MUSH Guide Part One
Welcome to the MUSH Survival Guide! This guide is tailored around Velvet Room MUSH, but much of this advice can be applied for any MU* centered around roleplay, though many parts will be entirely subjective.
This guide also contains text and advice from many people, as this is something anyone can add advice or update. If you run across something that confused you that you wish to put in this guide to help others, or something you know more about and want to clarify, put it in here!
Here's the chapters so you can skip ahead as necessary:
Chapter 1: Dream of Butterfly - How to connect and log on to Velvet Room MUSH. You are here!
Chapter 2: Change Your Way - Wherein basic mechanics of communication are described.
Chapter 3: Want To Be Close - How to be a good guest, what to expect for the application process, and how to construct a well-rounded character.
Chapter 1: Dream of Butterfly
So, what IS a MUSH, exactly? Well, let's try to frame it in terms based on your potential prior experience with roleplaying games!
Tabletop RPGS
Instead of saying or typing what you're doing, you're writing prose in a collaborative writing setting. There is no one single set DM, just staff that make sure everything runs smoothly in the background, and players (staff or otherwise) who run scenes. Aside from the application process, you have more control over your character's actions and decisions. Many MUSHes have no coded systems to guide roleplay, while others will have coded systems to help facilitate in seeing who gets hit with what fireball, or help shoulder the weight of describing a situation. On top of that, like a tabletop RPG, this wiki here is your sourcebook.
IRC/Forums/AIM/etc:
If you're used to roleplaying via forums/bulletin boards or chatrooms, think of MUSHes as a midpoint between the two. You're roleplaying in a series of chatrooms, themed after specific rooms that would, in character, exist in the room. These tend to be laid out in a manner that from a 'physically moving' perspective are fairly rational.
So instead of a list of 'tavern, town fountain, jail', for instance, you might have the Town Square room, which links to the Tavern room, which links to the Tavern(Rafters) area, as an example. This is not nearly as cumbersome as it appears, because you aren't often moving between rooms in the middle of a roleplay. Many times people will pick a room within the general area and just pretend it's whatever spot they want. It's mostly a way to keep scenes separate from each other in a cohesive, understandable way.
Poses aren't usually meant to be instantaneous. Multiple-person scenes can run between a small-sized paragraph to longer, depending on how inspired a player is, or the tone of the scene. One on one sessions can sometimes inspire longer poses, since there's more room for thought. Another thing that contributes to wait times between poses is that, sometimes, life happens! Finding yourself running behind due to chores, dealing with family/friends/roommates/etc is something everyone deals with, so it's pretty understandable if someone can't type a response in a quick time frame.
RP Blogs/Tumblr/Livejournal
This format's actually very similar to roleplaying between you and a partner, only you can have many partners, have more than one person, or attend scenes between many people. However, unlike a blog format, you sometimes have to pick a time which schedules align, and if people need to go, the scene is often paused for another day when people can meet back up. Sometimes, people just end the scene ('ftb-fade to black'), or poses are continued over another medium.
MMORPGs/Second Life:
Let's say you're used to MMOs such as World of Warcraft, City of Heroes, or Second Life. MUSHes are text-based MMOs at their core, and spring from a thing called a 'MUD'. Imagine if WoW/CoH was all text-based and you entered commands to fight instead of clicking on buttons, and everything was visually described instead of graphical. The different lies in how MUSHES, alongside other formats like MUXs and MUCKs, are more or less purely about roleplaying, and generally have minor or no character progression systems.
While Velvet Room MUSH has systems for combat and dungeons, they're meant as fun, optional tools meant to aid roleplay, not take the place of it. The Arcana system decides who gets hit by a fireball, taking into account each person's strengths and weaknesses, how their persona effects them, and adding an element of randomness. It allows for strategy on some levels, but it also helps people on how to roleplay their character's reactions to combat situations.
If you're coming from Second Life, it's seriously just a text-based version of Second Life that's a little more specific.
Clients
To connect to Velvet Room MUSH, you'll need a client. Clients are the car that delivers you to the house that is the mush (or any other flavor of MU*). A client can be a separate program, such as BeipMU, SimpleMU or Potato MU* Client, or through a webmud portal.
Programs must be downloaded and installed on your computer. Webmud portals can be used in a browser.
Windows
This is a popular client that's not complex and has many useful features, and many people use it and swear by it. Plus? It's free.
This is also a popular client, and it's probably one of the most regularly updated. Used to be a pay client, is completely free now, and has a variety of nifty features.
SimpleMU is one of the easiest to use but no longer provides tech support or registration.
This is a very simple client, and does not have a wide variety of features to it. If you're really seriously just looking to 'press button, receive MUSH', this is not a bad one to start.
Potato MU* Client is more complicated but has some nice features such as a dual window text input.
Mac OS
This is the one many Mac users swear by.
This is another one that's around, so give it a try?
Simple to use and fast MUD client. Runs on Windows, Mac and Linux. Give it a try to see what it can do.
Linux
Relatively simple client, comes with a binary so you don't have to compile it, all around good times. Has a variety of basic functions to make your life simpler and easier!
Also a very user-friendly client, if you have troubles with KMuddy.
Browser
Android
So now what?
Now that you've chosen the client you want to use to connect, you're going to want to plug in Velvet Room MUSH's address. Each client will want to do things differently, but generally, you need to plug in a website and a port, like so:
File
> New Connection
> Name: Velvet Room MUSH
> Host: omen.genesismuds.com
> Port: 1100
Don't worry about password/name information just yet. You don't have a character yet, so leave these fields blank.
Alright, boot it up, by whatever means seem available. Ideally you have someone on hand to poke if things go wrong, but if all goes well, you should come across an ASCII logo, and a bunch of words about logging in!
Type 'connect guest guest' and go to Chapter 2.
Credits
- The heroic players who started, added onto, and updated this list with every new or current MU* that's happened.