Equipment

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Revision as of 23:56, 10 June 2026 by Bel (talk | contribs) (Equipment Creation)
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The Arcana System has a three-unit Equipment System, which can be used to customize and modify a character's statistics between battles without need for an upgrade application. These items include Weapons, Armor, and Skill Cards.

All characters have access to a limited selection of each to start, as well as 'defaults' for Weapons and Armor in case none are equipped. Further unlocks may be achieved via point spends, Monad rewards, or other benefits.

Inventory

  • +inventory will show you your currently-equipped items.

Weapons

Weapons can add Attack to Weapon and Tandem attacks, Bonuses to statistics (St, Ma, Ag, Vi, Lu), or Passives to the holder. Only one weapon's benefits may be used at a time, but weapons may be renamed freely.

Relevant commands include:

  • +weapons - Shows a list of available weaponry.
  • +weapon/equip or +equip/weapon <name>=<desired name> - Selects a weapon from the database and gives it a desired name. Does not take ansi.
  • +weapon/clear - Clears your current weapon in favor of the Default value.

Armor

Armors can add Defense to all attacks, Bonuses to statistics (St, Ma, Ag, Vi, Lu), or Passives to the holder. Only one armor's benefits may be used at a time, but armors may be renamed freely.

Relevant commands include:

  • +armors - Shows a list of available armors.
  • +armor/equip or +equip/armor <name>=<desired name> - Selects an armor from the database and gives it a desired name. Does not take ansi.
  • +armors/clear - Clears your current armor in favor of the Default value.

Note that +armor commands take 'armour' too. We see you, non-Americans.

Skill Cards

Skill Cards allow a character to equip additional attacks. Typically these are Weak attacks, but as the game progresses, more powerful Skill Cards will be unlocked. They are in addition to your normal attacks, and can be switched between battles. Unlike free attacks, these cannot be renamed. However, they can be freely switched outside of battle. A typical character has one Card slot.

The following commands are relevant:

  • +cards - Shows a list of available Skill Cards for your character. This list can be expanded piecemeal or with category unlocks.
  • +card/equip <Card> - Equips a Card to your current form. This adds the attack to that form's attack list.
  • +card/unequip <Card> - Unequips a Card from your current form. This removes the attack from that form's attack list.
  • +cards/clear - Clears all cards from your current form's list. This will remove all card attacks from your current form.

Equipment Creation

A piece of equipment spends points between its equipment bonus and statistical bonuses. These are costed according to the following rules:

  • 1 pt per point: Equipment Bonus. (Atk or Def.)
  • 2 pts per point: A bonus to one or more stats. (+Agi or +Vit).
  • 5 points per: level 1 Passives from the following list (Limit 1 Passive):
    • Apt Pupil, Avoid Dark, Avoid Earth, Avoid Elec, Avoid Fire, Avoid Light, Avoid Pierce, Avoid Slash, Avoid Strike, Avoid Water, Avoid Wind, Block Dark, Block Earth, Block Elec, Block Fire, Block Light, Block Pierce, Block Slash, Block Strike, Block Water, Block Wind, Counter Dark, Counter Earth, Counter Elec, Counter Fire, Counter Light, Counter Pierce, Counter Slash, Counter Strike, Counter Water, Counter Wind, Dark Boost, Dark Riposte, Earth Boost, Earth Riposte, Elec Boost, Elec Riposte, Explode Boost, Explode Shield, Fire Boost, Fire Riposte, Fortify Spirit, Invigorate 1, Light Boost, Light Riposte, Mind Up, Nerve Up, Pierce Boost, Pierce Riposte, Recovery Boost, Regenerate 1, Sharp Student, Slash Boost, Slash Riposte, Strike Boost, Strike Riposte, Team Player, Tough Love, Water Boost, Water Riposte, Wind Boost, and Wind Riposte.
    • Alternately, take one of the following lesser Passives at 3 points per: Equip Pierce, Equip Slash, Equip Strike, Equip Fire, Equip Water, Equip Elec, Equip Earth, Equip Wind, Equip Light, Equip Dark on weapons only.

A Tier 1 Weapon or Armor has 10 points to spend. A Tier 2 Weapon or Armor has 16 points to spend. A Tier 3 Weapon or Armor has 20 points to spend.

For Tier 1, the minimum Equipment bonus is 2, the maximum Equipment bonus is 6, and the maximum Stat bonus is +3 per stat.

For Tier 2, the minimum Equipment bonus is 5, the maximum Equipment bonus is 10, and the maximum Stat bonus is +4 per stat.

For Tier 3, the minimum equipment bonus is 7, the maximum Equipment bonus is 13, and the maximum Stat bonus is +5 per stat.

Put another way, Tier 1 equipment has a starting Defense/Attack of 2, with 8 points to spend between passives (5 points) and stats (2:1), and Tier 2 equipment is the same, but with a starting bonus of 5, and 11 points to spend on passives/stats. For Tier 3, the starting bonus is 7, and you have 13 points to spend. Maximums apply.

Tier 1 Equipment is not available for purchase after Episode 1 has ended.

Equipment Acquisition

You may spend your XP, in addition to the standard Advancement benefit, on requests for the following:

  • 3 pts: a custom Armor or Weapon of tier 1.
  • 6 pts: a custom Armor or Weapon of tier 2.
  • 9 pts: a custom Armor or Weapon of tier 3.
  • 3 pts: a single Skill Card of any Weak attack from the database that is available to your character type, Weapon attacks excluded.
  • 3 pts: A Skill Card Category of Tier 1 added to your list. These categories are listed below this section.
  • 9 pts: A Single Skill Card of any Strong, non-Signature attack from the database that is available to your character type. No Weapon attacks.
  • 12 pts: A Skill Card Category of Tier 2 added to your list. These categories are listed below this section.

With each new Episode, or at player request, these points can be reset and new choices may be made. Greater Skill Cards and Equipment will be available in later Episodes.

Excuses to change these can be found in Monads or by plot or just through RP! However, we request that you only change your selections as needed, on the same rules as rebuilding your character. That is to say, if it's not working out for you you are free to redo your statistics, but we'd rather you not do it all the time.

Periodically, some gear will be handed out to the general list as a result of RP and IC events. This does not count against your totals.

Basic Equipment Lists

The following is a list of base equipment; it is up to date as of 3-28-26, but the most up-to-date version is always +armors or +weapons on-game.

Armors List

  • Amethyst Ring - DF 7, Ma +2, Avoid Earth (16)
  • Axe Belt - DF 7, St +2, Block Strike (16)
  • Default - DF 8, Ag +1, Vi +1, Lu +2, None (16)
  • Emerald Ring - DF 7, Ma +2, Avoid Wind (16)
  • Heaven Ring - DF 7, Lu +2, Counter Light (16)
  • Hell Ring - DF 7, Lu +2, Counter Dark (16)
  • Knight Bracer - DF 8, Ag +2, Vi +2, None (16)
  • Land Badge - DF 5, Vi +2, Lu +1, Regenerate 1 (16)
  • Mage Mark - DF 5, Ag +2, Lu +1, Invigorate 1 (16)
  • Ruby Ring - DF 7, Ma +2, Avoid Fire (16)
  • Sapphire Ring - DF 7, Ma +2, Avoid Water (16)
  • Shining Armor - DF 10, Ag +1, Vi +1, Lu +1, None (16)
  • Spear Belt - DF 7, St +2, Block Pierce (16)
  • Sword Belt - DF 7, St +2, Block Slash (16)
  • Topaz Ring - DF 7, Ma +2, Avoid Elec (16)

Weapons List

  • Balanced Spear - AT 8, St +2 Ma +2, No Passive (16)
  • Cleric Mace - AT 5, Ma +2 Agi +1, Recovery Boost (16)
  • Cool Scimitar - AT 7, Ag +1 Vi +1, Sharp Student (16)
  • Default - AT 8, St +1 Ma +1 Lu +2, No Passive (16)
  • Lucky Charm - AT 5, Lu +3, Explode Boost (16)
  • Magic Staff - AT 6, Ma +4 Lu +1, No Passive (16)
  • Metal Bat - AT 7, Lu +2, Team Player (16)
  • Paper Fan - AT 7, Lu +2, Tough Love (16)
  • Power Axe - AT 6, St +4 Lu +1, No Passive (16)

Skill Card Lists

Tier 1 Lists

  • Basic - Agi, Aqua, Bash, Bufu, Cleave, Eiha, Frei, Garu, Gry, Kouha, Magna, Single Shot, Zan, and Zio.
    • Note - Everyone has access to the Basic list.
  • Healing - Dia, Energy Drop, Media, Patra, and Recarm
  • Dark - Cursed Sword, Dark Wall, Eiha, Maeiha, Multi-Eiha, and Stagnant Air
  • Earth - Earth Wall, Landslide, Magna, Mamagna, Sequence Magna, and Smashbrand
  • Elec - Crashbrand, Elec Wall, Mazio, Rapid Zio, Shock, and Zio
  • Fire - Agi, Double Agi, Firebrand, Fire Breath, Fire Wall, and Maragi
  • Force - Blastbrand, Duo Zan, Killer Wind, Mazan, Wind Break, and Zan
  • Gravity - Gry, Earth Break, Landslide, Magry, Riotous Gry, and Smashbrand
  • Ice - Bufu, Chillbrand, Cold Breath, Flurry Bufu, Mabufu, Water Break
  • Light - Holy Light, Holy Sword, Kouha, Light Wall, Makouha, and Multi-Kouha
  • Nerve - Dormina, Evil Touch, Energy Drop, Hapirma, Mafui, Pulinpa, and Soul Break
  • Mind - Balzac, Illuzone, Patra, Marin Karin, Poisma, Shibaboo, and Slumpa
  • Nuke - Firebrand, Fire Break, Fire Breath, Frei, Mafrei, and Trio Frei
  • Phys Tandem - Dual Rush, Dual Slice, Dual Smash, Dual Sweep, Dual Throw, and Dual Thrust
  • Pierce - Arrow Rain, Darkness Nail, Double Shot, Needle Rush, Pierce Wall, and Snap
  • Psychokinetic - Crashbrand, Elec Break, Furious Psi, Mapsi, Psi, and Shock
  • Slash - Double Slash, Feral Claw, Gale Slash, Love Whip, Straight Slash, and Slash Wall
  • Statdown - Rakunda, Submission, Sukunda, and Tarunda
  • Statup - Rakukaja, Rebellion, Sukukaja, and Tarukaja
  • Strike - Assault Dive, Feral Bite, Sonic Punch, Swift Strike, Twinkle Punch, and Strike Wall
  • Water - Aqua, Chillbrand, Cold Breath, Double Aqua, Maraqua, and Water Wall
  • Wind - Blastbrand, Consecutive Garu, Garu, Killer Wind, Magaru, and Wind Wall

Tier 2 Lists

  • Angel - Hama, Mahama, Sacred Wrath, Light Break, Light Wall, Holy Light, and Holy Sword
  • Attack_Curses - Edict of Fear, Matarunda, Obeisance, Submission, Tarunda, and Veil of Weakness
  • Attack_Dances - Bright Revel, Dance of Bravery, Matarukaja, Rebellion, Revolution, and Tarukaja
  • Augur - Super Psio, Furious Psio, Mapsio, Elec Break, Elec Wall, Psi, and Mapsi
  • Blizzard - Atomic Bufula, Flurry Bufula, Mabufula, Water Break, Water Wall, Bufu, and Mabufu
  • Conflagration - Dynamic Agilao, Double Agilao, Maragilao, Fire Break, Fire Wall, Agi, and Maragi
  • Convergence - Blastbrand, Chillbrand, Crashbrand, Cursed Sword, Firebrand, Holy Sword, and Smashbrand
  • Defense_Curses - Edict of Ruin, Marakunda, Masukunda, Rakunda, Sukunda, and Veil of Fragility
  • Defense_Dances - Dance of Protection, Marakukaja, Masukukaja, Rakukaja, Shade Revel, and Sukukaja
  • Demon - Mudo, Mamudo, Unholy Wrath, Dark Break, Dark Wall, Stagnant Air, and Cursed Sword
  • Impact - Mega Zanma, Duo Zanma, Mazanma, Wind Break, Wind Wall, Zan, and Mazan
  • Meltdown - Ultra Freila, Trio Freila, Mafreila, Fire Break, Fire Wall, Frei, and Mafrei
  • Pierce_Adept - Sadistic Cruel Attack, Dream Needle, Holy Arrow, Pierce Break, and Pierce Wall
  • Seismic - Great Magnara, Sequence Magnara, Mamagna, Earth Break, Earth Wall, Magna, and Mamagna
  • Singularity - Fabulous Gryva, Riotous Gryva, Magryva, Earth Break, Earth Wall, Gry, and Magry
  • Slash_Adept - Absolutely Fatal End, Getsu-ei, Zan-ei, Slash Break, and Slash Wall
  • Soul - Megido, Life Drain, Spirit Drain, Heal Block, and Heal Boost
  • Storm - Hyper Zionga, Rapid Zionga, Mazionga, Elec Break, Elec Wall, Zio, and Mazio
  • Strike_Adept - Serial Kill Rush, Skull Cracker, Hysterical Slap, Strike Break, and Strike Wall
  • Torrent - Wonderful Aques, Double Aques, Maraques, Water Break, Water Wall, Aqua, and Maraqua
  • Whirlwind - Dangerous Garula, Consecutive Garula, Magarula, Wind Break, Wind Wall, Garu, and Magaru

More Skill Card Lists may be added at a later time!

See Also...