producing more milk every time she pumps it out, it&#039;s still not &#039;&#039;enough.&#039;&#039; The doctors assure her that now she&#039;s started, it will only get better, but... what if she&#039;s broken as a mother...? ... she has a lot of worries like that.)&lt;br /&gt;
&lt;br /&gt;
    Breakfast is scrambled eggs, toast with jam, a cup of tea and some cereal; she set it up herself, because she only wants help if it&#039;s &#039;&#039;Mimi,&#039;&#039; and she&#039;s mostly gotten through the eggs at least. She&#039;s learned, by now, that she needs to go for the hot thing &#039;&#039;first&#039;&#039; -- because in the chill of the hospital AC, it never stays hot for long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana Fukami is on the air again! She&#039;s been welcomed back by her show, and her audience is treated to a Hana with a certain spark in her these days, more alert, more incisive--and perhaps, more fun. But whether that&#039;s good for the show&#039;s future remains to be scene. Speaking of a future, though... &lt;br /&gt;
&lt;br /&gt;
Hana is still intent on saving Yua, now that she knows there might be something she can do. That&#039;s a long-term goal, though; right now, the goal is to help her through what she&#039;s dealing with now... &lt;br /&gt;
&lt;br /&gt;
And so, Hana arrives now, this early morning, and knocks on the wall rather than coming in immediately. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yuarin?&amp;quot; she asks. &amp;quot;It&#039;s Hana!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua&#039;s been watching Hana&#039;s show, as it happens. For now, at least, they don&#039;t seem to have taken her off the air...&lt;br /&gt;
&lt;br /&gt;
    It&#039;s not airing right now, of course. It&#039;s not being filmed yet! And so, knock knock -- &amp;quot;Brekkie time! You can come in! Just... hands!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Hana knows about &#039;&#039;hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Yua, sitting in the lounging chair beside her bed, has breakfast on a tray on that table which swings over her lap -- and her feet are up on the reclining footrest. &amp;quot;Ko~to~ba!&amp;quot; She chirps, merrily, despite the fact that without makeup and with ten nights of poor hospital sleep she&#039;s really looking quite run down. &amp;quot;You came! Hi!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She looks to Hiroki&#039;s crib, as she says: &amp;quot;Hiro-tan&#039;s eating, too! I hope I get to hold him after this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s been a good show! But she plans to have some unusual guests on sometime... &lt;br /&gt;
&lt;br /&gt;
Breakfast! Hana smiles and steps inside, waving to Yua and Hiroki before she stops by the station on the wall to saitize her hands. Then, &amp;quot;It&#039;s nice to see you,&amp;quot; she says. &amp;quot;I did!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
clearly tired, run down... It makes sense, considering. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! He&#039;s so precious!&amp;quot; she says, and coos a little. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope so, too! ...How are you feeling?&amp;quot; She walks over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;I&#039;m tired,&amp;quot; Yua sighs, &amp;quot;even though I was just asleep... weird, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    There are other chairs, at least, though there&#039;s a washbasin and a towel occupying one. The other is free for Hana to pull up!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I had a bad day a few days ago... they said I got really sick. Like, my heart was sick...? But it&#039;s okay,&amp;quot; she shakes her head, smiling to Hana. &amp;quot;I&#039;m feeling better now! So... maybe I can go home tomorrow!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She probably isn&#039;t going home tomorrow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Your body needs rest,&amp;quot; Hana says. &amp;quot;...But it feels like too much, I bet.&amp;quot; She remembers her own recovery from a very different kind of injury. She does however take a chair! Yaay chair. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh?&amp;quot; Hana asks, and looks sympathetic. &amp;quot;I&#039;m sorry,&amp;quot; she says. &amp;quot;That sounds frightening.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But she is feeling better, so, &amp;quot;I&#039;m glad to hear it. I hope you can go home soon!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But until then, I&#039;m glad to be able to come and say &#039;hi&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Me too!&amp;quot; Yua pouts. &amp;quot;This is too much... ten days! Ten hospital days! Who needs ten hospital days?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua, clearly.&lt;br /&gt;
&lt;br /&gt;
    She sighs, though, as her shoulders sink. &amp;quot;Though... Dr. Matsuhashi thought it would be safer in hospital, before I had him... since I wouldn&#039;t get into any trouble. I guess that&#039;s still true...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Miho is at work, but is that work as a contractor or work at something else?&lt;br /&gt;
&lt;br /&gt;
    ... Yua doesn&#039;t make her clarify most of the time. It&#039;s safer, that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana gives Yua another sympathetic look. &amp;quot;It&#039;s a lot,&amp;quot; she agrees. &lt;br /&gt;
&lt;br /&gt;
But... it does sound like it&#039;s best for her to be here. Especially considering... &lt;br /&gt;
&lt;br /&gt;
Well, the sort of &#039;work&#039; she does when she&#039;s not in the hospital. &lt;br /&gt;
&lt;br /&gt;
So Hana decides not to press on that. Instead she says, &amp;quot;So I did take care of things with Matsumoto,&amp;quot; she says, dropping the honorific because she doesn&#039;t actually respect him at all and doesn&#039;t have to pretend with Yua. It&#039;s the little things. &amp;quot;It&#039;s handled. ...And I&#039;m just fine. In the end, I just had to stand up to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Really? You stood up to him...?&amp;quot; Yua marvels, as Hana insists she&#039;s &#039;&#039;fine.&#039;&#039; &amp;quot;You&#039;re really okay, Kotoba? It&#039;s not just hospital okay?&amp;quot; You know -- the way people insist everything is all right when you&#039;re in the hospital, even though it definitely &#039;&#039;isn&#039;t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Yua hates hospital okay, because it always feels like a tacit admission that they think she&#039;ll die.&lt;br /&gt;
&lt;br /&gt;
    Still, a moment later, she smiles. &amp;quot;Then... congratulations! You really did it! Yay!&amp;quot; Somehow, despite being hospital okay, Yua still manages to sparkle...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Really really,&amp;quot; Hana confirms. &amp;quot;In the end... it would&#039;ve hurt him more than it hurt me, for him to try to spread those rumors. I had the upper hand. And I still do. ...So he&#039;s not going to do anything to me, and I don&#039;t have to think about him much anymore at all.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana remembers &#039;hospital okay&#039; from back then, too. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did I ever tell you what happened, back then?&amp;quot; She wonders. Then she smiles. &amp;quot;Well, whether I did or not... Thank you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel happier. ...And things are going well at home, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;You&#039;re so confident now,&amp;quot; Yua says. &amp;quot;If you can forget about him... I&#039;m happy! He doesn&#039;t deserve it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She shakes her head, when Hana asks. &amp;quot;Uh-uh... but I can guess. I&#039;m glad he&#039;s gone. And that&#039;s great,&amp;quot; she adds, smiling.&lt;br /&gt;
&lt;br /&gt;
    That&#039;s the precise moment that a &#039;&#039;doctor&#039;&#039; barges in -- well, he knocks first -- wanting to &#039;&#039;see Yua,&#039;&#039; right when she&#039;s in the middle of a visit! Mouuuuu!!!!!&lt;br /&gt;
&lt;br /&gt;
    As much as she pouts, though, she still agrees to see him... even though it means she&#039;ll have to see more Hana another day.&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-03:_Comeback_Kid&amp;diff=6039</id>
		<title>2026-10-03: Comeback Kid</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-03:_Comeback_Kid&amp;diff=6039"/>
		<updated>2026-10-08T22:17:38Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Comeback Kid&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Hana Fukami, Tsubasa Seki *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Kichijoji - Main *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 03, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 19, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Tsubasa comes to check on Hana at the TV station.  Wait, that&amp;#039;s not cool.  Tsubasa /happens/ to run into Hana at the TV station.  They talk about differences and what to do about them.&amp;#039;&amp;#039;  ----   (|============================= Kichijoji - Main =============================|)  -=========...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Comeback Kid&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Hana Fukami]], [[Tsubasa Seki]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Kichijoji - Main&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 03, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 19, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Tsubasa comes to check on Hana at the TV station.  Wait, that&#039;s not cool.  Tsubasa /happens/ to run into Hana at the TV station.  They talk about differences and what to do about them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|============================= Kichijoji - Main =============================|)&lt;br /&gt;
 -========================================================= Tokyo/Kichijoji ====-&lt;br /&gt;
 When people list their most desirable places to live in Tokyo, Kichijoji nearly &lt;br /&gt;
 always tops the list. Minutes away from scenic Inokashira park, the district    &lt;br /&gt;
 itself feels warm and inviting with its billboard of a chibi mascot happily     &lt;br /&gt;
 dining at the entrance to Sanpo Road, the main thoroughfare.                    &lt;br /&gt;
                                                                                 &lt;br /&gt;
 People line up here for a quick lunch with quality street food and/or finer     &lt;br /&gt;
 dining at the cafes alike, while shuttered alleys light up at night with open   &lt;br /&gt;
 air bars and izakayas. Entertainment is easy enough to find here, as businesses &lt;br /&gt;
 eschew aggressive barkers for more welcoming signs, drawing people in. More     &lt;br /&gt;
 discerning customers know exactly where to look for some of the more hidden gems&lt;br /&gt;
 among the clubs of Tokyo.                                                       &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Even the monks outside the local Buddhist temple seem part of the experience,   &lt;br /&gt;
 offering people the opportunity for quiet meditation away from the rat race of  &lt;br /&gt;
 daily life.                                                                     &lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Hana Fukami &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Work is finished for the day! This time, it was a lot more than just filming the show; Hana had to stay after for various discussions, setting up another guest, talking with Kiki, doing some paperwork... All in all, it&#039;s late afternoon before she actually leaves the studio, despite filming wrapping much earlier. It&#039;s fine; Hana is still settling back into being here, and this Friday is the first time she&#039;s been on since her ordeal. &lt;br /&gt;
&lt;br /&gt;
Now, she has her coat on, and is walking in her heels out of the studio. They clack nicely against the pavement. She&#039;s bright-eyed today, in a good mood. And she&#039;s just broken off from a colleague she was talking to! &lt;br /&gt;
&lt;br /&gt;
The chill air of the afternoon in January is bracing, and Hana? Hana is braced.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Perhaps it&#039;s a good thing filming went so late; Tsubasa&#039;s school is WAY far from here. Despite that, they&#039;ve made the trek out to central Tokyo, because it&#039;s been a few days and there&#039;s someone they oughta check on.&lt;br /&gt;
&lt;br /&gt;
    Strangely, they didn&#039;t see Hana escaping while they were protecting the hall from the Legionaires... but that hardly means she didn&#039;t slip by. It&#039;s not like Phoenix can be described as situationally aware when the rubber hits the road, unless you&#039;re referring to their strange, canny ability to respond to attacks in an eyeblink.&lt;br /&gt;
&lt;br /&gt;
    They are NOT in heels; high-top sneakers with all the requisite gang patches, thanks. A grey and pink hoodie probably isn&#039;t doing enough about the cold, and it hides a shock of magenta hair and loud blue cargo pants. This, as it happens, is not the kind of fit that lets you into Tokyo Studios, even if you insist you &#039;&#039;just gotta talk to someone man c&#039;mon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    So they&#039;re chilling out here at the bus stop, suitably slouched in to stop the busses from bothering them, until they spy...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Is Tsubasa a nascent detective or a nascent &#039;&#039;paparazzi?&#039;&#039; It might be an open question, as they jump up from the bench to hurry after Hana when they sight her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Very far! So it all works out just fine. Hana, of course, remembers seeing &#039;&#039;Phoenix&#039;&#039; holding off the Legionnaires during her battle... but not Tsubasa. And she will be glad in a few moments that Tsubasa didn&#039;t try to get into the studio. &lt;br /&gt;
&lt;br /&gt;
Now, though--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah?&amp;quot; Hana stops short and looks around, prepared for a camera. instead of a camera she sees a HOOLIGAN. &lt;br /&gt;
&lt;br /&gt;
And brightens! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seki-kun!&amp;quot; she says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello,&amp;quot; she says warmly. &amp;quot;What brings you out here?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;I heard -- you was airin&#039; again,&amp;quot; Tsubasa says, and says it with a kind of a &#039;&#039;huff huff&#039;&#039; characteristic of someone with atrocious lung capacity having just run up, though of course they try to play it off like it&#039;s nothing, straightening up after a moment&#039;s sagging to rub at the back of their neck. (It pulls on their hoodie, a bit, which pulls on their &#039;&#039;wig,&#039;&#039; a bit...)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&#039;Cuz... you got... kidnapped or somethin&#039;, right?&amp;quot; Tsubasa of course isn&#039;t supposed to know this, so they use their foolproof cover story: the grapevine. &amp;quot;Always talk in Sumaru... y&#039;know.&amp;quot; They wave a hand, dismissively.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But I thought -- uh -- you good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Flawless execution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana knows if she expresses concern for a TEENAGER then Tsubasa will shrug it off, but she can&#039;t help but show a little. Still... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s right,&amp;quot; Hana says, slightly taken aback to have it brought up so... eloquently. &amp;quot;Oh, I see. Sumaru does like its rumors, doesn&#039;t it? Officially we&#039;re trying to spin it as illness, so as not to alarm people, but yes, that&#039;s correct.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
They thought...? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m all right,&amp;quot; she says. &amp;quot;No lasting harm. ...Quite the opposite, an experience like that... sometimes teaches you what you really value in life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Yeah?&amp;quot; Tsubasa asks, direct as a freight train. A glance around the street reveals a bike rack beside them; they surreptuously step aside to hop up on it, like it&#039;s a SEAT, even though it&#039;s a SEAT FOR BIKES!&lt;br /&gt;
&lt;br /&gt;
    It&#039;s not cool to sit down unless you&#039;re sitting on a curved metal rack, though. C&#039;mon. This is basic image shit.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;What ya figure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Direct! Hana turns towards the bike rack, and just stands. She&#039;s an adult. It&#039;s fine. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...That living as I choose is more important to me than fitting in, mostly. I was already out, whether I liked it or not. Now...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, i&#039;m more willing to rock the boat, I suppose.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a lot of things to figure out, but that&#039;s the upshot.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...That, and standing up to people who try to push me down. The world sees a lot of injustice...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t have to just accept it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    I mean, it&#039;s pretty impressive if she&#039;s doing that in heels...&lt;br /&gt;
&lt;br /&gt;
    (Tsubasa only really knows that from second-hand accounts, though. Even back then, they really weren&#039;t a heels kinda guy.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s like that, huh?&amp;quot; Tsubasa rubs at the back of their neck some more, only to give up and pull their hoodie down so it doesn&#039;t yank on their shock of magenta hair until it comes off. (The massive scarring, as it happens, is only &#039;&#039;mostly&#039;&#039; covered up by makeup.) &amp;quot;Man... wonder if...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    If conquering someone&#039;s Kingdom helps them to fight back against the world even if they &#039;&#039;don&#039;t&#039;&#039; Awaken, they were going to say, only to catch themself at the last minute.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;-- uh, I mean, jus&#039; wonderin&#039; if that&#039;s the shit we all gotta get to one way or another,&amp;quot; smooth, Tsubasa. Smooth. &amp;quot;Like... by those guys,&amp;quot; they jerk a thumb back at the studio, &amp;quot;we&#039;re fuckin&#039; freaks. I was wonderin&#039; if there was a way to be respectable &#039;bout it with your kinda shit...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Tsubasa shrugs a shoulder, as they say, &amp;quot;guess not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana &#039;&#039;is&#039;&#039; good in heels. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hm?&amp;quot; Hana wonders about the wondering. Hana likes the magenta, incidentally. &amp;quot;Oh...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To a point yes,&amp;quot; Hana says, and she&#039;s sympathetic about it but as blunt as she&#039;s likely to be. &amp;quot;To some of them, we&#039;ll always be freaks. ...But to most, if we work hard, and play by the rules, they&#039;ll &#039;&#039;pretend&#039;&#039; to tolerate us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;...But to the right people, we can be accepted, even loved, and largely left alone by the rest.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;m respectable,&amp;quot; she says. &amp;quot;And all I had to do to get there was encourage other women to color inside the lines, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m going to get less respectable, I think. But more honest. And I think that counts for a lot.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Workin&#039; hard is a drag,&amp;quot; Tsubasa complains, folding their arms. &amp;quot;As if I&#039;d bother... don&#039;t give a shit &#039;bout them rules, neither. Cool you catchin&#039; up, tho&#039;, uh...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They pause, a touch awkwardly. &amp;quot;Sorry, uh... like, you was figurin&#039; it out? Shit sucks. Not tryin&#039; to be an ass or nothin&#039;. But, uh, cool ya ain&#039;t gon&#039; tell women to shut up an&#039; look prettty or whatever...&amp;quot; Why would their mind go to &#039;&#039;that&#039;&#039; when they think about colouring within the lines?&lt;br /&gt;
&lt;br /&gt;
    Tsubasa&#039;s pretty mum as to their sources, though. (Read that sentence twice.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;You oughta be able to say shit,&amp;quot; they say, instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 [OOC] Tsubasa Seki says, &amp;quot;blu-ray *pretty&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;I don&#039;t mind hard work,&amp;quot; Hana says. &amp;quot;There&#039;s a lot of things it&#039;s worth doing for. ...But not so much that.&amp;quot; Catching up; Tsubasa, of course, already saw it... &lt;br /&gt;
&lt;br /&gt;
It&#039;s awkward. But when Tsubasa apologizes, Hana smiles. &amp;quot;I knew once, I think. I just... forgot. In all the everything, it seemed so important to play by the rules.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, I&#039;m not. There&#039;s enough people giving those lessons.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She ought to be able to... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...You know, I used to be more open about being different.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I wanted to be taken seriously...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana looks up to the sky. &amp;quot;I was afraid. When I showed my &#039;difference&#039; before, I was hurt for it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But that makes it all the more important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Ehhh,&amp;quot; Tsubasa shrugs, disaffected. &amp;quot;Lame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They say it&#039;s lame, but they keep finding themselves going to the effort...&lt;br /&gt;
&lt;br /&gt;
    ... but isn&#039;t it kind of embarrassing to get really intensely into solving a problem? Like, that shit freaks people out???&lt;br /&gt;
&lt;br /&gt;
    (Tsubasa, as it happens, still isn&#039;t taking their pills. The person giving lessons -- well, one of them -- keeps calling, but they&#039;re just not all that interested in attending their psych appointments. &#039;Play the game&#039;... yeah, right.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Forgot, huh...&amp;quot; Tsubasa sounds a little sceptical, but it&#039;s more because they&#039;re thinking about how unlikely it is &#039;&#039;they&#039;d&#039;&#039; ever be able to forget something like that. &amp;quot;... but ain&#039;t no one really takin&#039; ya.&amp;quot; Seriously, that is. &amp;quot;Can&#039;t bargain guys into takin&#039; ya serious. You gotta make &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They shrug, leaning back on the bike rack, fingers curling around the loop. &amp;quot;Hidin&#039; it hurts too,&amp;quot; they float, as they think of Ren&#039;s efforts to fly under the radar.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;May as well scream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;Teenagers&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Tsubasa sounds skeptical. &amp;quot;You never know,&amp;quot; Hana says. &amp;quot;Some things, even important things, can be difficult to remember when you&#039;re in the midst of so many other things.&amp;quot; But... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, that&#039;s the problem, isn&#039;t it? You can pretend they are, if you don&#039;t rock the boat. ...On the other hand, you can learn who really does, if you do. And those people are worth remembering.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Can&#039;t bargain... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. Well, that&#039;s certainly sometimes the &#039;&#039;best&#039;&#039; way. ...To do what you&#039;ll do, and let them deal with it how they chosoe.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But hiding... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It does,&amp;quot; she says. &amp;quot;Well. I don&#039;t need to tell you all of this, do I? You&#039;re living it, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But thank you, for checking in. It was... an ordeal, that&#039;s the best word for it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I&#039;m back with the people I care about. And I&#039;m going to be the person I want to be.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Did you know that babies grow up into teenagers??? ARE YOU PREPARED FOR THIS TO BE YOUR LIFE, HANA?????????&lt;br /&gt;
&lt;br /&gt;
    They shrug, though, when she says it can be hard to remember. &amp;quot;Yeah... guess so. Glad you figured out who gives a shit, anyway. Y&#039;know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Rubbing at the back of their neck, they say: &amp;quot;Jus&#039; reckon you oughta issue more demands an&#039; less requests. Like, uh... bullyin&#039; a Chinese joint.&amp;quot; Tsubasa&#039;s trying to express being a bull in a china shop, but their English just &#039;&#039;really&#039;&#039; isn&#039;t very good...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But yeah, uh, I guess,&amp;quot; they add, on &#039;&#039;living it.&#039;&#039; &amp;quot;Why I wanted to, like... whatever. I mean, it&#039;s not like I was stalkin&#039; you or nothin&#039;, I was jus&#039; waitin&#039; for th&#039; bus, no big deal...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Shrug. Shrug!!! &amp;quot;Anyway. Cool ya got people. Uh, fuck, I said that already... whatever, y&#039;know, it&#039;s good you doin&#039; ya own thing. Cool. Ain&#039;t that many of us out there... oughta give like, half a shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Babies become teenagers!? That can&#039;t be science. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Hana says. &amp;quot;I did.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And Tsubasa mentions demands rather than requests, and Hana is thoughtful about that. &amp;quot;You know,&amp;quot; she says, &amp;quot;Even &#039;before&#039;, I was never really the demanding type. ...But I admit, it feels &#039;&#039;really good&#039;&#039; to put someone terrible in his place.&amp;quot; She thinks about Matsumoto. Yeah... that felt good. &lt;br /&gt;
&lt;br /&gt;
Pause. &amp;quot;...Oh!&amp;quot; She gets it, after a moment. A bull in a china shop. &amp;quot;Break some more dishes...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; Hana says gravely. &amp;quot;It&#039;s fine. Maybe one of these days we&#039;ll meet intentionally, even.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then, &amp;quot;...Yes,&amp;quot; she says. &amp;quot;But... you&#039;d be surprised how many of us are out there, just... not feeling like we can show it. It&#039;s why people like you and me who have to are important, I suppose.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I suspect you give more than &#039;half&#039; a shit, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Yeah, man,&amp;quot; Tsubasa says, gesturing to Hana. &amp;quot;Do that.&amp;quot; Put terrible people in their place, they mean. &amp;quot;Break dishes. Make noise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They shrug, as they approximate: &amp;quot;Maybe, sure. If you&#039;re into that. Uh -- but not like that...&amp;quot; Tsubasa, sweetie, Hana is way out of your league, she definitely didn&#039;t think you were asking her on a date, you&#039;re five years too early and she knows you&#039;re taken.&lt;br /&gt;
&lt;br /&gt;
    (Look, it&#039;s awkward, okay?! What kinda guy hangs around with adult movie stars or whatever???)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Ehhh... not that surprised,&amp;quot; Tsubasa shrugs. &amp;quot;Met a couple already. Guess it&#039;s good thinkin&#039; like that, tho&#039;. I jus&#039; figure... world&#039;s not cool with me? I ain&#039;t cool with th&#039; world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But then -- the shit they were giving!!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Uh, y&#039;know, it&#039;d be a bit crap not givin&#039; a shit &#039;bout a chick got grabbed, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That wasn&#039;t a &#039;no&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Right!&amp;quot; Hana smiles. &lt;br /&gt;
&lt;br /&gt;
And then--Oh, dear. Hana smiles, but it&#039;s a different sort of smile. Wrong idea entirely kind of smile. Still, &amp;quot;Right,&amp;quot; she says. &amp;quot;it&#039;d be nice to have a new friend. Since you came all this way.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But not that surprised. &amp;quot;It.. varies, for me. There are parts of the world that are much more okay with me, and parts that would be, if they gave me a chance. ...And then there&#039;s the parts that &#039;&#039;i&#039;m&#039;&#039; not cool with in the first place. I want to be the one deciding it--the one to say whether I accept something, or not.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suppose it would be at that,&amp;quot; she says. &amp;quot;But on the bright side, they do tell me I&#039;m fine. So there&#039;s that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana won&#039;t press too hard at this CARING TEENAGER, but she is a little concerned...&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Don&#039;t bother me none,&amp;quot; Tsubasa shakes their head. &amp;quot;Had to get more meds, anyhow. Me doc&#039;s out here.&amp;quot; The one they actually trust, they mean. (The one supplying them with testosterone despite that being illegal for another two years, they mean.) &amp;quot;Jab meself every Sat, so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Still, Hana emphasises her autonomy, and Tsubasa nods. &amp;quot;Yeah, man. It&#039;s like that. It&#039;s your call.&amp;quot; They&#039;re definitely thinking that solving Kingdoms helps people to fight back even if they &#039;&#039;don&#039;t&#039;&#039; develop Personas...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Cool,&amp;quot; they nod, sternly. &amp;quot;Good you&#039;re okay. Uh, here,&amp;quot; they pull out their phone. &amp;quot;Get ya me number... in case there&#039;s more shit goin&#039; on.&amp;quot; In case that cockatoo shows up, that is. ... Tsubasa still isn&#039;t, like, one HUNDRED percent sure the occkatoo is evil...&lt;br /&gt;
&lt;br /&gt;
    But... are &#039;&#039;they&#039;&#039; okay?&lt;br /&gt;
&lt;br /&gt;
    Don&#039;t worry about it, man, they&#039;re here to make sure Hana&#039;s good. That&#039;s totally how this interaction is orientated, they&#039;re the one checking up on her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
More meds! That&#039;s important. &amp;quot;Ahhh. That makes sense.&amp;quot; Jabs themselves! That&#039;s something, too. ...Probably they&#039;re not strictly legal, but Hana is not a narc. &lt;br /&gt;
&lt;br /&gt;
And, &amp;quot;Yes,&amp;quot; she says, and it might still be a strange visual, this fancy lady talking to rough-hewn Tsubasa. Still... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks.&amp;quot; Their number! Hana sees this, and is willing to go with it. Just because she&#039;s willing to rebel doesn&#039;t mean she doesn&#039;t know how to be subtle when it&#039;s &#039;&#039;warranted&#039;&#039;. &amp;quot;I appreciate that,&amp;quot; she says. &amp;quot;Thank you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She smiles, then. Are they okay? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Take care, Seki-kun. ...Unless you&#039;re hungry?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She can feed a teenager. That&#039;s an option.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Hey, technically the T ain&#039;t illegal, man. Just some stupid shit about how you gotta be an adult to do anything to fix your stupid wrong body and &#039;&#039;their&#039;&#039; body&#039;s been deemed incompetent because they won&#039;t go to their stupid rigged psych appointments. Did you know that 18&#039;s an adult in, like, a bunch of countries?! So it&#039;s basically not even a crime!&lt;br /&gt;
&lt;br /&gt;
    (Time would vindicate Tsubasa, if only they had a time machine...)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Cool,&amp;quot; they nod, sternly, when she takes their number. &amp;quot;Then...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Tsubasa hops off the bike rack, as if to fuck off, only to pause when Hana offers &#039;&#039;food.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;... maybe,&amp;quot; they say, suspiciously. &amp;quot;You buyin&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana remembers that well. Indeed, time would vindicate them... but not for a while, yet. &lt;br /&gt;
&lt;br /&gt;
But, Hana takes the number and then--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Hana says. &amp;quot;I need to pick something up for on the way home anyway.&amp;quot; So it&#039;s not even out of her way! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Come on, there&#039;s a good stand up the street from here. I used to order lunch from there all the time, until our catering got better...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Oh, yeah?&amp;quot; Tsubasa asks, as Hana mentions picking something up on the way home. &amp;quot;Cool. Would do that more if me job paid better... uh, not that I hate it or anythin&#039;. Jus&#039; can&#039;t do any real work &#039;til I&#039;m five years out from me legal shit, it&#039;s like, regulations an&#039; shit...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Which both means that a) Tsubasa&#039;s encountered legal trouble in the past (a shocking revelation) and b) they&#039;re part-timing at a job which cares about that.&lt;br /&gt;
&lt;br /&gt;
    They are, at least, now ambling alongside Hana up the street, hands naturally shoved in their pockets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;I see,&amp;quot; Hana replies. &amp;quot;It is nice to be able to do--I remember I had to be a bit more frugal on a student&#039;s budget.&amp;quot; But no real work until... five years out? &amp;quot;What sort of work are you looking to do?&amp;quot; she wonders. That regulations are relevant. &lt;br /&gt;
&lt;br /&gt;
Shocking!! ...Well, not that shocking. Interesting, though. &lt;br /&gt;
&lt;br /&gt;
Hana continues along, adjusting her hand on her purse strap at her shoulder.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Uh, like... detective shit,&amp;quot; Tsubasa shrugs, hands still buried in their pockets. &amp;quot;You know, diggin&#039; shit up an&#039; whatever... ain&#039;t pig shit, but you gotta pass security clearance for a licence anyway. Got some shit pinned on me few years back, so... &#039;til then, I can only really dig through public reports an&#039; shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They frown, as they look up the street. &amp;quot;... dunno if I might have to be more realistic or whatever, tho&#039;. Got uni comin&#039; up, but I can&#039;t leave me dog, so I can&#039;t board on campus... might need a better job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Pause.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Or... call me father, or... whatever. I&#039;ll figure somethin&#039; out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They&#039;re still pretty casual, and their &#039;&#039;expression&#039;&#039; hasn&#039;t changed all that much from stoic in a kind of pissed off way this whole time, but for some reason the background music cuts out at those last lines anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Oh!&amp;quot; Not the police, but a private detective. &amp;quot;I see. Yes, I can imagine where legal trouble would run you into difficulty there...&amp;quot; Pinned on them; Hana, especially in the wake of what&#039;s gone on lately, is entirely willing to believe that. Besides, &amp;quot;Hmm.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Realistic... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you do,&amp;quot; Hana says, &amp;quot;I have some experience with job hunting. I could give you some advice,&amp;quot; she offers. That&#039;s the easiest thing she can offer, though right now... &lt;br /&gt;
&lt;br /&gt;
Well. If their family is their last option... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You do at least still have some time to think about it. Do you know where you&#039;re going, yet?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Yeah,&amp;quot; Tsubasa says, though they say it with a bit of a sigh. &amp;quot;I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    It&#039;s not cool to just come out and admit that they &#039;&#039;like&#039;&#039; working at Kuzunoha. Even &#039;&#039;with&#039;&#039; having to bribe the cat every time they walk in...&lt;br /&gt;
&lt;br /&gt;
    They shrug, shoulders hunched forward, as they walk. &amp;quot;Dunno. Applied to UTok,&amp;quot; the University of Tokyo, which &#039;&#039;really&#039;&#039; doesn&#039;t fit their present presentation, &amp;quot;but, uh... mom had a real public episode few days before, got... shipped off, so... it&#039;s whatever, might still get into PIC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    If they&#039;re saying they &#039;might still&#039; get into Pleione, a university with high international regard &#039;&#039;and&#039;&#039; the results to attract students from all over the world, as if it&#039;s their &#039;&#039;safe backup option&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
    ... what does Tsubasa mean when they say they&#039;re digging into public reports? Is this really just some shoplifting punk?!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hmmm. Well, maybe they won&#039;t have to! Hana can&#039;t exactly solve their problems herself, though. &lt;br /&gt;
&lt;br /&gt;
But... &lt;br /&gt;
&lt;br /&gt;
It surprises her that Tsubasa even &#039;&#039;applied&#039;&#039; to the University of Tokyo, considering. Then.... their mother. &amp;quot;Ah, I&#039;m sorry.&amp;quot; Pause. &amp;quot;...Mm. I see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
PIC as the safe, reliable option... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if those are your prospects, then at least you&#039;re in good shape to get the knowhow you need to pursue that job.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Digging into public records, is it...? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But from the sound of it you&#039;re already pretty good at this detective business.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Tsubasa shrugs. &amp;quot;It&#039;s whatever. She&#039;s like... sick, I guess.&amp;quot; A beat, and they mutter, under their breath: &amp;quot;Sick with him, or fuckin&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Whatever. Whatever!!&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s not like it&#039;s hard,&amp;quot; they shrug, then. &amp;quot;Like... this is clown shit. Companies put out financials &#039;bout all th&#039; shit they did... when they fuckin&#039; wrote down their dodgy accountin&#039;, literally th&#039; only thing you gotta do is actually have th&#039; will to read their borin&#039;-ass disclosures, cross-reference, put some shit together. Like, you know guys who post photos of cars they stole online an&#039; jus&#039; hope no one&#039;s lookin&#039; for that? That.&amp;quot; They lift a hand out of their pocket and gesture, vaguely. &amp;quot;Jus&#039; scaled to millions a yen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    They shove their hand safely back in their pocket, as they add: &amp;quot;... not like th&#039; point&#039;s accountin&#039;, tho&#039;. But if someone&#039;s doin&#039; one chunk a shady shit, more like they&#039;re down for more. That&#039;s kinda past me level, tho&#039;. Y&#039;know... I still don&#039;t know shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Sick... Mm. Hana knows there&#039;s more to the story, but she doesn&#039;t pry. A picture is painting itself, though. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That... makes a lot of sense.&amp;quot; Hana can imagine. &amp;quot;Yes, I&#039;ve heard of that kind of guy. ...Hm. And it&#039;s just out there, if you have the patience to find it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That could be useful. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s true,&amp;quot; Hana agrees. &amp;quot;I know some people who are likely up to that kind of thing. ...My old boss, for one. I&#039;ve got him off &#039;&#039;my&#039;&#039; back, but...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
IT wouldn&#039;t surprise her if he went after others.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sounds like you know enough to know there&#039;s more there.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Bunch a shit out there,&amp;quot; Tsubasa says. &amp;quot;Not even jus&#039; in reports... ain&#039;t jus&#039; dodgy selfies people post on th&#039; Dark Side of Sumaru.&amp;quot; It&#039;s just Dark Side, but Hana&#039;s from &#039;&#039;Central&#039;&#039; Tokyo, Tsubasa&#039;s gotta dumb it down a bit so she can find it for sure.&lt;br /&gt;
&lt;br /&gt;
    If she doesn&#039;t lurk long enough to realise that adding &#039;of Sumaru&#039; to the end will get her flamed off the thread for being a newbie or out of town, that&#039;s kind of on her.&lt;br /&gt;
&lt;br /&gt;
    But then... a guy she threw off her back. &amp;quot;Yeah?&amp;quot; Tsubasa asks, glancing over to her, sidelong. &amp;quot;I heard that if there&#039;s someone who always gets missed when the cops are harassin&#039; foreigners, postin&#039; on th&#039; Phan-site can get them to straighten themselves out... fuck, what&#039;d he call it...? Oh, yeah, &#039;Phantoms Aficionado&#039;. Jus&#039; be careful with that kinda shit... there&#039;s this other site, right? &#039;Revenge Request&#039;? An&#039; on the surface, it sounds kinda similar, helpin&#039; people with shit like that... but I heard those Revenge Request freaks fuckin&#039; kill people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Tsubasa&#039;s expression darkens. &amp;quot;Yeah, you hear some weirdos callin&#039; &#039;emselves Strega... fuck off outta there. That gang ain&#039;t foolin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Well, &#039;&#039;this,&#039;&#039; at least, is advice it makes sense Tsubasa would know. Look at all their sneaker patches!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Dark Side of Sumaru... Might be something to look into. But, well. &amp;quot;I see...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hana looks over at Tsubasa, too. &amp;quot;Hmm. The Phantom Thieves...&amp;quot; She nods. &amp;quot;They do good work,&amp;quot; Hana says. &amp;quot;News is mixed on whether they&#039;re up to something more sinister, but personally...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I admire their pursuit of &#039;justice&#039;. If I should need help finding some, I&#039;ll definitely keep them in mind.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But Revenge Request makes her frown. &amp;quot;...I see. That&#039;s ghoulish.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This Strega...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She shakes her head. &amp;quot;Well, it&#039;s nothing we should mix ourselves up in if we can help it, I suppose.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Tsubasa Seki has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    HEY GUYS THE MOVIE STAR LIKES US!&lt;br /&gt;
&lt;br /&gt;
    Luckily, Tsubasa doesn&#039;t have to try that hard to keep their face stoic, when they hear Hana speaking well of them.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Cool,&amp;quot; they nod, instead, as if it were just a rumour. (They&#039;ve gotten advice from Hibari on gossiping, they&#039;re on top of this shit.)&lt;br /&gt;
&lt;br /&gt;
    ... but at least Hana won&#039;t get wrapped up with that Niko and the rest now, they think. (What? Both they and Niko are giving wild &#039;one child free to good home&#039; vibes? Pretzels is the same???)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Guess you prolly saw some shit,&amp;quot; Tsubasa shrugs, because they&#039;re not supposed to &#039;&#039;know&#039;&#039; her kidnapping was more complicated. &amp;quot;Sorry to remind ya. Don&#039;t worry... ain&#039;t th&#039; kinda thing folks jus&#039; run into most times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Luckily. &lt;br /&gt;
&lt;br /&gt;
Pretzels are also delicious. As it happens. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have,&amp;quot; Hana admits. &amp;quot;Both then, and... at other times. But it&#039;s all right. Running away from our memories dones&#039;t prepare us to face them later.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;m glad that&#039;s true, though. Still, I&#039;ll keep an eye out so I know to avoid them. Thank you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But the stand approaches...!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-03:_Regulation_And_Suspicion&amp;diff=6038</id>
		<title>2026-10-03: Regulation And Suspicion</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-03:_Regulation_And_Suspicion&amp;diff=6038"/>
		<updated>2026-10-08T22:16:24Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Regulation And Suspicion&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Yua Ijuuin, Shinobu Shimizu, Ayame Watanabe *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoba - Main *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 03, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 19, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Shinobu and Ayame come to visit Yua!  Ayame can sympathize with some of what she&amp;#039;s going through, given her own experience, and Shinobu is aware of Yua&amp;#039;s husband being a dirty cop... But there&amp;#039;s a lot that can&amp;#039;t be said openly.  &amp;#039;&amp;#039;  ----   (|================...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Regulation And Suspicion&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Yua Ijuuin]], [[Shinobu Shimizu]], [[Ayame Watanabe]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba - Main&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 03, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 19, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Shinobu and Ayame come to visit Yua!  Ayame can sympathize with some of what she&#039;s going through, given her own experience, and Shinobu is aware of Yua&#039;s husband being a dirty cop... But there&#039;s a lot that can&#039;t be said openly.  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|=============================== Aoba - Main ================================|)&lt;br /&gt;
 -=================================================== Sumaru City/Aoba Ward ====-&lt;br /&gt;
 To Sumaru&#039;s east is Aoba Ward, where fashion and commerce abound. The city&#039;s    &lt;br /&gt;
 fire department headquarters is based here too. Ample shopping can be found at  &lt;br /&gt;
 the stores that dot Aoba Way. Past it, Aoba Park is a popular place to walk     &lt;br /&gt;
 around and relax, especially since there&#039;s an outdoor concert hall located      &lt;br /&gt;
 deeper within where one might catch a live concert.                             &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Various programs are filmed at Sumaru TV, where famous stars like veteran       &lt;br /&gt;
 actress Junko Kurosu, talk show host Hidehiko &amp;quot;Brown&amp;quot; Uesugi, and popular model &lt;br /&gt;
 Eriko &amp;quot;Elly&amp;quot; Kirishima might be spotted. Along the way, one will pass Kismet    &lt;br /&gt;
 Publishing, where popular publications like hot teen magazine Coolest are made. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    It&#039;s been a full week since Yua was interred at Aoba General Hospital, now... and so many people have come to visit. There are flowers all around Yua&#039;s private room, a stuffed bunny and silver fox on her bedside table alongside her portable DVD player and Destiny DVDs, basket-weaving things tucked into a bag on a chair, a cheerful baby-blue weighted blanket over her knees and lap to make the dreary hospital linen a little livelier. She even has &#039;&#039;a pillow from home,&#039;&#039; one of the big triangular ones which helped when she was pregnant, and alongside it is a bag full of pillowcushions for the nursing staff because they tried just putting a pillowcase on each end and it &#039;&#039;really&#039;&#039; didn&#039;t work...&lt;br /&gt;
&lt;br /&gt;
    ... it almost makes the way both Yua&#039;s bed and Hiroki&#039;s cot are surrounded by horrible beeping whatsits bearable.&lt;br /&gt;
&lt;br /&gt;
    They at least removed one of the drains today... now she just needs to lug her &#039;&#039;IV pole&#039;&#039; around. They even got her down to just the one port, though it&#039;s still wrapped tightly with bandages to stop her from yanking it out.&lt;br /&gt;
&lt;br /&gt;
    (Again.)&lt;br /&gt;
&lt;br /&gt;
    Amongst her visitors have been frequent check-ins with her family; of course, they close the door for their privacy. And most times, Yua is glad for it; she was warmed with pride when Father and papa came to visit, though it was admittedly hard to feel quite the same way when Nagaharu and his wife came by. Mother and Sister&#039;s advice has been invaluable -- and even Brother&#039;s wife, Saya, was able to switch her onto the magic of &#039;&#039;ice packs&#039;&#039; given her own experience with caesareans. Papa figured out how to make &#039;&#039;video calls&#039;&#039; so that she could show mama and Yuken her grandson, though Yurika and Hayu and Riyuko &#039;&#039;flew out&#039;&#039; to come visit, with Miho naturally putting her Grandmother and aunts in a fancy nearby hotel while they were staying. Even Yume&#039;s come to visit, in a cool teenagery sort of way...&lt;br /&gt;
&lt;br /&gt;
    ... but there&#039;s one member of her family who&#039;s...&lt;br /&gt;
&lt;br /&gt;
    OST: https://www.youtube.com/watch?v=U-_qCrxom9g FFX OST - Seymour&#039;s Theme&lt;br /&gt;
&lt;br /&gt;
    When Shinobu and Ayame arrive to the ward where they were told Yua is staying -- an intensive-care nursery -- the door is closed. &amp;quot;Ijuuin-san is just in with her husband right now,&amp;quot; the nurse tells them, smiling. &amp;quot;Why don&#039;t you give them a moment...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    ... even if they peek in the window, the privacy curtain&#039;s drawn.&lt;br /&gt;
&lt;br /&gt;
    After a brief wait, at least, the door opens -- and out steps Kimitake, past that curtain which veils the woman of the hour. He is a tall man, though not quite as tall as Miho -- five foot ten -- with green hair and severe features, though they&#039;re gentled by his affable smile, giving him an aura of &#039;&#039;approachable&#039;&#039; nobility. &amp;quot;Ladies,&amp;quot; he acknowledges them, with a softened voice. &amp;quot;Have you come to see my wife...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    He offers them a light bow of gratitude, which he straightens up from by his own leave, as he says: &amp;quot;Thank you for helping her through this difficult time... I&#039;m afraid she finds it quite difficult to stay in hospital, but the doctors say she needs to be monitored a while yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Behind the curtain, a baby fusses, unsettled and upset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Shinobu had been wanting to go see Yua ever since she heard the news, but work has kept her busy. She didn&#039;t want to overwhelm her with visitors right away, either...&lt;br /&gt;
&lt;br /&gt;
Waiting, though, has had an upside - her schedule and Ayame&#039;s ended up lining up, which means they&#039;re able to visit her together!&lt;br /&gt;
&lt;br /&gt;
They arrive at the ward to find that Yua is already occupied. Her husband... Shinobu tenses, just slightly.&lt;br /&gt;
&lt;br /&gt;
She&#039;s heard what both Hana&#039;s Shadow and Yua herself has had to say about him. She knows about the nature of their marriage now, too.&lt;br /&gt;
&lt;br /&gt;
She also heard about his willingness to cover up inconvenient investigations, so it&#039;s not like she can say anything.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure.&amp;quot; Shinobu replies to the nurse with a nod. She takes a seat, after making sure there&#039;s one for Ayame too - and when the door opens, Shinobu stands up.&lt;br /&gt;
&lt;br /&gt;
Kimitake... He looks the very picture of a proud husband and father.&lt;br /&gt;
&lt;br /&gt;
That just makes it worse.&lt;br /&gt;
&lt;br /&gt;
Outwardly, she keeps her cool. But if Shinobu seems a little strained, it&#039;s probably just because he&#039;s from a well-off family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ijuuin-san.&amp;quot; Shinobu greets with a nod as he acknowledges them. &amp;quot;...Yeah. How&#039;s she doin&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kimitake bows, straightening up on his own, and Shinobu massages the back of her neck awkwardly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh, yeah, no problem.&amp;quot; Shinobu replies, wondering internally just how genuine he&#039;s being. &amp;quot;Well, no one ever has fun bein&#039; in the hospital... Here&#039;s hopin&#039; we can make it just a little better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks past him toward the curtain, and the sound of an upset baby behind it.&lt;br /&gt;
Warning &#039;my-desc&#039; for Ayame Watanabe(#524PenA):&lt;br /&gt;
player is missing description&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ayame Watanabe has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ayame Watanabe is here today! She &#039;&#039;also&#039;&#039; heard the news, and worried a lot about it. But she hasn&#039;t been in to see her yet. Isamu was sick; Ayame couldn&#039;t risk seeing Yua and her baby until both of them had a clean bill of health and waited a few more days to boot to be absolutely sure. But now...! &lt;br /&gt;
&lt;br /&gt;
Now she can visit with Shinobu. Ayame &#039;&#039;did&#039;&#039; of course have flowers sent; she could do that much. But now... &lt;br /&gt;
&lt;br /&gt;
Ayame shares a Look with Shinobu at that tension. She didn&#039;t hear what Shadow Hana had to say, of course, but she does know things aren&#039;t as rosy as the story goes. &lt;br /&gt;
&lt;br /&gt;
Still, Ayame takes a seat to wait when the nurse indicates they must. &amp;quot;All right. Thank you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ayame is in blue today, and she has a bit of a glow about her; things are going well for her, and she&#039;s in month 6 of her own pregnancy, at over 23 weeks. Hiroki&#039;s premature birth certainly played on her own anxieties; she remembers her miscarriage some years ago... &lt;br /&gt;
&lt;br /&gt;
But Kimitake comes. Ayame is not a tall woman; Kimitake towers over her quite easily, especially whens he&#039;s seated. &amp;quot;Yes,&amp;quot; Ayame answers Kimitake. &amp;quot;I wish I&#039;d been able to come sooner!&amp;quot; he bows... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pregnancy is uncomfortable enough without being in a hsopital,&amp;quot; Ayame says with a smile, and nods to Shinobu. &amp;quot;I hope we can!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But the baby... &lt;br /&gt;
&lt;br /&gt;
Ayame manages not to frown &#039;&#039;openly&#039;&#039;, but she has instincts as regards fussing babies. &amp;quot;Yua-chan&#039;s a good friend,&amp;quot; Ayame offers. &amp;quot;I&#039;ll do my best.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Flowers! Yua loves flowers...&lt;br /&gt;
&lt;br /&gt;
    Kimitake&#039;s suit is well-kept, and his manner is steady; he must surely be a good &#039;&#039;provider,&#039;&#039; and isn&#039;t that what&#039;s asked of husbands, in this society? It&#039;s good of him to make the time to visit so much, really, when he&#039;s working so hard... or at least, that&#039;s how the surface impressions go.&lt;br /&gt;
&lt;br /&gt;
    It&#039;s so important to have a good image, especially if what it&#039;s covering up isn&#039;t so pretty.&lt;br /&gt;
&lt;br /&gt;
    The way he sees it, as he smiles to Shinobu -- &#039;&#039;the help&#039;&#039; is tense, and that&#039;s really the way things ought to &#039;&#039;go,&#039;&#039; because he&#039;s &#039;&#039;warned&#039;&#039; Yua about being too friendly with her staff. Oh, she says it&#039;s because she works with &#039;&#039;Ayame&#039;s&#039;&#039; husband, sure... but isn&#039;t she being a little too casual?&lt;br /&gt;
&lt;br /&gt;
    Even if they work together, Ikkaku and Yua live in different worlds, after all.&lt;br /&gt;
&lt;br /&gt;
    But that is a conversation for another day -- and darker ears. Now, he gestures, openly, palms spread to show that he holds no sword to test on their neck at this crossroad. &amp;quot;I&#039;m afraid she&#039;s still quite stressed,&amp;quot; he says, with regret, of how she&#039;s doing. &amp;quot;I wasn&#039;t able to calm her down as much as I would have liked... ah, but I&#039;m sure she&#039;ll settle down when my cousin comes to visit.&amp;quot; The ineffable Miho Ijuuin, he means, Olympian and eternal steadying force in Yua&#039;s life. ... the woman she&#039;d actually call her wife, too. &amp;quot;Please excuse her if she&#039;s a little upset... I&#039;m sure she&#039;ll be pleased to see you. Of course, you&#039;d know that she&#039;s just come out of a difficult trial herself,&amp;quot; and while he nods to Ayame, there, he&#039;s still &#039;&#039;implicitly&#039;&#039; including Shinobu.&lt;br /&gt;
&lt;br /&gt;
    As if he expects them &#039;&#039;both&#039;&#039; to have children at their age.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Thank you for being such kind friends to her,&amp;quot; he says, again. &amp;quot;We&#039;ll be counting on you. For now... please excuse me. I need to head back to the station, you understand...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Overtime, you know. Men are slammed with work, even on the weekends. Not being all that emotionally involved is &#039;&#039;terribly&#039;&#039; normal.&lt;br /&gt;
&lt;br /&gt;
    He smiles, and leaves, and what he leaves behind is...&lt;br /&gt;
&lt;br /&gt;
    Well, Yua&#039;s smiling, should they peek behind the curtain, though it&#039;s a little put-on. &amp;quot;Shh, sh-sh-sh,&amp;quot; she murmurs, holding Hiroki firmly, as he fusses at her breast -- a thing which is bare to the world, though she&#039;s able to achieve some modesty through the wrap which holds her baby to her chest in the right position, plus the towel draped over her shoulders. &amp;quot;You&#039;re okay, mama&#039;s okay...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    And then -- &amp;quot;oh!&amp;quot; -- there is the moment she realises people are &#039;&#039;coming in,&#039;&#039; and then... &amp;quot;hands!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua&#039;s a little too distracted to remember to explain that insistence right now, but, like, Ayame&#039;s had a bunch of kids, they surely both know how vulnerable newborns are to germs even &#039;&#039;if&#039;&#039; they&#039;ve never had pre-terms before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ayame looks her way, and Shinobu meets her glance. Even if she doesn&#039;t know everything she does... she knows Ayame is sharp. She knows she&#039;s probably picked up on things.&lt;br /&gt;
&lt;br /&gt;
Kimitake says Yua is still quite stressed, and that he wasn&#039;t able to calm her down as much as he would&#039;ve liked.&lt;br /&gt;
&lt;br /&gt;
...Yeah, he probably &#039;&#039;would&#039;&#039; want her to be calm, huh? She doesn&#039;t voice that thought aloud, though. His cousin, though... Yes, Shinobu&#039;s quite sure she&#039;ll be able to manage it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course.&amp;quot; Shinobu assures, when he says to excuse Yua.&lt;br /&gt;
&lt;br /&gt;
...And then she catches the implication. The way he includes her and applies certain understandings to her. She forces herself to keep a straight face with some effort.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I&#039;ve heard how difficult it can be, yeah...&amp;quot; Shinobu says, a subtle push back. She probably shouldn&#039;t. It&#039;s probably easier to just let him assume what she wants...&lt;br /&gt;
&lt;br /&gt;
...But if she doesn&#039;t do &#039;&#039;that&#039;&#039; much, she&#039;ll explode.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; She replies, as he thanks them. She glances toward Ayame, briefly, before looking back. He excuses himself, and she nods. &amp;quot;Take care out there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And when he&#039;s finally gone... Shinobu exhales, letting her expression darken for a moment. She makes a face, though it&#039;s gone by the time she approaches the curtain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Yua-chan. It&#039;s Shinobu and Ayame. We&#039;re here to see you! You up for visitors right now?&amp;quot; Shinobu announces them both. And, indeed - she&#039;s visited Ayame in the hospital before for her kids, so she already seeing to the cleaning once she spots the bottle.&lt;br /&gt;
&lt;br /&gt;
She enters, if allowed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How&#039;re you both doin&#039;?&amp;quot; Shinobu asks, because she wants to hear what &#039;&#039;she&#039;&#039; has to say about that, too, and looks toward Hiroki. &amp;quot;Wow... He&#039;s so small.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She&#039;s briefly taken aback. She&#039;s always surprised by how tiny babies are...&lt;br /&gt;
Warning &#039;my-desc&#039; for Ayame Watanabe(#524PenA):&lt;br /&gt;
player is missing description&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ayame Watanabe has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Kimitake of course is steady, with a well-kept suit. That&#039;s the kind of man he&#039;s supposed to be. ...But Ayame is a little spoiled on that front; Ikkaku is a more active father than most in her pregnancies, time permitting--unfortunately, time &#039;&#039;hasn&#039;t&#039;&#039; been that permitting lately. ...So in a vaccuum, she doesn&#039;t blame Kimitake for those things. She simply doesn&#039;t &#039;&#039;know&#039;&#039; how difficult the situation is... &lt;br /&gt;
&lt;br /&gt;
But she&#039;s inclined to be a &#039;&#039;little&#039;&#039; suspicious because she knows about how he reacted to Yua&#039;s religion. &lt;br /&gt;
&lt;br /&gt;
When Miho comes to visit. &amp;quot;Of course!&amp;quot; Ayame says warmly. &amp;quot;Don&#039;t worry. I don&#039;t require apologies for Yua-chan&#039;s feelings; I understand how it goes, even in the best of times.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But he has to go... &amp;quot;Take care!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She looks to Shinobu then, and sspots her expression darken. Hmmm... &lt;br /&gt;
&lt;br /&gt;
Yua is there, and smiling, and yame recognizes that it&#039;s put on. She intuits immediately what&#039;s happened; Kimitake seems to have upset her... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello, Yua-chan!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ayame will clean her hands as well. It&#039;s even more important when the baby is so vulnerable. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I&#039;d like to know,&amp;quot; ayame says, and then--&lt;br /&gt;
&lt;br /&gt;
Her heart melts. &amp;quot;Oh, he&#039;s so precious,&amp;quot; she says, and smiles at Shinobu. &amp;quot;Yes, he is, isn&#039;t he? That means he&#039;s working even harder...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What a fine boy you have, Yua-chan.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Hmm,&amp;quot; Kimitake wonders, when Shinobu insists she&#039;s &#039;&#039;heard&#039;&#039; how hard it is. &amp;quot;Of course.&amp;quot; He rolls with it easily, but it still seems if it&#039;s a new fact... does he not ask Yua about her friends, often?&lt;br /&gt;
&lt;br /&gt;
    (Or does he just not &#039;&#039;listen?&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;You have our gratitude,&amp;quot; he smiles, to Ayame, and speaks for Yua in the process. &amp;quot;... take care, ladies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    But Shinobu calls out, and Yua replies: &amp;quot;Please, come in...!&amp;quot; ... though she&#039;s trying not to raise her voice too much, evidently, which makes sense as they enter.&lt;br /&gt;
&lt;br /&gt;
    (Thank the Gods, they know about the hand cleaning stuff.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Hiro-tan just got a little spooked,&amp;quot; Yua explains, still sounding as if &#039;&#039;she&#039;s&#039;&#039; trying not to be, &amp;quot;since I got upset about being stuck in hospital again... oh, you don&#039;t like it when mama gets upset, do you?&amp;quot; Her register slips higher, as she tries to reassure her son. &amp;quot;I&#039;m sorry, &#039;&#039;chimbin,&#039;&#039;&amp;quot; &#039;crepe,&#039; in Okinawan, &amp;quot;mama didn&#039;t wanna scare you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Was it really Yua who&#039;s the frightening one, in that room? ... well, it must be hard for a tiny baby to know the difference between threats and stress, too.&lt;br /&gt;
&lt;br /&gt;
    Snif, Yua wrinkles her nose -- she&#039;s busy holding Hiroki, so if her face is a &#039;&#039;bit&#039;&#039; of a mess they&#039;ll just have to excuse that, she hasn&#039;t even been able to wear makeup or perfume or &#039;&#039;anything&#039;&#039; since she came here -- and tilts her arm down a little, so they can see him where he&#039;s grumbling his little &#039;uuuu, waaa&#039; against her skin. &amp;quot;Look, look, he has Mimi&#039;s eyes... and her hair!&amp;quot; His &#039;&#039;fuzz&#039;&#039; is receding, but there&#039;s a few wisps of hair on his head, too. He has dark skin like Yua, though -- darker than hers, even, though not so much that it&#039;s unthinkable he&#039;d be her son. &amp;quot;He would have been twenty-nine weeks and five days if he was still in my tummy, but he&#039;s also a week old being out of it... they said we&#039;d need to adjust his age, but I don&#039;t really get it...? Oh, but they said if I do lots of &#039;kangaroo care&#039;, he&#039;ll grow up quicker, so he can go home and he&#039;ll be safe!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She&#039;s probably not &#039;&#039;just&#039;&#039; teary because she wanted to go home, as she looks to Ayame. &amp;quot;He&#039;s so good... and so little...! I was so scared I&#039;d messed it all up when I went on a walk and got in trouble... but some of my students found me, they helped me, and he was okay... he was okay... Ayawata, don&#039;t you go on any walks on your own either, okay? Even if you feel totally cooped up! At least coops are safe!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&#039;Of course&#039;, he says. It seems like he didn&#039;t expect that, even if he doesn&#039;t react much. Maybe she&#039;ll pay for that later, but right now, the defiance feels good.&lt;br /&gt;
&lt;br /&gt;
She nods, as Ayame speaks - and her expression turns briefly apologetic when she notices her spot the look on her face.&lt;br /&gt;
&lt;br /&gt;
Thankfully, Yua welcomes them in. She explains that Hiroki got spooked, and Shinobu takes a moment to assess Yua herself at that, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry to hear that... But it&#039;s not your fault, okay?&amp;quot; Shinobu assures. Ayame compliments Hiroki and Shinobu smiles back at her before looking back toward Yua as she tilts her arm down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She&#039;&#039; certainly isn&#039;t going to judge Yua if she&#039;s a bit of a mess right now...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, wow, I see it.&amp;quot; Shinobu acknowledges, as Yua says he has Miho&#039;s eyes and hair. It&#039;s a little hard for her to tell, admittedly - but she takes her word for it. &amp;quot;He&#039;s adorable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She listens as Yua explains further, how old he would&#039;ve been... She nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, that&#039;s a little over my head, too, but I guess that&#039;s just how it works...&amp;quot; She considers. &amp;quot;I hope that helps him, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yua explains that she was afraid that she&#039;d messed it all up. She went on a walk and got in trouble...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sh-&amp;quot; Shinobu starts - and stops herself, because the baby is &#039;&#039;right there&#039;&#039; and she can&#039;t bring herself to swear where his tiny ears can hear. &amp;quot;That... sounds like it was pretty hard on you. I&#039;m glad they found you, though...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ayame Watanabe has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Of course. Ayame looks between Shinobu and Kimitake. Another curiosity. &lt;br /&gt;
&lt;br /&gt;
But now it is Yua time, not Kimitake time, and Ayame smiles. But Hiro-tan was spooked... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;d think he would know how to avoid upsetting a baby,&amp;quot; Ayame reflects with a small frown. After all, she knows he has other children. &amp;quot;But then, I suppose babies can start at the smallest things. It&#039;s all right, Yua-chan.&amp;quot; A sympathetic look. &amp;quot;It&#039;s hard, isn&#039;t it? They pick up on even the smallest things...&amp;quot; She knows how overhwelming it can be to try to control her emotions for a child&#039;s sake. &lt;br /&gt;
&lt;br /&gt;
Ayame does not owrry about face mess. instead, &amp;quot;I see that! He&#039;s going to be so handsome,&amp;quot; Ayame enthuses. &amp;quot;Hmm... I think you can just go by when he was born, personally. That&#039;s simplest.&amp;quot; Kangaroo care! &amp;quot;Ahhh. Yes, I understand. I also did a little research into preterm babies...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
For reasons. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, Yua-chan,&amp;quot; she says. &amp;quot;I&#039;m so sorry. I&#039;m very glad your students could help. Don&#039;t worry; I&#039;ll be very careful. Right now I have Shinobu-chan to look after me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Coops are safe... Ayame is worried about the lesson Yua is taking from it, but... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. Ah--may we sit with you for a while?&amp;quot; Ayame asks.&lt;br /&gt;
Warning &#039;my-desc&#039; for Ayame Watanabe(#524PenA):&lt;br /&gt;
player is missing description&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;No -- no, he didn&#039;t do anything, he was fine, really,&amp;quot; Yua insists, quickly, shaking her head, when Ayame reflects on Kimitake&#039;s inadequacies, and Shinobu says it&#039;s &#039;&#039;not her fault.&#039;&#039; &amp;quot;Just -- I need to control myself,&amp;quot; Yua sighs, crestfallen. &amp;quot;Mouuu, I... mm,&amp;quot; even when she &#039;mouuus&#039;, Hiroki responds with his own plaintive &#039;muuuuu&#039;, and Yua&#039;s interrupted by shushing him for a moment again. &amp;quot;Shh, shh, it&#039;s okay, sweetie, you&#039;re okay... oh, it&#039;s like that, you see? Mm, he&#039;s so sensitive, just like mama,&amp;quot; she looks to Ayame, a touch despairing. &amp;quot;I&#039;m trying... but it all builds up inside me, and... they said I&#039;d figure it out, but... maybe since I was early, I broke it...?&amp;quot; Her... momness???&lt;br /&gt;
&lt;br /&gt;
    ... feeling like you&#039;re somehow not doing something which comes naturally to everyone else, though, isn&#039;t nearly as isolated an experience as Yua might think.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm, like how kangaroos have pouches... here&#039;s my pouch!&amp;quot; She explains, for Shinobu, who &#039;&#039;Yua&#039;&#039; at least knows is a full-time &#039;&#039;aunt.&#039;&#039; &amp;quot;They said when he&#039;s against my skin, he calms down and, um, what&#039;s the word... regulates better? I was worried he wouldn&#039;t really be able to do his temperature good, since I can&#039;t, either, but I guess how it feels isn&#039;t how I really am...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua giggles, though, as Shinobu stops herself from swearing; it&#039;s the greatest sign yet of how &#039;&#039;labile&#039;&#039; she is, so easily moved to different emotions. &amp;quot;It&#039;s okay,&amp;quot; she assures her, &amp;quot;he won&#039;t learn how to say words for a little while yet, and anyway... I don&#039;t want him to grow up thinking some words are just &#039;bad&#039;. If he wants to swear, I&#039;ll still love him! I just want him to think about why they&#039;re swear words... some of them are swears because they&#039;re mean to women and stuff.&amp;quot; Yua heaves a deep sigh, as she says, &amp;quot;I hope he doesn&#039;t pick those up...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    That is to say, she hopes he won&#039;t talk like his &#039;father&#039; does when no one&#039;s listening.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;If Nobumizu&#039;s taking care of you, you&#039;ll be okay!&amp;quot; She decides, smiling to Ayame. &amp;quot;Mm, sit, sit!&amp;quot; There&#039;s a nice comfy &#039;&#039;lounging chair&#039;&#039; right next to the bed (no doubt both for Yua to practice sitting up in &#039;&#039;and&#039;&#039; for Miho to do her own kangaroo care when she visits), and a couple of visitor&#039;s chairs shoved by the wall, too. (One of them has some blue plastic sheets folded up on them... that&#039;s probably fine.) &amp;quot;For me... it was scary,&amp;quot; she admits, a moment later. &amp;quot;But Kimi-san was good, he told them what I wanted... though I&#039;m a little ashamed to admit it...&amp;quot; It may be clear, from how she looks to Hiroki, just why she&#039;d be ashamed, particularly as she goes on to say: &amp;quot;But it&#039;s okay, they saved us both!&amp;quot; ... the question of who to save first in the event of a difficult birth -- the mother or the child -- is one which has been difficult over the centuries, so perhaps it&#039;s at least heartening to hear Yua describe what &#039;&#039;she&#039;&#039; wanted when she speaks of it. &amp;quot;Hiro-tan was okay, they had to cut him out, but he was okay... they say he&#039;s really quite healthy, considering everything...? Just... I lost a lot of blood, so I was in surgery a long time, I guess... and I keep getting sick in hospital, too... mouuuu, they said I&#039;m not going tomorrow, either...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua has about two seconds to be sad about that before she realises she&#039;s upsetting Hiroki, and hurries herself into hushing &#039;&#039;him,&#039;&#039; gently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Seriously.&amp;quot; Shinobu agrees, when Ayame reflects that Kimitake should know how to avoid upsetting a baby. But Yua insists that he didn&#039;t do anything, that he was fine.&lt;br /&gt;
&lt;br /&gt;
She&#039;s sceptical about that, but she won&#039;t push the matter any further. He&#039;s sensitive...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That makes sense...&amp;quot; Shinobu considers - but when Ayame sympathises that it&#039;s hard, and Yua says that she&#039;s trying and worries that she broke it, Shinobu looks Ayame&#039;s way.&lt;br /&gt;
&lt;br /&gt;
...It&#039;s probably easier for the experienced mom to field that one, because Shinobu isn&#039;t sure what she could say.&lt;br /&gt;
&lt;br /&gt;
Yua also offers a helpful explanation for her!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yeah... That makes sense.&amp;quot; Shinobu considers thoughtfully. She &#039;&#039;hasn&#039;t&#039;&#039; done the research, but thankfully Ayame is on top of it. &amp;quot;Figures that it&#039;d be easier if he stays close to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yua giggles, though, and that gets a small laugh out of Shinobu, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, good.&amp;quot; She says with a sigh of relief. She nods as she explains. &amp;quot;Yeah, uh, I&#039;ve kinda been watching those, too...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yua expresses her hope, and Shinobu offers a small smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well... between the two of you, he&#039;s gonna have some good role models. I&#039;m sure you&#039;ll teach &#039;im right.&amp;quot; She says. &#039;The two of you&#039; being Miho and Yua, even if certain news is running through her head... She just hopes they&#039;ll be able to counter-balance whatever Kimitake brings to the table.&lt;br /&gt;
&lt;br /&gt;
Ayame assures Yua that she&#039;ll be careful, and that she has her to look out for her, and Shinobu nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm-hm. Nothin&#039;s happening to Nee-san on my watch.&amp;quot; Shinobu assures. That seems to be good enough for Yua, who tells them to sit. Shinobu moves to grab one of the visitor&#039;s chairs shoved up against the wall, setting it with a good view of both Yua&#039;s bed and the lounge chair next to it before taking a seat.&lt;br /&gt;
&lt;br /&gt;
Yua admits that it was scary, but Kimitake told them what she wanted... Shinobu nods quietly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank goodness it didn&#039;t come to that. I&#039;m glad you&#039;re both still here.&amp;quot; She offers quietly. She nods, too, when she says that he&#039;s healthy, considering everything. &amp;quot;Oh, good...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She breathes a sigh of relief - and then offers a sympathetic smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Sorry you&#039;re still stuck here for a while, though.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ayame Watanabe has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
He was fine? Of course he was fine. Ayame regrets having said what she did a moment later, as Yua has to insist on the matter. But clearly Yua and her baby are &#039;&#039;both&#039;&#039; upset, and the common factor is that Kimitake was here... &lt;br /&gt;
&lt;br /&gt;
Well, it really could be just nothing... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s all right,&amp;quot; Ayame says to Yua, trying to be soothing herself. He&#039;s sensitive, is it? &amp;quot;You can&#039;t just stock up your feelings and expect them never to come out--you&#039;re at a very emotional time. That doesn&#039;t mean you&#039;re broken. ...When we can talk alone, maybe I can give you some tips about how I managed it?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
So she doesn&#039;t have to stress about not upsetting Hiroki. &lt;br /&gt;
&lt;br /&gt;
She even gives Yua another smile. &amp;quot;...I only managed as well as I did with Tohka-chan because I had my mother-in-law to help me. Even then, I felt that being tired so much and being upset about my own parents still was being ungrateful...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She looks to Shinobu and nods encouragingly. &amp;quot;Still, the more people you have to support you, the better.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pouches! Ayame ndos thoughtfully--and then she laughs a little at Shinobu&#039;s not swearing, even though Ayame herself certainly doesn&#039;t as a rule. &amp;quot;That&#039;s a fine approach,&amp;quot; Ayame says, and hmms. &amp;quot;Maybe I should reconsider my thoughts on the matter... Well, I haven&#039;t had trouble with them picking up too much bad language, t least.&amp;quot; But those swears... &amp;quot;Mm. I&#039;m sure you and her,&amp;quot; she says this part explicitly, &amp;quot;Will indeed be good role models there. If he picks up something wrong, you can teach him better.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nothing will happen on Shinobu&#039;s watch! Ayame perhaps &#039;&#039;too&#039;&#039; easily accepts the role of being protected, as a rule--but it&#039;s true that if you&#039;re seeking a protector, Ayame&#039;s sister is ideal. &amp;quot;Thank you.&amp;quot; Ayame takes the comfy chair, and gives that &#039;sigh&#039; that Yua will know so well of relieved back and foot pain. It was scary, though... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did he?&amp;quot; Ayame asks. &amp;quot;That&#039;s important. At a time when you already feel your body isn&#039;t all yours... Knowing that what you want to be prioritized &#039;&#039;will&#039;&#039; be is so important.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He was okay, but they had to cut him out; Yua, however... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll have to visit more often,&amp;quot; Ayame assures Yua. She worries, too--but with Yua trying to self-soothe, Ayame wants to help.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Yua always said that Kimitake and she were on the same team, with the same stressors plaguing them...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I have so -- &#039;&#039;so&#039;&#039; many emotions,&amp;quot; Yua sniffles, her voice cracking a little as she tries to communicate the sheer enormity of them. &amp;quot;Way too many... mm... maybe later?&amp;quot; She looks at his cot, as she says: &amp;quot;I didn&#039;t like it when they took Hiroki away... I kept thinking he&#039;d disappear. They put us in a room where we could be together, so at least now I&#039;ll know if someone takes him...&amp;quot; ... but that surely can&#039;t be helping her much, because even if he&#039;s in his cot he can still &#039;&#039;hear&#039;&#039; her.&lt;br /&gt;
&lt;br /&gt;
    But Shinobu imagines the benefit of &#039;&#039;pouches,&#039;&#039; and Yua smiles. &amp;quot;Mm, mm! He&#039;s supposed to still be in my tummy... so he&#039;s happier when he&#039;s like this! Oh, but he doesn&#039;t like to be stroked... he likes being held firmly! Like if he was still in there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yua sighs, though, as she looks down to Hiroki. &amp;quot;Mmm... that&#039;s a good way to put it,&amp;quot; she says, thoughtfully, as she reflects on Ayame&#039;s own struggles. &amp;quot;I should be happy, right...? Even if I&#039;m sick, it means I can be here for him even more... but it&#039;s a lot of demands, a lot of things to do, the things don&#039;t stop needing done...&amp;quot; ... hopefully, the doctors here are keeping postnatal depression in mind, alongside all her &#039;&#039;physical&#039;&#039; maladies.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Good, good! Nobumizu&#039;s on the case!!&amp;quot; Yua chirps, to Shinobu&#039;s sisterly protection. She &#039;&#039;does&#039;&#039; pretty quickly intuit who &#039;&#039;the two of you&#039;&#039; really means, as it happens. &amp;quot;Mm, Mimi&#039;s much steadier... Mimi&#039;s a regulation champion! Did you know that when people are professional athletes, their hearts beat super slowly? It really seems to calm him down...! Mm, mm... and when he gets older, he can learn fencing, just like her...! Everyone&#039;s very respectful in fencing! They&#039;re happy to face each other!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She takes a moment to stop talking about her very favourite subject slash person, though, to aside to Ayame once she&#039;s settled in the chair: &amp;quot;There&#039;s a remote in the side of the cushion, I think...? The side button&#039;s for the feets rest!&amp;quot; ... she does, in fact, know the eternal struggles of feets.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Would you?&amp;quot; She asks, of Ayame, when she offers to visit. &amp;quot;I think Dr. Matsuhashi is okay, and Mimi says they won&#039;t hurt me, but... I&#039;m still scared. When they made me disappear, I thought I was just getting a flu shot... it wasn&#039;t a flu shot.&amp;quot; Yua was kidnapped when she thought she was going in for something like that...? Perhaps it&#039;s no wonder she&#039;s so scared of hospitals...&lt;br /&gt;
&lt;br /&gt;
Warning &#039;my-desc&#039; for Ayame Watanabe(#524PenA):&lt;br /&gt;
player is missing description&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Shinobu looks between Ayame and Yua. Like she thought, Ayame is familiar with Yua&#039;s situation. She&#039;s glad one of them is - it&#039;s a good thing they decided to go together. When Ayame looks to her with an encouraging nod, Shinobu smiles back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yeah, I get it.&amp;quot; Shinobu comments thoughtfully as Yua explains more. &amp;quot;I guess that makes him feel more at home...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It sounds like there&#039;s a lot weighing on Yua, though. So much running through her mind...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s rough...&amp;quot; She sympathises.&lt;br /&gt;
&lt;br /&gt;
She grins just slightly as Ayame laughs, and considers - and then agrees with her. Yua agrees, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh! No, I didn&#039;t. Makes sense, I guess. The exercise probably does a lot of good for &#039;em...&amp;quot; Shinobu considers. And that slow and steady beat is probably more relaxing. She grins, when he says he can learn fencing. &amp;quot;I&#039;m sure that&#039;ll make her happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She considers Ayame for a moment, when she expresses how important it is for her wants to be prioritised... and then back to Yua, when Ayame offers to visit more often.&lt;br /&gt;
&lt;br /&gt;
...So that&#039;s how it happened, huh? She just thought she was getting a flu shot...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...That&#039;s awful. I&#039;m sorry.&amp;quot; Shinobu offers. She can&#039;t blame her for being scared, if that&#039;s the case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ayame Watanabe has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
So many emotions... &amp;quot;Maybe later,&amp;quot; Ayame agrees. But it&#039;s normal, she&#039;s sure--even if perhaps Yua in &#039;&#039;particular&#039;&#039; is especially emotionally labile, it is to Ayame&#039;s mind a matter of degree rather than kind. The baby, though... &amp;quot;Hmmm, I see. That makes sense. Perhaps when Miho-san is visiting and can stay with him, then.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ppouches... &amp;quot;Yes, this makes sense,&amp;quot; Ayame agrees. &amp;quot;...Oh, he&#039;s &#039;&#039;so&#039;&#039; precious...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But she should be happy. &amp;quot;Yes. There are many demands on your time, your body, your mind... And people don&#039;t always want to hear about those. But with Miho-san to advocate for you, I hope it&#039;ll be all right.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shinobu&#039;s definitely on the case. And Miho? &amp;quot;I didn&#039;t know that,&amp;quot; Ayame agrees. &amp;quot;Hmmm. That&#039;s very interesting!&amp;quot; Thinking of Hiroki learning fencing reminds Ayame of Tohka learning softball... Does she really like it, or does Ayame want her to like it? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, thank you,&amp;quot; she says of the remote. &amp;quot;And yes, fencing is exciting!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;i&#039;m sorry too,&amp;quot; Ayame agrees with Shinobu. &amp;quot;I definitely will. As long as you&#039;re up to seeing me, I&#039;ll be happy to visit often.&amp;quot;&lt;br /&gt;
Warning &#039;my-desc&#039; for Ayame Watanabe(#524PenA):&lt;br /&gt;
player is missing description&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Yua Ijuuin has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Oh, yeah! Mimi can protect him...!&amp;quot; Yua lights up when Ayame suggests &#039;&#039;relying on her partner,&#039;&#039; because of course she&#039;s invoked the &#039;&#039;correct&#039;&#039; partner and not the one who left her all teary for some mysterious reason that&#039;s probably fine.&lt;br /&gt;
&lt;br /&gt;
    (IT&#039;S NOT FINE)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm, he got kicked out early, poor baby! But I&#039;ll make things nice and comfy for him so he can get ready to go home... isn&#039;t comfy good, bubba? Comfy is so good!&amp;quot; Yua kind of descends from answering Shinobu to talking to Hiroki, but this, too, is normal.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He&#039;s &#039;&#039;such&#039;&#039; a good boy,&amp;quot; Yua coos, just like that, alongside Ayame.&lt;br /&gt;
&lt;br /&gt;
    But she&#039;s at least able to orient back on her feelings &#039;&#039;after&#039;&#039; she&#039;s boobooed at the baby. &amp;quot;It&#039;s super-duper rough,&amp;quot; she sighs, because even when Yua is espousing the great weight of motherhood she&#039;s still very cute. She pouts, as she insists: &amp;quot;Mouuu, sometimes they scold me... but I really can&#039;t help it, you know! I&#039;m doing my best...!&amp;quot; Hiroki goes &#039;auu??&#039;, though, and Yua takes a breath, her shoulders lifting and sagging back down. &amp;quot;No, no, it&#039;s okay, baby, it&#039;s okay... did you hear her, &#039;&#039;chimbin?&#039;&#039; Mimi will take care of us, we&#039;ll be okay...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    It&#039;s funny how &#039;advocate for&#039; becomes &#039;take care of&#039; so easily...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Mm, mm! It&#039;s because of their peak physical performance!&amp;quot; Yua smiles, sparkly, when Shinobu reflects on that low heart rate. &amp;quot;Mine&#039;s not too fast, either... but it&#039;s still a lot faster. Oh, especially now... it feels like every day I&#039;m in bed, getting out of it&#039;s harder!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    (That&#039;s not just Yua, as it happens. Deconditioning hits anyone who&#039;s been hit with bed rest, as Ayame in particular might know.)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s okay,&amp;quot; she assures them, with a small smile. &amp;quot;I mean... it wasn&#039;t okay, but... Mimi saved me, so I&#039;m okay! And... and I guess these doctors are different...? It&#039;s just hard to remember that... but I&#039;m really happy when people come to visit me! Like, like Nenai from Tea Ceremony came over yesterday and told me all about what everyone was doing in the meeting I missed...! That was so much fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Hey, there you go.&amp;quot; Shinobu says, as Ayame suggests Miho can stay with Hiroki when she&#039;s visiting. Yua, of course, agrees with this.&lt;br /&gt;
&lt;br /&gt;
Yua answers her - and then goes into babytalk, and Shinobu chuckles good-naturedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is.&amp;quot; She agrees, on Hiroki being precious.&lt;br /&gt;
&lt;br /&gt;
And she listens as Yua pouts. Her situation is pretty difficult...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry... I&#039;m sure you are.&amp;quot; She apologises. She looks between Ayame and Yua, and then smiles as Yua sparkles at her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, that figures.&amp;quot; She replies - and nods sympathetically. Even if she doesn&#039;t know for the same reason Yua and Ayame do, that &#039;&#039;is&#039;&#039; a concept she&#039;s familair with. &amp;quot;Yeah, it&#039;s rough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Yua assures them - Miho saved her, so she&#039;s okay.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad she did.&amp;quot; Shinobu replies. &amp;quot;I guess that&#039;d make it difficult...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trust isn&#039;t something easily repaired - not in a situation like that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, I&#039;m glad.&amp;quot; She replies, smiling, as Yua recounts someone coming to visit. &amp;quot;I&#039;ll try to make time, too.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ayame Watanabe has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Miho can definitely protect him. &lt;br /&gt;
&lt;br /&gt;
Comfy is very good. Ayame smiles at the babytalk, too. He is indeed a vry good boy... &lt;br /&gt;
&lt;br /&gt;
She&#039;s doing her best. Ayame can see that. She has little to say for a bit, other than to nod along when Yua says she&#039;s doing her best. She does notice that, though--take care of. &lt;br /&gt;
&lt;br /&gt;
Bedrest &#039;&#039;can&#039;&#039; be difficult. &amp;quot;I understand,&amp;quot; Ayame says simply, rather than invoking how the doctors will help. And well... she was saved. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, how lovely,&amp;quot; she says of Nanai. &amp;quot;...Yes. We both will,&amp;quot; Ayame says, and smiles again. &amp;quot;Oh, I could watch him all day...&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-07:_Welcome_To_The_Team&amp;diff=6036</id>
		<title>2026-10-07: Welcome To The Team</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-07:_Welcome_To_The_Team&amp;diff=6036"/>
		<updated>2026-10-08T21:57:55Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Welcome To The Team&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Hana Fukami, Maya Amano, Shinobu Shimizu, Katsuya Suou *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Aoba Way *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 07, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 20, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Hana is called upon so that Team Whoop-ass can check in on her; she&amp;#039;s not only fine, she wants to join them!  ...But Katsuya still has doubts about the name.&amp;#039;&amp;#039;  ----   (|================================= Aoba Way =================================|)  -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Welcome To The Team&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Hana Fukami]], [[Maya Amano]], [[Shinobu Shimizu]], [[Katsuya Suou]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Aoba Way&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 07, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 20, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Hana is called upon so that Team Whoop-ass can check in on her; she&#039;s not only fine, she wants to join them!  ...But Katsuya still has doubts about the name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 (|================================= Aoba Way =================================|)&lt;br /&gt;
 -=================================================== Sumaru City/Aoba Ward ====-&lt;br /&gt;
 Ample shopping can be found at the stores that dot Aoba Way, but not just the   &lt;br /&gt;
 normal kind. Aside from a door to the Velvet Room for Persona Users, one can    &lt;br /&gt;
 hear and spread all kinds of rumors at Kuzunoha Detective Agency. At the        &lt;br /&gt;
 internet cafe Double Slash, one can surf on the web to find some of those very  &lt;br /&gt;
 rumors *and* munch on various snacks served at the back bar by an apathetic     &lt;br /&gt;
 teenage boy. The blue carpeting and wall-to-wall aquariums lend the place a     &lt;br /&gt;
 relaxing atmosphere.                                                            &lt;br /&gt;
                                                                                 &lt;br /&gt;
 The bar Parabellum has a more noir vibe, with a mostly wooden interior, brown   &lt;br /&gt;
 leather seats, green glass lamps, and brick pillars along the walls. The elderly&lt;br /&gt;
 barkeeper offers a number of unique mixed drinks, all named after weapons...    &lt;br /&gt;
 which might be a clever cover for the fact that, according to rumor, he sells   &lt;br /&gt;
 *real* weapons. The fashion boutique Rosa Candida offers the latest in trends   &lt;br /&gt;
 and (per rumor) armor, its decor stark yet stylish, with clothes and bags alike &lt;br /&gt;
 on display for customers along the walls and on a central table. A pair of      &lt;br /&gt;
 changing rooms are naturally available; to use them, just get the permission of &lt;br /&gt;
 the saleswoman in red first.                                                    &lt;br /&gt;
                                                                                 &lt;br /&gt;
 Etheria offers spa treatments to the weary among bright lamps, stained glass    &lt;br /&gt;
 windows, off-white decor, and an esthetician with a giant blue crystal crown.   &lt;br /&gt;
 The name of the place fuses &amp;quot;ether&amp;quot; and &amp;quot;materia,&amp;quot; and the treatments are       &lt;br /&gt;
 effective: those who use this spa walk away feeling refreshed in mind and body. &lt;br /&gt;
                                                                                 &lt;br /&gt;
 And, of course, it&#039;s not Sumaru City without a local Satomi Tadashi Pharmacy    &lt;br /&gt;
 branch. This one looks the same as all the others: aisles and walls laden with  &lt;br /&gt;
 medicine of all kinds, overseen from the back counter where magazines are       &lt;br /&gt;
 available by one of seven identical sisters. Satomi Sister #1 runs this one; an &lt;br /&gt;
 English-language piano version of the store&#039;s theme plays here. &amp;quot;Always in the  &lt;br /&gt;
 side of those who fight: our local... drug store~ o/`&amp;quot;                          &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Given how many of the proposed group lives in Sumaru: when Hana got the check-in, she insisted on going &#039;&#039;there&#039;&#039;, instead of everyone else coming out to her part of Tokyo. So it is that tonight in the early evening there&#039;s a bar with her name on it. Parabellum! Hana may or may not be the first to arrive--in fact, she almost certainly isn&#039;t. But the table they&#039;re going to assemble at is in the corner, a booth with a green lamp and beautiful wood. &lt;br /&gt;
&lt;br /&gt;
The bartender will accept orders, of course, for on the way over; there&#039;s a server to bring them. &lt;br /&gt;
&lt;br /&gt;
...And there&#039;s guns! They aren&#039;t out atm. &lt;br /&gt;
&lt;br /&gt;
Hana arrives, her pink coat a little cold to the touch after all the January chill outside. But she&#039;s fine; she has more fire in her eyes than she used to. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello, everyone! I hope I&#039;m not late!&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Maya Amano has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Over here, Hana-san!&amp;quot; Maya waves furiously at her new friend in the media. Sure, they all agreed to meet at this table in particular, but that doesn&#039;t stop Maya from flagging her down. &lt;br /&gt;
&lt;br /&gt;
    In front of her is a beer, half-consumed. Has she been sitting here for awhile? Maybe!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;The bar Parabellum always makes for a good meeting place. Shinobu agreed when the idea was raised - and when Hana arrives, she&#039;s already seated at the corner booth. Her own winter coat has already been removed and set aside, and she has a Double Action in front of her.&lt;br /&gt;
&lt;br /&gt;
...The drink, of course.&lt;br /&gt;
&lt;br /&gt;
Maya&#039;s enthusiam draws Shinobu&#039;s attention and she looks up. Sure enough, Hana is here. One hand raises in a brief, casual wave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Fukami.&amp;quot; Shinobu greets. It&#039;s a notable shift, to the same casual(some might say &#039;&#039;too&#039;&#039; casual), friendly form of address she usually uses.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Katsuya Suou has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    It&#039;s a good place to meet, yes...&lt;br /&gt;
&lt;br /&gt;
    ...even if you&#039;re not particularly given to drinking all that much alcohol. But let it never be said that Katsuya is anti-social or something like that: he, too, has ordered a beer, even if at a glance it looks like it&#039;s been barely touched so far.&lt;br /&gt;
&lt;br /&gt;
    (It&#039;s because the taste is bitter and too-herbal, to his palate...)&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Ah, there she is,&amp;quot; he remarks to his companions tonight, straightening in his seat as he spots Hana. &amp;quot;Fukami-san, thank you for coming. I hope it was not too far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    It shouldn&#039;t have been, even from Tokyo on the train.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Maya-san!&amp;quot; Hana waves, and smiles brightly. &lt;br /&gt;
&lt;br /&gt;
Hana quickly has a cocktail in hand. What is it? It&#039;s fruity and themed after guns! That&#039;s all that really matters. &amp;quot;Shimizu-san!&amp;quot; And of course, &amp;quot;Suou-san. Thanks for inviting me!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, it wasn&#039;t too far at all. I actually have some family in Sumaru, so I&#039;m used to making the trip.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She sits down with her drink, and smiles. Then, more seriously, &amp;quot;...So you should know that I remember what happened,&amp;quot; she says first. &amp;quot;With the Producer. The fake one, in that place.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And so I want to thank you all for helping me. I don&#039;t think I&#039;d be who I am now, if you hadn&#039;t.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Maya Amano has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    &amp;quot;Don&#039;t worry about it,&amp;quot; Maya says, waving her hand from side-to-side in front of her, as if urging Hana to perish the thought. &amp;quot;Helping people is just part of what Team Whoop-Ass does!&amp;quot; Maya gives a playful wink. &lt;br /&gt;
&lt;br /&gt;
    If Hana hasn&#039;t heard the team name from anyone else thusfar, she knows it now!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Shinobu nods to Katsuya as he points out Hana&#039;s arrival, too. She looks to her as he asks his question, and nods and smiles back as Hana greets her in turn.&lt;br /&gt;
&lt;br /&gt;
Hana takes her seat, and explains that she remembers what happened - and thanks them, too. Shinobu already knows that much, but she nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How&#039;ve you been handling it so far?&amp;quot; Shinobu asks. She nods as Hana thanks them - and an approving smirk crosses her face as Maya says not to worry about... and airs the team name.&lt;br /&gt;
&lt;br /&gt;
Of &#039;&#039;course&#039;&#039; Shinobu would approve of that name.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, it&#039;s all good. ...Still, glad we were able to do something.&amp;quot; Shinobu agrees.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Katsuya Suou has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    As far as he was aware, all went well. He&#039;d been forced to take some time to rest after an unfortunate encounter with a grey-haired young man, but all considering... he&#039;s chagrined to admit that even that could have gone worse than it had. Fortunately, he&#039;d been able to walk away, which is what mattered--&lt;br /&gt;
&lt;br /&gt;
    And Shinobu and the others had been able to help Hana through the rest of it. Even if he shouldn&#039;t be too upset (he did help open a path to the Producer) it&#039;s still galling that he&#039;d absent the rest.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Ah, I see. That&#039;s good, I wouldn&#039;t have wanted to pull you away,&amp;quot; he says. &amp;quot;No, if anything, I should apologize for not being able to help more,&amp;quot; he continues when Hana thanks them, glancing once at Maya as she answers Hana in turn.&lt;br /&gt;
&lt;br /&gt;
    .... ......&lt;br /&gt;
&lt;br /&gt;
    He&#039;s keeping a straight face, barely. Dismay threatens to break over the horizon.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;That is... well...&amp;quot; he hazards, the name apparently something more contentious for him. But it &#039;&#039;is&#039;&#039; what they&#039;re called, whatever he thinks about it, and, well... considering it was Amano&#039;s situation that brought them together, it seems impolite to ask her to rename it, and...&lt;br /&gt;
&lt;br /&gt;
    [EMPATHY]: And no one else minds it but you.&lt;br /&gt;
&lt;br /&gt;
    And there&#039;s that part of it, yes.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yes, er... how have things been since then?&amp;quot; Katsuya asks, eager to get away from the subject of the &#039;&#039;name&#039;&#039;.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Maya says the &#039;&#039;name&#039;&#039;, and Hana blinks in surprise once--as if she might be scandalized--and then laughs merrily. &amp;quot;You &#039;&#039;did&#039;&#039; whoop some ass,&amp;quot; she recalls. Shinobu even confirms it&#039;s a real name. She can answer in a moment how she&#039;s been handling it. Instead, first, she smiles at Katsuya. &amp;quot;You did more than you think. I&#039;m not sure I could&#039;ve stood up for myself without your advice and support. Not just you, no... But yours mattered.&amp;quot; She sets her free hand on the table, by her drink.&lt;br /&gt;
&lt;br /&gt;
And then, she watches Katsuya curiously. ...Does he have opinions on the name...? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve been well,&amp;quot; she says. &amp;quot;I took the matter to the &#039;real&#039; Producer--I realized...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;He can&#039;t blackmail me about my history when I have over &#039;&#039;him&#039;&#039; the labor laws he violated firing me over what happened. ...In the end, all I had to do was stand up to him. And he folded.&amp;quot; With a grin, Hana leans back into her seat a moment. &amp;quot;It felt amazing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Other than that, I&#039;m having a great time. The new apartment with everyone is great,&amp;quot; she doesn&#039;t quite feel up to announcing &#039;partners plural&#039; yet to this crowd--maybe get to know them a little better before dropping that one. ...Even if they might already be able to guess. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the future, I want to help back. Keep it under your hat--but I was fighting with the group, back there. As &#039;Snow&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But that&#039;s all business. In personal matters, I just...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just feel &#039;&#039;better&#039;&#039;. More able to stand up for myself.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She lifts her drink to take a sip.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Maya Amano has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Now it&#039;s time for Maya to blink in surprise. &amp;quot;You were Snow?!&amp;quot; There&#039;s no reason for her to lie about it, so she accepts it easily. As Hana lifts the drink to her lips, Maya lifts her glass to tap it against Hana&#039;s in a toast. &lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Welcome to the team!&amp;quot; she says cheerily. That&#039;s all it takes! Team Whoop-Ass accepts all! &lt;br /&gt;
&lt;br /&gt;
    &amp;quot;We&#039;ll have to bring you up to speed on everything that&#039;s been going on sometime!&amp;quot; But not tonight -- tonight&#039;s for drinks! &lt;br /&gt;
&lt;br /&gt;
    Now Maya takes a sip of her beer.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Shinobu grins as the name gets a laugh from Hana. She looks toward Katsuya as he apologizes - but Hana assures him that his advice still helped.&lt;br /&gt;
&lt;br /&gt;
As for what happened with the Producer... Shinobu may have heard it already, but it&#039;s no less good to hear the second time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hell yeah.&amp;quot; She encourages. As for the apartment, Shinobu nods. &amp;quot;Glad to hear it&#039;s still goin&#039; well. Tell &#039;em all I said hi when you get back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hana has one more big piece of information to drop, too - she confirms to them that she was Snow. Shinobu doesn&#039;t look surprised. But she feels better - more able to stand up for herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glad to hear it.&amp;quot; Shinobu offers her a smile. &amp;quot;It&#039;s a good feeling, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maya raises her glass, welcoming Hana to the team - and Shinobu raises hers, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ll drink to that.&amp;quot; She agrees.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Katsuya Suou has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    For just a moment, Katsuya feels true terror that the name they have has horrified someone else.&lt;br /&gt;
&lt;br /&gt;
    Then Hana laughs and he gets to feel a different sort of emotion, the quiet wonder if he&#039;s the only one who feels at all embarrassed by the name of their little group.&lt;br /&gt;
&lt;br /&gt;
    (The answer is yes. It&#039;s definitely yes.)&lt;br /&gt;
&lt;br /&gt;
    Hana tells him that he did something more than engage the Producer directly. He&#039;d helped her get the courage &#039;&#039;to&#039;&#039; engage him, herself. &amp;quot;Is that so... then, I am happy to have helped,&amp;quot; he tells her, as serious as ever. He nods, when she confirms he wasn&#039;t the only one -- but of course not, Shinobu talked to her then, too, as well, and certainly, others did in their own time. &amp;quot;Thank you,&amp;quot; he says, because she says his mattered, and &#039;&#039;that&#039;&#039; also matters, in its own way.&lt;br /&gt;
&lt;br /&gt;
    It&#039;s almost as if he&#039;s too happy to &#039;&#039;not&#039;&#039; talk about the name anymore...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So you spoke with the actual Producer? What was the result?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    She tells him exactly that.&lt;br /&gt;
    In the end, with her courage and the power of the law behind her, he&#039;d folded.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I see... then, that&#039;s good,&amp;quot; he confirms, going so far as to smile. &amp;quot;It&#039;s good to you were able to use the law against him. That&#039;s how it&#039;s meant to be used...&amp;quot; Katsuya muses. &amp;quot;Not to oppress, or harm the people who have little already, but...&amp;quot; He just doesn&#039;t see it so much, anymore.&lt;br /&gt;
&lt;br /&gt;
    And that&#039;s that-- well, except for one more thing, something that might have had slightly more impact, perhaps, if he &#039;&#039;had&#039;&#039; been there, but--&lt;br /&gt;
    But only a little bit. Katsuya, after all, knows exactly what she means when she says that.&lt;br /&gt;
&lt;br /&gt;
    She was fighting as &#039;Snow&#039;. &amp;quot;Then, you have...?&amp;quot; he hazards, only to shake his head. &amp;quot;No, I understand. So that was sufficient to...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    He trails out, glancing at Maya and Shinobu in turn as they themselves react to the news.&lt;br /&gt;
&lt;br /&gt;
    But, welcome to the team...? &amp;quot;So you--&amp;quot; he starts, looking at Maya and then over at Hana. Just like that? He shakes his head, but smiles. &amp;quot;...Well, I have no objection. The more of us working together, the better, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    The others raise their glasses. Katsuya glances between the two of them once more and belatedly lifts his own.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Hana Fukami has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Hana does not say &#039;ass&#039; very often. Perhaps that will change, now... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re welcome,&amp;quot; she says to Katsuya, sicne she&#039;s already thanked him. And the result--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right. ...The law&#039;s not always on my side,&amp;quot; she admits. &amp;quot;You all know why.&amp;quot; The law doesn&#039;t agree with her &#039;lifestyle&#039;, for one. &amp;quot;...But where it can be, it&#039;s good. It gives me more hope that, while there&#039;s things we have to do yet, maybe society can come around, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do,&amp;quot; Hana says. &amp;quot;&#039;Persona&#039;. ...Most people don&#039;t realize it&#039;s me, and I&#039;d like to keep it that way. As a public figure, the New World Order could cause a lot of trouble for me if they knew who I was.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Maya is surprised! Hana beams. &amp;quot;It&#039;s a secret, of course,&amp;quot; she says. &amp;quot;But if I want to be invited along next time someone&#039;s in trouble like i was, I can&#039;t exactly have you unable to reach me, right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She smiles. &amp;quot;Thank you,&amp;quot; she says to Maya. &amp;quot;Sometime, definitely. But I don&#039;t mind focusing on drinks for now!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She grins at Shinobu. &amp;quot;I will!&amp;quot; she says. Tell them, that is. &amp;quot;It&#039;s a great feeling.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you all feel that way,&amp;quot; she says of working together. &amp;quot;Because I didn&#039;t want to go it on my own.&amp;quot; Which suggests she&#039;d be pursuing this path either way. &lt;br /&gt;
&lt;br /&gt;
So she raises her glass, too--!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Maya Amano has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Their glasses clink and Maya smiles; she&#039;s always glad to have another friend on the team. And the team has expanded quite a lot since their early days hunting the Joker Killer. All that felt like a lifetime ago now, though it hadn&#039;t been more than a half-year, but so much had happened and she had met so many people that it felt like an entire lifetime had been squeezed tightly into those six months. &lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It&#039;s best if we stick together,&amp;quot; Maya agrees, looking over at Shinobu and Katsuya before turning her gaze back over to Hana. &amp;quot;There&#039;s a lot of good Persona-users out there, but there&#039;s plenty of bad ones, too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
    And a lot more out there that was bad than just Persona-users! &lt;br /&gt;
&lt;br /&gt;
    &amp;quot;But your secret&#039;s safe with us,&amp;quot; Maya says, raising a finger to her lips. &amp;quot;Right?&amp;quot; She smiles over at Shinobu and Katsuya.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Shinobu Shimizu has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Shinobu looks toward Katsuya as he expresses relief. The way the law is meant to be used... If more people thought that way, things would be a lot better. But Hana has hope.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yeah. I hope so, too.&amp;quot; Shinobu agrees. She has her own reason for feeling that way, and some of them might be able to guess.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s for the best.&amp;quot; Shinobu agrees, as Hana says she&#039;d like to keep her identity a secret. &amp;quot;They already know us, so it&#039;s too late on our end... but the fewer people they know, the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She smirks, then nods her agreement to Maya.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. Things are easier when someone&#039;s got your back.&amp;quot; She agrees. And as for her secret... &amp;quot;Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She does grin, though, as Hana assures her that she&#039;ll tell the others she said hi.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cool.&amp;quot; She replies, and nods. &amp;quot;Glad to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Katsuya Suou has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    Katsuya meanwhile gives the impression of a man whose world would end if the word &#039;ass&#039; ever passed his lips (even if he &#039;&#039;has&#039;&#039; had to speak the name of their group before (he didn&#039;t like it)).&lt;br /&gt;
&lt;br /&gt;
    No, indeed, he&#039;s given to think, as she explains her situation a little bit further. The &#039;law&#039; doesn&#039;t like it when people like her exist, and one might assume that someone like him would therefore agree with what the law says. But there&#039;s one thing more.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Laws are written by people,&amp;quot; he tells her, itself from the expression on his face suggesting it&#039;s somewhat more confession than he&#039;d like. &amp;quot;Therefore, they&#039;re imperfect... there are situations and circumstances that cannot be accounted for as they are written. And, the bias of people is reflected in law.&amp;quot; He shakes his head, though. &amp;quot;That... being said, the purpose of the law is &#039;&#039;meant&#039;&#039; to bring justice to society. Any failure to do so is only human... and as humans, it&#039;s our duty to ensure that that the law is corrected. That it becomes what it&#039;s mean to be...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    It&#039;s a sentiment out of step with his (former?) colleagues, with much of society at large. But he can&#039;t help it. It&#039;s how he feels, when all is said and done: there&#039;s the law as it stands, and the law as it ought to be.&lt;br /&gt;
&lt;br /&gt;
    Whether that&#039;s any comfort to anyone else, though, is another thing altogether.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;...That &#039;&#039;is&#039;&#039; true,&amp;quot; he reflects, perhaps thinking on his current work situation (about which Maya and Shinobu at least know) when Hana remarks that her anonymity will keep her safe. &amp;quot;As Shimizu-san says, it will be helpful as far as our investigations go, as well. I have to be careful with what I&#039;m doing...&amp;quot; Unfortunately, the rest of them have no such recourse. But so it goes.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Yes, I agree,&amp;quot; he tells Maya, nodding. &amp;quot;It was... I suppose I was startled,&amp;quot; he explains. &amp;quot;But it makes sense to me. We&#039;ll need all the help that we can get with this... we&#039;ve hit a dead end as it stands...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    He turns to Hana, his own glass still in his hand. &amp;quot;...The rest of this, it isn&#039;t easy, of course, but...&amp;quot; Katsuya explains, gesturing with his free hand, &amp;quot;Not everyone has this sort of power. Furthermore, we cannot let them do as they wish,&amp;quot; he opines. Even if they&#039;re in danger because of what they&#039;re doing, the consequences of letting the NWO harm this city and others through inaction is unacceptable to him. And the others, too, no doubt.&lt;br /&gt;
&lt;br /&gt;
    Maya smiles at him. Not &#039;&#039;just&#039;&#039; him: he&#039;s not a naive schoolboy. But he still, looking right at her, hesitates for just that fraction of a second as he lowers his glass after that toast, and--&lt;br /&gt;
&lt;br /&gt;
    This is when Katsuya&#039;s cellphone rings. Setting down his beer and turning away from the table, he asks, rising from his seat, &amp;quot;Hello? Who is this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    He&#039;s silent after that for a time: whatever he&#039;s just heard has stopped him in his tracks.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Are you-- you&#039;re serious? How do you...&amp;quot; he says, lowering his voice. &amp;quot;I see... if what you&#039;re saying is true...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    He stands there a moment more before lowering his phone from his ear and turning towards the others.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;...It&#039;s someone who knows that I&#039;m still investigating the Joker cases,&amp;quot; he says to the table at last, his voice hushed. &amp;quot;He wants to meet to talk about them at Aoba Park, tomorrow. He claims to have information. ...That&#039;s all he said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    It feels like it could be a trap, almost, but there was something about that man&#039;s voice.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-07:_Friends_And_Editors&amp;diff=6035</id>
		<title>2026-10-07: Friends And Editors</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-07:_Friends_And_Editors&amp;diff=6035"/>
		<updated>2026-10-08T21:57:12Z</updated>

		<summary type="html">&lt;p&gt;Bel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Friends And Editors&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Ichika Kawase]], [[Ryuji Sakamoto]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Ichika&#039;s Van, on Tokyo roads&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 07, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 21, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;Ichika and Ryuji, while in the car, have a chat about friends and a few other things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ichika Kawase has driven out to Tokyo today, with plans to get Ryuji Sakamoto. Those plans have borne fruit! They&#039;ve been in the car, listening to her very good music, and now that they&#039;re out of the main traffic and onto the road proper... &lt;br /&gt;
&lt;br /&gt;
The van&#039;s internals are largely gray, as has been established before; nice seats, including back seats and a removable seat behind &#039;&#039;that&#039;&#039; that can double as storage. They sit fairly high up as vehicles go, and Ichika is dressed today in green--green skirt, black top, green jacket. Thigh-highs rather than leggings, and boots. And... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...So, Ryuji-kun,&amp;quot; she says. &amp;quot;I&#039;ve got some complicated feelings about something...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I ran into Morgana.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji is in very good spirits. He&#039;s with his girl and being driven like someone super important. Life was pretty damn good in some ways.&lt;br /&gt;
&lt;br /&gt;
The blonde reclines in his front passenger seat, folding his hands behind his head. He grins as he listens to the music...It was quite good. He taps his finger to the beat, getting into the groove. &lt;br /&gt;
&lt;br /&gt;
 Today Ryuji is in a light zippered hoodie in purple, some black pants, beat up sneakers. &lt;br /&gt;
&lt;br /&gt;
 Ryuji looks up as he is addressed, smiling. &amp;quot;Whats up?&amp;quot; He asks, raising a brow as he scans her face for a clue. Complicated feelings? Uhoh. Did he take it too easy? Crap. &lt;br /&gt;
&lt;br /&gt;
 Then he hears the name and his concern and joy flee his face for neutral somberness. &amp;quot;Tch. What did he want? Did he beg to come back? Stupid cat probably misses all the pampering Ren does for him.&amp;quot; He lets out a sigh.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s pretty good times. it might get even better later, if her plans go well. ...But it might not, too--she knows this isn&#039;t a favorite topic of Ryuji&#039;s. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; Ichika says. &amp;quot;He apologized. ...For what he said about me, I mean.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You two...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You really aren&#039;t friends, huh? I always assumed you were, and that your way of getting along just wasn&#039;t my business...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I shouldn&#039;t have brushed it off. You&#039;re both pretty brutal to each other.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Since you&#039;ve known each other longer... Well. That&#039;s why. But I think...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t really want him to stay away. I don&#039;t want him to keep being an ass to you, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika glances Ryuji&#039;s way before she returns hr eyes firmly to the road. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...You shouldn&#039;t have laughed at him, all the same. That wasn&#039;t cool--that&#039;s not the guy I like.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji grumbles, sitting up as he crosses his arms. &amp;quot;I mean...He shouldn&#039;t have said that in the first place!&amp;quot; He sighs. Really, he&#039;s always felt kinda over that smug jerk. If he didn&#039;t say that about Ichika, he probably would&#039;ve still said what he said. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah. Well, he&#039;s been kinda a dick to me since day one. I know I&#039;m not the smartest guy but he really likes lording over me. It gets tiring.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He stops as Ichika says she should&#039;ve gotten involved. He frowns, looking a little taken aback. &amp;quot;Yeah, well it&#039;s not like he doesn&#039;t hit me back just as hard. Pth, ca--guy really gets on his high horse about how much more of a Phantom Thief he is and how I&#039;m just a dumb monkey thug who hits things...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He pauses for a moment. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I mean...I am kinda a dumb thug but seriously hurts my pride to hear myself get shot down by Morgana over every thing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He thinks about what she says next, frowning more. &amp;quot;Ok, I admit that was a little over the line...but like he acts like I&#039;m so much lesser while creeping on Ann. I get it&#039;s kinda like a kids crush but I dunno...Yeah. I messed up there.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Yeah,&amp;quot; Ichika agrees. &amp;quot;Thanks for defending me, too--It&#039;s... It mattered, right? I don&#039;t like being told things like that, even if it wasn&#039;t how he meant it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, &amp;quot;Mm, I see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A dick since day one... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s what I mean. I should&#039;ve gotten involved about &#039;&#039;both&#039;&#039; of you. We&#039;re--we were--teammates. ...I don&#039;t think you should just swallow your feelings, but if you&#039;re fighting like that, we should try to help.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re not dumb,&amp;quot; Ichika says. &amp;quot;You&#039;re just not book-smart like Makoto or Tsubasa. And neither am I, you know? So like... It&#039;s cool.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yeah, he does. That&#039;s not cool,&amp;quot; she says. &amp;quot;..But that&#039;s between the two of them. I offered to get involved, but he didn&#039;t want me to--and I think that&#039;s right.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But right or wrong, that&#039;s not the kind of guy you want to be either, right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I think one way or another you&#039;ll have to have it out sooner or later. Talk it out, fight it out, whatever.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Of course it mattered! Just...I was already pissed at him. I think thats where we were heading anyway.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Ryuji listens to her explain, looking at the road as he thinks. He nods once as he acknowledges she has a point with a slight grunt. He sighs as he looks back to her, letting his face settle into a neutral expression. &amp;quot;I&#039;m pretty dumb when it comes to school. I&#039;m a fuckin&#039; jock. Complete opposite of Makoto and Tsubasa.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I guess that&#039;s fair. But I don&#039;t think Morgana is mature enough for the truth here and I don&#039;t think Ann wants to hurt him. So its just frustrating to be called about for stuff and yet here&#039;s Morgana being way too much about &#039;Lady Ann&#039;. Ugh...But alright I&#039;ll stay out of it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 The next comment makes Ryuji pause again. He sighs and looks away. &amp;quot;I also don&#039;t want to be some kind of punching bag. I don&#039;t want to be that guy but not the cost of my pride.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Woah. I&#039;m not fighting a Cat!&amp;quot; He looks kinda shocked, trying to picture how people would react to a delinquent beating on some small animal. &amp;quot;Then again, I don&#039;t think he&#039;s gonna talk to me.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Yeah,&amp;quot; Ichika agrees. And then, a softer, &amp;quot;Yeah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess,&amp;quot; she allows, since she can&#039;t argue too hard that he&#039;s not good at school. &amp;quot;But it&#039;s not like that&#039;s the only thing that matters. You&#039;re good with your body--that&#039;s important, too.&amp;quot; Running! ..Other things. But exercise, generally. That&#039;s what she means. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;He&#039;ll have to get there,&amp;quot; she says. &amp;quot;If he wants to play in the big leagues of the heart... he&#039;s gonna have to deal with it.&amp;quot; Pause. &amp;quot;But yeah, I get you. It&#039;s not really fair to have you be a punching bag.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, with your Persona,&amp;quot; Ichika says. &amp;quot;Might do you two some good. ...But maybe not. He probably won&#039;t, no.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But I&#039;m hoping he comes back, sooner or later. If he doesn&#039;t... Well, that&#039;s his business, I guess.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But if he comes to you trying to be all mature, give it a shot, OK? That&#039;s all I ask. If he&#039;s willing to be decent to you, I mean.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But that&#039;s not the only thing I&#039;ve been thinking about, either. Just one thing.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji sighs and leans against the front console, laying his head on his arms. &amp;quot;My body is...it&#039;s not ideal with my leg as it is. Yeah I&#039;m still fit in other ways but running was my everything and I can&#039;t do that.&amp;quot; He knows what you mean, Ichika. He really does. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah. Well putting her up on a pedestal isn&#039;t exactly making me believe he can do it...But if he can apologize maybe I&#039;m giving him too much shit here.&amp;quot; Ryuji turns his head to look at Ichika, forcing a smile. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...right. Yeah that might be easier for me to handle. Like I get he&#039;s not a cat but doesn&#039;t make it feel less any awkward if I&#039;m squaring off against him in the real world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah. Honestly I don&#039;t think he&#039;ll be back. Guy has his pride too. Probably just as conflicted as I am.&amp;quot; He throws away this realization, stating it casually as he considers more. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Fine, I&#039;ll give the little jerk a shot. But the second he calls me a dumb monkey, I&#039;m not gonna back down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 More?! Ryuji blinks and looks at her in shock. What else was wrong?! &amp;quot;Oh ok...What else is up?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;...Yeah,&amp;quot; Ichika says. &amp;quot;I know. I&#039;m sorry.&amp;quot; Running is something he still can&#039;t do. &lt;br /&gt;
&lt;br /&gt;
But, &amp;quot;He did.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then, &amp;quot;Yeah. ...Though, I mean. Cats are pretty scary when they get mad. If he knew how to use those claws...&amp;quot; She&#039;s seen animal shows! Cat claws are vicious!! &lt;br /&gt;
&lt;br /&gt;
Still, &amp;quot;Mm, he does. And if he stays away... that&#039;s his business. But still, I don&#039;t want it to be because of &#039;&#039;that&#039;&#039;.&amp;quot; Ryuji&#039;s also conflicted... Hm. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK,&amp;quot; Ichika says. &amp;quot;It&#039;s gotta go both ways, after all. I don&#039;t want you being pushed around, either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Would you still like me if i dyed my hair back?&amp;quot; Ichika wonders. &amp;quot;I gotta...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm. If I&#039;m gonna go to university I can&#039;t... keep doing all the same things I was doing.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji looks up at the road, thinking as he listens to her talk. He isn&#039;t sure what to do about Morgana. If he backs down, then Morgana will just keep pushing his buttons. Then when Ryuji gets pissed, he&#039;s suddenly the bad guy. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Pth, Morgana is a house cat. You&#039;re talking about Lions and Panthers....I don&#039;t think---&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He feels bad again. Maybe it would be better for that idiot to come back.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ryuji just stares at Ichika when she drops the next &amp;quot;thing&amp;quot;. It was the complete opposite of Morgana. &amp;quot;Hun...You could share your head bald and I&#039;d stick with ya. Please don&#039;t but I mean you&#039;re more to me than a look, ya know?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 A thought comes to him. There was something on his end. &amp;quot;Actually while we&#039;re talking....This girl from class has been following me around. She swears it isn&#039;t anything like that but I figured I&#039;d let you know before you get the wrong idea.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Housecats too!! Don&#039;t fight a cat. &lt;br /&gt;
&lt;br /&gt;
But the next thing. It was indeed totally the opposite. &amp;quot;Haha, really?&amp;quot; Ichika asks. &amp;quot;Don&#039;t worry. No plans of that. ...But OK, cool. That&#039;s kind of a relief...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, it&#039;s not like I&#039;m going to stop being a Kasu girl all of a sudden. But... It&#039;s a different environment. I&#039;m not going to have to be on my toes all the time, ready to fight.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can save that fighting for the important stuff we&#039;re doing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But a thought? &amp;quot;...Huh. Following you around?&amp;quot; she wonders. &amp;quot;You need me to handle it?&amp;quot; she asks. &amp;quot;I know you can&#039;t hit a girl.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I probably shouldn&#039;t think of that first if I&#039;m gonna clean up my act, huh?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Yeah. I mean it&#039;s gonna be a little odd a first but if this is something you need to do, then I&#039;m behind you 100 percent.&amp;quot; Ryuji reaches over and puts a hand on her shoulder briefly. &amp;quot;Yeah. Fight for what you want cuz those dirty fucking adults are going to try to force you into whatever they want. Don&#039;t let that Kasu spirit die.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Actually, she&#039;s now the editor on my videos. She&#039;s in my class too....Just like---ok it&#039;s Motojima. The girl who had that kinda weird dungeon despite being kinda a stuck up popular girl? Yeah well, she like told me she&#039;d hook me up with an editor for my videos. Turns out its her. Before that she sought me out to apologize for something she did...Just stuff like that. I was up front and said I have a girlfriend. She freaks out so I don&#039;t think it&#039;s a crush or something. But I dunno. It&#039;s just weird.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Cool,&amp;quot; Ichika says. &amp;quot;I think it is. I need to show people I&#039;m taking things seriously. At the same time... It&#039;s like you say. That spirit is what got me this far. I can clean up a little without pretending nothing ever happened, that I&#039;m just another &#039;good girl&#039;. ...Besides, I&#039;ve still got you two, right?&amp;quot; She smiles. &lt;br /&gt;
&lt;br /&gt;
But then she takes a moment to shift lanes, and then... &lt;br /&gt;
&lt;br /&gt;
Away from the dirty adults to the editor? &amp;quot;Oh, huh.&amp;quot; In his class... &amp;quot;I heard about her,&amp;quot; Ichika recalls. &amp;quot;That&#039;s... cool, I guess?&amp;quot; she asks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, it could be innocent,&amp;quot; she says. &amp;quot;She could just be awkward. ...Sounds weird, but like, if she&#039;s willing to help with those videos...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then that&#039;s cool?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Exactly. Don&#039;t let them grind you down.&amp;quot; Ryuji finally grins again. &amp;quot;Yeah you got us to keep you on track.&amp;quot; He returns to reclining in his seat, looking up at the car&#039;s ceiling.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Hmmm...Honestly I probably need to figure out my future soon too. I&#039;m about at that year. Obviously, you&#039;ll be there. Tsubasa. The Phantom Thieves....but still, without running I&#039;m kinda needing to pick something else. Not like I can&#039;t turn my grades around....Plus my record sucks.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah...I think its that too. But like I needed to tell you since I didn&#039;t want you to think anything was going on. Frankly, she&#039;s ok as a person if you get past all of the bitchiness. But her set up and skills are legit.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Maybe I could turn the videos into something?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Heh.&amp;quot; She does. &lt;br /&gt;
&lt;br /&gt;
And, &amp;quot;You do,&amp;quot; Ichika agrees. &amp;quot;I mean, it feels weird for me to say that to you--I don&#039;t want to put on pressure or anything. But if I can help you think about it... I&#039;ll do that. There&#039;s stuff you can do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
but, &amp;quot;...Hm, yeah. Well, thanks. I like to think I&#039;m pretty secure... But not &#039;&#039;that&#039;&#039; secure, if you had some other girl you weren&#039;t telling me about.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Okay as a person... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh, I don&#039;t mind a bitch,&amp;quot; she says, switching back intot he original lane again. &amp;quot;I respect them. But you know...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She thinks. &amp;quot;Maybe you could. That&#039;d be something.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji sighs and continues to stare at the ceiling. Maybe he will find his answer in the dark ceiling of his girlfriend&#039;s car. Probably not though. &amp;quot;I know...just my whole plan got jacked up due to...well you know.&amp;quot; He pauses before adding. &amp;quot;I&#039;d do it again for my ma but still sucks. Point is when I hit my third year, I&#039;m gonna figure it out. Not like I can be a cosplay butler for the rest of my life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Heh. I know you trust me but I gotta earn that by telling you things like that. It would be weird if I kept something like that from you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Ryuji turns his head and grins. &amp;quot;I guess we&#039;ll see. Maybe I could be the next best critic or something.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Speaking of--lets get a bite when we can. I gotta treat my lady to some good food.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
	<entry>
		<id>https://www.velvetroom.wiki/index.php?title=2026-10-07:_Friends_And_Editors&amp;diff=6034</id>
		<title>2026-10-07: Friends And Editors</title>
		<link rel="alternate" type="text/html" href="https://www.velvetroom.wiki/index.php?title=2026-10-07:_Friends_And_Editors&amp;diff=6034"/>
		<updated>2026-10-08T21:56:49Z</updated>

		<summary type="html">&lt;p&gt;Bel: Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Log: Friends And Editors&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Cast:&amp;#039;&amp;#039;&amp;#039; Ichika Kawase, Ryuji Sakamoto *&amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; Ichika&amp;#039;s Van, on Tokyo roads *&amp;#039;&amp;#039;&amp;#039;OOC Date:&amp;#039;&amp;#039;&amp;#039; October 07, 2026 *&amp;#039;&amp;#039;&amp;#039;IC Date:&amp;#039;&amp;#039;&amp;#039; January 21, 2013 *&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;lt;Summarize!&amp;gt;&amp;#039;&amp;#039;  ----    &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed. &amp;lt;poem&amp;gt; Ichika Kawase has driven out to Tokyo today, with plans to get Ryuji Sakamoto. Those plans have borne fruit! They&amp;#039;ve been in the car, listening to her very good music, and now that they&amp;#039;re out...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Log: Friends And Editors&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cast:&#039;&#039;&#039; [[Ichika Kawase]], [[Ryuji Sakamoto]]&lt;br /&gt;
*&#039;&#039;&#039;Where:&#039;&#039;&#039; Ichika&#039;s Van, on Tokyo roads&lt;br /&gt;
*&#039;&#039;&#039;OOC Date:&#039;&#039;&#039; October 07, 2026&lt;br /&gt;
*&#039;&#039;&#039;IC Date:&#039;&#039;&#039; January 21, 2013&lt;br /&gt;
*&#039;&#039;&#039;Summary&#039;&#039;&#039;: &#039;&#039;&amp;lt;Summarize!&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Ichika Kawase has driven out to Tokyo today, with plans to get Ryuji Sakamoto. Those plans have borne fruit! They&#039;ve been in the car, listening to her very good music, and now that they&#039;re out of the main traffic and onto the road proper... &lt;br /&gt;
&lt;br /&gt;
The van&#039;s internals are largely gray, as has been established before; nice seats, including back seats and a removable seat behind &#039;&#039;that&#039;&#039; that can double as storage. They sit fairly high up as vehicles go, and Ichika is dressed today in green--green skirt, black top, green jacket. Thigh-highs rather than leggings, and boots. And... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...So, Ryuji-kun,&amp;quot; she says. &amp;quot;I&#039;ve got some complicated feelings about something...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I ran into Morgana.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji is in very good spirits. He&#039;s with his girl and being driven like someone super important. Life was pretty damn good in some ways.&lt;br /&gt;
&lt;br /&gt;
The blonde reclines in his front passenger seat, folding his hands behind his head. He grins as he listens to the music...It was quite good. He taps his finger to the beat, getting into the groove. &lt;br /&gt;
&lt;br /&gt;
 Today Ryuji is in a light zippered hoodie in purple, some black pants, beat up sneakers. &lt;br /&gt;
&lt;br /&gt;
 Ryuji looks up as he is addressed, smiling. &amp;quot;Whats up?&amp;quot; He asks, raising a brow as he scans her face for a clue. Complicated feelings? Uhoh. Did he take it too easy? Crap. &lt;br /&gt;
&lt;br /&gt;
 Then he hears the name and his concern and joy flee his face for neutral somberness. &amp;quot;Tch. What did he want? Did he beg to come back? Stupid cat probably misses all the pampering Ren does for him.&amp;quot; He lets out a sigh.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It&#039;s pretty good times. it might get even better later, if her plans go well. ...But it might not, too--she knows this isn&#039;t a favorite topic of Ryuji&#039;s. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; Ichika says. &amp;quot;He apologized. ...For what he said about me, I mean.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You two...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You really aren&#039;t friends, huh? I always assumed you were, and that your way of getting along just wasn&#039;t my business...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I shouldn&#039;t have brushed it off. You&#039;re both pretty brutal to each other.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Since you&#039;ve known each other longer... Well. That&#039;s why. But I think...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t really want him to stay away. I don&#039;t want him to keep being an ass to you, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ichika glances Ryuji&#039;s way before she returns hr eyes firmly to the road. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...You shouldn&#039;t have laughed at him, all the same. That wasn&#039;t cool--that&#039;s not the guy I like.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji grumbles, sitting up as he crosses his arms. &amp;quot;I mean...He shouldn&#039;t have said that in the first place!&amp;quot; He sighs. Really, he&#039;s always felt kinda over that smug jerk. If he didn&#039;t say that about Ichika, he probably would&#039;ve still said what he said. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah. Well, he&#039;s been kinda a dick to me since day one. I know I&#039;m not the smartest guy but he really likes lording over me. It gets tiring.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He stops as Ichika says she should&#039;ve gotten involved. He frowns, looking a little taken aback. &amp;quot;Yeah, well it&#039;s not like he doesn&#039;t hit me back just as hard. Pth, ca--guy really gets on his high horse about how much more of a Phantom Thief he is and how I&#039;m just a dumb monkey thug who hits things...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He pauses for a moment. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I mean...I am kinda a dumb thug but seriously hurts my pride to hear myself get shot down by Morgana over every thing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He thinks about what she says next, frowning more. &amp;quot;Ok, I admit that was a little over the line...but like he acts like I&#039;m so much lesser while creeping on Ann. I get it&#039;s kinda like a kids crush but I dunno...Yeah. I messed up there.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Yeah,&amp;quot; Ichika agrees. &amp;quot;Thanks for defending me, too--It&#039;s... It mattered, right? I don&#039;t like being told things like that, even if it wasn&#039;t how he meant it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But, &amp;quot;Mm, I see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A dick since day one... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s what I mean. I should&#039;ve gotten involved about &#039;&#039;both&#039;&#039; of you. We&#039;re--we were--teammates. ...I don&#039;t think you should just swallow your feelings, but if you&#039;re fighting like that, we should try to help.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re not dumb,&amp;quot; Ichika says. &amp;quot;You&#039;re just not book-smart like Makoto or Tsubasa. And neither am I, you know? So like... It&#039;s cool.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Yeah, he does. That&#039;s not cool,&amp;quot; she says. &amp;quot;..But that&#039;s between the two of them. I offered to get involved, but he didn&#039;t want me to--and I think that&#039;s right.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But right or wrong, that&#039;s not the kind of guy you want to be either, right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I think one way or another you&#039;ll have to have it out sooner or later. Talk it out, fight it out, whatever.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Of course it mattered! Just...I was already pissed at him. I think thats where we were heading anyway.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Ryuji listens to her explain, looking at the road as he thinks. He nods once as he acknowledges she has a point with a slight grunt. He sighs as he looks back to her, letting his face settle into a neutral expression. &amp;quot;I&#039;m pretty dumb when it comes to school. I&#039;m a fuckin&#039; jock. Complete opposite of Makoto and Tsubasa.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I guess that&#039;s fair. But I don&#039;t think Morgana is mature enough for the truth here and I don&#039;t think Ann wants to hurt him. So its just frustrating to be called about for stuff and yet here&#039;s Morgana being way too much about &#039;Lady Ann&#039;. Ugh...But alright I&#039;ll stay out of it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 The next comment makes Ryuji pause again. He sighs and looks away. &amp;quot;I also don&#039;t want to be some kind of punching bag. I don&#039;t want to be that guy but not the cost of my pride.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Woah. I&#039;m not fighting a Cat!&amp;quot; He looks kinda shocked, trying to picture how people would react to a delinquent beating on some small animal. &amp;quot;Then again, I don&#039;t think he&#039;s gonna talk to me.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Yeah,&amp;quot; Ichika agrees. And then, a softer, &amp;quot;Yeah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess,&amp;quot; she allows, since she can&#039;t argue too hard that he&#039;s not good at school. &amp;quot;But it&#039;s not like that&#039;s the only thing that matters. You&#039;re good with your body--that&#039;s important, too.&amp;quot; Running! ..Other things. But exercise, generally. That&#039;s what she means. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;He&#039;ll have to get there,&amp;quot; she says. &amp;quot;If he wants to play in the big leagues of the heart... he&#039;s gonna have to deal with it.&amp;quot; Pause. &amp;quot;But yeah, I get you. It&#039;s not really fair to have you be a punching bag.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, with your Persona,&amp;quot; Ichika says. &amp;quot;Might do you two some good. ...But maybe not. He probably won&#039;t, no.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But I&#039;m hoping he comes back, sooner or later. If he doesn&#039;t... Well, that&#039;s his business, I guess.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But if he comes to you trying to be all mature, give it a shot, OK? That&#039;s all I ask. If he&#039;s willing to be decent to you, I mean.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...But that&#039;s not the only thing I&#039;ve been thinking about, either. Just one thing.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji sighs and leans against the front console, laying his head on his arms. &amp;quot;My body is...it&#039;s not ideal with my leg as it is. Yeah I&#039;m still fit in other ways but running was my everything and I can&#039;t do that.&amp;quot; He knows what you mean, Ichika. He really does. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah. Well putting her up on a pedestal isn&#039;t exactly making me believe he can do it...But if he can apologize maybe I&#039;m giving him too much shit here.&amp;quot; Ryuji turns his head to look at Ichika, forcing a smile. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...right. Yeah that might be easier for me to handle. Like I get he&#039;s not a cat but doesn&#039;t make it feel less any awkward if I&#039;m squaring off against him in the real world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah. Honestly I don&#039;t think he&#039;ll be back. Guy has his pride too. Probably just as conflicted as I am.&amp;quot; He throws away this realization, stating it casually as he considers more. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Fine, I&#039;ll give the little jerk a shot. But the second he calls me a dumb monkey, I&#039;m not gonna back down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 More?! Ryuji blinks and looks at her in shock. What else was wrong?! &amp;quot;Oh ok...What else is up?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;...Yeah,&amp;quot; Ichika says. &amp;quot;I know. I&#039;m sorry.&amp;quot; Running is something he still can&#039;t do. &lt;br /&gt;
&lt;br /&gt;
But, &amp;quot;He did.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then, &amp;quot;Yeah. ...Though, I mean. Cats are pretty scary when they get mad. If he knew how to use those claws...&amp;quot; She&#039;s seen animal shows! Cat claws are vicious!! &lt;br /&gt;
&lt;br /&gt;
Still, &amp;quot;Mm, he does. And if he stays away... that&#039;s his business. But still, I don&#039;t want it to be because of &#039;&#039;that&#039;&#039;.&amp;quot; Ryuji&#039;s also conflicted... Hm. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK,&amp;quot; Ichika says. &amp;quot;It&#039;s gotta go both ways, after all. I don&#039;t want you being pushed around, either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Would you still like me if i dyed my hair back?&amp;quot; Ichika wonders. &amp;quot;I gotta...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mm. If I&#039;m gonna go to university I can&#039;t... keep doing all the same things I was doing.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji looks up at the road, thinking as he listens to her talk. He isn&#039;t sure what to do about Morgana. If he backs down, then Morgana will just keep pushing his buttons. Then when Ryuji gets pissed, he&#039;s suddenly the bad guy. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Pth, Morgana is a house cat. You&#039;re talking about Lions and Panthers....I don&#039;t think---&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 He feels bad again. Maybe it would be better for that idiot to come back.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ryuji just stares at Ichika when she drops the next &amp;quot;thing&amp;quot;. It was the complete opposite of Morgana. &amp;quot;Hun...You could share your head bald and I&#039;d stick with ya. Please don&#039;t but I mean you&#039;re more to me than a look, ya know?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 A thought comes to him. There was something on his end. &amp;quot;Actually while we&#039;re talking....This girl from class has been following me around. She swears it isn&#039;t anything like that but I figured I&#039;d let you know before you get the wrong idea.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Housecats too!! Don&#039;t fight a cat. &lt;br /&gt;
&lt;br /&gt;
But the next thing. It was indeed totally the opposite. &amp;quot;Haha, really?&amp;quot; Ichika asks. &amp;quot;Don&#039;t worry. No plans of that. ...But OK, cool. That&#039;s kind of a relief...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, it&#039;s not like I&#039;m going to stop being a Kasu girl all of a sudden. But... It&#039;s a different environment. I&#039;m not going to have to be on my toes all the time, ready to fight.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can save that fighting for the important stuff we&#039;re doing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But a thought? &amp;quot;...Huh. Following you around?&amp;quot; she wonders. &amp;quot;You need me to handle it?&amp;quot; she asks. &amp;quot;I know you can&#039;t hit a girl.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I probably shouldn&#039;t think of that first if I&#039;m gonna clean up my act, huh?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Yeah. I mean it&#039;s gonna be a little odd a first but if this is something you need to do, then I&#039;m behind you 100 percent.&amp;quot; Ryuji reaches over and puts a hand on her shoulder briefly. &amp;quot;Yeah. Fight for what you want cuz those dirty fucking adults are going to try to force you into whatever they want. Don&#039;t let that Kasu spirit die.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Actually, she&#039;s now the editor on my videos. She&#039;s in my class too....Just like---ok it&#039;s Motojima. The girl who had that kinda weird dungeon despite being kinda a stuck up popular girl? Yeah well, she like told me she&#039;d hook me up with an editor for my videos. Turns out its her. Before that she sought me out to apologize for something she did...Just stuff like that. I was up front and said I have a girlfriend. She freaks out so I don&#039;t think it&#039;s a crush or something. But I dunno. It&#039;s just weird.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Cool,&amp;quot; Ichika says. &amp;quot;I think it is. I need to show people I&#039;m taking things seriously. At the same time... It&#039;s like you say. That spirit is what got me this far. I can clean up a little without pretending nothing ever happened, that I&#039;m just another &#039;good girl&#039;. ...Besides, I&#039;ve still got you two, right?&amp;quot; She smiles. &lt;br /&gt;
&lt;br /&gt;
But then she takes a moment to shift lanes, and then... &lt;br /&gt;
&lt;br /&gt;
Away from the dirty adults to the editor? &amp;quot;Oh, huh.&amp;quot; In his class... &amp;quot;I heard about her,&amp;quot; Ichika recalls. &amp;quot;That&#039;s... cool, I guess?&amp;quot; she asks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, it could be innocent,&amp;quot; she says. &amp;quot;She could just be awkward. ...Sounds weird, but like, if she&#039;s willing to help with those videos...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then that&#039;s cool?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&amp;quot;Exactly. Don&#039;t let them grind you down.&amp;quot; Ryuji finally grins again. &amp;quot;Yeah you got us to keep you on track.&amp;quot; He returns to reclining in his seat, looking up at the car&#039;s ceiling.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Hmmm...Honestly I probably need to figure out my future soon too. I&#039;m about at that year. Obviously, you&#039;ll be there. Tsubasa. The Phantom Thieves....but still, without running I&#039;m kinda needing to pick something else. Not like I can&#039;t turn my grades around....Plus my record sucks.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yeah...I think its that too. But like I needed to tell you since I didn&#039;t want you to think anything was going on. Frankly, she&#039;s ok as a person if you get past all of the bitchiness. But her set up and skills are legit.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Maybe I could turn the videos into something?&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ichika Kawase has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&amp;quot;Heh.&amp;quot; She does. &lt;br /&gt;
&lt;br /&gt;
And, &amp;quot;You do,&amp;quot; Ichika agrees. &amp;quot;I mean, it feels weird for me to say that to you--I don&#039;t want to put on pressure or anything. But if I can help you think about it... I&#039;ll do that. There&#039;s stuff you can do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
but, &amp;quot;...Hm, yeah. Well, thanks. I like to think I&#039;m pretty secure... But not &#039;&#039;that&#039;&#039; secure, if you had some other girl you weren&#039;t telling me about.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Okay as a person... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh, I don&#039;t mind a bitch,&amp;quot; she says, switching back intot he original lane again. &amp;quot;I respect them. But you know...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She thinks. &amp;quot;Maybe you could. That&#039;d be something.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Pose Tracker&amp;gt; Ryuji Sakamoto has posed.&lt;br /&gt;
&amp;lt;poem&amp;gt;Ryuji sighs and continues to stare at the ceiling. Maybe he will find his answer in the dark ceiling of his girlfriend&#039;s car. Probably not though. &amp;quot;I know...just my whole plan got jacked up due to...well you know.&amp;quot; He pauses before adding. &amp;quot;I&#039;d do it again for my ma but still sucks. Point is when I hit my third year, I&#039;m gonna figure it out. Not like I can be a cosplay butler for the rest of my life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Heh. I know you trust me but I gotta earn that by telling you things like that. It would be weird if I kept something like that from you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Ryuji turns his head and grins. &amp;quot;I guess we&#039;ll see. Maybe I could be the next best critic or something.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Speaking of--lets get a bite when we can. I gotta treat my lady to some good food.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Season 1]]&lt;br /&gt;
[[Category:Season 1, Episode 2]]&lt;/div&gt;</summary>
		<author><name>Bel</name></author>
	</entry>
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